Gives luck minecraft. Enchanted books (for armor)

Enchanted Book ID: 403 .

NID : enchanted_book .

Enchanted Book - English title enchanted book in minecraft. It is also called: sorcerer's book. Other names will not distort the meaning: an enchanted book, a book of enchantment, an enchanted book, and even a magic book.

Enchantments can be for weapons, armor, tools. This material is dedicated enchanted books, which are mainly used for armor. So, the magic book in Minecraft is an item with which you can enchant various objects. This is done using an anvil. For the first time, enchanted books were added to Minecraft from version 1.4.6 (12w49a), and since then, all the facts and factors associated with them have changed periodically.

Lots of enchanted books.

An enchanted book can be made using an enchantment table, by enchanting a regular book. The enchanted version is unmistakable: a shiny book tied with a red ribbon.

An enchanted book can be made using an enchanting table.

But this is not the only way to get an enchanted book. It can be found with varying degrees of probability:

  • in treasure chests;
  • in trolleys with chests in abandoned mines;
  • in desert temples;
  • in the chests of fortresses.

In addition, an enchanted book can be caught fishing as a treasure.

How to use the enchantment book

To use an enchanted book, you need an anvil. If it is, then everything is OK and you need to place the item, and in the context of this material, this is an element of armor, in the first (left) slot. In the second slot, you need to put an enchanted book. The required number of experience points will be required to complete the enchantment. Each enchanted book can only be used once.

Transferring an enchantment from a book to an item of armor on an anvil.

Arcane books can be combined to create one book with enhanced (multiple) enchantments. Enchantments during merging from the second book are transferred to the book in the first slot, while maintaining the maximum level of these spells. In the event that the levels of the same enchantments of books are equal and a higher level is available, then the book will receive this level.

Enchant with enchanted books

What enchantments can be cast with enchanted books? For armor. With the help of enchanted books, you can enchant the same items that can be enchanted in an enchanting table, but there is the possibility of enchanting a higher level.

Enchant Armor
Armor Name What gives
0 Protection
Protection
Converts attack damage to armor damage.
1 fire resistance
fire protection
Protection against fire, lava and ifrit fireballs. Decreases the burning time of the player.
2 Weightlessness
Feather Falling
Fall protection
3 explosion resistance
Blast Protection
Explosion protection. Reduces recoil from explosions.
4 Projectile protection
Projectile Protection
Protection from arrows and fireballs
5 underwater breathing
Respiration
Reduces the loss of air under water, increases the time between attacks of suffocation. Allows you to see better underwater.
6 Submariner
kinship with water
Aqua Affinity
Allows you to destroy blocks under water at the same speed as on land.
7 spikes
Thorns
Deals damage to the attacker with some chance.
8 underwater walking
Conqueror of the Depths
Depth Strider
Increases walking speed underwater.
9 Ice Step
Walking on water
frost walker
Turns water into frozen ice and allows you to walk on the surface of the reservoir.
34 Strength
Unbreaking
With some degree of probability, the strength will not decrease.
70 mending
Mending
Uses experience to repair an item in hands or in armor slots.

In Minecraft 1.11, an enchanted book with the "Curse of Link" enchantment has been added, the armor with which cannot be removed, as well as with the "Curse of Disappearance" enchantment, the armor with which does not drop out upon death.

Let's clarify that enchanted books can be used for items that are not enchanted on the enchanting table:

Enchanting a book (or finding an already enchanted book in the treasury) and using an anvil to transfer the enchantment is one way. In addition, you can enchant the inhabitants. Books are enchanted by the librarian, everything else is enchanted by the priest.

All enchantments

It's about numbering and naming. all spells in Minecraft. As for the ID, the indication in the table is in ascending order and only for computers (numbering for Java and Bedrock Edition is different).

ID NID enchantment
0 protection Protection
1 fire_protection fire resistance
2 feather_falling Weightlessness
3 blast_protection explosion resistance
4 projectile_protection Projectile protection
5 respiration Breath
6 aqua_affinity Relationship with water (submariner)
7 thorns spikes
8 depth_strider deep step
9 frost_walker Ice tread (walking on water)
10 binding_curse Curse of Binding
16 sharpness sharpness
17 smite heavenly punishment
18 bane_of_arthropods bane of arthropods
19 knockback discard
20 fire_aspect The plot of fire
21 looting Looting (loot)
22 sweeping Slashing Blade
32 efficiency Efficiency
33 silk_touch Silk touch
34 unbreaking Strength
35 fortune Luck
48 power Strength
49 punch shock wave
50 flame Ignition
51 infinity Infinity
61 luck_of_the_sea sea ​​luck
62 lure Bait
70 mending mending
71 vanishing_curse Curse of Loss
- impaling Impaler
- riptide yagun
- loyalty Loyalty
- channeling Thunderer
- binding_curse Curse of Immovability

About armor

Since this material is devoted to enchanted books for armor (mostly), it will not be superfluous to list its elements. Strength and protection data are for reference only.

