Abstract of the outdoor game in different age groups. Synopsis of game activity "magic cube"

Plan - abstract of the outdoor game "Sparrows and a car"

Age group: 1 junior group
Target: develop auditory qualities, motor activity, the ability to follow the rules of the game.
Tasks:
- Educational:
teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place, teach them to perform imaginative movements as shown by the teacher.
- Developing:
develop attention, speed of reaction, dexterity, the ability to imitate, the ability to navigate in space.
- Educational:
to cultivate a friendly relationship between children, the ability to play together, together.
Preliminary work:
- Walking observation. (During the walk, the teacher draws the attention of the children to how sparrows fly, how they jump, how they scatter in different directions when cars pass).
- Sculpting "Grains for a sparrow"
- Drawing "Wheels for cars"
- Reading fiction (K. Chukovsky "Cockroach", S.Ya. Marshak "Where the sparrow dined", A. Barto "Sparrow", the call "Sparrow, sparrow! Do not drive the pigeons", nursery rhyme "Sparrows flew into the garden", riddles about a sparrow, about a car (car).
- Finger gymnastics: "You are a baby, a sparrow, do not be shy in the cold."
- Consideration of an illustration (image) of a sparrow, a car.
- A conversation about a picture of a sparrow (appearance, habits).
- The onomatopoeia game “We chirp like sparrows”, “How does the machine buzz?”.
- Listening to the audio recording "How the car drives."
- Viewing the presentation "Sparrow - Sparrow".
Game material: The steering wheel is a toy, hats are sparrows (according to the number of children), a hat is a car, an audio recording (chirping of a sparrow), a song for the game “Sparrows and a car”, a song: “Paravozik”, “The car is driving”.
Intended Roles and Intended Play Activities
Role Game actions
“Car” (first the teacher, then one of the children) The car is driving, catching up with the sparrows.
"Sparrows" (children) Children fly, chirp, jump, peck grains. They run away from the car. They take their place in the nest.
“Train” Educator (locomotive - main car), children the rest of the trailers (depict how the train hums, how it rides).
Rules of the game:
Sparrows sit on chairs - these are nests. At the signal of the teacher, they fly out, jump, peck the grains. And as soon as the car, I will be the car, buzzes "bee - bee - bee", all the sparrows fly into the nests.
1) Fly out of the nest only at the signal of the teacher
2) Return to the nests when the car appears
Start and end options
1 option:
Look, kids, who came to visit us today? (sparrow toy or sparrow illustration).
Option 2: Children, let's solve a riddle with you:
(Gray little lump. Chick - chirp!
He is very cold! Look out the sun soon, ours is waiting for you (sparrow ...)
3 option:
An audio recording of singing (chirping of a sparrow) sounds. The children are listening.
Children, and who sings like that, what kind of bird is this?
Educator: Children, where do sparrows like to fly? (in the park).
Let's go to the park. What will we ride? (showing a picture of a steam locomotive)
Children: On the train.
The audio recording “Merry Train” sounds (children cling to each other - depict wagons).
Educator: We arrived at the park.
- (heard) Singing (chirping) of a sparrow in the recording.
Educator:"Children, who sings this?"
Children: Sparrow
Creating interest in the mobile game:
- A story about sparrows: “Once upon a time there were little gray sparrows. On a clear sunny day, they flew around the garden and looked for grains and insects. They flew up to the puddle, drank some water and flew away again. One day, a large car suddenly appeared and buzzed "beep - beep - beep." The sparrows were frightened and flew away to their nests.
Teacher: Let's play this game.
You are little sparrows. The chairs will be your nests, and I will be the car. Let's remember how sparrows fly, jump.
I fly down the street, I live under the roof (they flap their wings).
Sparrows are looking for crumbs around the yard (bend over or squat).
The bird is small, has nails, cannot walk (jumps on two legs).
Play with children.
“Sparrows have come to us. And they began to live in nests here on the chairs. "Fly the sparrows into the house." “And here in the garage was a car (I will be the car). The car is in the garage - run the sparrows out of the house. Let's wave the wings (showing), peck the grains (showing). We chirp about joy (“chirp”).
I take the steering wheel in my hands and say: “The car drove out of the garage - beep, beep, fly away sparrows to the house so that the car does not crush you.” When the children all sat on the chairs, I say: “Well done, sparrows, they quickly flew away, the car didn’t crush anyone.” I go to the side (“to the garage”). "The car has left - fly out the sparrows."
The game is repeated 3-4 times.
And now the machine will be driven by another driver. And we will continue the game (the choice of the child who will be the car). The game is repeated 2-3 more times.
End game:
1 option:
And now all the sparrows will sit in a big car and go to the kindergarten. I put chairs in pairs in one direction, assign a driver, give the child a steering wheel - a toy. (we choose the driver according to the rhyme:
A nimble sparrow gallops among the white doves
Sparrow - birdie, gray shirt.
Respond, sparrow, respond, do not be shy).
Go. The audio recording "The car is moving" sounds.
Well done, the sparrows came back to the kindergarten. Turn around yourself and turn into kids. Well done boys. What game did we play today?
Encouragement of children (coloring of a sparrow - a picture and a sticker of a typewriter).
Option 2: And now the sparrows will fly for a walk.
Adult role:
At first, the “car” is portrayed by the teacher, and then he chooses one of the children instead of himself and makes sure that the children correctly depict “how sparrows jump, how they chirp, flap their wings, fly away to nests.”
Intended play environment
An adult, playing with children, suggests the course of the game, shows movements. In the game “Sparrows and a car”, the teacher first shows the actions of the sparrows, runs with the kids, arms outstretched, “Sparrows fly”, peck grains, and then tells the children that the sparrows should run away when the car is driving and depicts driving a car .
Before the start of the game, an adult expressively explains the rules, specifically drawing the attention of the kids to signals (visual - the color of the flag, ribbons; auditory - a word, clap, hit a tambourine, audio recording, etc., by which they should change or stop their actions .)

