GTA Online Update Trailer “Arms Trade. "Arms Trade" in GTA Online - the path to becoming a weapons baron and the king of the black market GTA 5 online updates exit arms trade

GTA ONLINE: FUTURE UPDATE THE GUNRUNNING PART 2. GTA ONLINE: FUTURE UPDATE THE GUNRUNNING PART 2. Agent 14 is back with new tasks for you. Acquire a naval base and develop your arsenal to later take control of the seas and skies of San Andreas. Start exporting super-destructive vehicles and vehicles in new adrenaline-filled missions. To start the second phase of the Arms Trade update, you need to purchase a bunker. You will find a mysterious new site where you can buy water base to start the process. Already from there, you will have the opportunity to conduct research and development of the most dangerous chemical weapons, aircraft and boats. WATER BASES: Huge rusty floating platform with a small landing strip, helipads, living quarters, underwater research and production facilities - GTA$6,000,000. Modern huge floating platform with a small landing strip, helipads, living quarters, underwater research and production facilities - GTA$12,000,000. Aircraft carrier with large landing strip, helipads, living quarters, underwater research and production facilities - GTA$24,000,000. OBJECTIVES: You must steal blueprints for advanced paramilitary aircraft, helicopters, boats, and chemical weapons from Merryweather, Humane labs, and the Army. After delivering the blueprints to your research team, they will then point you to the required materials to produce all of this deadly arsenal. When the order is ready, you will need to deliver this product to the buyer, along the way fighting off pirates, enemy factions and the Army who want to take possession of it. VEHICLES: Sea Sparrow. The hunter. A-10 Warthog Armored Vortex. JB-700 Naval Buzzard F1 Trophy Truck with Turret Armored Dodo Armored Rustler Armored Towboat Dominator Classic Patriot Classic We just have to wait a bit and then it will become clear whether this is a rumor or whether we are really waiting for the second part of the Arms Trade update for GTA Online. Stay tuned: we will soon publish new details about the Arms Trade Part 2. Among other things, we will tell you about the development and production of vehicles equipped with weapons, and not only. https://www.facebook.com/GTA5.RF http://vk.com/GTA5RF GTA ONLINE: FUTURE UPDATE THE GUNRUNNING PART 2. Agent 14 is back with new jobs for you. Buy marine base and develop your Arsenal in order to subsequently seize control of the seas and skies of San Andreas. Start to export the super-destructive vehicles and equipment in the new adrenaline-fuelled missions. To begin the second phase of updates "arms Trade", you need to buy a bunker. You will find a new mysterious website where you can buy water base to start the process. From there, you will have the opportunity to conduct research and development of dangerous chemical weapons, planes and boats. WATER BASE: Huge rusty floating platform with a small landing strip, helipad, living quarters, subsea research and production institutions - GTA$6,000,000. Modern huge floating platform with a small landing strip, helipad, quarter livings, subsea research and production institutions - GTA$12,000,000. An aircraft carrier with a big landing strip, helipad, living quarters, subsea research and production institutions - GTA$24,000,000. TASKS: You should steal blueprints for advanced paramilitary planes, helicopters, boats and chemical weapons companies Merryweather, Humane labs and the Army. After delivery of the drawings to your research team, they will then point out the necessary materials for the production of this deadly Arsenal. When the order is ready, you will need to deliver the goods to the buyer, simultaneously fighting off pirates, enemy factions and the Army who want to take control of it. VEHICLE: Sea Sparrow. The hunter. A-10 Warthog Armored Vortex. JB-700 Sea Buzzard F1 Trophy Truck with a turret Armored Dodo Armored. Armored tugboat Dominator Classic Patriot Classic We have to wait a bit and then it will become clear the rumors whether it is or we are really waiting for the second part of the update, "arms Trade" for GTA Online. Follow the news: soon we will publish new details about "the arms Trade, Part 2". Among other things we will tell you about the development and production of transport, equipped with weapons, and not only.

As promised, without delay, the update "" for GTA Online was released today. The features of this DLC have long been known, but let me remind you that with this update you will be able to build your empire in the illegal arms trade in Los Santos and Blaine County.

This is, of course, costly and with a high threshold of entry.

For example, Mobile Command Post can be purchased at a price of $1,225,000. Prices for other new special vehicles are also not democratic. The cheapest is the Dune Fav buggy (starting price from $850,000), and the most expensive was not APC, but the Oppressor motorcycle for $2,650,000.