Armor in Minecraft
ArmorProtectionStrength
Leather helmet 56
golden helmet 78
Mail helmet 166
iron helmet 166
Diamond helmet 364
Leather Jacket 81
Golden Cuirass 113
With the help of enchantment, the player can improve the properties of weapons, tools and armor. To enchant items, the player uses the experience he has, more powerful enchantments are possible at a higher level. You can enchant an item from villagers by paying with emeralds, but experience in this case is not needed. For the "enchanting" operation, the player uses an enchanting table.

The strength of the enchantment depending on the location of the bookshelves.

How to enchant

The item must be placed in a slot in the enchanting table interface. Right click on the table to open it.

On the right you will see three options for enchanting. The number on the right is the required level of experience. The player chooses any option that he can pay with the experience he has (experience is not required in creative mode).

Elements of armor, bows and swords, picks, axes, shovels are enchanted.
The more experience the player spends, the more valuable properties the enchanted item will have - there may be enchantments of several levels, or an item with several enchantments will turn out. The most expensive enchantment table action - will give the best combination of enchantments.

Placing bookshelves around an enchantment table enhances the enchantment.
Bookcases are placed 1 block away from the enchanting table. It will take no more than 15 cabinets (the rest will not be counted) placed at the level of the table or one block above, with a distance from the table of 1 block. You will get a 5x5 block square with a table in the center. There should not be any extraneous blocks between the table and cabinets, including torches, snow, etc. Otherwise, these cabinets will not be taken into account. If the player does not have enough level with the help of torches, you can "turn off" the cabinets, lowering the level of the spell.

After 1.3, the cost of enchantment is calculated by the formula - base level (base) = (1...8 +b \2 +0...b), where b is the number of bookcases.

Level table

Number of cabinets 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Minimum level (in the top slot) 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2
Max level (in bottom slot) 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30

Possible Enchantments

Enchant Armor

EIDSubjectNameoriginal namethe effectMax. levelWhen improvedRemarks
0 ProtectionProtectionConverts all damage from all sources (except Void, hunger, and /kill) to armor damage.IVenchantment amplificationmutually incompatible
1 fire resistancefire protectionProtection against fire, lava and ifrit fireballs. Decreases the burning time of the player.IVenchantment amplificationmutually incompatible
3 explosion
stability
Blast ProtectionExplosion protection. Reduces recoil from explosions.IVenchantment amplificationmutually incompatible
4 projectile
stamina
Projectile ProtectionProtection against projectiles (arrows and fireballs).IVenchantment amplificationmutually incompatible
2 EaseFeather fallingFall damage protection.IVget more efficiencyworks with edge pearls.
5 BreathRespirationReduces air loss underwater.III+15 secondsNo
6 kinship with waterAqua AffinityIncreases the speed of work under water.INoNo
7 spikesThornsDeals damage to the attacker with some chance.IIIIncreases the chance of dealing damage.No

Enchant Weapon

EIDSubjectNameoriginal namethe effectMax. levelWhen improvedRemarks
16 sharpnesssharpnessAdditional DamageV+ - to damagedamage is calculated randomly
17 heavenly punishmentSmithBonus damage to zombies, zombie pigs, skeletons, withers, and wither skeletonsV+ - to damagedamage is calculated randomly
18 bane of arthropodsBane of ArthropodsExtra damage to spiders, cave spiders and silverfishV+ - to damagedamage is calculated randomly
19 discardKnockbackKnocks back mobs and playersIIIncreases distancebonus does not stack while running
20 Aspect of Firefire aspectSets target on fireIIlonger burningloot fried meat
21 MaraudingLootingIncreases loot from mobsIIIeven more lootrare loot chance
48 StrengthpowerAdditional DamageVIncreases damage by 0.25Base damage multiplied (1.25 + 0.25 x level)
49 shock wavePunchTarget knockbackIIIncreases distanceNo
50 IgnitionflameSet fire to arrowsINoSets targets on fire
51 InfinityInfinityArrows are not wasted. But you need at least one arrow to shoot.INoNo