Evgenia Shestakova
Detailed abstracts of outdoor games with running for all groups

Plan - summary of the outdoor game "Carousel" for the second junior group

The game is new, the whole group

Location: gym.

Dosage: 4 - 5 times.

Tasks: Exercise the children to walk and run in a circle holding hands.

Contribute to the improvement of motor skills and abilities.

To educate to create a positive emotional mood.

Rules: Walk in circles and hold hands tightly.

Do not fall while running.

After the end of the words, be sure to stop.

Training: Find the music "Merry Carousel".

Game progress: Turn on the music "Merry Carousel". Question: Children do you like to ride on the carousel? (children's answer). And if you want, we will make a carousel ourselves, and take a ride. You need to join hands and make a circle. I will pronounce the magic words, and our carousel will spin.

"Barely, barely, barely, barely

The carousels are spinning

And then, then, then

Everybody run, run, run

Hush, hush, don't rush

stop the carousel

One, two, one, two

That's the end of the game."

Management:

Directions:

First you have to walk, then you have to run.

Run quietly, do not fall, do not pull, do not pull each other's hands.

After the words "Here the game is over" we stop. Now let's go to the other side.

Grade: Well done guys, they held hands tightly and therefore, a strong carousel turned out.

Outcome: Did you enjoy riding the carousel? (Children answer)

Outline of the outdoor game "Fox in the Chicken Coop" for children of the middle group

(new, whole group)

Location: gym.

Dosage: 4 times.

Tasks: Exercise children in loose running, dodging, in catching, exercise in jumping from a height, gently landing on half-bent legs.

To develop in children dexterity, attention, speed of reaction.

To educate: motor independence, create a positive emotional mood.

Rules:

1. At the signal "Fox", the children run away and hide in the "chicken coop".

2. Catch carefully - touching with your hand.

Training: The teacher selects a riddle to collect for the game:

The tail is fluffy

The fur is golden

Lives in the forest

The chicken in the village steals.

Rhythm:

Rolled in peas on a dish

You drive, but I won't.

Learn a counting rhyme for choosing a driver (Foxes).

Activate the words in the children's speech: chicken coop, fluffy, golden, steals.

Make a Fox mask.

Prepare equipment - a bench and a hoop.

Game progress: Collect children to play with the help of riddles.

Guys, listen to the riddle.

The tail is fluffy

The fur is golden

Lives in the forest

The chicken in the village steals. Guess who it is. (Answers of children). Where does the fox live? (Answers of children). Why did she come to the village? (Answers of children). Catch chickens. And so that the fox does not catch the hens, they need where to hide? (Answers of children). Right in the chicken coop. Let's repeat, the word is chicken coop. Do you think it is difficult for chickens to run away from a fox. (Answers of children). And if you want, we will turn into chickens and a fox. (Answers of children).

The bench is the chicken coop where the chickens live, and the hoop is the hole where the fox lives. The rest of the place is a yard. The fox sits in a hole, and the chickens walk and run around the yard, cluck, peck grains, flap their wings. At the signal of the “Fox”, the chickens run away, hide in the chicken coop - fly up to the perch, and the fox tries to catch the chicken. The fox takes the caught chicken to its hole. As soon as the fox catches 2 chickens, the fox becomes another.

Game management.

Directions:

We don't push each other.

We climb onto the bench carefully.

The guys jump off on two legs and land on half-bent legs. The hens crouch and peck at the grains.

Grade: Fox - agile, dexterous. I quickly caught chickens.

Hen - Julia, well done! Never fell into the clutches of a fox.

Guys, you are great, quickly and deftly ran away from the foxes.

Summarizing: Guys, did you like the game? (Answers of children).

Did all the foxes manage to catch the chickens? (Answers of children).

Shall we play this game outside?

I really liked the fox - Alena, fast and agile.

He did an excellent job with the task - the fox - Sasha, carefully caught the chickens, only touching them.

I am very glad that you liked the game.

Outline of the outdoor game "Geese - Swans" for children of the senior group

(new, whole group)

Location: gym.

Dosage: 4-5 times.

Tasks: Exercise in running with dodging, in catching. Strengthen the ability to perform the actions of the role taken on. Coordinate words with game actions.

To develop in children dexterity, ingenuity, speed of reaction.

Rules:

The one who is touched by the wolf is considered to be caught.

Training: Prepare illustrations for fairy tales.

Pick up a rhyme to choose a wolf.

Prepare a mask - a wolf.

Activate the words in the children's speech: shepherd, den.

Game progress: Guys, you probably know a lot of fairy tales. Tell me what fairy tales do you know? (Answers of children).

Could you recognize the story from the illustration? (I show an illustration from the fairy tale “Swan Geese”. Who remembers the name of this fairy tale? Children call it). And who remembers what happened in this fairy tale? (Answers of children). Who stole Vanya? (Children answer). Why do you think this happened? (Answers of children). That's right, sister Alyonushka did not follow. And tell me, can such a story happen to geese? Who can steal them? (Answers of children). Do you want us to compose your own fairy tale? (Answers of children). Let's imagine that you and I are geese, here (one side of the hall) is our house, and here (at the other end of the hall) is a shepherd. A shepherd is a person who watches over the geese and guards them. For example, it will be Daniel. And here, there will be a lair, a wolf. The lair is the home of the wolf. Roma will be the wolf.