The property? Well, here, too, luxury in the form of military. You can purchase a bunker if you have at least $1,165,000 in your account, plus another one and a half million can be spent on all sorts of improvements.

More information on this news will be published after the official release from Rockstar Games.

UPD: to facilitate the players, the registration fee boss was reduced to $50,000.

In the bunker, in addition to the production of weapons, it will also be possible to have fun. For example, in a shooting range (up to 3 people can participate at the same time). There will also be weapon lockers, personal quarters, and special transportation options.

Total added 6 new paramilitary vehicles.

All weapons in GTA Online have also received a major update, including incendiary bullets, hollow bullets, holographic and thermal sights, night vision goggles and more.

Good game!




It's amazing how such a promising and interesting GTA:O suddenly slipped into such gaudy and insipid updates. Yes, of course, at first glance, it may seem to a beginner that what Rockstar releases is interesting. But the game is out of balance. Organizations/motoclubs/bunkers are just a way to farm money for the toilet/spaceship/yacht/personal island from the next update, on which you can farm money further and further. What's the point in that, exactly? The game does not bring people together, it is sometimes simply unrealistic to find partners for your robbery (since places are not recruited immediately, people get tired of waiting and leave), it personally took me 10-15 minutes, after which I returned to freeride.
Cheaters are a separate issue. Every now and then they teleport you forcibly into the air / under water, introduce a character into animation, put a cap on your head, or they just spawn invulnerable cars, and sometimes even Jesuses with miniguns.
At the same time, they do not take real measures against cheaters, my friend was banned for pressing ctrl + alt + del to check the temperature of the GPU. Naturally, no explanation was given because they are not required to comment on anything. Well, on the support forum, some people blame everything, of course, on the one who was banned. What is this, a service? No. The product is good, but the service is not. It is enough to play 100+ hours and you will understand that all these updates with $5,000,000 cars are not interesting and not needed. Promising upgrades like bikers and lowriders are not noticeable at all. Motorcycle clubs are used only to farm money (although there are better ways), there is no RP component that R* tried to give them, and I have never seen lowriders at all. Yes, it might be worth playing with a certain company in certain sessions, but that's not what people expect when they buy GTA:O. Without friends, you will simply be bored there, you are unlikely to be able to play robberies normally (which, by the way, have not increased in so many years), and cheaters and simply dishonest players will quickly make you curse R* and their community management.
So what's the problem? Isn't it that instead of changing the balance of the game and adding to it new mechanics aimed at cooperation among players, they only add monotonous updates that bring only expensive goodies that get bored faster than a new update comes out. The game has turned into just TDM on a huge map, where some players play for such and such an organization, others for such and such a motorcycle club, and others ride on such and such an armored van. And these tasks "transport ammo and kill 12 cops on the spot" look so stupid and soulless, they are so boring in all sorts of action RPGs that you can't look at them without pain. And, to be honest, the update with bikers (which was initiated by the community) looks quite soulless.
Forgive me, but it boiled over.

« arms trade”, the next update for Grand Theft Auto Online, gives you access to the black market for weapons in Southern San Andreas. Your career as a weapons lord will begin with the acquisition of a bunker: these underground bastions serve as your base of operations, and each is equipped with a computer terminal with which you can connect to the Disruption Logistics network.

As the boss, chief, or president of a motorcycle club, start a prep mission to get raw materials, then assign your employees to weapons production and development. Over time, your stock of goods will grow (you can speed up this process by hiring additional staff). When you're ready, deliver the weapons to interested buyers throughout Los Santos and Blaine County, and all that's left is to calculate the profit. To make life easier for up-and-coming criminal entrepreneurs, we've lowered the collateral so you only need to have GTA$50,000 in your Maze Bank account to sign up as a boss.

Along with this underground lair, you will also gain access to a range of features and services. By choosing a property on the Maze Bank Foreclosures website, you can specify the design option, buy a shooting range (where you can arrange competitions with 3 other players), a personal room and a gun cabinet, and also purchase a custom vehicle.

If you want to expand your field of activity, a mobile command post can be placed in the bunker. These massive wheeled fortresses are featured in the Warstock Cache and Carry catalog and can also be upgraded: each POS consists of three modules, which can be equipped with a command center, living quarters, armory and car repair (two modules), or simply storage for personal transport.