Enchant Tool

EIDSubjectNameoriginal namethe effectMax. levelWhen improvedRemarks
32 EfficiencyEfficiencyFaster resource extractionV+50% mining speedEfficiency V speeds up mining by 250%, allowing you to mine some blocks instantly. Enchantment only works on those blocks that match the tool and those that can be mined by hand.
33 Silk touchsilk touchOnly the best materials are dropped from blocks (for example, stone will fall out of stone, not cobblestone).IAllows you to get normally inaccessible blocks, such as ores, mycelium, grass, huge mushrooms, ice and web. Incompatible with Luck.
34 IndestructibilityUnbreakingWith some chance, the resource of the tool will not decrease.IIINoThe tool will lose one health point at a (100/(X+1))% chance, where X is the enchantment level. For example, with Indestructible III, the chance of losing health is 25% of the initial (100%/(3+1)=25%). That is, the strength of the tool will increase by about 4 times.
35 LuckFortuneGives a chance to drop more resources.IIII: 33% more
II: 75% more
III: 120% more
Works with non-metal ores, glowstone, tall grass, wheat (seeds only), hellish growths and watermelons. Also increases flint drop chance, up to 100% at level III. Not compatible with Silk Touch.

Enchanting process

Enchantment Level Calculations

The type and level of enchantments will depend on the amount of experience points spent. The player invests experience points and inside the game scripts perform calculations - converting experience points into enchantment points, assuming initially their numbers are equivalent.

Then two modifiers are used in the calculation. Each modifier is a random number from a certain range, chosen by the triangular distribution algorithm.

The first modifier is determined by the enchantability of the item, which will be selected depending on the type of item and the material from which it is made. For books and bows, enchantability is one. A number between 0 and half of the table figure is randomly selected and one is added. The resulting number is added to the enchantment points.

Modified Enchantment Points = Base Enchantment Points + Rand (0...modifier/4) x2 +1

After that, a random selection of numbers from 0.85 to 1.15, using the triangular distribution method. Modified enchantment points are multiplied by this number and rounded up to a whole number.

Final Enchantment Points = Modified Enchantment Points x Rand (0.85...1.15)

Enchant Selection

Possible enchantments for a given final number of points are selected using a table.

To get the desired enchantment, you need to have a number of points that are in the range of points for this enchantment, but this is not a guarantee that this particular enchantment will drop. Enchantments can fall within the range of numbers that include the calculated number of points, the result is chosen randomly, more often towards enchantments with a large weight.

Multiple Enchantments

After choosing one enchantment, a check is made for further enchantment. The exception is books that have only one enchantment. The modified enchantment points are halved and the enchantment continues. From the list of available spells, those compatible with the first enchantment are selected, those available by the number of points are randomly selected, and the enchantment is selected. Then the algorithm is repeated from the beginning.

Incompatible Enchantments

Some spell combinations conflict with each other. Or repeat one effect. Protection enchantments, increased damage enchantments conflict with each other. Silk touch and luck are not compatible, even if you get a pickaxe with such a combination using mods or inventory editors - it will not give the "endless resources" effect. Luck will not work on a silk touch pickaxe and when mining ores - it will just drop blocks in the normal amount.

Dependence of possible enchantments on the level on diamond tools.

spells

Spells are chosen by a random set of words chosen from a list of words. The names are random and do not represent the item or enchantment set. The spell appears in the magic table window and is more of a romantic accessory for the game.

Peculiarities

There are other ways to enchant:

  • Can be enchanted by villagers.
  • You can enchant a book or find an enchanted book in the treasury, use the anvil to transfer the enchantment.
  • Books are enchanted by the librarian, all other items by the priest.

Near enchanted objects, a glow appears, similar to the glow of a golden apple.
If an enchanted item is repaired, then the enchantments cast on it disappear, on the contrary, when forging an item on an anvil, you can save and strengthen the enchantment.

Place the item on the enchanting table. Some items are more likely to receive high-level enchantments than others. There is also an element of randomness involved, so there are no guarantees, but remember the following:

  • Gold items have the highest chances of high-level enchanting, but due to their low durability, enchanting them is not so profitable, of course, if you do not mind the extra experience. The same goes for wooden tools and leather armor, but their level of enchantment will be much worse than gold items.
  • Enchanting iron swords and tools is slightly better than diamond ones. However, diamond armor is still superior to iron armor.