The shepherd is a covenant, home of the geese. Saying the words: Geese, geese!

Geese answer - ha, ha, ha!

Shepherd. Do you want to eat?

Geese. Yes Yes Yes!

Shepherd. So fly!

Geese. We are not allowed,

Gray ox under the mountain

He won't let us go home...

Shepherd. So fly how you want

Just take care of your wings!

The geese, stretching their arms to the sides, fly home, and the wolf runs out and tries to catch (feel) the geese.

After two times of the game, a new wolf and a shepherd are selected, with a counting rhyme.

Management.

Directions:

Run hands to the sides.

The wolf, maybe, only touch it, and not grab it with his hands.

Grade: Well done, the geese remembered the words.

The wolf is agile, quickly caught the geese.

Summarizing.

Guys, did you like the story that we made up and played?

What do you think needs to be done so that the wolf does not catch you. (Answers of children).

Tell me, which of the wolves was the fastest and most agile, and caught the most geese? (Answers of children).

Can I play this game while walking?

Conclusion of the teacher: Guys, I really liked your participation in the game.

Outline of the outdoor game "Trap, take the tape" for children of the preparatory group

The game is new. Subgroup.

Location: gym.

Dosage: 4 times

Tasks: Practice running with dodging, catching and building in a circle. To develop in children dexterity, ingenuity, speed of reaction.

Cultivate purposefulness, a positive emotional attitude.

Rules:

1. The trap should take only the tape, without delaying the player. 2. The player who has lost the tape steps aside.

Training: Prepare tapes according to the number of players. Teach children the counting rhyme:

Luntik rode on a cart

He handed out nuts to everyone

Who once, who three

And you will be the trap.

Game progress: Guys, want to see what's in this beautiful box? (Answers of children). Everyone gets one tape. See what they are? (Answers of children). Do you think you can play with these ribbons? (Answers of children). And these ribbons can also be made instead of ponytails, but these will not be simple ponytails, but which need to be caught and pulled out. Want to try? (Answers of children). I explain the rules of the game. The players are built in a circle, each receives a ribbon, which he lays behind the belt or behind the collar. In the center of the circle is a trap. At the signal “run”, the children scatter, and the trap seeks to pull the ribbon from someone. The one who has lost the ribbon steps aside. At the signal “One, two, three, quickly run into a circle,” the children line up in a circle. The trap counts the number of ribbons and returns them to the children. The game starts with a new trap.

Management.

Directions: The trap must pull the tape while running.

The tape must not be held by hand.

Run only on signal.

The one who has lost the ribbon steps aside.

We run carefully, do not bump into each other.

Grade: The trap, Olya did a good job, deftly pulled out the ribbons.

Seryozha, don't hold the tape with your hands.

Alice, run carefully, look ahead.

Summarizing: Guys, game over. I want to ask you? You liked the game, everyone understands what the trap needs to do. Let's count how many ribbons - caught, each trap. Kirill - 3, Sasha - 4, Masha - 2, Olya - 3. Most of all, Sasha caught - he is our most dexterous, trap.

Game library of mobile games. Summary of the organization and conduct of outdoor games (games with rules) in the senior group of kindergarten

  • 1. The purpose of the game: To develop children's interest in outdoor games; physical qualities: agility, endurance. To promote the development of positive feelings: confidence, courage, joy. To educate moral qualities: character, honesty, a sense of camaraderie, collectivism. event game kindergarten
  • 2. Type of game: game with rules.
  • 3. Equipment: chairs, fox soft toy, hare soft toy, cones, skittles, plastic bucket.
  • 4. Game progress:

Educator: Guys, now we will play the game "Bear". Please remember the rules of the game.

Game "Bear"

  • 1. One of the guys pretends to be a bear and lies down on the ground.
  • 2. The rest of the players walk around him, pretend to pick berries and mushrooms, and sing:

At the bear in the forest

Mushrooms, I pick berries,

The bear doesn't sleep

Everyone is looking at us!

Lukoshko overturned,

The bear is after us!

  • 3. At the end of the song, the "bear" jumps up and runs after the fleeing guys.
  • 4. Whoever he catches first becomes the new bear.

And now you need to choose the "bear". How do we do it to be fair. (Counting). Ira, please choose a host.

A goat walked along the bridge

And wagged her tail.

Caught on the railing

Went straight into the river.

Who does not believe - it is he,

Get out of the circle.

After the "bear" is chosen, the game begins. The game is repeated 3-4 times.

Educator: And now we will play the game "Fishermen and fish." Please remember the rules of this game.

The game "Fishermen and fish"

  • 1. 2 "fishermen" are selected, the rest - "fish".
  • 2. Fishermen lead a round dance and sing:

Fish live in the water

There is no beak, but they peck.

There are wings - do not fly,

There are no legs, but they walk.

Nests do not start

And they take the kids out.

"Fish" scatter, "fishermen" join hands and catch "fish". Caught "fish2" join the "fishermen", which makes the "net" longer, and catch the remaining "fish".

Educator: And now we will play the game "Grandfather". Please remember the rules of this game.

Game "Grandfather"

Children choose "grandfather", then step aside and agree on what they will show, after which they approach "grandfather".

  • - Hello, grandfather!
  • - Hello children! Where were you, what were you doing?
  • - Where we were, we will not say, but what we did, we will show ...

Children make movements depicting some kind of work as well. "grandfather" must guess what kind of work it is. If he guesses correctly, everyone scatters and he must catch someone. If he doesn’t guess correctly, the children agree again and portray another job. The game is repeated 3-4 times.

