Sports games for children with disabilities. Board games for the elderly who are visually impaired

Festival of folk games. Scenario

Author: Smailis Galina Nikolaevna, physical education instructor, GAU KO UPNI, Department of Rehabilitation of Children and Adolescents with Disabilities, Yurga, Kemerovo Region.
Material Description: Folk games contribute to the development of physical and mental abilities, the education of conscious discipline, will, teach children to be honest and truthful. This material Designed for instructors and physical education teachers.
Target: popularization of folk games among children with disabilities.
Tasks:
1. To form children's ideas about Russian folk games.
2. In a playful way, develop physical qualities.
3. To cultivate honesty, perseverance, mutual assistance.

Holiday progress:

Leading. Hello dear guests!
Hello, good fellows and red girls,
That they came to us for a holiday to play, have fun
Yes, show strength and gallant prowess!
Please, dear guests! Have a seat! Fun and joy to you! We have been waiting for you for a long time, we will not start the holiday without you. We invited you to a holiday of games and fun for every taste. The people are gathering! The holiday begins. And you will play Russian, folk, perky and round dance games. Folk games ... There are so many of them: with a ball and balls, with sticks and ropes, with phantoms and pebbles, with words and riddles, home and round dances, winter and summer. For a person, a century and a half is a lot, but for a game it is like a day. They were preserved intact, probably because the people do not invent anything for the sake of simple fun, but always with meaning, for good.
What could be easier than running?
So what is there to learn here?
Human legs are
They seem to be running
Yes, of course, you can
Somehow, run a little
And it’s beautiful, together, quickly, you need to run a “snake”
Game "Snake"(Russian folk game). All children take each other's hands, forming a living chain. The guiding player becomes the leader. On the run, the leader must change direction several times (run around the racks, overcome an obstacle) and return to his place. Players should not disengage and repeat all movements after the leader.
The game "Uncle Tryphon"
Children stand in a circle, hold hands. The leader is in the center. The players walk in a circle and say in a singsong voice:
Uncle Tryphon
There were seven children
Seven sons:
They didn't drink, they didn't eat,
They looked at each other.
Together they did like me!
At the last words, everyone begins to repeat his gestures. The one who repeated the movements best of all becomes the leader.
Rules of the game. When the game is repeated, the children standing in a circle go in the opposite direction.
Host: For a long time in Russia
Towns were held.
Dropped the bat, look
Towns scattered.
The game "Towns". The players stand behind the control line. One by one, the teams go to the line, throw bats, try to bring down the towns.
Game "Silence"
Chok, choke, fist
hooked teeth,
The tongue on the shelf is silent.
Game "Carousel"
At the signal of the instructor, the children say out loud:
“Barely, barely.
The carousels are spinning
And then around, around
Everyone run, run, run."
In accordance with the text, the children walk in a circle at first slowly, and then gradually accelerate their movements. After the children run two laps, they gradually switch to walking, saying:
"Hush, hush, don't rush!
Stop the carousel!
One-two, one-two!
The game is over!"
The movement of the carousel slows down, the children lower their hands and squat down.
The game "Tsapki. The driver puts his hand palm down, other participants put their index fingers to his palm: “Hares stood on the mountain and shouted:“ Hide your fingers! ”- the one who does not have time to remove his fingers is eliminated from the games
The game "Where there is work - there is food."
Spoons lie on chairs arranged in a circle. More players than chairs. To the music, the children run around the chairs, with the end of the music, everyone must take a spoon from the chair. Whoever did not have time to take a spoon and take a chair is out of the game.
Game "Brook"
This game was known and loved by our great-grandmothers and great-grandfathers, and it has come down to us almost unchanged. There is no need to be strong, agile or fast. This game is of a different kind - emotional, it creates a mood, cheerful and cheerful.
The rules are simple. The players stand one after another in pairs, usually a boy and a girl, a boy and a girl, join hands and hold them high above their heads. From clasped hands, a long corridor is obtained. The player who did not get a pair goes to the “source” of the stream and, passing under clasped hands, looks for a pair. Holding hands, the new couple makes their way to the end of the corridor, and the one whose couple was broken goes to the beginning of the "brook". And passing under clasped hands, he takes away with him the one he likes. So the "brook" moves - the more participants, the more fun game, especially fun to spend with music. Not a single holiday in the old days was complete for young people without this game.
Leading: And in the future you value them!
After all, the games we like to be honest,
Be kind, value friendship.
Dexterity, ingenuity they develop,
Strength and will are tempered in us.
With games, life is more interesting, more fun,
May your childhood be joyful.

Anastasia Klyagina
Card file of games for working with children with disabilities

"Games for the development of thinking of children 3 - 4 years old"

Friendly fit rky

Purpose: to develop imaginative thinking, arbitrary memory.

