Cheats and secrets of SimCity. Secrets and Tricks of SimCity BuildIt

The game, which is the younger brother of the original series, which first came out in 1989. As usual, on an empty land plot it is necessary to build a large, developing city. However, just erecting buildings is not enough, in addition, it is also necessary to satisfy the needs of residents in order to justify the status of a dream city.

Walkthrough

First of all, it's worth starting with the secrets and tricks of SimCity BuildIt. This will help you get started on the right path, avoiding common player mistakes in the early stages. So, tips on SimCity BuildIt tricks recommend:

  • Correct layout. It is worth noting here that all services in a certain residential area must be built equidistant from each other, and also in such a way that the time of arrival at any point is approximately the same.
  • Make the city grow in height, not in width. Yes, more territory- more buildings, but the construction of skyscrapers is much more liquid. It will bring more money and will help to optimize the space for further development.
  • Sell ​​goods not to "real" friends, but to virtual customers. They are usually applied when the city warehouse in SimCity BuildIt is full. Using such a sale usually provides a double benefit.
  • Modernize production. Factories also need to be improved, because this the right way to optimize and get more benefits.
  • View the minds of citizens. This will make it possible to understand what they really want, and also - in rare cases - will allow you to get rare items.
  • Don't forget about Daniel. This is the first friend that is added to the game for everyone - he is virtual. SimCity BuildIt items that can be purchased in his city have two distinctive features: low price and the opportunity to find a rare item. Even if the materials are not needed, but they are cheap, they can at least be resold.
  • The constant availability of any material will ensure a competent division of plants according to their production area. This means: 1 plant - 1 material. Such a system will always clearly understand the receipt and expenditure of resources.
  • Wu tower. There are two aspects to it: it allows you to earn gold keys faster and more, and it also causes a disaster. And if everything is very clear with the first, then for the second aspect a prerequisite is a large population in the city and the presence of especially rare items.

Thus, by applying these secrets in SimCity BuildIt, you can make your time in the game easier, as well as reduce the number of mistakes that beginners usually make.

SimCity BuildIt layout

Let's talk about city layout in SimCity BuildIt. Using move manufacturing enterprises, various services and residential areas in the game for free, which allows for more flexible organization of the use of space and urban logistics. So, if design errors or extra elements were noticed, then they can either be replaced or improved.

Properly arranging urban areas, taking into account all the nuances, is a difficult task. First of all residential areas should not be isolated from the service area. The elements of this zone include: hospital, police, fire department, etc. Residential complexes should also not be adjacent to the industrial zone in which the factories are located. The ecology disturbed by production prevents people from living, as a result of which the population of the city decreases. However, there is a nuance here - yes, the factories should be isolated, but not at one point. Industrial zones need to be created little by little in different places cities.

How to make money

The best time to learn how to make money in SimCity BuildIt is before the main campaign starts. After all, this knowledge will be useful in the development of the city and will help to avoid mistakes that will later have to be corrected.

  • So, the first thing to consider is that before erecting a new building, you should always check whether it is included in the category of service buildings. If so, then you should not expect a big profit from it. This is due to the fact that he will be the one who serves, and not the one who produces. However, the construction of only "monetary" buildings is also not the only right option, because without maintenance it will quickly become unusable - a balance must be struck everywhere.
  • Secondly, when organizing the logistics of the entire service sector, it is necessary to correctly distribute the coverage areas, because if the quarter suffers only losses, then there can be no talk of how to make money in SimCity BuildIt.
  • The third is to level up in SimCityBuildIt, and properly upgrade the city. The first opens up opportunities for the second. The use of skyscrapers, upgraded factories, rare items, and high rents can quickly provide Simoleons (the local currency) in SimCity BuildIt on an ongoing basis.

In addition, it is worth noting that earnings are always a prospect. Considering given fact, you should always listen to the citizens. Producing and doing what they need in the first place will allow them to make the city developed and rich in a short time.

How to add as a friend

Playing alone is not as fun as playing with friends. That is why it is worth considering how to add friends to SimCity BuildIt. The first thing to do is connect to your account social media. The second is to find a friend and visit his city. It is important to consider that a friend must also play the game, otherwise neither adding nor visiting him will work.