Game analysis: Guys, I liked how you actively played the game, did not violate the rules of the game. Well done!

Educator: And now we will play the game "Bells". Please remember the rules of this game.

Game "BELLS"

Children stand in a circle. Two people go to the middle - one with a bell or a bell, the other - blindfolded. Everyone sings:

Tryntsy-bryntsy, bells,

The daredevils called:

Digi digi digi dong

Guess where the call is coming from!

After these words, the "blind man's blind man" catches the dodging player.

Game analysis: Guys, I liked how you actively played the game, did not violate the rules of the game. Well done!

Educator: And now we will play the game "Cossacks-robbers". Please remember the rules of this game.

The game "COSSACKS-ROBBERS"

Children are divided into two teams: a team of Cossacks and a team of robbers. "Robbers" need to hide themselves in the agreed territory for a certain time and hide the "treasure": some kind of toy, object, candy. After that, the "Cossacks" scatter around the yard in search of all the "robbers" and the "treasure".

To confuse and confuse "Cossacks", "robbers" are allowed to draw arrows on fences, asphalt and walls.

After a successful search, the teams change places. The game is repeated 2 times.

Game analysis: Guys, I liked how you actively played the game, did not violate the rules of the game. Well done!

Educator: And now we will play the game "It's boring to sit like that." Please remember the rules of this game.

Game "BORE SITTING SO"

There are chairs along opposite walls of the hall.

Children sit on chairs near one wall. Read the verse:

It's boring, it's boring to sit like this,

All look at each other.

Isn't it time to run

And change places?

As soon as the rhyme is read, all the children run to the opposite wall and try to take free chairs, which are one less than the participants in the game. Whoever is left without a chair is out. Then two chairs are removed. Everything is repeated until the winner takes the last remaining chair.

Game analysis: Guys, I liked how you actively played the game, did not violate the rules of the game. Well done!

Educator: And now we will play the game "Fox and Bunny". Please remember the rules of this game.

Game "FOX AND BUNNY"

Children stand in a circle. Two of them, standing opposite, are given toys: one - a fox, the other - a hare. On a signal, the children begin to pass these toys in a circle. The hare "runs away", and the fox "catches up" with him.

Game analysis: Guys, I liked how you actively played the game, did not violate the rules of the game. Well done!

Educator: And now we will play the game "Bears and Cones". Please remember the rules of this game.

Game "BEARS AND CONES"

Cones are scattered across the floor. Two players are offered to collect them with the paws of large teddy bears. The one who collects the most wins.

Game analysis: Guys, I liked how you actively played the game, did not violate the rules of the game. Well done!

Educator: And now we will play the game "Chair to me!". Please remember the rules of this game.

The game "CHAIR, TO ME!"

Parallel to the wall, 5 steps from it, draw a line on the floor. Stepping back a few steps further from the wall, they put two hoops, at a distance of several steps from one another.

Opposite the hoops, 2 identical chairs are placed close to the wall. A string of such length is tied to each chair that, if it is pulled, the other end will fall on the center of the hoop. A piece of fabric rolled into a bundle is attached to the free end of the twine.

The participants in the game compete in pairs. Each of them stands in a hoop, girds tightly with a tourniquet, like a sash, and takes his hands to the sides. After the signal, the player begins to turn in place without leaving the hoop. The string wraps around the waist, the chair is gradually approaching the line. At the moment when all four legs of the chair are below the line, the player runs out of the circle and sits on the chair. The first child to take their chair wins.

Game analysis: Guys, I liked how you actively played the game, did not violate the rules of the game. Well done!

Educator: And now we will play the game "Collect spikelets." Please remember the rules of this game.

Game "COLLECT SPIKES"

To bake new bread, lush and high,

It is necessary to save every spikelet in the field!

Blindfolded children must collect as many “spikelets” as possible in a certain time (one minute). Skittles are used as "spikelets", which are collected in a small plastic bucket.

Analysis of the entire lesson: So our games are over. Did you enjoy playing? Which game did you like best and why? I'm glad you all enjoyed today's session.

5. Source of information:

http://allscenarios.ru/podvizhnye-igry-dlya-detej

Abstract of the mobile game

"Hunters and Hares"

middle group#1

" Sun"

Prepared

Barkova L.V.

Novocheboksarsk

Municipal budgetary preschool educational institution "Kindergarten of a general developmental type No. 34 "Krepysh" of the city of Novocheboksarsk, Chuvash Republic

Abstract of the mobile game

"Fox in the chicken coop"

middle group#1

" Sun"

Prepared

Barkova L.V.

Novocheboksarsk

Abstract of the outdoor game

"Hunters and Hares"

Tasks:

1. Exercise children in running, practice the ability to maintain directionwithout bumping into each other.

2 . Cultivate a friendly attitude between children, the ability to play together, together.

P/n

Game stage designation

Words and actions of the teacher

Words and actions of children

Game selection

The teacher invites the children to solve riddles:

  1. Tail shorter than ear

Quick habits.

I rush that there is a spirit,

I run without looking back.

Who is he, guess!

Well, of course … !

  1. What kind of animal is such a forest,

Who stands among the grass

ears bigger than head?

"That's right guys - it's all about the bunny."

Bunny…

Hare…

Creating children's interest in the game

“Look here guys. A bunny jumped to visit us "-

Let's

Gathering children to play

The sun shines through our window

We got a little bored

Waiting for friends on the street

We want to play soon!

The kids are listening.

Organization of players

Let's all make one big circle together.

The children, along with the teacher, stand in a circle.

