"Three heroes and the Shamakhanskaya queen": the passage of the game. "Three heroes and the Queen of Shamakhan": walkthrough, system requirements

Interface:

Esc - exit to the menu
The pop-up inventory is at the top of the screen.
Green hand cursor - talk to character, yellow hand cursor - pick up item
Right mouse button (RMB) - scroll through videos
You need to talk with the characters until they say all the useful information.

1. Kyiv. Looking for Alyosha Popovich

We play for Dobrynya Nikitich. Dobrynya Nikitich is on vacation and washing dishes in her yard. Suddenly, a messenger from Prince Elisey appears with a letter - Alyosha Popovich disappeared at a distant outpost, and an urgent need to look for him.

Automatically you will find yourself in the palace and talk to the Prince. He has some kind of newfangled throne - self-retracting from the hatch. When the Prince tells you to go to a distant outpost and falls under the floor along with the throne, the grate to the street will close.

Go to the table and take the instructions for using modern household appliances (to read it, you need to apply the instructions for Dobrynya). Some commands are written in a language unknown to Dobrynya. It is not difficult to guess that the whole technique works if you clap your hands a certain number of times. Open the inventory and select the command "1 clap" - an empty throne will appear. Clap your hands 2 times - water will pour out of the fountains, 3 times - the fire in the fireplace will light up by itself, 4 times - the music will play. It needs to be used. On the left under the ceiling on the left hangs a fire alarm sensor. What if we simulate a fire? Go to the fireplace and set fire to the instruction, then bring it to the sensor. It will work and the grate will rise.

At the far outpost, go to the office and talk to the clerk 2 times. He will tell you that Alyosha marked the place where he went on a secret map. Approach the portrait of the Prince on the left wall - he is somehow suspiciously dirty. Take off your shirt from the stove and go outside. Try to scoop water from the well, but someone stole the bucket. Instead of a bucket, hang a shirt on a hook and lower it into the well. Wipe the portrait of the Prince with a wet shirt - and here is the map. Go outside and go right all the way to the border post.

Once in the forest, go left and pick up a flask near the log. Move the log and move on - you will exit to the previous screen, where you have already been. It looks like Dobrynya got lost, you need to call for help. Fill a flask with water from the puddle and water the flowers on the front edge of the screen. The bees will fly to them. Remove the bee nest and apply it to Dobrynya - he will blow into it like a horn and hear someone's voice. Then he will pass along the secret path to the tent of the Queen of Shamakhan.

She will offer you a drink - agree. After that, Dobrynya will become very small, and the queen will catch him in her hat.

2. Kyiv. Looking for Alyosha Popovich and Dobrynya Nikitich

We play for Ilya Muromets. Elisha appears in front of the gates of Elijah's house and orders him to come to the palace.

History repeats itself - you will find yourself in the throne room. It's wet here, and the throne is jamming... Go to the fireplace and take the poker. When the throne with the Prince is at the top, click on the Prince, and Ilya will slip the poker under the throne. The prince will explain the task (to find Alyosha and Dobrynya) and ask them to pull out the poker to go down. Talk to him about the throne, and Ilya will pull out the poker. The throne will fall down, and when it rises, the grate will close again. Sit on the throne, Ilya will clap his hands and fall into the basement.

Pick up the empty bucket and weight (both in the foreground of the screen). Hang the bucket on one of the chains - Ilya will say that "everything is correct, but the weight is not enough." Sit on the throne and clap your hands. At the top, clap 2 times so that water appears in the fountains. Collect water in a bucket and go to the basement. Now you need to balance the length of the chains. To do this, hang a full bucket on the second chain on the left, and a weight on the rightmost one. Sit on the throne and go upstairs - the grate is open.

At the far outpost, go to the clerk and ask about Dobrynya and Alyosha. He will answer that Dobrynya hid the secret map. Go outside and open the window under the "Chancery" sign - and here is a newfangled mechanic! A target will appear above the stack. Turning it over, Ilya will find the map. Go to the forest.

Pick up a flask near the puddle, move the fallen trees and, like Dobrynya, return to the same place. Where Dobrynya passed along the secret path, he tore his caftan on the thorns. Take the white patch from the bush. You need a bee nest, just like Dobrynya. There is a birch tree on the left of the screen, tap on it with your fist - a woodpecker will fly in. Now, if you could somehow lure him so that he would hollow out a hollow? Go to the next location. Nettle grows on the right, grab it with a flap and pick a worm mushroom. Spread them on a birch, a woodpecker will fly to the smell of worms and hollow out a hollow. Hit the bee nest with your fist and when the bees fly into the hollow, take the nest. Blow into it and go to the Queen of Shamakhan.

She will also offer to drink from the goblet, but Ilya will not agree, and the goblet will be in your inventory. Talk to the queen again, and she will open the canopy to the tent. Go right past the bed into another room and move the screen - there is a large key here. Take it with you and in your inventory combine the goblet and the key - you get a normal-sized key. Go to the bedroom and open the closet - here are the armor of Alyosha and Dobrynya. Return to the boudoir and shake the large gray chest on the table. Alyosha, Dobrynya and Tugarin-serpent are sitting inside.

3. Queen's tent. We get out of the casket

We play for Alyosha Popovich. Click on the multi-colored mosaic on the wall, and having nothing to do, the heroes decide to collect it. Three stones - blue, purple and yellow - lie side by side, but you need more red and green. Try to take a red stone near Tugarin - it doesn't work. Talk to him - he will give the stone in exchange for something edible. In the foreground of the screen lies a walnut and a nail file. Try to open a nut with a file - there is not enough strength. Give the file to Dobrynya, and together you will open the shell. Give the nut to Tugarin and take the red stone. Examine the perfume bottle on the left of the screen - something is floating inside, but how do you open it? Pick up the earring behind the nut, break the bottle and take the green stone. Insert all the stones into the round slots according to their colors (the blue round slot is a blue stone, the green round slot is green, etc.) and solve the match-3 puzzle.

It is necessary to hold down 7 keys for a while. The keys can only move down, and all other pieces can be moved both vertically and horizontally. If you do not have time, the puzzle starts again.

Get out and pull out a piece of paper with a hint from under the casket: in order to grow, you need to mix different colors and end up with white. There are 7 bubbles of all colors of the rainbow on the table. Mix red, green and blue bubbles in a glass and drink. Bogatyrs will become normal growth.

At this time, the Prince in the palace signs, without reading, some paper in an incomprehensible language, and Ilya Muromets falls dead from the magic of the Queen of Shamakhan. We need to look for living water.

4. Forest. Looking for living water

We play for Alyosha Popovich. Exit the tent and go left into the forest. Go right past the well and talk to the Wolf. He will say that only animals can take living water. Talk to him again and the Wolf will offer to switch bodies. To do this, at the full moon, the two of you look in one mirror.

Pick up a stone from the path (on the screen on the left) and return to the well. In the wreckage of the tavern, take away the candle and flint, light the candle in inventory. Take a handful of sand from the pile in the foreground of the screen and throw it into the well - something will ring inside. Go down into the well, put a candle on the log along the way. Take the shield from the bottom and rub it with sand. Return to the Wolf and give him the shield. After you switch bodies, move on.