Is it possible to transfer a full SimCity on a mobile platform? Of course, but no one needs it, especially, Electronic Arts . The publisher has long tested the ground for continuous fundraising from players on smartphones and tablets and is now successfully releasing such projects. You don't have to go far for examples - just remember. Here is the new one SimCity BuildIt turned out to be an urban version of farming on a slightly larger scale. Total micromanagement within a growing city and full-fledged freemium - this is the long-awaited SimCity BuildIt.

SimCity has been and remains one of the best city-building strategy games, loved by millions of players. That's just SimCity BuildIt can be attributed to the main series with a stretch. So, it all starts with laying a road to a busy highway, from where new residents of your town will come from to stay here for many years.

The road is everything. There is construction going on around it. IN best traditions series, the player assigns areas for housing, where arriving people equip their homes. So it was before. Now, after allocating a zone for construction, it is also necessary to give the new residents resources so that they can build. As you already understand, no one will give us these resources, they will have to be produced in factories and plants, tirelessly controlling this process manually.

Further it will be even more interesting when the inhabitants of dilapidated vans want to improve their living conditions. To do this, the mayor will urgently have to fit more resources to them. This is basically how the SimCity BuildIt gameplay will go. Diluted traditional scheme production and use of resources by building various additional structures. Electricity, water, parks, schools, public transport- all this will have to be developed and built, but not for resources, but for the local currency simoleons.

Then comes into play traditional mechanism similar games, when more and more resources are required, but there are no opportunities to get them. Routine entries into the game begin to assign production, use finished materials and forget about it again for a couple of hours. Unfortunately, almost nothing remains of the mechanics that made SimCity sit for hours before. But there is also one major positive. A game capable work without a network connection. The Internet is needed only when creating a city.

The city will develop. Over time, skyscrapers will appear to replace the dilapidated houses, but all this will happen slowly enough to quickly get bored. There are a lot of buildings for construction only at first glance, because they open strictly metered and in certain time, and also require a large number simoleons or resources. There is practically no freedom for creativity and direction for the development of the city. An excellent economic strategy is gradually turning into another farm.

What can not be taken away from the game is good graphics. The camera can be freely rotated to view the city in detail or from a bird's eye view. Every now and then, Sims will appear in the corner of the screen, who will prompt something to the player or complain. There is a change of day and night. The interface is quite simple, but it is quite convenient to play on the touch screen. Sound level, localization is also present.

SimCity BuildIt has enough features of the same city-building strategy that we all remember well. The same disasters, for example, also migrated to the mobile game. However, all the efforts of the developers were buried under the financial freemium machine of Electronic Arts, which turned potentially interesting game into another pump for players' money. However, in App Store the game has a fairly high rating, which means that SimCity BuildIt is popular among the players. We will not argue about tastes. The game is good if you do not consider it as part of the "same" SimCity, otherwise it does not hold water.

Not as deep and serious as other games in this series, it still manages to challenge players and make them think strategically. If you want to build your own city as quickly as possible, our tips will definitely help you.

Think over your buildings in advance

Every time you build another residential area in this game, calculate its location - if your houses are not included in the service area of ​​various city services, they will quickly become unusable and stop bringing you money.

When you place a police station, fire brigade and other similar services in a city, make sure that their coverage area is in the territory where residential buildings are located. Do not build such services far from houses or on the corner of a block - this way they will cover, among other things, dead zones, and this is unprofitable for you.

Remember that factories, industrial and service buildings may not be within the range of the police, firefighters and so on, so place them at a distance to leave room for residential buildings.

Don't Forget Factories

Your factories must be constantly running. While you are in the game, produce those resources that require a small amount of time to process, and when you leave the game, you can start something slower, which requires a lot of time. You will be able to sell your resources for in-game currency, but we advise you to first sell those that are easier and faster to earn.

Travel is free

moving residential buildings from place to place will not cost you a dime, the same goes for factories and service departments, government buildings and energy companies. Building roads is also free for you. Therefore, if you need to re-plan the territory, proceed as follows: build a section of the road somewhere in a dead end and drag there all those buildings that interfere with you in this moment. Expand them as you like, and leave the road if you need it, or remove it.