Explanation of the rules of the game

Children listen and memorize the rules of the game, which the teacher tells about. Ask questions if someone doesn't understand.

Distribution of roles

And now, guys, with the help of a counting rhyme, we will choose hunters and hares.

One, two, three, four, five,
The bunny went out for a walk
Suddenly the hunter runs out,
Shoots straight at the bunny
Pif - bang oh-oh-oh
My bunny is dying.
They took him to the hospital
He refused to be treated
They brought him home
He turned out to be alive.

Children, together with the teacher, choose the counting rhymes of hunters and hares ...

Site marking

On one side of the site there will be a place for hunters (draw a line, or put a rope, twine), and on the other side there will be rabbit houses (draw circles, you can take hoops). 2 - 3 hares can live in each house.

Children listen carefully.

Distribution of inventory and attributes

Rabbit children wear masks, and hunters wear balls.

signal to start the game

One-two-three ... the game began.

Children prepare, listen carefully to the signal from the teacher.

Playing the game

One-two-three - the hares jump out and jump around the site.

I give a signal - "Hunters !!!"

Hares are jumping.

Hunters throw balls at hares.

Hares hide in houses.

signal for the end of the game

At the signal one - two - three, the end of the game, the game ends (at the request of the children, the game can be repeated).

Children listen to the teacher's signal at the end of the game.

Pedagogical analysis of the game

Were the Hares smart?

Were the Hunters smart?

Well done guys, today everyone was dexterous and attentive!!!

Well no)

Well no)

Purpose of the game:

1. Collecting children for the game:

The sun shines through our window

We got a little bored

Waiting for friends on the street

We want to play soon!

2.Creating interest in children:

Show the children a toy - a hare.

The hare is cowardly, afraid of everyone in the forest: animals, birds, and hunters most of all!

Come on, guys, we will now play the game "Hunters and Hares".

3.Game conditions:

4.Rules of the game:

Here, listen to how we will play: the hunters go around the site, pretending to be looking for traces of hares, and then return to their places.

When I give a signal to the hares, they run out into the clearing and jump on two legs, moving forward. And as soon as I say: "Hunters!" - all the hares run to their houses, and the hunters throw balls at the hares. A hare hit by a ball is considered shot and the hunter takes him to his house. The hunter can have 2-3 balls in his hands.

5. Fixing the rules of the game:

Children's questions:

Teacher's response:

Teacher's response:

6. Distribution of roles:

Give hares hats - masks, hunters - balls sewn from fabric, each three.

8. Game progress, guide:

Puzzles:

  1. Tail shorter than ear

Quick habits.

I rush that there is a spirit,

I run without looking back.

Who is he, guess!

Well, of course … ! (Bunny)

  1. What kind of animal is such a forest,

stood up like a post under a pine tree?

Who stands among the grass

ears bigger than head? (Hare)

Proverbs:

You can't catch a hare without a dog.

You can't catch up with a hare on an arba.

Hare legs are worn.

The hare is fast, but there is no dispute.

And the hare will not run away from the crowd.

Once upon a time there was a bunny -

Long ears.

Frostbitten bunny

Nose on the edge.

Frostbitten nose,

Frostbite ponytail

And went to warm up

Visit the kids.

And they give carrots for dinner.

Finger game "Hares"


Ten gray hares
Dozing under a bush
And two suddenly said:
"There's a man with a gun"
Two shouted:
"Let's run away!",
The two whispered
"Let's shut up!",
Two suggested:
"We'll hide in the bushes!"
And two suddenly asked:
"Can he do bang?"
"Bach" - shot the hunter,
(Clap hands).

And ten gray hares
They took off running.

Appointed by the teacher;

At the request of the children;

Following the results of the previous game;

With the help of interceptions;

With the help of a counter.

Rhymes:

  1. Bunny is a coward
    Running across the field
    Running across the field
    Ran into the garden
    Found a carrot
    Found a cabbage
    Sitting, chewing
    Hey - someone's coming!
  2. One, two, three, four, five,
    The bunny went out for a walk
    Suddenly the hunter runs out,
    Shoots straight at the bunny
    Pif - bang oh-oh-oh
    My bunny is dying.
    They took him to the hospital
    He refused to be treated
    They brought him home
    He turned out to be alive.
  3. - white hare,
    Where did you run? -
    - Into the oak forest! -
    - What did you do there?
    - Lyko fought!
    - Where did you put it?
    - Under the deck.
    - Who stole it?
    - Rodion!
    Shishel-myshel,
    Got out!
  4. The hare ran through the swamp,
    He was looking for a job
    Didn't find a job
    I cried and went.

Outline of the outdoor game "Fox in the Chicken Coop" for children of the middle group

Tasks:

  1. Improve running in children;
  2. Strengthen the ability of children to jump from a place.
  3. To develop in children dexterity, attention, speed of reaction.

Moves included in the game

Dosage

Pace

Organizational guidelines

Note

Running, jumping

4-6 times

fast-

ry

I put benches on opposite sides of the room.

Guys, today we will play the game “Fox in the Chicken Coop”, the rules of the game here on the bench in the chicken coop on the perch live chickens. But on this side lives a cunning fox. Damir bring a small hoop here is her hole. The rest of the place is a yard.

The fox sits in a hole, and the hens walk and run around the yard, cackle, flap their wings, peck grains. At the signal "Fox!" the chickens run away, hide in the coop and fly up to the perch, and the fox tries to grab and drag it carefully, lightly touching the chicken that did not have time to climb onto the perch. The fox takes the caught chicken to its hole. If the fox catches 3 chickens the game ends. We remembered the rules of the game, now we will choose a fox using a rhyme. White snow, white chalk,

The white hare is also white.