Place lapis lazuli in the second cell. In version 1.8, all enchantments require lapis lazuli. If you want to enchant an item to the maximum (lower enchantment slot), then each enchantment will require 3 lapis lazuli from you.

Hover your mouse over an item. In version 1.8, the ability to view enchantments before choosing them was added. To do this, just hover the mouse over the spell. You are guaranteed to get these enchantments, and with luck - three or more.

  • Enchant an item to reset the enchant options. You will not be able to change the available enchantment options without selecting one of them. However, these three upgrades will be different for each item, and if you enchant one of the items, you will reset these upgrades for all items at once. For example, if you don't like sword enchantments, check out the available enchantments for bows, tools, armor, or fishing rods. If you enchant one of these items, you will see that when enchanting the sword, new enchantments appeared.

    • If you think all upgrade options are useless, then choose the cheapest (top) enchantment to spend only 1 level and 1 lapis lazuli. Use the book to add a charm to an item on the anvil, as described next.
  • Upgrade an enchanted item with an anvil. To craft an anvil, you will need three blocks of iron (top row) and four iron ingots (bottom row and center slot). Among other things, on the anvil you can combine enchanted items and transfer enchantments from books to them, paying for it with your experience. Here's how it works:

    • Books have a poor chance of getting a good enchantment, but on the anvil they can be combined with any other item.
    • Two identical items (by material and type) can be combined on the anvil to restore durability and combine the spell.
    • Before combining enchanted items, make sure their enchantments are compatible. (see Warnings section). If the enchantment is not compatible, then the enchantment from the second item will be lost.
  • The ability to enchant in Minecraft gives you many benefits. You can make your weapons stronger, your armor stronger, and your tools more efficient. How to enchant things in Minecraft, and what is needed for this? Now we will understand.

    What you need to enchant things in Minecraft

    • Enchanting table;
    • The item you want to enchant (weapon, armor, tools, book);
    • Experience levels.

    First you need to make an enchantment table. The scheme of its creation looks like this:

    Where K is a book, A is a diamond, O is an obsidian.

    • sword from any material;
    • tools from any material (axe, pickaxe, shovel);
    • armor made of any material (boots, pants, bib, helmet);
    • books.

    The price of enchanting things in Minecraft is experience. It can be obtained by killing monsters, mining and smelting ore. Also experience is given for cooking, fishing and animal breeding or directly from experience jars that can be negotiated with villagers. To enchant one item, you may need a level from one to thirty.

    Enchanting process

    Set the table and click on it with the right mouse button. The enchantment screen will appear. Put the item in a special slot under the image of the book. Three possible enchantment options will appear on the right, where the green number is the price for this enchantment in levels. If you are not satisfied with the set of proposed options, you can remove the item and reinstall it in the slot. Then the offered enchantments will be randomly replaced with others. Enchant names are encrypted, so the result is random.

    Increasing Spell Power

    On the table, you can make an enchantment at a price from the first to the eighth level, this is not the strongest enchantment. The table can be reinforced with bookshelves. For maximum efficiency, you will need fifteen blocks of bookshelves. Arrange them around the table through one empty block so that letters begin to fly from the bookshelves to the table. If you want to reduce the level of the offered enchantments, it is enough to place a torch or any other block between the table and the bookshelf.

    enchanted books

    On the enchanting table, in addition to equipment, you can enchant a book. Books are used to carry and store charms. For example, if right now you do not have the necessary sword and you are afraid of losing levels, you can enchant a book and put it in a chest. Also, the book can be useful if you need to put specific, rather than random, enchantments on an item.

    The transfer of enchantment from a book to an object is carried out on an anvil. Place the item in the left slot and the book in the right slot. The transfer will cost a few extra levels. With the help of books, you can enchant things that are not available on the table, or cast enchantments that are not available for this type of thing. For example, you can apply the "Indestructible" property to a bow, sword, armor, fishing rod, lighter, scissors, and hoe.

    Now you know how to enchant in Minecraft and use enchanted books.