A fountain with 5 wolf heads beats on the square. From each head beats water with certain properties. Pick up the bottle (in the foreground of the screen) and conduct an experiment. Pour water from the left head and pour it on the flowers in the foreground of the screen - they will shrink. 2nd head on the left - the flowers will increase, 3rd head - dead water, 4th - live. When Alyosha gets the right water, two wolves will come to the square. The leader (on the left) wants to kill Alyosha, but the familiar Wolf will offer to replace death with community service. You need to dive into the pond and get the statue of the Stone Wolf. Nothing to do but dive in.

There is a very strong current below. Float up and take the boulder to the right of the pond. Dive in again and Alyosha will raise the statue. Place it on the stones to the right above the fountain and go to the tent. Give Ilya a drink - he will turn pink, but he will not regain consciousness.

At this time, the Queen of Shamakhan continues to bewitch the Prince. He invites her to dinner.

5. Paradise. We revive Ilya Muromets

We play for Ilya Muromets. Ilya is in Paradise and sits in a gazebo behind a samovar. Talk to the Righteous and go left. Here are the gates of Paradise, where the Gatekeeper watches over the souls of the dead. He says that it is impossible to leave Paradise, from here they can only be expelled for sins. It needs to be used.

Return to the Righteous and take the samovar from the table so that he stops drinking tea. The righteous will start eating oranges. Go to the orange tree and knock on it, pick up the oranges in a slide and separately one orange. Put a pile of oranges in front of the Righteous, then he will start eating them and choke. The Gatekeeper will come to the rescue. Quickly go to the left and go past the gate to the clouds. Try to go down, but Ilya is too light. The souls of the dead walk past you. Wait until a man in a hat passes, who throws a heavy wallet on the ground. Take the wallet and jump down.

You will enter a cauldron in Hell. Talk to the Devil and complain about cold water. While he turns away for firewood, give a coin to one and the other neighbor. One by one, everyone will pinch their nose and dive under the water. At this time, the Devil will turn around, think that everyone has fled and raise the alarm. Elijah will return to Paradise again.

At this time, the Queen of Shamakhan comes to the Prince, and he takes her to the treasury.

Go right (past the Christmas tree and the withered beds) to the Garden of Eden and try to pick an apple. The alarm will ring, and Ilya will sit down to drink tea. Return to the garden and talk to the Gardener. He will say that if you pick an apple, then they will be kicked out of Paradise. Flying sandals are needed to fool the alarm. The action plan is clear.

Take the watering can (on the left of the screen) and go to the gazebo. Put the samovar on the grass under the flying sandals (they are on the top left of the gazebo) and put an orange in it. An orange cork will pop out of the samovar and knock down the sandals. Try on sandals - Ilya cannot move far in them and will take them off. Go to the dry bed in the foreground of the screen and water it. The Gardener will come, and while he cuts the shoots, go to the garden. Use sandals on Ilya, and he will pick an apple himself.

Returning to the palace, the three heroes learn bad news - the Prince has disappeared, and the Shamakhan queen has usurped the throne. Alyosha will be indignant, and the queen will turn him into stone.

The path begins at the hero's house.

1. Get to the old man's dwelling and bring him to your house, freeing the way from the beasts and robbers. You can attack enemies by pressing the left mouse button or holding and releasing the right mouse button after hovering. Meet the Magus on the road. On the map, it will be indicated by a gray dot.

Gather all the necessary ingredients for a magical weapon. To do this, visit three hidden places and collect items there. You can easily find them on the map. Return all the items to Magus and move on.

Talk to the merchant near the road and help gather his guards and kill the robbers. On the map, visit all the indicated places, find two guards and return to the merchant. Go to the crossroads and deal with the robbers. Pick up a bow. This can be done by approaching the item and pressing G. Once you've dealt with everything, go further down the road as indicated on the map.

2. In the next round, you can play as two heroes, switching to the one you need at the moment. Your task is to get to the blacksmith.

Breaking the enemy camp is not easy. Do not come close to him, but go to the place indicated on the map by the green target. After that, you will need to get to the crossroads and talk to the merchant in order to get the necessary materials for the fight. The merchant will require you to do something for him.
Walk along the coast across the bridge and pole jump across the water to the island. From this island, jump to the next island and deal with the boar. Gems will fall out of it, which must be given to the merchant for a laxative. Having received it, go to the well and pour all the cans of potion there.

Alyosha will come up with a way to kill the enemies. Go to the right place. Switch to Dobrynya and jump over the logs. As soon as you are noticed, jump back and, switching to the bow, hit the target on the hillock. The logs will fall and crush everyone. Free the peasants from the bandit camp. The peasants will ask you to release the fort to protect the village. Run and kill all enemies. After that, go to the blacksmith. He will promise to improve the weapons. To get it, go to the blacksmith's friend who lives on the island. Jump to him using the shaft and talk to him. Return to the blacksmith and take away the weapon. Then look at the map and go to the next level.

3. The beginning of the game for the third hero. First, go to the church and receive a blessing. Help two people in need along the way. Having reached the destination, for the blessing you will need to defeat a small camp of enemies. When you're done, go to the end of the road and you'll meet two other bogatyrs. Together you have to fight off hordes of bandits, protect the fair and honest people. Remember to pick items that are better than yours. This part consists of small quests, the main task of which is to destroy the barbarians. You need to deal with those who offend pigs, return the loot to the headman of the village to restore it and collect new weapons. On the map, all quests are indicated either by red crosses or flashing targets.

4. In this part, there will be an attack on the robbers' camp. But in order to reach it, you must first deal with small groups of robbers. Do not offend the villagers and go ahead of them. The last group will be large, so collect lives and take care of the population, because if they die, the mission will fail. When you get to the last fort, don't get into a fight right away, but first put all the archers around the perimeter. Then jump inside and deal with the remnants of the enemies, destroying all the houses along the way. When all the houses are destroyed, all that remains is to kill the remaining enemies and the mission will be completed.

5. This mission requires cunning to defeat the enemies. You will have to take turns controlling two heroes in order to be in two places at the same time. With a spear it is better to go to the right, and with a bow to the left. When you can't keep up, then use the elixir of speed to catch up with the enemy and prevent him from escaping. When everything is clear on one of the sides, put the hero in the starting position and beat off the second road. When the robbers run back, you will meet them with the hero who remained on the road to guard. When the mission is completed, the main battle awaits. Use elixirs of health and protection in time.

If you are having problems with walkthrough of the game Shamakhanskaya queen, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Shamakhan queen. In the most difficult places, we add pictures that can help you. Walkthrough Shamakhan Queen read on our website.

Kyiv. Dobrynya

Once in the castle, we talk with the Prince about everything, he will order to go to the outpost. We go to the table, pick up the instruction, apply it to Dobrynya for reading. Household appliances work on clap. How many times you clap, that technique will work. In the inventory, select 1 cotton and we will see that the throne appears. By clapping your hands, water from the fountains will flow 2 times. If you clap three times, the fire in the fireplace will light up. If you clap 4 times, the music will start playing. We should take advantage of this. On the left side of the ceiling there is a fire safety sensor. We go to the fireplace, set fire to the instruction, bring it to the sensor and the grate rises.