But the squirrel is not white,

It wasn't even white.

We will have a fox (they call the name of the child). How should a fox catch chickens? Be careful not to push.

The rest of the guys will be chickens. Where do our chickens live? Right in the chicken coop.

All the rules, we remembered, took all their places at the signal one-two-three, start the game.

We do not push each other, jump onto the bench.

Guys, how many chickens did (child's name) catch? let's count. One two Three. That's right, she caught three chickens, and we choose a new fox.

Let's remember how many chickens the fox caught? (child's name) caught the most. He was the smartest.

Synopsis of the outdoor game: "Hunters and hares."

Purpose of the game: the development of children's ability to run without bumping into each other, the development of dexterity and coordination of children's movements.

1. Collecting children for the game:

The sun shines through our window

We got a little bored

Waiting for friends on the street

We want to play soon!

2.Creating interest in children:

Show the children a toy - a hare.

The hare is cowardly, afraid of everyone in the forest: animals, birds, and hunters most of all!

Come on, guys, we will now play the game "Hunters and Hares".

3.Game conditions:

On one side of the site there will be a place for hunters (draw a line), and on the other side there will be rabbit houses (draw circles). 2 - 3 hares can live in each house.

4.Rules of the game:

Here, listen to how we will play: the hunters go around the site, pretending to be looking for traces of hares, and then return to their places.

When I give a signal to the hares, they run out into the clearing and jump on two legs, moving forward. And as soon as I say: "Hunters!" - all the hares run to their houses, and the hunters throw balls at the hares. A hare hit by a ball is considered shot and the hunter takes him to his house. The hunter can have 2-3 balls in his hands.

5. Fixing the rules of the game:

Guys, do you understand the rules of the game?

Children's questions:

1.- And when will the children who played the role of hares become hunters?

Teacher's response:

After the game is repeated several times, you need to choose other hunters.

2.- And the hares, running away from the hunter, can run into any house?

Teacher's response:

Yes, in any, but there should not be more than 3 hares in the house.

6. Distribution of roles:

With the help of a counting rhyme, choose hunters and hares.

7. Placement of players and distribution of attributes:

Give hares hats - masks, hunters - balls sewn from fabric, each three.

8. Game progress, guide:

Shooting hares that are in the houses is not allowed. Don't throw the ball in your face.

9. End of the game, summing up:

Praise the hunters who "shot" the hares for their accuracy. And the hares who remained in their houses - for dexterity.

5. Artistic word for the outdoor game "Hunters and Hares".

Puzzles:

  1. Tail shorter than ear

Quick habits.

I rush that there is a spirit,

I run without looking back.

Who is he, guess!

Well, of course … ! (Bunny)

  1. What kind of animal is such a forest,

stood up like a post under a pine tree?

Who stands among the grass

ears bigger than head? (Hare)

Proverbs:

The hare is gray: he has already seen troubles.

You won’t be faster than a hare, but they catch that one too.

You can't catch a hare without a dog.

The hare is not a coward, he saves himself.

You can't lure a hare onto a drum.

Cowardly as a hare, lascivious as a cat.

While the hare is in the bushes, do not put the cauldron on fire.

Chasing two hares and catching neither.

On the trail of a hare, they reach the bear.

The hare is a coward - and he loves to hunt.

You can't catch up with a hare on an arba.

Hare legs are worn.

Better to fight like an eagle than live like a hare.

The hare is fast, but there is no dispute.

And the hare will not run away from the crowd.

Do not look for a hare in the forest: it sits on the edge.

Poem by V. Khorol "Bunny":

Once upon a time there was a bunny -

Long ears.

Frostbitten bunny

Nose on the edge.

Frostbitten nose,

Frostbite ponytail

And went to warm up

Visit the kids.

It's warm and nice there, no wolf.

And they give carrots for dinner.

Reading fiction:

Russian folk tale "Zayushkina's hut", Russian folk tale "Fox, hare and rooster", Y. Koval "Hare trails", E. Bekhlerova "Cabbage leaf", E. Charushin "Hare", V. Orlov. “Hare”, G. Ladonshchikov “In the Glade”, M. Klokova “Bunny”, O. Belyaevskaya “Who is this?”, I. Tokiakova “Stop, hare”, K. Zhuravlev “Sunny Bunny”, etc.

Finger game "Hares"

Hands lie on the table or knees, fingers are relaxed. In accordance with the text, we alternately raise a pair of fingers of the same name, starting with the thumbs.
Ten gray hares
Dozing under a bush
And two suddenly said:
"There's a man with a gun"
Two shouted:
"Let's run away!",
The two whispered
"Let's shut up!",
Two suggested:
"We'll hide in the bushes!"
And two suddenly asked:
"Can he do bang?"
"Bach" - shot the hunter,
(Clap hands).
Pressing the gun trigger, (We run our fingers on the table or knees).
And ten gray hares
They took off running.

Options for choosing a driver in the game:

Appointed by the teacher;

At the request of the children;

Following the results of the previous game;

With the help of interceptions;

By lot. The choice by lot can be carried out by calculation, by urgently solving a riddle;

With the help of a counter.