    If you have already reached the crafting of a diamond sword, you should know that this is not the final unit in the range of melee weapons. By building an enchanting table, you can improve the performance of almost any sword. The only exceptions are swords dropped from zombie pigmen - they can be enchanted with a 20% chance. Enchanting a weapon allows you to increase its power and add various positive effects. And the enchanted sword shines and shimmers beautifully.

    The enchantment table is crafted on a workbench. To create it, you need 4 blocks of obsidian, 2 diamonds and a book. Three obsidian blocks are located in the bottom row of the crafting grid, the fourth one is in the middle of the second row. Two diamonds are set on the sides of the fourth block. A book is placed above the fourth block of obsidian.
    An enchanting table is best placed near a bookcase - this will allow you to enchant armor and tools more strongly.

    For that,to enchant a sword in minecraft, you must place it in the cell of the enchanting table. After that, three different enchantment options will appear to the right of the sword, generated randomly. Next to each enchantment option, the cost of the action in experience levels will be indicated. When enchanting, experience is not obtained, but spent, being used in the form of game currency - the higher your experience level, the cooler you can!!! Enchant a sword in Minecraft. You can choose any suitable enchantment option, if you have enough experience for it, and thereby give the sword a given set of properties. The level affects what enchantments can be obtained. Enchantments are multi-level, and with an increase in the cost of an enchantment, the likelihood of obtaining a more valuable sword increases. As a rule, the most expensive item of the enchantment options will allow you to give the sword the best combination of enchantments.

    The maximum experience level that a sword can be enchanted to in Minecraft is increased by placing an enchanting table one block away from a bookcase. There is a formula that the enchantment level increases with more bookcases around the table, but this works only up to the 15th cabinet. There must not be any blocks or objects between the table and the cabinet - not even snow or torches, otherwise the corresponding block will not give a bonus to spells.

    Enchant Bonuses and Effects

    How to enchant a sword in Minecraft for the desired effect? Unfortunately, this can only be achieved by repeatedly placing the sword in the cell of the enchanting table, since enchantments are generated randomly.

    There are six types of enchantment for the sword.- three combat and three special. Combat spells increase damage against mobs - the "sharpness" spell extends its effect to all monsters, the "celestial punishment" falls on all varieties of zombies and skeletons, and the "arthropod scourge" deals additional damage to spiders, cave spiders and silverfish. The additional damage is determined randomly on each hit. These three spells are mutually incompatible. All three types of combat enchantments swing up to level 5. A level 5 "sharpness" enchantment can only be cast on a golden sword using a table, however, two identical swords of any material with a level 4 "sharpness" can be forged, thus obtaining a sword with a "sharpness" level 5.

    Special enchantments give additional effects when using an enchanted sword in combat. "Knockback", of course, knocks back mobs when they are hit. The Aspect of Fire sets the victim on fire. This, by the way, is very convenient during the mass slaughter of animals on the farm - instead of raw meat, fried meat immediately drops, there is no need to spend resources on cooking. Thanks to the looting enchantment, you can significantly increase the drop from mobs, and there is also a high probability of a rare drop. "Aspect of Fire" and "Knockback" swing to the second level, "looting" has three levels of pumping.

    Enchanting Difficulties

    How to enchant a sword in Minecraft correctly? The game has a certain algorithm for working with the enchantment table. Without going into technical details, it is worth noting that the base enchantment points are equal to the number of experience points spent on the process. To this are added bonuses from bookcases.

    The imposition of certain enchantments depends on the availability of the required number of enchantment points. If you have a certain amount of them, enough to cast two or more types of enchantment, then the enchantment will be more likely to be enchanted by that spell, which has a greater so-called "weight". The most “heavy”, and therefore the most likely when trying to enchant a sword in Minecraft, is “sharpness”, which has a “weight” of 10. “Heavenly punishment”, “arthropod scourge” and “knockback” weigh 5 units each, and the “fire aspect” and "looting" - 2 units each.

    A sword in Minecraft can be enchanted repeatedly using re-enchantment. If there is a sufficient amount of experience, the sword is enchanted, following the above algorithm, to the maximum possible level. This does not mean that the sword will immediately be enchanted, for example, with level 5 "sharpness" - there is a possibility of this, but most likely, two or more different enchantments will be applied to the sword.

    In the English-language segment of the Internet, there are a large number of detailed enchantment tables, a calculator for the likelihood of enchanting, and other useful things.

    After the implementation of the trading mechanism in the game, it became possible to enchant a sword in Minecraft for a certain price from the villagers.

    Image source: minecraftwiki.net

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