Once at the outpost, we go inside the office, we talk twice with the clerk. We listen to different stories about Alyosha. On the wall on the left hangs a portrait of the Prince, smeared. Having removed the shirt from the stove, we go outside. We are trying to scoop water from the well, but there is no bucket. We hang a shirt on a hook, lower it into the well, thereby wetting it. We wipe the picture of the Prince with a wet shirt, we see a secret map. We leave to the street, we move to the right side to the border post. Once in the forest, we go to the left side, we raise the flask lying next to the log. We move the log, go further, we find ourselves on another screen. We should call for help. We collect water from a puddle in a flask, water the flowers in the foreground. The bees are flying. We remove the hive and apply it to Dobrynya. Blowing into it, we hear a voice. Next is a cut-scene. We agree to have a drink with the Queen of Shamakhan, the scene ends sadly.

Kyiv. Ilya

Next, you have to play for Ilya Muromets. Once in the throne room, we go to the fireplace and pick up the poker from there. As soon as the Prince on the throne is at the top, click on the Prince and Ilya puts the poker under the throne. We listen to the task of the Prince. We speak with the Prince about the throne, Ilya himself pulls out the poker. The throne falls down, then rises, and the portcullis closes. We sit on the throne, Ilya claps his hands and falls down into the cellar. We raise an empty bucket, take a weight with us, hang the bucket on a chain. Little weight. We sit on the throne, clap our hands, at the top we clap our hands twice and water starts to beat from the fountain. We collect water in a bucket, we go back to the basement. We hang a bucket of water on the second chain from left to right. We hang the weight on the chain on the extreme right. We sit down on the throne, go upstairs and see that the grate is open.

Once at the outpost, we approach the clerk and ask about Alyosha and Dobrynya. Dobrynya hid the secret map in another place. We move to the street, open the office window and a target appears above the haystack. Flip it over and there it is. We move into the forest, raise the flask lying next to the puddle, move the fallen trees and return back. We take a piece of white fabric from the bush - this is Dobrynya's clothes. You need to be in a bee nest. On the left side there is a birch, we knock on it with a fist and a woodpecker flies. We go to another location, on the right side there is a nettle. We grab onto a nettle with a piece of cloth, pick off a mushroom with worms, smear it on a birch and a woodpecker flies to the smell of worms. He makes a hollow. We knock on the hive, the bees fly into the hollow, and we take the hive. We blow into the hive and go to the Queen of Shamakhan.

The queen offers to drink from the goblet, the goblet goes into inventory, because. Ilya refuses to drink. We speak with the queen several times, she opens the entrance to the tent. We go past the bed of the tent into the back room, move the screen and see a huge key. We take this key, in the inventory we combine the key and the goblet with liquid, the key will decrease. We go into the bedroom and open the closet. We see the armor of the heroes. We go back and shake the casket on the table properly. Inside are the missing heroes, and even Tugarin.

Tent. Inside the casket

You have to play for Alyosha. We click on the colored mosaic on the wall. Nearby there are 3 stones - purple, blue and yellow. You need to find red and green. We are trying to pick up the red stone next to Tugarin, but nothing will come of it. Talk to him, he will say that he will exchange the stone for something from food. In the foreground there is a walnut and a nail file. We will try to open the nut with a saw, but we will not have enough strength. We give Dobrynya a file, together we open the shell. We give the open nut to Tugarin, we take the red stone. We examine the perfume bottle on the left side, it would be necessary to open it. Behind the nut there is an earring - take it, break the vial and pick up the green stone. We insert the stones into the slots by color and solve the puzzle, collecting three in a row. It is necessary to deliver 7 keys to the very bottom. Keys fall down, while other chips move in any direction.

Having got out, we take away a leaf with a hint lying under the casket. For growth, you need to mix different colors to get white. There are 7 bubbles on the table. We mix several colors - green, red and blue. We drink and turn into normal people. It would be necessary to find living water for Elijah.

Living water. Alyosha

We will play again for Alyosha. After leaving the tent, we go to the left side, deep into the forest. We move past the well, talk with the Wolf, who tells the way to living water. Only animals can take it. We speak with the Wolf again, he will offer to exchange bodies. We select a stone from the path, on the left, return to the well, find a candle and flint, combine them in inventory. We take a handful of sand from a pile in front, throw it into the well and hear a ringing. We go down the well, put a candle on a log, pick up the shield lying at the bottom, wipe it with sand and return to the Wolf. We give that shield, you will exchange bodies with the Wolf. We move on.

We find ourselves at the fountain in the square, there are 5 wolf heads. From each of them pours water. We raise the bottle, conduct an experiment - fill it with water from the leftmost head and pour it on the flowers. Those will decrease. By selection, we determine that in the fourth head of the wolf there is living water. When we collect living water in a bottle, we see the wolves that have appeared. The leader is trying to kill Alyosha, the other Wolf will offer community service instead of death. It is necessary to dive into the pond, get the statue of the she-wolf from there. We dive, below we are exposed to a strong current, we emerge to the surface, we take a boulder on the right side of the pond. We dive again, Alyosha raises the statue from the bottom. We put the statue on the stones on the right side of the fountain, go to the tent and pour Ilya with living water. He is back in full bloom.

Paradise. Ilya

Next, you need to play for Ilya. We speak with the Righteous, go to the left side, we see the gate to Paradise. They are expelled from Paradise for sins. We return back to the Righteous One, pick up the samovar standing on the table, the Righteous One stops drinking tea and starts eating oranges. We go to a tree with oranges, knock on it and raise a hill of oranges. We take one orange. We put the hill in front of the Righteous One, he begins to eat oranges and chokes. The Gatekeeper appears, quickly go to the left side, past the gate to the clouds. We are trying to go down, Ilya is too light and cannot do it. We are waiting for the soul of a dead man in a hat to pass by us and throw a wallet. We take the wallet, jump down.

Once in Hell, we talk with the Devil and complain about the cold water. He turns away, we give coins to two neighbors. They will dive under the water. The devil turns and sees that everyone has fled. Anxiety. Ilya is in Paradise.

We go to the right side past the spruce and the beds into the garden, we try to pick an apple, but the alarm goes off. Ilya sits down to drink tea. We return to the garden, we speak with the Gardener, he will say that if you take an apple, then we will be expelled from Paradise. And this is what we need! Flying shoes are needed to deceive the alarm. We take a watering can from the left side, go to the gazebo, put the samovar on the grass under the soaring sandals. We put an orange in the samovar, it jumps up and knocks down the sandals. Having tried on sandals, Ilya takes them off. We go to the dry bed in front, water it and the Gardener appears. While he cuts the shoots, we move into the garden, use sandals on Muromets and he picks an apple.

Kyiv. Dobrynya

Playing for Dobrynya, we go to the left side to the bazaar, we talk with everyone, we inspect three barrels and take scraps from the note. We go past the castle to the right side to Lyubava, who will say that we need to find out from Elisha about the Prince. We return to the bazaar, go to the left side to the house with the castle. We knock on the door, but no one opens. We use shreds from the note to Dobrynya, insert the letters into the squares and get the password: “Do you sell a treasure sword?”. Having taken out the password from the inventory, we use it on the door.