Rhymes:

  1. Bunny is a coward
    Running across the field
    Running across the field
    Ran into the garden
    Found a carrot
    Found a cabbage
    Sitting, chewing
    Hey - someone's coming!
  2. One, two, three, four, five,
    The bunny went out for a walk
    Suddenly the hunter runs out,
    Shoots straight at the bunny
    Pif - bang oh-oh-oh
    My bunny is dying.
    They took him to the hospital
    He refused to be treated
    They brought him home
    He turned out to be alive.
  3. - white hare,
    Where did you run? -
    - Into the oak forest! -
    - What did you do there?
    - Lyko fought!
    - Where did you put it?
    - Under the deck.
    - Who stole it?
    - Rodion!
    Shishel-myshel,
    Got out!
  4. The hare ran through the swamp,
    He was looking for a job
    Didn't find a job
    I cried and went.
  1. Variants of complication of the mobile game "Hunters and hares".

- Select multiple hunters at once. This will increase not only the physical load, but also the emotional richness of the game.

Increasing the distance between the house of hunters and the houses of hares. Hunters will need to make every effort to hit the hares from a long distance, and the hares will need to increase the duration of the run.

Children - hares, which the hunters "sacked", are not in the hunters' house, but continue the game, but in the future they are deprived of the right to be hunters.

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1. Photograph of the outdoor game"Two Frosts"(preparatoryGroup)

Educator: “Guys, could you come to me? Let's play a game with you. And it is called "Two Frosts". Remember her?

Children: "Yes! There Frost-red nose and Frost-blue nose. They will catch us!"

Teacher: "That's right! Let's choose two Frosts, one will have a red nose with an elastic band, and the second one will have a blue one. But first, let's select and draw a platform with a width, like in bouncers. At a distance of 3 steps from each edge of the site, draw another line. Well done! Fenced areas will now be called houses, and the place between them will be called a street. Now our Frosts will stand in the middle of the site - the street. And the rest of the children will hide in the houses. You, Frosts, will say loudly:

We are two young brothers

Two frosts removed:

I am frost Red nose

I am frost blue nose

Which one of you decides

Take the path to the path?

Children, you answer them in chorus:

We are not afraid of threats

And we are not afraid of frost!

After you answered Frost, run to the opposite side of the site, to another house. And the Frosts will try to catch you and “freeze”.

Those whom the Frosts “freeze” remain in place - they froze, suffered from the cold.

“Guys, remember where your houses are? Here are your houses, beyond this line.

“Now I will remind you the rules of the game. Listen carefully and remember.

Frosts stand in the middle of the site - the streets, and you are in the houses. They are right here.

At the beginning, Red Nose Frost and Blue Nose Frost say:

We are two young brothers

Two frosts removed:

I am frost Red nose

I am frost blue nose

Which one of you decides

Take the path to the path?

After that, you answer them:

We are not afraid of threats

And we are not afraid of frost!

Only after you have answered them in chorus, run to another house, which is located in the opposite direction.

Frosts will try to catch you and "freeze". Those whom the Frosts “freeze” remain in place - they froze, suffered from the cold.

“Let’s repeat the rules of the game together:

Where are the Frosts? Where are the rest of the children?

When can you start running to another house?

What should you do if you are “frozen by Frost?

“Well done! Now we go behind the line - to our house. Frosts rise in the middle.

During the game, the teacher monitors the correct implementation of the rules of the game by the children, the correct performance of actions; encourages fast, dexterous players; encourages the less active.

In the course of the game, the teacher makes instructions: he calms down overly active children, talks about broken rules, and encourages the slow ones.

The game was repeated 5 times.

At the end of the game, the teacher praises the children, asks if they liked the game.

preschool mobile game abstract

2. Ananalysis of the outdoor game

Mobile game: "Two Frosts"

1) Information about the group.

Number of children: 21 people.

Age: 4-5 years.

The state of health of children is different, there are children with the main health group, there are those who are often ill.

The level of physical development of most children is normal, but there are children with a low level of physical development, if at a high level.

The level of physical fitness in most children is average, there are groups with a low and a high level of physical fitness.

2) Conditions for the mobile game.

The outdoor game was held in the sports hall.

3) Preparation of the educator.

The teacher has a plan-outline of the game.

4) Preparedness of the place and physical culture equipment.

The place and sports equipment were prepared in advance.

5) Clothing and footwear for children and the teacher.

All children had sports shoes and clothes. The teacher also had sports shoes and clothes.

6) Organization of an outdoor game.

The game was well organized. The beginning of the game was delayed, some children showed their disorganization. The game ended with summing up, evaluating the game. The duration of the game is 24 minutes. The number of repetitions is 4 times (first time - 7 minutes, second time - 7 minutes, third time - 5 minutes, fourth time - 5 minutes).

The placement of children and the teacher, as well as the inventory is correct.

The gym was used wisely.

7) Effective solution of educational problems.

Educational tasks during the game were solved effectively: the teacher monitored the quality of the movements, verbally warned children about mistakes, physical qualities (dexterity, speed) developed.

8) The degree of implementation of recreational tasks.

The duration of the game is 24 minutes, which is a good indicator. Dosage - times, is also a good indicator.

The pace of exercise is high.

The motor density of the game was 50%, a normal result, but it can be increased by increasing the game time.

9) The degree of implementation of the tasks.

The conducted outdoor game contributed to the mental and moral education of children, and also contributed to labor education. There was no musical accompaniment.

10) The level of pedagogical skill of the educator.

The level of pedagogical skill of the educator is high: he knows how to see all the children, controls the quality of the exercise, the well-being of the children. The nature of the game is energetic.

11) General assessment of the outdoor game.

The game was played according to the rules, all tasks were completed.

12) Suggestions for improvement.

Think over options for the game with complication, increase the motor density of the game.

3. Measurementgeneral and motor game density

Total Density =

Total Density =

Motor density =

Motor density =

Thus, the overall density of the game was 76%, and the motor density was 50%.