Dead ends are the key to success

Dead ends are very important and useful in SimCity BuildIt. Since the construction of roads is completely free for you, you should have cleaning factories Wastewater in dead ends, away from residential buildings. This is due to the fact that they have an impact on your city and its inhabitants, spreading unpleasant odors around you. To avoid this, build these buildings as far away as possible. The main thing is that they adjoin the road - then they will continue to serve the city, no matter how far they are from it.

Expand Wisely

You may run into a problem when you have both roads and the ability to build new residential areas, but no funds to support the maintenance of these areas. Therefore, expanding is not always the right tactic, sometimes you need to be content with what you have and improve it as much as possible.

The temptation to expand will be great, but don't give in to it, as over-expanding will force you to waste your resources, which in turn will slow your progress.

Remember - the larger your building, the more people live in it and pay you rent. Think carefully: what is more profitable for you in terms of rent - a few blocks of a trailer park or a couple of skyscrapers? The answer seems obvious to us...

SimCity BuildIt is a great simulation of a modern metropolis in which the player will have to create his own city, from choosing a place, ending with the construction of residential buildings, factories and the creation of a developed infrastructure. In SimCity for iOS, secrets lurk at every turn. Many people notice that in exactly the same conditions, some players successfully develop their metropolis, while others constantly face various problems and suffer disasters and losses. Despite the fact that SimCity BuildIt is already the seventh version of the game, which was released back in 1994, the basic principles of city building have not changed too much over the past time.

the main problem in SimCity BuildIt is a lack Money. All the best undertakings of the mayor are constantly broken by the shortage of funds in the city budget. How to make money in SimCity? Experienced players advise, first of all, to build residential buildings and, of course, pay attention to existing ones. After each upgrade, you will receive a small amount of semoleons, but with intensive construction, it can become quite a tangible support. Large-scale construction is also useful in that by increasing the urban population, you can collect more taxes. So architecture is one of the secrets financial well-being cities.

Try to build residential areas so that they do not grow in breadth, but in height. In this case, you can seriously save on communications and infrastructure and at the same time not lose a bit in the population. Try to build all your buildings to the level of skyscrapers. Carefully study the upgrade proposals and draw conclusions whether it is profitable for you to continue developing this building or not from an economic point of view.

You should not keep small factories built at the very beginning. If you see that an enterprise does not generate income, but only creates problems for a young city, do not hesitate to demolish it and build a larger and more efficient plant in this place. At the same time, do not get carried away with industrialization and "collecting" large factories and enterprises in the energy sector. Remember that large industrial areas become the causes environmental issues and worsening crime situation. Solving these problems will require the mayor additional costs and sometimes a lot.

We will touch not only cheats and secrets, but also unlock some closed functions (Unlocables), peculiar dependencies, triggers, as well as Easter eggs ”in SimCity.

Cheat codes: keyboard shortcuts

These cheat codes can only be used in the "Sandbox" mode (Sandbox)
The course of the game can be quickly changed by turning special effects on and off or quickly replenishing the budget using the appropriate keyboard shortcuts below:

ALT+W - Add $100,000 to City Budget
ALT+F - Enable/Disable Fire
ALT+C - Enable/Disable Crime
ALT+M - Enable/Disable Health Issues
ALT+A - Enable/Disable Air Pollution
ALT+P - Enable/Disable Ground Pollution
ALT+H - Enable/Disable Homeless Sims Mode
ALT+S - Enable/Disable Wastewater
ALT+G - Enable/Disable Garbage
Lshift+Ctrl+C - Debug menu mode (not very useful)
ALT+U - Enable/Disable Futurization
ALT+N - Enable/Disable Unlimited ControlNet



unlimited water

While most of the resources under your cities are limited, water is not. Using the easy way with advanced buildings, you can provide your city with an unlimited supply of water. Just don't stress too much thinking about it...

The whole dirty truth is that sewage treatment plants not only accept raw sewage, but also clean it by throwing it back into the ground. The rate of wastewater treatment increases (but always remains higher) with the speed of pumping water. Therefore, it is enough to place the water pumping station next to the water treatment plant and.. voila: unlimited water!

Additionally, it is also possible to minimize the incidence of diseases. To do this, just make sure that your water pumping stations use modules with a water filtration function, and not simple pumps. As long as all station pumps have filters, it won't matter how badly polluted the water is: your Sims will have good, clean drinking water for the rest of their lives.