We talk with Elisha, Prince in exile. We pick up the slingshot hanging on the wall, go to the market, talk to the saleswoman with a bird, change the slingshot to a cage with a bird. We go to the right side, put the cage on the ground on the left side of the fence. A dove flies into a cage. We go to Elisha, we read the letter. Prince in England.

England. Ilya

Next, we will play for Ilya. We are trying to enter the pub, but the guards won't let us inside. We are trying to re-open the door, we learn that only knights can enter inside. Only Arthur can knight him. We take red threads from the barrel, go to the city, along the market square, go inside the castle and talk with the king. He will say that he will knight only the one who surprises him. We beat the dishes, one hundred, the barrel on the left, break the spear, throw the Courtier through the window, but nothing helps. We go out into the street, come back, go to the Courtier and get gold from him so that we don’t throw him out the window anymore. We go to the market, buy herring, eat it and return to the castle. We drink a barrel of ale in one gulp on the right, Arthur is surprised and Ilya becomes a knight.

We go to the pub, click on the door, go inside, speak with the Innkeeper, to whom the Prince owes. We go to the king, he has no money. We go to the Courtier, who advises to find Robin Hood. From the market square we move to the right side and find ourselves in the forest. We raise the pen, take the inkwell from the tree, turn the poster over. In inventory, combine the pen and inkwell, write a note to Robin Hood. We go to the pub, Robin Hood will sit at the table on the right side. He will offer to win money in football, but he needs a ball.

From the floor we take the skin of a bear, in the inventory we combine it with a thread. We ask the Innkeeper for a needle, we sew a ball. Playing football. Move the mouse to move across the field. LMB - hit. When we win, we take the money.

China. Dobrynya

In the role of Dobrynya, we speak with the guard, he does not let him go to the wall. We need a poem in Chinese. Nearby sits a poet who will sell a poem for 100 coins. We follow to the right past nesting dolls, we pull out a brick from the wall, which differs in color from other bricks. We find 100 coins, which we pass to the poet and take the poem. We show her guards, he declares that the poem does not fit. We speak with the Poet, we take the second poem, it will not work for the guard either. Need inspiration. We go to the wall, we follow past the hiding place to the right side, past two mouse holes. We see Alyonka in the wall. We suggest that she jump down, but she is afraid. We stand near the hole, when the mouse appears, we grab it. We speak with Alenka, but she is still afraid to jump down. We put the mouse on the ledge, Alenka gets scared and jumps off.

We explain to the girl for the poet, Alenka is coming with us. We are not in a hurry, go further to the right and find two caches of coins. We speak with therefore, Alenka suits him. We buy a balalaika from the Shuttle Woman by paying 100 coins. We try to play it ourselves, but nothing comes out. We give the balalaika to Alenka, she also fails. Let's ask the guard, give him the finished poem.

China. Eye of the Dragon

In the role of Dobrynya, we are talking with the Executioner, we are going to the market, we are trying to buy advice from the Notary. You need yuan. Next to the fishmonger we find a vat and bags, next to them lies a bag of yuan. We pay a notary, a person wearing purple clothes can be awarded the death penalty. We go to the artist, click on the portrait behind him, this is the emperor. We speak with the seller of clothes, buy a white shirt, go to the artist and click on the portrait. We get the recipe for making purple paint. You need shellfish, boiling water and salt. We go to the fishmonger, take salt on the counter, pay yuan for shellfish, throw both into the vat, and then the shirt. We use the shirt on ourselves and we are sentenced to death.

We ask the emperor for the dragon's eye, he is in the temple. Alenka we intervene, we give a poem to the emperor and he will spare us. We go to the right, the gates to the temple are locked. It is necessary to read a prayer. We click on the revolving door, Dobrynya sits down and begins to meditate.

Spin the reels to match the pictures. We enter the yard, we speak with the monk, the Dragon himself can give his eye. We speak with the Shuttle nearby, buy a sandalwood stick, go inside and put the sandalwood near the Dragon's tail. We go to the Shuttle, buy half a matryoshka, talk to her again. I need to bake a strawberry pie. Need water, flour and strawberries.

There is a fountain near the stairs, we collect water in a nesting doll, we pick strawberries next to the Shuttle woman's shop, we talk with the monk and he gives us flour. We combine it all in inventory, give the dough to the Shuttle, you need a rolling pin. We go to the door, break out the drum, give it to the grandmother. We pick up the cake, put it next to the paws of the Dragon, on a golden dish. We put the dish on the stove, on the left we see silk. We tear off a piece and remove the finished cake, which we put on the altar. As a result, we get the eye of the Dragon.

Kyiv. Queen

We go outside, the shop is full of boards. We go to the right, raise the saw with the log, give the log to Dobrynya, he will distract the guards. We tear off the boards from the bench, we climb inside. We move to the right in the eyes of Ilya, if you see sparks, then you are going the wrong way. We enter the basement, Dobrynya appears. We stand on the wooden circle where the throne was. Elijah claps his hands. We are in the throne room. We use the Dragon's Eye on the Shamakhan queen and watch the final video of the game.

Nikitich. Castle
After an introductory conversation with the Prince, we begin to inspect the premises. Take the parchment lying on the table in the lower right corner of the screen. We use the parchment on Dobrynya and four icons appear in the inventory. By clicking on each of them, we will produce from one to four claps in a row, as a result of which the throne will either rise from under the floor, or fountains will be activated, or a fireplace will light up, or barely audible short sounds will be heard. We need to light a fire in the fireplace, so we make three claps. We use parchment with instructions for the fireplace. In the upper left corner of the screen on the royal wall, we notice a smoke detector. We apply the burning parchment to the detector, after which we leave the palace.


Nikitich. Outpost
We go to the right side and see the well. As long as you don't touch it. We head to the left side and stumble upon a wooden hut with a sign "Office". We click on the window, and then we go inside and talk to the clerk. We learn that Alyosha left a secret map for us. We pick up Alyoshka's shirt hanging on the stove. We go to the left side of the room and click on the portrait of the Prince. It is unsuitable for a princely portrait to be in the mud. We leave the office and approach the well. We hook the shirt on the hook and click on the handle of the well. We pick up the wet shirt from the hook and return to the hut with the clerk. With a damp shirt we wipe the portrait of the Prince, and we find a map. We leave the office and go to the right side to the sun lounger. We click on the deck chair and find ourselves in the forest.



Nikitich. Forest
So, we are at the beginning of the forest. We examine active objects - a beehive hangs on a tree, there is a puddle of dirty water on the ground in the center of the location, and red flowers with closed buds grow at the bottom of the screen. We try to remove the hive, but the bees, although small, do not let themselves be offended. Something needs to be done to distract them. We head deep into the forest, moving to the left edge of the location. The path ahead is blocked by a fallen tree. An empty flask is lying next to the tree. We select the flask and raise the tree. We are not in a hurry to go forward, for a start let's go back. We fill an empty flask with water from a puddle, after which we use an already full vessel on the flowers. The bees flock to the flowers, and in the meantime we calmly remove the beehive from the tree. We use the hive on Dobrynya and listen to a short monologue, as a result of which we find a hidden path. We talk with the girl looking out of the tent. We drink from a glass standing next to the girl. Let's watch the video.