4. Synopsis ofmobile game "Hunters and animals"

Algorithm for explaining a new game

Teacher's explanations

Game name messages

Guys, do you want to play an exciting game? Then guess a few riddles: The tail is fluffy, the fur is golden, It lives in the forest, and steals chickens in the village. That's right, it's a fox. And listen to this riddle: Little, white, Jump-jump through the forest! Poke-poke through the snow! Who is this? Right! This is a hare. Well done! And they guessed this riddle, it's a bear. And who are the Fox, the hare and the bear? Yes, they are animals. Today we will play a game called "Hunters and Beasts".

The plot of the game

Animals live in the forest. For example: foxes, hares, bears, wolves. And hunters come to this forest to hunt animals.

Organization of game conditions

Here we draw a circle - this is a "forest clearing". The hunters stay where they are in the circle, and the animals come out, right here, in the middle of the circle.

Movement display

Serezha, show how the hunters should throw the ball.

Distribution of roles

Who wants to be a hunter? Everyone wants to be a hunter?! Then let's choose a hunter with the help of a counting rhyme: Squirrels, Bear cubs, badgers came to the meadow. Come to the green meadow, my friend.

Player accommodation

The hunters remain in their places in the circle, and the animals go to the middle of the "forest clearing" (circle).

Explanations of the rules of the game

On command: “The animals went out for a walk in the forest!”, “chanterelles” and “bunnies” run out to the middle of the circle and run, jump. On command: “Hunters went hunting! Beware! The "hunters" are trying to hit the "bunnies" and "chanterelles", they dodge, run away from them. You need to aim at the legs. Only on command can you run away from the site and throw the ball.

Fixing the rules

Guys! Let's remember the rules again?! On what command do we start the game? What should hunters do? And the animals? Where should hunters aim? Well done! You remember everything.

Summarizing

Well done, Denis, he caught five animals at once! The animals were also great, they deftly dodged the hunters.

5. Artistic word for the game "Hunters and Beasts", options for choosing a driver

The tail is fluffy, the fur is golden,

He lives in the forest and steals chickens in the village.

small, white,

Jump through the woods!

On the snow poke-poke!

White in winter

And gray in summer.

Doesn't offend anyone

And he is afraid of everyone.

Which of the animals

Tail fluffy and long?

"Paws up! Stop, you bastard!" -

Shot at the wolf...

(Hunter)

6. Options for complicating the mobile game "Hunters and Beasts"

1. Selecting several hunters at once. This will increase not only the physical load, but also the emotional richness of the game.

2. Increasing the distance between hunters and beasts. Hunters will need to make every effort to hit the beast from a long distance, and the beasts will need to increase the duration of the run.

7. Card diagram of the mobile game "Hunters and animals" for sarecreational activities for childrenth

Playing "animals"

Playing "hunters"

8. Card file of outdoor games

2 junior group

middle group

Senior group

preparatory group

Running games

"Run to Me!", "Birds and Chicks", "Mice and Cat", "Find Your Color", "Train", "Shaggy Dog"

"Airplanes", "Colored Cars", "At the Bear's Forest", "Find Yourself a Mate", "Homeless Hare", "Traps"

"Corners", "Pair run", "Mousetrap", "We are funny guys", "Geese-swans", "Crucians and pike", "Homeless hare"

"Owl", "Trap, take the tape", "Blind Man's Buff", "Two Frosts", "Catch up with your couple", "Paints", "Kite and mother hen", "Freeze"

jumping games

“On a flat path”, “Catch a mosquito”, “Sparrows and a cat”, “From bump to bump”

"Hares and the Wolf", "The Fox in the Chicken Coop", "The Gray Bunny Washes"

“Don’t stay on the floor”, “Who will jump better?”, “Fishing rod”, “From bump to bump”, “Classes”

"The Frogs and the Chickens", "Don't Get Caught", "The Wolf in the Den", "The Fishing Rod"

climbing games

"The Hen and the Chicks", "Mice in the Pantry", "Rabbits"

"The Shepherd and the Flock", "The Flight of Birds", "Kittens and Puppies"

“Who is more likely to the flag?”, “Bear and bees”, “Firefighters for training”

"Bird Flight", "Monkey Catching"

throwing games

"Toss-Catch", "Kill the Mace", "Ball Over the Net"

"Hunters and hares", "Throw the flag", "Get in the circle", "Knock down the skittle", "Serso", "The ball to the driver"

“Who was named, he catches the ball”, “Stop”, “Who is the most accurate?”, “Hunters and animals”, “Traps with a ball”

Orientation in space

“Find your place”, “Guess who is screaming where”, “Find what is hidden”

“Find where it is hidden”, “Find and keep silent”, “Who left?”, “Hide and seek”

"Who flies?", "Free seat"

"Stop", "Find and keep silent", "What's on the right?", "Find a toy"

Bibliography

1. Gutnikova, L. Sport + game = joy [Text] / L. Gutnikova. //Preschool education. - No. 12. - 2007. - 32-34 p.

2. Osokina, T.I. Physical culture in kindergarten [Text] / T. I. Osokina. - M., 2010. - 3-7 p.

3. Osokina, T.I. Physical exercises and outdoor games for preschoolers [Text] / T.I. Osokina, E.A. Timofeev. - M., 2010. - 5-6 p.

4. Khukhlaeva, D.V. Methods of physical education in preschool institutions [Text] / DV Khukhlaeva. - M., 2011. - 13 p.

5. Yakovlev, V.G. Outdoor games [Text] / V. G. Yakovlev, V. P. Ratnikov. - M., 2008. - 143 p.

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