While machinery can work anywhere, you should make sure that the treatment plant and water pumping station are not just nearby, but centrally located. Of course, everything will work well, even if these structures are just not far from each other. But in this way you will not be able to get as much water as with a central location, because the radius of water discharge around the treatment plant will be limited and small.

Update 7

SimCity Update 7 brings vehicle improvements, the Raise/Lower Road tool, and other features and bug fixes. The Raise/Lower Road tool is designed to provide new options for building bridges and tunnels, so that by judiciously placing them, you can more effectively manage traffic flows.

Partial closure of buildings

You can temporarily disable upgrades to your buildings. Although, at first glance, this possibility does not seem to be something necessary, there are situations in which it can be very useful. For example, you can:

Shut down all reactors in your nuclear power plant. Electricity will not be produced, but there will be no severe nuclear accident, which will allow you to place a power plant, even if you cannot train its workers yet.
Close rooms and emergency departments in hospitals/clinics. They won't function, but you won't have to pay Simoleons to keep them.
Close fire station garages.
Close all prison cells and parking lots at police stations.
Close the City Hall (Warning! This will lead to the termination of all services related to the work of the City Hall, such as garbage collection, fire service, health care, police, etc.)



The obvious disadvantage of the system is that you constantly pay large sums to install these buildings, but get nothing in return. However, you are charged an hourly fee for upgrading existing buildings. Therefore, if you do not have an urgent need at the moment for any buildings, then you may not pay for them. This will allow you to plan and place your infrastructure ahead of time, without affecting your current income too much. In addition, the unexpected increase in the number of fire engines, ambulances and sick rooms during and immediately after the disaster will be very helpful to deal with the situation. Turn them off when business is back to normal to save yourself a hefty amount of Simoleons.

There are some advantages to doing it this way, instead of completely covering the entire building.
Connecting modules again provides instant benefits. Buildings do not look for workers until their active status is restored.
Buildings will already be supplied with energy and water (turning on a nuclear reactor will still lead to a significant increase in water consumption).
The main buildings will continue to function. So, normally you are charged 1700 simoleons per hour for 50 hospital rooms in a standard hospital. However, during a crisis, the same hospital can provide 350 rooms and 8 ambulances at an increased cost of 8900 Simoleons per hour. This will save you 7200 simoleons an hour when you don't need the wards and ambulances.

To do this, simply go to the building editor and select the upgrade you want to disable or enable. will appear small window, reporting its current value. Click the on/off button at the bottom of this window. If the button is red and the cost is 0 simoleons/hour, then the upgrade status is disabled.

Complete closure of Head Offices (HQ)

Maintaining HQ is expensive. For example, HQ Electronics costs $450/hour and as soon as the consumer electronics division is in place, another $400/hour expense will be added. However, as soon as you have time to open any of the possible HQ and any of its branches, you can immediately turn off this building. Even when the building is inactive, you will continue to earn experience (usually a certain amount of simoleons) to get your next upgrade, but at the same time, you will not have to pay to manage this building.
(Note 1: Using this method means, for example, that the trading port will not allow you to build any of the specialized sites until power is restored. But once this happens and there are workers in the port, you will have full access and be able to build whatever you want, and then disable everything again).
(Note 2: You can also use the above method to turn off only specific branches of an HQ).



Cheat for the Tax system

You can fool taxpayers by raising and lowering taxes on time. By doing this, you can get significant amounts of money and increase your wealth without consequences.

Taxes are calculated and paid at the third minute of every hour (xx:03).
Pause the game a minute before this point (at xx:02) and increase all tax rates to the maximum.
Unpause before the 3rd minute (xx:03) starts, get the money and quickly pause the game again.
Return tax rates to normal levels.
In addition, if you want, you can set zero interest rate tax in order to quickly increase the level of happiness in all three RCI zones and increase their well-being. The main thing is to do everything on time, otherwise you will suffer significant losses.

Easter eggs

If you look closely, you can see a llama in a tornado.
While viewing the details of a medium-sized commercial building, music from the original version of "The Sims" is sometimes heard.
One of the buildings in the tutorial shows the Spore emblem.
The welcome loading screens show references to earlier versions of the game.

Loading...Loading...