Ilya Muromets. Castle
After the Prince asks us for help, we approach the fireplace and pick up the poker that is nearby. At that moment, when the throne with the Prince rises from under the floor, we fix the position of the throne by applying a poker to it. We start a dialogue with the Prince, at the end of which we get into the same trouble as Dobrynya. We sit on the throne and find ourselves in the basement. We talk with the Prince. From the floor we select the weight, after which we go to the left side. From the wooden trough we take the mace, and from the floor we raise an empty bucket. We sit on the throne and go upstairs. If water does not flow in the fountains, then in the inventory we select "2 cottons". We use an empty bucket on the fountain with running water, and then return to the basement. Four chains with hooks are suspended from the left side. We cling a bucket of water and a weight to the second and fourth chains in random order. We go up and leave the palace.

Ilya Muromets. Outpost
We click on the office window and go inside. After talking with the clerk, we leave the hut. We go to a pile of hay and click on the target hanging over the dry grass. Here is the map! We head to the right side and go to another location.

Ilya Muromets. Forest
We find ourselves in the same forest as Dobrynya. We pick up an empty flask from the ground, and fill it with water from a puddle. We water the flowers, but the bees don't fall for this trick anymore. We look at the place where the secret passage is located. From one of the bushes we remove a piece of Dobrynya's shirt. We knock on the birch, standing in the upper left corner of the screen. A woodpecker arrives, but for some reason refuses to make a hollow. We go deep into the forest, to the very place where the tree was felled. If we pick them up and go further, we will find ourselves at the beginning of the forest. With the help of a piece of a shirt, we tear off a boletus mushroom growing among a nettle bush. Worms are sitting on the mushroom, the woodpecker should like it! We return to the birch and use the boletus on it. We knock on wood. A woodpecker comes and makes a hollow. We take a beehive, blow into it and again find ourselves at the tent of the Shamakhan queen. We talk with the girl, after which we click on the glass. We begin a dialogue with the queen, after which we go inside the tent.

Ilya Muromets. Tent of the Shamakhan Queen
After the queen leaves the tent, we head to the next room, the passage to which is located on the right side of the screen. We move the screen and take with us a huge key. We use the cup with a drink on a large key. We return to the previous room and pay attention to the iron door. We use a small key on the door and find the things of two heroes. Again we go to the room where we found the key. We examine the table and click on the small casket.


Alyosha Popovich and Dobrynya Nikitich. Tent of the Shamakhan Queen
So, Alyosha and Dobrynya are inside the casket. We click on the mosaic with precious stones, located on the wall of the box. Pay attention to the empty slots. Apparently, a few stones are missing. Now we can see four stones - yellow and blue - on the stacks of coins on the right and left sides of the chest. The purple gem is located on the shell in the bottom left of the screen. But the red stone is located in front of Tugarin's nose. We raise the nail file, as well as the blue, purple and yellow stones. Behind the walnut we notice a gold earring. We select it and apply it to a large bottle, standing on the left side of the screen a little further than the sink. We raise the green stone and start a conversation with Tugarin. In exchange for the red stone, he asks for some food. We use a file on a walnut, after which we ask for the help of Dobrynya. To do this, we use the same file on Dobrynya Nikitich. We give Tugarin the core of the nut and get a stone. We use five multi-colored stones from the inventory on the slots of the mosaic with circles of the corresponding colors.
The mini-game begins. The point of the mini-game is to have one key each in the keyholes at the bottom of the screen. The keys appear in place of the same colored stones located in the center. The stones can be interchanged with each other, but if due to the permutation a combination of three or more identical colors is not collected vertically or horizontally, then the stones will return to their original position. We move the keys to the keyholes. Also in the mini-game there are bonuses. The image of the "chest" - when changing places with an adjacent stone, destroys the horizontal row on which it appears. The image of the "sun" - when changing places with a neighboring stone, destroys both the row and the column on which it appears. If you do not want to suffer with a mini-game, then use the "Stones" save.
After winning the mini-game, leave the chest by clicking on the top of the screen.
We read the leaflet with the recipe, which is located under the casket. On the left side of the screen are bottles with multi-colored liquids. We take everything and approach the empty glass next to Dobrynya. We apply red, blue and green liquids to the glass in any order. We click on a glass with colorless water. Let's watch a short video.

Alesha Popovich. In search of "living" water
We leave the tent and head along the path leading towards the dense forest. We find ourselves in a dilapidated glade, where, according to Alyosha, there was a Russian festivity recently. We examine the old well. We take the harvest of sand from the pile located at the bottom of the screen. We examine the destroyed house and find two things - a flint and a candle. We use the flint and flint on the candle, head to the right side and go to another location. We start a conversation with a lying wolf. We are trying to go forward, but the trees do not let us in. We click on the wolf and he offers to exchange his skin for a wolf skin, as a result of which we will be able to go to the "living" source. To perform the ritual, we need to have a mirror, which we do not have. We examine the location and select a small stone from the road. We return to the location with the well and the destroyed hut. We throw a small stone into the well, after which we go down. When Alyosha declares that he is not going to go down further without lighting, we use a burning candle on a protruding beam on the right side of the well. We continue downhill and find ourselves at the bottom of the well. We raise the shield standing at the wall of the well and go back up. We go to the wolf and use a shield on it. Doesn't work, because the shield is too dirty. With the help of sand, we clean the shield and again give it to the wolf.



Alesha Popovich. "Live" source
In front of us is a small pond with five stone wolf heads, from which water flows. One of the water jets is the source of living water, one would only know which one. From the ground we select an empty glass bottle, and fill it with water from the first source. Pay attention to the three flowers growing at the bottom of the screen. We water these flowers with water and come to the conclusion that the collected water is “dead”. Using the same method, we study water in all sources and find "living" water in the stream running from the fourth wolf's head. The leader of the pack arrives with not entirely good intentions. After talking with the wolf, standing at the passage to the living source, the leader decides to assign us corrective labor. It is only necessary to get the symbol of the wolf pack from the pond - the "Stone Wolf". To begin with, we take a huge cobblestone lying on the right side of the reservoir. After we have gained the desired weight, we jump into the pond. Once again on land, we install the “Stone Wolf” on a mountain ledge located behind the fifth wolf head. We talk with the leader and return to the tent.
We pass inside the tent and after talking with Dobrynya, we use a bottle of "living" water on Ilya Muromets. Something is wrong here…

Ilya Muromets. Between Heaven and Hell
Ilya remembers how he ended up in Paradise. Realizing the essence of what is happening, he decides to escape. We pay attention to the winged sandals hovering in the air above the gazebo. We talk with the guy sitting at the samovar, after which we click on the tree with oranges growing on the right side of the gazebo. We collect a handful of oranges, and then we pick up the only remaining fruit from the same place. We knock on the spruce, standing on the right side of the orange tree. We pick up from the ground a bump lying behind us. We go to the left side and go to another location. We are at the gates to Paradise. We talk with the Angel, but he refuses to let us through. We return to the gazebo and pick up the samovar standing on the table. The guy starts eating oranges that fall from the tree branch. We put a bunch of oranges on a tray and wait for the guy to choke. An Angel flies to help him, and in the meantime we quickly go to the left side and click on the sky to jump down. Nothing comes out, because. We don't have enough weight. We are waiting for the appearance of a man who will throw a wallet on a piece of land. We raise the wallet from the ground and again click on the sky.
After jumping down, we fall into a cauldron of boiling water, located in the domain of Bes. We start a dialogue with Bes and he will turn his back on us to take a small amount of firewood. We use a coin on two men sitting in boilers next door. We do it quickly, because before turning the Bes, you need to have time to hide. Having done this trick, we again find ourselves in Paradise. We go to the right side and pass into the Gardens of Eden. We talk with the Gardener Angel hovering around the apple tree. We raise the watering can from the ground, after which we try to pick an apple, but we find ourselves in a gazebo. We return to the Gardens of Eden and again talk with the Gardener Angel. We go to the winged sandals hovering over the gazebo, and put a samovar under them. We use the orange from the inventory on the samovar, after which we go to the right side. At the bottom of the screen we notice plowed land with small sprouts. We water the sprouts with water from a watering can, and the gardener angel arrives. We quickly move to the Gardens of Eden and apply winged sandals to Ilya. Let's watch the video.