Vehicles with weapons

A fundamentally new class of motorized mayhem. Six machines of death offer you a number of original solutions to destroy the enemy in any combat situation. Each sample can be equipped with exclusive modifications that you receive during the development of projects and install in the module with the auto repair shop.

armored personnel carrier: An armored personnel carrier with a turret gun that cuts through metal like a hot knife through butter. The embrasures allow four heavily armed mercenaries to fire their personal weapons, and the armored hull is equally well suited for military operations both on land and on the water. Among the available modifications are a missile system and proximity mines that can be dropped in front of the nose of the pursuers.

Dune FAV: This lightweight armored buggy is designed specifically for those who are preparing to meet and survive the end of the world. A machine gun is attached to the dashboard, and this car looks so stylish that when you park at Yellow Jack, the guys there will have to pick their jaws off the floor. Among the available modifications are a 40 mm grenade launcher, a 7.62 mm minigun and proximity mines.

Half track: who said that it is impossible to combine the best features of army and civilian equipment in one car? The Half-Track has the flotation of a tank, but it has all the advantages of a truck: simple controls, a spacious cab, and enough room in the back for a psycho with a machine gun. If you want, in the mobile command post auto repair shop, this machine gun can be replaced with quad 20-mm guns, and even add non-contact mines.

Oppressor: a motorcycle that flies. This jet-powered hyperbike boasts superb aerodynamics, with a powerful engine, retractable wings for lift, and a front-mounted machine gun for fun and joy. Are you not very sharp? Replace the machine gun with missiles.

Tampa with guns: The well-known muscle car got a combat facelift, so now it sports a minigun and army-style armor. Among the available modifications are front rocket launchers, rear mortar and proximity mines.

Air defense trailer: what you want to turn into smoking ruins with this thing is up to you. As they say, the sky is not the limit. As standard, the Vapid Sadler serves as a tractor for it. The artillery installation can be additionally equipped with 20-mm guns or a battery of homing missiles.

This new breed of mobile weapon opens up a whole new front for you to engage in criminal activity. As you complete mining missions and strengthen your business, you will gain access to special operations that can be launched from a mobile command post. Upon completion of each transaction, you will unlock the item at the Warstock wholesale price.

Weapon modification (MK II)

Numerous modifications of the MK II, available exclusively in the mobile command post armory, allow you to gain a number of tactical advantages in combat. Pistols, SMGs, Heavy Sniper Rifles, Heavy Machine Guns, Assault Rifles, and Automatic Rifles can be equipped with new magazines with tracer, incendiary, armor-piercing, expansive, and other ammunition, among other things. Add to this night vision goggles, holographic sights, thermal cameras, new grips, silencers, muzzle brakes, liveries, colors and a bunch more.

New clothing items, tattoos and haircuts

This season, boutiques and salons in Los Santos are ready to dress you up in the latest militaristic fashion: camouflage-colored jackets, berets, high-strength combat boots, menacing tattoos and a crew cut haircut are at your service.

DLC "Gunrunning" for GTA Online gave rise to a lot of questions from players about the game mechanics of the new update. In that FAQ all useful information about the Arms Trade will be collected, as well as answers to all questions of interest.

FAQ will be updated periodically.

Bunker

Q: How to get started with the new update?

A: First of all, with the purchase of a bunker. The bunker is a command post, production and warehouse.

Q: How are bunkers different?

A: Nothing but location.

Q: What does the bunker produce?

A: Using purchased or stolen raw materials, the bunker can produce weapons (goods) and / or modifications (improvements to equipment and weapons). You can distribute the consumption of raw materials through a laptop.

Q: Can I choose which modification to develop now?

A: No. The selection is made automatically. All 45 modifications are developed one by one, in random order.

Q: How long does it take to produce a full stockpile of weapons?

A: About 12 hours real time. The product is filled $7,000 every 7 minutes.

Q: How much is the finished product in the bunker?

A: A complete warehouse costs $700,000 if sold in Blain County, and $1,050,000 if sold in Los Santos. The cost is indicated with installed performance upgrades.


Q:
What is a shooting gallery for?

A: In addition to the opportunity to practice shooting with different types of weapons, passing tests in the shooting range opens up new items and opportunities. When you complete the first level of challenges for all weapons, you will receive several new skins for your MK II weapons. For completing level 2 trials, your stock of thrown weapons will increase by +5. After completing all the challenges with 3 stars, you will receive 3 caps, 6 t-shirts and 3 sweatshirts, in your wardrobe.