How to play: Draw a circle, an asterisk, a square, a rhombus, etc. on a piece of paper. Two of them are identical. The child must find them and shade them, but let him figure out how. The most important thing is not to go beyond the contours.

We fix: instead of geometric shapes, you can draw fruits, furniture, toys or numbers and letters. There are many options.

Invite for a birthday nia

Purpose: to teach to correlate groups of objects by their number, to develop visual-figurative thinking

Equipment needed: paper, pencil.

How to play: show the child the same (or different) number of dots in two circles - these are guests and sweets. How do you know if everyone has enough food? Draw a line from one point of the first circle to another point of the second circle. This is how we establish mutual correspondences.

We fix: you can compare in circles any objects and any number of them - more or less by 1-3 objects. You can put an equal sign between two circles if the number of points is the same.

Divide - collect we eat

Purpose: to teach to isolate parts from the whole and combine them (analysis - synthesis)

How we play: one of the players lists: wheels, motor, steering wheel, cab. Another calls the object that consists of these parts - a machine. Similarly: stem, leaves, petals? Four legs, cover? Windows, doors, ceiling, walls? Etc.

We play the other way around: chair - back, legs, seat. Phone - buttons with numbers, housing. And so on. And the orange? Slices, peel. And the soup? Water, potatoes, cabbage, onions. What about peach? Pulp, bone. A pillowcase, a bouquet?

We fix: draw parts of the object, for example: long ears, a small tail, - ask the child to guess whose parts they are (bunny, and finish the object. Show part of the object - the child must determine what it is.

Needed in still

Purpose: to introduce the versatility of some things

How we play: with or without a show, ask the child: “What is the brush for?” - "For cleaning shoes, teeth, carpets, clothes, dishes." "And the paper?" - “Draw, wrap, for books and newspapers”, etc. And what about glass, sand, an umbrella?

We fix: “What is the wand for?” - "Draw, for the sentry, for the flag."

Enchanted ska zki

Purpose: to develop visual-figurative thinking, creative imagination

Equipment needed: circles of different sizes and colors.

How we play: we play with the enchanted heroes of the fairy tale "Teremok". Put small and large gray circles on the table and ask the child to “disenchant” them - to determine who is the hare and who is the mouse; then - orange and brown: who is a fox and who is a bear, etc. And who bewitched them - think for yourself. In the same way, beat the fairy tales "Gingerbread Man", "Turnip", "Fox, Hare and Rooster" and other favorite fairy tales of the child.

We fix: there are colored circles in the box - look for the heroes of fairy tales in them. We fantasize. For example, a green circle is both a frog from "Teremok" and a crocodile from "Moydodyr"

The game "Gives a cow.

Purpose: to develop attention, memory.

Required equipment: cards with images of animals, products obtained from animals (milk, eggs, wool, etc.).

How to play: Lay out the cards in random order. Invite the child to put an image of what this animal gives us next to the image of each animal. For example: chicken - egg, feathers (you can draw a pillow); cow - milk (cottage cheese, sour cream, kefir); goat - downy yarn (draw socks, mittens), etc.

The game "Comparison of sizes" in"

Purpose: to develop the skill of comparative analysis, speech, logical thinking.

Required equipment: wide and narrow strips of paper, cubes.

How we play: invite the child to build houses for the mouse and for the bunny: “Do you think we will build houses of the same size for them?” Encourage the child to conclude that the mouse house should be less lodge bunnies.

The game "How to distinguish them b?”

Purpose: to develop the skill of comparative analysis of objects by superimposing them on each other.

Required equipment: identical geometric figures with a slight difference in size (cut out of paper).

How we play: tell the child that the figures are cakes for dolls. Our scattered dolls have mixed up all the cakes and cannot determine which is which. After all, a cake for Masha is bigger than a cake for Olya, and a cake for Sveta is the smallest. Help the puppets. Let the child think about how this can be done. Show him how, by putting the figures on top of each other, find out which cake is larger and which is smaller. Give the dolls their dessert.

Breathing exercises

Breathing exercises "Angry hedgehog ik"

Stand up, feet shoulder width apart. Imagine how a hedgehog curls up into a ball during danger. Bend as low as possible without lifting your heels off the floor, clasp your chest with your hands, lower your head, exhaling "pff" - the sound made by an angry hedgehog, then "frr" - and this is already a happy hedgehog. Repeat with your child three to five times.

Breathing exercises "Inflate the ball ik"

IP: the child is sitting or standing. “Inflating the balloon” spreads his arms wide and inhales deeply, then slowly brings his hands together, joining his palms in front of his chest and blows out the air - fff. “The balloon burst” - clap your hands, “air comes out of the balloon” - the child says: “shhh”, stretching his lips with his proboscis, lowering his hands and settling like a ball from which air was released.