Dobrynya Nikitich and Ilya Muromets. Kyiv
After a conversation with the Shamakhanskaya queen, we find ourselves on the street. We ought to ask the people, perhaps they know where the Prince of Kyiv has gone. We talk with the guards, after which we pay attention to the two barrels standing by the bush on the left side of the screen. By the way, about the guards. The conversation must be started with two warriors separately, otherwise you will not be able to go to Lyubava. We examine the barrels and find pieces of a torn note. We go to the left and talk to the kvass saleswoman. We ask for kvass and a mug with kvass appears in the inventory. There is a black barrel next to the stall. We look into it and take out the third piece of the note. We apply the torn note to Dobrynya, but he refuses to collect it piece by piece. We go to the left side and talk with all the people standing in the bazaar - a fortuneteller, a bird seller, a frog seller, and also a bun seller. We knock on the door on the left side of the location. Deaf as in a tank. We head back to the entrance to the palace and walk to the house of Alyosha Popovich. After words of welcome from Lyubava, we begin a dialogue with her, after which we return to the palace and again apply the torn note to Dobrynya. We need to arrange the letters in the cells so that we get a Russian phrase. The result should be the following: “Do you sell a treasurer sword?”.


We go to the closed door on the left side of the location and knock again. Elisha refuses to let us in and asks for the password. We use the collected note on the door and find ourselves inside the hut. We talk with the princess and Elisha. We remove the slingshot from the wall of the hut and again go to the palace. On the window of the palace we notice a carrier pigeon. We use a slingshot on it and the dove will fly from one window to another. We click on the dove sitting on the other window, and the bird will return to the previous window. We approach the bird seller and ask her for a cage. She refuses to give just like that or sell separately from the bird, but offers to exchange if we bring something suitable. We give the saleswoman a slingshot and in return we get a cage. We approach the palace and use the cage on the dove. He must fly from one window to another. Use the cage on the pigeon again and the bird is caught! We return to Elisha's hut and use a note with a password on the front door. Let's watch the video.

Ilya Muromets. Foggy Albion
We select a red ball of thread and start a conversation with the guard at the entrance to the pub. We click on the door and the Prince will look out of the window of the pub. We try to go inside, but the guard won't let us in. The fact is that only a person with a high title can get into the pub. We go into the alley between the pub and another building. We get to the market square in front of Arthur's palace. While here we do not need anything, we head inside the castle. We talk with Arthur and he asks us to show him his "chip", in other words, a skill that none of his knights possesses. We break an empty bottle on the table on the head. We click on the barrel at the bottom of the screen and finally, we throw out the man standing on the balcony from the window. Arthur comments on all these actions with the name of one or another knight, which means that the trick is not unique. We leave the castle so that the man thrown out by us returns to the balcony. We go inside the palace again and talk to that man. He gives us a gold coin as a sign of mutual understanding. We leave the castle and approach the seller of herring. We give him a gold coin and in return we get a herring. After we deal with the herring, we get thirsty. We return to Arthur and take another coin from the man standing on the balcony. There are two barrels at the bottom right of the screen. We click on the right barrel to drink some water. Arthur awards us the title of a noble knight. We go to the pub and go inside.
We communicate with the Prince, after which we approach the bartender. We learn from the bartender the size of the princely debt and again we talk with the head of state of Kiev. We go for help to King Arthur and ask him for a loan of ten thousand pounds. As usual, there is no money in the treasury, etc. We communicate with the man standing on the balcony, and he will advise us to turn to Robin Hood for help. We leave the castle and go to Sherwood Forest, located on the right side. In front of us will be a tree on which hangs a large number of portraits of Robin Hood with the inscription "Wanted" (wanted). We select the feather lying on the ground near the tree. From the tree itself, remove the jar of ink and turn over the bottom sheet with a photograph of Robin Hood. In inventory combine the can of ink with the pen and use them on the sheet of paper hanging on the tree. We're heading to the pub.
We approach the man in the hood sitting at the far table and start a dialogue with him. It turns out that this is the very noble robber Robin Hood. After that, we start a dialogue with him twice and he will ask you to make a soccer ball in order to hold a competition for money. From the floor of the pub we raise the bearskin and in the inventory we combine it with a ball of red thread. I need to find a needle. To do this, start a conversation with the bartender. Using a needle, we sew a bearskin with a ball of red thread. We show the soccer ball to Robin Hood.
A small mini-game begins. In it we have to beat and beat football penalties. So, let's look at where the ball flies after being hit by Robin Hood, and click on one or another part of our goal. The cursor at this time should look like two footprints. After Robin Hood's first shot, it was time for us to take the penalty. We are waiting for the moment when Robin Hood will move to the right or left edge of the gate. We click on an empty corner and celebrate a goal scored! After winning on penalties, watch the video. If you don’t want to suffer, then use the “Penalty” save. When loading this save game, the game will immediately start from the Great Wall of China.