As for the weapon that appears near the shooting range, you can pick it up only by approaching it with empty ammunition. Fixed. Now weapons can always be picked up.

Q: How to pass tests in a dash?

A: In the tests of the shooting range, everything is decided by coordination and accuracy, almost everything depends on the shooter. But a few more or less universal tips can still be given:

  • shoot at targets using zoom (mouse wheel up). For better magnification, buy scopes for your MK 2 weapon;
  • aim at the center of the target's head, it is there that you can knock out the maximum number of points;
  • shoot short bursts from automatic weapons;
  • try not to miss as this resets the score multiplier. It is better to spend more time aiming than to lose the X3 multiplier;
  • pass the test for each weapon to the end. For example, taking on the passage of tests of a heavy machine gun, make it up to 3 stars. So you will have the opportunity to "target" a certain type of weapon;
  • try to go through the shooting range with a first-person view;

Mobile command post

Q: Do I need to buy PKP? If yes, then why?

A: In order to engage in the production and sale of weapons, PKP is not needed. The PKP has three main functions:

  1. Missions with special vehicles are launched from it (analogue of an update);
  2. All modifications of your personal weapon are installed in the PKP;
  3. Inside the control panel there is (with a certain configuration) a workshop for customizing such vehicles as HVY-APC, BF Dune FAV, Bravado Half track, Pegassi Oppressor, Declasse Weaponized Tampa.

In addition, the control panel can store, as a garage, one of the above vehicles.

Q: How to modify transport in control panel?

A: To do this, you need to drive the control panel out of the bunker, drive the tuning vehicle to the entrance to the control panel and press E.

Q: Will the control panel and its upgrades remain if I decide to change the bunker

A: Yes, the PKP with all the improvements remains with you.

Transport

Q: How to call a trailer with air defense?

A: Interaction Menu (M key) -> "Transport" -> "Request a trailer with air defense." The trailer appears on the nearest road along with an off-road tractor.

Q: How to call a vehicle stored in the control panel?

A: Interaction Menu -> "Mobile Command Post" -> "Request Transport".

Q: Is it possible to use the transport from the update Gunrunning in PvE missions like heists?

A: Yes, all vehicles can be called through a mechanic. You can even call an air defense trailer (see above).

Q: What kind of ammunition is carried by an armored personnel carrier and an air defense trailer?

A: In stock versions of weapons, ammunition is unlimited. Having unlocked new types of weapons for these types of transport, the ammunition of the armored personnel carrier is limited to 60 missiles, the air defense trailer is limited to 32 missiles.

Other

Q: What "bunker mission series"?

A: These are 7 confrontation modes already familiar to us, but transferred to the location of the bunker:

  • Every cartridge counts;
  • Juggernaut;
  • Kill quota;
  • resurrection;
  • Maniac;
  • Until the death tear us apart;
  • Swap places;

June 15, 2017

80 comments on “Arms Trade FAQ”

    Mark Winston, yes, you can. The site where you bought it.

    Tell me, is it possible to change compartments in the control panel after purchase?

    HANDLAIN, no.

    Can the bunker be sold?

    VOSTOK_7777777, this is just the Game Blog. Rockstar games never heard of us 🙂

    » Renton, April 10th, 2018 at 23:30 left a comment: »
    Yes, I tried, in cases where there was not enough money for purchases - they sent “Shark” cards for purchase to buy game money. I didn’t take the risk of re-purchasing equipment because of the fear of losing money forever. » Previously, a long time ago, there was a ban. "!!!
    Can you tell me if this forum is visited by the GTA administration, or is it just a communication between players?
    Thanks for the answer.

    VOSTOK_7777777, have you tried pressing the button? In theory, the purchase should not take place if you already have this transport in stock. Of course, we are talking about Pegasus transport, and not about personal. Personal can be purchased in any quantities.

    I now do not display the word “PURCHASED” on the purchased equipment, IT IS ALLOWED TO RANDOMLY BUY THE SAME TWICE. Before, for a long time, there was a ban. It is difficult to explain with technical support, only one and a half lines are allocated for the explanation. What should I do about this "glitch"?