Breathing exercises "Geese years yat"

Slow walking. On the inhale - raise your hands to the sides, on the exhale - lower down with the pronunciation of a long sound "g-u-u-u".

Breathing exercises "Push OK"

Purpose: the formation of the respiratory apparatus.

Tie a light feather to the rope. Have your child blow on it. It is necessary to ensure that inhalation is done only through the nose, and exhalation through folded lips.

Breathing gymnastics "F" uk"

Purpose: to train the strength of inhalation and exhalation.

IP: the baby is standing or sitting with his arms crossed over his chest. Spreads his arms to the sides, raises his head - inhale, crosses his arms over his chest, lowers his head - exhale: "zhu-u-u - said the winged beetle, I'll sit and buzz."

Breathing exercises "Rooster OK"

Purpose: to strengthen physiological breathing in children.

IP: standing straight, legs apart, hands down. Raise your hands to the sides (inhale, and then slap them on your hips (exhale, say “ku-ka-re-ku”.

Breathing gymnastics "Voro" on the"

Purpose: development of a smooth, long exhalation.

IP: the child stands straight, legs slightly apart and hands down. Inhale - spreads his arms wide to the sides, like wings, slowly lowers his arms and exhales: “karrr”, stretching the sound [p] as much as possible.

Anxiety games

"Dra ka"

Purpose: relaxation of the muscles of the lower face and hands

How we play: “Children, imagine that you quarreled with a friend. This is where the fight starts. Inhale deeply, clench your jaws tightly. Squeeze your fingers into fists, press your fingers into your palms until it hurts. Hold your breath for a few seconds. Think about it: maybe you shouldn't fight? Exhale and relax. Hooray! Trouble behind!”

"Pump and Ball"

Goal: relax as many muscles as possible

How to play: Guys, split into pairs. One of you is a big inflatable ball, the other pump is inflating this big ball. The ball stands with its whole body limp, on bent legs, arms, neck, relaxed, body tilted forward, head down. The comrade begins to inflate the ball, accompanying the movements of the hands with the sound "C". With each air supply, the ball gets bigger. Hearing the sound “C”, he inhales a portion of air, simultaneously straightening his legs, after 2 - the torso straightened, 3 - the head rises, 4 - the cheeks puffed out, and the arms moved away from the sides. The ball is inflated. The pump has stopped pumping. A friend pulls a pump out of the ball. Air comes out of the ball "Shhh". The body again went limp, returned to its original position. Then the players change places.

"Blind Thane ets"

Purpose: development of trust in each other, removal of excessive muscle tension

How to play: "Pair up, one of you will be" Blind ". The other will remain “Sighted” and will be able to drive the blind. Now join hands and dance with each other to some light music. Now switch roles. Help your partner to blindfold.

"Sculpture ra"

Purpose: to reduce muscle tension

How to play: Children are divided into pairs. One is a sculptor, the other is a sculpture. On the instructions of an adult, the sculptor sculpts a sculpture from "clay":

A child who is not afraid of anything

A child who is all happy

A child who completed a difficult task, and so on.

After the game, discuss how you felt in the role of a sculptor, a sculpture. Which figure was pleasant to portray, and which not.

"Tender chalk OK"

Purpose: removal of muscle clamps, development of tactile sensations

How to play: Anxious Baby Mod:

“You and I will draw on each other’s backs. What do you want me to draw? Sun? Good". With a soft touch of the fingers, the sun is depicted. "Seem to be? And how would you draw on my back or arm? Do you want me to draw the sun for you? Do you want a squirrel or a fox to draw with its “affectionate” tail?”

After the end, the adult with gentle movements of the hand erases everything that he painted.

"Caterpillar"

Purpose: to teach trust

How to play: “guys, now we will be one big caterpillar and we will all move around the room together. Line up in a chain, put your hands on the shoulders of the one in front of you. A ball is clamped between the stomach and back of the children. Hand touching is prohibited. The first in the chain holds his ball on outstretched arms. Children must follow a specific route.

exercised ia in switching from one posture to anotherb]

[/ b] "Kolech to"[ /b]

Instruction: Alternately and as quickly as possible go through the fingers, connecting the index finger, middle finger, etc. into a ring with the thumb. The test is performed in the forward (from the index finger to the little finger) and in the reverse (from the little finger to the index finger) order. At the beginning, the exercise is performed with each hand separately, then together.

"Fist - rib - fret ny »[[ i] /b]

Purpose: development of fine motor skills of hands

Instruction: Three positions of the hand on the plane of the table, successively replacing each other. The palm is on the plane, the palm is clenched into a fist, the palm is straightened on the plane of the table. Executed first right hand, then - left, then both hands together. The number of repetitions is 8-10 times. When mastering the program or in case of difficulties in performing, help yourself with commands (, fist - rib - palm, saying them out loud or to yourself.

b] “Mirror drawing }

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