Nikitich. the great Wall of China
We talk with the guard guarding the passage to the Chinese wall. To get inside, you need to compose a Chinese poem. We start a dialogue with a Chinese sitting under a wooden umbrella. He will agree to compose poetry for us, but for a small fee of 100 gold. We go to the right side and go to another location. We carefully examine the lower part of the wall and pay attention to the prominent brick. We click on it and find a cache of gold. We return to the writer of poems and give him 100 gold. He, in turn, will write a poem and put it on the ground. We take the poem and show it to the guard, who eventually refuses to accept it. Again we talk with the writer and take another sheet with a poem. Again, we show it to the guard, but the outcome is similar. We approach the writer with claims. The Chinese tells us that for a quality poem he needs inspiration, for example, a dancing girl. We return to the Chinese wall and pass to the right side past two mouse holes. On the ledge we notice the reporter Alyonushka. We talk with the girl, but she refuses to accept any help from us. We go to the end to the right side and return to Alyonushka. We offer help again and go left. The poor girl stops us and admits that she cannot do without our service. We ask Alyonushka to close her eyes and jump down, but again we are refused. We approach the right mouse hole and wait for the moment when the mouse appears. We catch the mouse and use it on the ledge to scare Alenka. Again we talk with the girl and ask her to dance for the writer. We return to the entrance to the Chinese wall. We talk with the writer and ask Alyonushka to dance, but she, in turn, asks us to play some melody. We examine the goods that the red-haired grandmother sells. We click on the balalaika, and then we ask the old woman to sell the musical instrument. We return to the Chinese wall and examine its lower part immediately after the second mouse hole. We find another eye-catching brick, and under it is a cache. We return to the old woman, click on the balalaika, and then apply 100 gold to the saleswoman. We give the balalaika to the guard. After the writer puts a sheet of poem on the ground, pick up the parchment and give it to the guard. We pass inside the Chinese wall.
We talk with the executioner, then we pass to the trading area, located on the left side. So, there are four shops here, namely, a notary's shop, a clothes seller's shop, an artist's shop and a mollusk seller's shop. We approach the notary and ask him about the crime for which the death penalty is imposed. He asks to pay him ten yen. We approach the shop of the seller of shellfish and raise someone's wallet from the ground. We take a jar of salt from the bench itself, and also pay attention to the boiler with boiling water. We return to the notary and apply a wallet to him. We get information that the main crime in China is wearing purple clothes. We approach the shop with clothes and click on the white T-shirt. We use a wallet on the seller of clothes and in return we get a T-shirt. We talk with the artist, and then click on the portrait of the emperor hanging on the back wall of the shop. Thus, the artist will share with us the recipe for purple paint. We go to the seller of shellfish and start a dialogue with him. We use a wallet on it and take a shell with a sea creature from the counter. We throw the mollusk into boiling water and add some salt to the water. When the water in the cauldron turns purple, use the white t-shirt from inventory on the cauldron. We put on a purple t-shirt.


We talk with the emperor, after which we use parchment with a poem on him. Again we talk with the emperor. We go to the right side and go to another location leading to the Dragon Temple.

Nikitich. Dragon Temple
We examine the sign hanging on the fence. Click on the passage to the temple. The Match Three mini-game begins. Before us will be columns with images of animals. In order to score the required number of points, you need to collect at least three identical animals in a row vertically or horizontally. The progress bar is located at the top left of the screen. The time is displayed at the top right of the screen. If you don’t want to suffer, then use the Dragon Temple save. We go to the temple.
We talk with a sitting Chinese, and then with a saleswoman. We use a purse with Japanese coins on the saleswoman and take an incense stick or sandalwood in another way from the table. We go inside the temple and apply the sandal to the altar, namely to the place where the blue precious egg is located. Something is not working. We take the golden tray from the altar. We also take a piece of silk fabric lying behind the chest. We examine the heated stove and go outside. To the left of the Chinese are bronze drums. We take one of them, after which we collect strawberries growing in the lower right part of the screen. We talk with the saleswoman, inspect half of the matryoshka, then use the purse on the old woman. There is a water fountain on the right side of the entrance to the temple. We collect water in half of the matryoshka and again we communicate with the saleswoman. We approach the Chinese and ask him for a bag of flour. We raise the flour from the floor and in the inventory we combine it with a vessel of water. We give the dough to the saleswoman, and for the place of the rolling pin - a bronze drum. We pick up the cake and go to the temple.


We combine the cake with the golden tray and put it on the furnace, which is in the lower left corner of the screen. With the help of a piece of silk, we remove the hot tray with the pie from the oven and put it on the Dragon altar. Let's watch the video. We talk with the "Great Dragon" and take the Dragon Eye from the altar. We leave the room.

Ilya Muromets and Dobrynya Nikitich. Kyiv
After talking with partners, we leave Elisha's hut. We go to the shop with kvass and see that the window inside is boarded up with sticks. We try to tear off the boards, but a noise rises and the guards stop us. We pick up a saw and a wooden log located on the right side of the kvass shop. We use the log on Dobrynya and he begins to cut out a wooden flower for the Queen of Shamakhan. Under this noise, we calmly tear off the boards from the kvass shop. Let's get inside.

Ilya Muromets and Dobrynya Nikitich. Castle
Inside there is only darkness, in which only the eyes of Ilya Muromets are visible. We begin to move to the right side by clicking on the bottom of the screen, on which the cursor changes its appearance to the image of footprints. When Ilya hits the ceiling, a well will appear at the bottom of the screen. We move towards the well, namely to the bottom of the screen. Then, also with small steps, we continue to walk along the bottom. It is worth noting that you need to click on the very bottom of the screen. If something does not work out, then use the "Darkness" save. We click on the place where the throne used to stand, and we rise to the palace. Use the Dragon's Eye on the queen. Watch the final video.

On one rainy day, grief happened in Kievan Rus. Serpent Gorynych kidnapped Vasilisa the Beautiful. Prince Krasno Solnyshko wrote a decree, which was sent to Dobrynya Nikitich. He was ordered to find two heroes, Ilya Muromets and Alyosha Popovich, and all three of them should come to the palace.

Note: in brackets is the character who currently needs to act.