    Vladimir, goods are produced in the bunker whenever you are online, except for the time periods when you extract raw materials or sell goods. It is difficult to say in the enterprises of the motorcycle club, because of the strong bugs.

    If you perform various tasks, for example, the case - Air quota, is the product being produced at this time? (I played for an hour and a half, went into the bunker, there are no raw materials, no goods either) I have some strange things happening, what with the bunker, what with the laba meta ( motorcycle club) That the raw materials disappeared, there was no goods, then 1 time you bring the raw materials - it shows that the lab is supposedly completely clogged with raw materials.

    And with all the improvements, how long will it take to develop modifications?

    Kimoto, only in PKP (as well as their purchase).

    how to change the type of cartridges for weapons in battle, or is it of no use if you change the magazine in the trailer to ordinary cartridges?

    Rikko, Unlike special cargoes of office mechanics, the destruction of a cargo of weapons entails the complete loss of goods (except for the one you managed to deliver).

    what will happen to the weapon if I transport it, and at that moment other players kill me and destroy the cargo?

    Damn, somehow everything turned out to be not fun, but everything works in the missions of robberies and preparatory ones for them, but once you get busy with open missions, then the homing of missiles disappears, well, just vigilante turns into zilch, and not only for him, but also for buzard, Yes, and everyone probably has self-guided ones. The question is, what is it and why did they do it, but the main thing I want to know for sure, so as not to get into an awkward position, when homing works and when it doesn’t?

    Vladimir, no, you can't increase it.

    Is it possible to increase the number of missiles on the vigilante to 60, now it costs 30. If so, how?

    Vladimir, no, armor does not affect driving characteristics.

    If you strengthen the wheelbarrow with armor, will it affect its weight, maneuverability? And then I'm afraid to put armor.

    Vladimir, yes, all developments remain. Tractor for PKP is better Hauler, it is stronger and stronger. By compartments - here, who likes what more. The living compartment is of no use, and the storage for vehicles in certain situations causes bugs, due to which you can lose vehicles that are stored in the control panel forever. Personally, I use a bunch of command center and weapons workshop + auto repair shop.

    I want to buy a control panel, what is the best way to fill the compartments and which cabin is better?

    Will developments remain unlocked?

    Vladimir, when buying a new bunker, only the goods / raw materials that are in it and installed are lost bunker upgrades(staff, security, etc.). PKP, its upgrades, vehicle upgrades made in PKP, all this remains.
    The following factors should be taken into account when choosing the location of the bunker:
    1. Locations of your other businesses;
    2. Convenient access to the bunker (try to drive up to your bunker on the control panel from different sides to understand this);
    3. Consider the transport you use the most. If these are aircraft, then it makes sense to buy a bunker east of the Sandy Shores airstrip.

    I want to change the location of the bunker, which means I need to buy a new one. But will the control panel remain improved, or will it be necessary to re-pump it in the auto repair shop of the bunker, put weapons on it, put weapons in it. And yet, if you open the development, mods and put rockets on the vigilante, will this mod be removed when you change the bunker? In general, what can I buy, do, so that later, when changing the bunker, I don’t get lost and don’t have to do it again, buy it. And rockets for vigilante will probably be limited and you will have to buy them every time, but where is this done, in a bunker or in a control room? And yet, what is the best place to choose for a bunker, which is the most expensive near the prison or next to the airstrip or something else?

    Thanks a lot! Among all the internet, I finally got the long-awaited answer 🙂

    Andrei, Greetings.
    1. The control panel remains when changing the hopper
    2. All developments are saved
    3. I won’t say for sure here, but it seems that when exchanging a bunker, the upgrades installed in it are not included in the price

    Hello!
    If I buy another bunker:
    1. Will my PEP stay or be sold? If sold, at what price?
    2. Will modifications to weapons and vehicles disappear or remain?
    3. For modifications to the bunker, will half the amount be returned or not?

    Thank you in advance.

    “As for the weapons that appear near the shooting range, you can pick them up only by approaching them with empty ammo” - this has already been fixed. Now, in the bunker, on the yacht, and in the hangar, all weapons are always picked up.

    Renton, I'll go save for the office.

    Andrei, this is in case there is no office. With the boss office, you can become free every time.

    Renton, Already found everything. 50 thousand for becoming a boss every time. We need to play more often.

    Andrei, the name of the company (CEO) can be changed either in the office, through the interaction menu, or in the in-game Internet, on the site where offices are purchased

    Is it possible to change the name of the company in the bunker later?

    I put the insurgent in the control panel for customization, but nothing is customized ... It just stands there, as if for storing the insurgent. What to do?

    Pavel, Most often, with a full bunker, 3 insurgent pickups are given, but sometimes 4 bigfoots, for example.

    actor, to completely fill the hopper, you need about 5 full strips of raw materials.

    and if I leave the bunker with the maximum raw material for 12 hours, will my raw material be enough to fill the maximum?

    please tell me, how many people do you need to sell the entire cargo from bunker 3 or 4?

    Andrei, you can say so.

    I just thought there was some way to call the air defenses attached to the Nightshark right away. It turns out that this is a big omission from Rockstar.

    Andrei, technically, both the air defense trailer and Nightshark are your personal vehicles, so you cannot call them at the same time. The only option is to ask another player to call an air defense trailer and you call Nightshark.

    I bought a Nightshark, but when I call the air defense, the Sadler acts as a tractor for it. How to attach air defense to Nightshark?

    LLIKet, on various transport. FAV Buggy, Marshal, Insurgent pickup, etc. The more goods, the more transport.

    How is the process of delivering goods to Los Santos?

    Maxim, no, you can only have one.

    Can a player buy multiple bunkers to increase production?

    Artem, certainly.

    Is development going on while I'm inside the bunker?

    haltfax, Unfortunately, there is no way to fight this. When the CEO's warehouses first came out, they also had similar problems. These are problems connecting to the R* servers. Please try again later. By the way, in most of these cases, the goods are returned to the bunker.

    Hello! I have a problem that the transaction does not go through after selling the cargo from the bunker, I go through the sale task and at the end the black screen "failed to complete the operation, contact those support (and something like that)" the goods are returned back to the bunker, 4 attempts and everything is the same the day before, everything was in order, but when selling special cargo and cars, there are no errors, everything is fine, please help

    Val, I don’t know about bunkers, but when I exchanged an apartment, office or warehouse, 50% of the cost was returned.

    I have a bunker for 1.650.000 how much will I get back from the sale?

    Shaft, will return, but not complete.

    If I want to buy a bunker elsewhere, will I get the full amount back for the old one? (no upgrades, etc.)

    Sasha, with an exchange, but compensation for the old penny.

    Roman, no. Only when online.

    Say a new bunker is bought with an exchange or as a new one from scratch!

    and when you play single mode at this time in GTA Online is filled with raw materials?

    The police can really get on your nerves sometimes, can't they? However, with the addition of the multi-functional movable command post to GTA Online, you now have the ability to throw a police chase off your tail.

    Roman, remains.

    And when buying a new bunker, does the PKP remain or do I need to buy it again?

    Oleg, insiders, as usual, say that the second part will be. True, they also promised "Police DLC", and casinos, and street racers, etc. 🙂 Before autumn - definitely not.

    Do you think it makes sense to wait for part 2 of the arms trade? To be honest, I’m a little disappointed, I can’t say that the update is bad, unlike the previous updates, it is much more interesting, those were some kind of sluggish ones.

    Roman, equally.

    and purchased raw materials fill the scale of goods less?

    Roman, not at the moment. Most likely, rockstars will introduce this feature in the near future.

    is it possible to upgrade technical with a machine gun or insurgent (pickup) in the PKP? screenshots were leaked where it was possible to upgrade Technical and insurgent (pickup) in the PKP

    mork, all vehicles that are modified in the PKP can be sold there.

    Ilya, yes, you can.

    Is it possible to sell an Oppressor motorcycle for example?

    I'm interested in this moment: is it possible to use improved weapons in PvE missions, robberies, random events?

    a full warehouse costs $700,000 when sold in Blain County, and $1,050,000 when sold in Los Santos. Is this with a staff upgrade or without a staff upgrade?

    Roman, Yes, you can buy modifications. Through the site where the bunker is bought.

    Is it possible to make repairs in the bunker? let's say I bought a bunker without a shooting gallery, then I wanted to buy a shooting gallery. is it possible so?

    XiolUs, no, all modifications will have to be reinstalled.

    And if you change the bunker to one located elsewhere, will there be modifications to equipment, personnel, and security?

  1. What about the weapons that spawn at the shooting range in the bunker? It is not taken from me, although the shooting range is passed by three stars.

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