You start the game at the crossroads of three roads. So far, you have only one character at your disposal - Dobrynya Nikitich. The road to the left leads to the village of Karacharovo, where Ilya Muromets lives. The road to the right leads to the maiden monastery, there should be Alyosha Popovich. A direct road leads to Kyiv-grad, but so far it is impossible to go there.
Pick up a stone from the ground and go to the village of Karacharovo. Grab some hay from the stack along the way. Having reached the hut of Ilya Muromets, take another stone from the ground, and near the hut - a rake. Come into the hut, look around. Get the Batman costume, grip, pillow, watch, and ink. Talk to Ilya. He is ready to join you, but first you must help him clear the clearing of stumps. This is the first mini-game, you need to transfer all the stumps to the arrows (similar to the games "Mole", Sokoban). After completing the assignment, Ilya will join you. Go to the maiden monastery. Take the mask from the garbage heap and combine it in your inventory with the Batman costume. Get a scarecrow. Return to Ilya's hut. Instead of a scarecrow, hang a scarecrow of your own production in the garden. You will have a doll in your inventory. Go back to the monastery. You will see Alyosha hanging from the window of the monastery. Talk to him. Help him get down from there, for this use a pillow, hay and a doll on him. Now, when all the heroes are assembled, go to Kyiv-grad.
Turn left at the fork. Take the stone shoe (Ilya) and go to the mound. Use Ilya Muromets on the stone door. When he lifts the door, place a shoe under it. Enter the Loch Rush hideout. Try to take the sword from the hands of Loch Rush (Ilya). He will come to life and fight with Ilya Muromets. In this mini-game (a primitive analogue of Mortal Kombat) you need to kill Loch Rush. To move, use the keyboard arrows, Alt - block, Ctrl - hit. Having defeated him, take the sword, and from the backpack of the skeleton - the god (Alyosha).
Return to the fork and turn right. Talk to the Robber Nightingale sitting on a huge oak tree. He will not let the heroes into Kyiv-grad for any price. Go to the monastery. There, a nun guards the linen. Use the rake on it. Remove the bra from the rope and go to the Nightingale the Robber. In inventory, combine the bra with the grip. Charge the resulting slingshot with two stones. Now let's teach the Nightingale the Robber. Use the slingshot on it. After two throws, he will fall from the oak, the path to Kyiv-grad is free. Move on. The heroes will witness how Kyiv is attacked by enemies. Heroic strength cannot help here, you need to act wisely.
Walk towards the ship. Alyosha, look at the overseas ship. The heroes will have the idea of ​​​​creating a trap from the ship. Go to church. Take the bucket and talk to the artist (Dobrynya). He cannot leave the church because he has a duty to the priest. Talk to the priest. He will never let the artist go, for he is a sinner. Use the god (Alyosha) on the priest. Talk again with the artist (Dobrynya). Now he will paint the ship for an entertainment facility. A crowd of tired enemies will rush to the ship and sink with it. Enter the city of Kyiv.
Come into the palace. The tsar-father will enter into a conversation with the heroes. He will instruct them to return Vasilisa the Beautiful to the palace. Leave the palace, and then from Kyiv-grad (to the north). At the fork, turn right towards Bad-Grad, passing by the head of Svyatogor. Talk to Kein. It can identify items, the first time even for free. Show him the sword. It turns out that this sword is not simple, but magical. Go back to Kyiv, to the armory shop. Sell ​​the magic sword to the seller, you will get three rubles for it. Exit the arsenal. Someone set up a tent in the square, go inside. Pick up the flask from the floor, and take the book "Kama Sutra" (Alyosha) from the table. Exit the tent and enter the Three Bogatyrs tavern. From the table, take a self-assembly tablecloth (Dobrynya). Exit the tavern. Go to Bad Grad. Talk to the merchant (Dobrynya). Swap out your homemade tablecloth for a flying carpet. Fly on the magic carpet to the Shaherizada tower. Once in the tower, talk to Shaherizada (Dobrynya). Give her the book "Kama Sutra", in return she will give the heroes a mouthpiece. Also pick up red panties from the floor (Alyosha). Exit the tower. Go to the fork and turn left. Use the shout on the snowy peak. An avalanche will cover the hobbits. Pick up the ring left from the hobbits and head to Kyiv, to the armory shop. Sell ​​the ring to the seller, for it you will receive 1 ruble, for a total of 4 rubles from the heroes. Take the golden key from the counter.
Get out of Kyiv (to the south). The bogatyrs will see Emelya approaching the gates of Kyiv-city, riding on a stove. Remove the brick from the oven. Talk to Emelya (Dobrynya). He is ready to sell the balalaika to the heroes, just for four rubles. Buy. Go to the hut of Baba Yaga (through Kyiv-grad, to the fork, then go straight along the road, and then, having reached the forest, to the left). Take some boards from the fence (Alyosha). Play the balalaika for the hut on legs. The hut will fall apart. Talk to Baba Yaga (Dobrynya). She will ask the heroes to bring her a rejuvenating apple, in return she will give the heroes a magic ball. Find a nail in the ruins of the hut.
Go to the forest. Talk to Petka and Vasily Ivanovich. They again travel in a time machine, it is necessary to return them back to their time. Head to the pier. Talk to the wizard (Dobrynya). He agrees to help bring Petka and Chapaev back to the future. Return to Petka and Vasily Ivanovich, talk to them (Dobrynya). To bring them back to the future, you need lightning and some kind of conductive material. Go to Ilya's hut, and from it along the path to the right to the river. Take the dynamite from the box. In the inventory, combine the clock with dynamite, you get a clock bomb.
Head to Bad Grad. Talk to Kein. He will carry the heroes to the gates of hell. Place a time bomb on the cross drawn on the ground. When the gate explodes, enter it. Use the planks on the broken bridge and free Diablo from the chain. Everything, conductive material with us. Go to the hill (to the left of Baba Yaga). Give the chain to the wizard. After sending Petka and Chapaev back to the future, pick up the player from the ground. Go to Bad Grad and use the player on guard. Come into the garden. Pluck the red apple from the tree and take the garden shears. Come out of Bad Grad, cut Svyatogor's head with scissors. Go to Baba Yaga, give her a red apple. Yes, something is wrong with Grandma. Go to the cemetery (to the left of the church). Put a brick instead of a magic book. Go to a tavern in Kyiv. Open the door to the cellar twice with a nail, go inside. Open the firebox door and throw the magic book in there. Take a bottle of wine from the counter. Step into the garden of Bad Grad. Pour wine over a dry tree and pick a green apple from a grown tree. Go to Baba Yaga, give her an apple, and in return she will give a ball of guidance.
Go to the forest. Throw the ball on the forest path, it will show you the way to the Serpent Gorynych. Step into the forest. So the heroes reached Koshchei's castle. Try to twist the valve (Ilya), nothing will come of it. Go to Shaherizade. Take cream from the table and return to the castle. Use the cream on the slide. Now Ilya will easily open it. Walk left. A chest hangs on a tree, a bird in the chest, an egg in the bird, a needle in the egg, Koshcheev's death. But the Serpent Gorynych, who has arrived, will block the path to the chest. Talk to him (Dobrynya). Enter the castle, talk to Koshchei the Deathless (Dobrynya) and ask him about his relationship with Gorynych. It turns out that he is not a brother, but just a small servant. Go to the Serpent Gorynych and tell him about it (Dobrynya). When Gorynych flies away, open the lock on the oak with a golden key. The needle will fly into the haystack. Go to the stack and use the magnetized scissors on it. The needle of the rich.
Go to the castle. Use the needle on the crack in the column on the left. The column will fall, and kill Koshchei. Go to the passage behind the throne. The heroes will see the naked Vasilisa the Beautiful. We need to save her. The heroes will go to the fortuneteller, talk to her. To make a potion that can revive Vasilisa, you need a Firebird feather, milk and living water. Head to Vasilisa the Beautiful. Take a flower from a vase and go to the source (to the right of Koshchei's castle). Use the flower on the second jet and then on the fifth. Type in a flask of living water. Go to the hill, talk to Alyonushka (Ilya). Go to the fork, near the puddle is a goat. Use the red panties on him (Alyosha). Scoop water from a puddle with a bucket. Go to Alyonushka and use a bucket on her, the heroes will have milk. Go to the crossroads of three roads (the beginning of the game). Pull the feather out of the crow and go to the church. Dip the feather in the paint, here is the Firebird feather. All the ingredients for making the potion are assembled. Go to the fortuneteller and give her milk, living water and a feather. She will give the heroes a potion.
Go to Vasilisa the Beautiful and pour the potion on her. Wow, Vasilisa the Beautiful turned into a frog. Take it and go to the swamp (to the left of the castle). Put the frog on the leaf. Move to the forest, there you will meet Ivan Tsarevich, talk to him (Dobrynya). He lost the golden arrow, let's go look for it. Follow to the monastery. An arrow is visible on the dome, let Alyosha get it. It will hang on the window again, you need to remove it. Go to the crow and talk to her (dialogue numbers, from top to bottom): 3, 1, 1 (Dobrynya). Pick up the fallen cheese. Go to Ilya's hut, go inside. Use the cheese on the mouse hole. Exit the hut and enter again. Take the mouse, in inventory dip the mouse into the ink. Get out of the hut and go to the river. Use the painted mouse on the headstock. The washerwomen will run away in horror. Take the canvas. Go to the monastery. Use the canvas on Alyosha, he is back in the ranks. Go to the swamp, insert the arrow into the frog's teeth. Go to Ivan Tsarevich and tell him that you have found an arrow (Dobrynya).
Ivan Tsarevich will kiss the frog, and it will turn into Vasilisa the Beautiful. End.

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