Skyrim secrets. Secrets of Skyrim Where is Sovngarde in Skyrim

Sovngard in the game Skyrim is the afterlife of the Nord people, where their gods and heroes are eternally feasting. We have to get there in the course of the story missions, along the way we will meet a lot of interesting characters there.

Since Sovngarde itself is a very interesting location to explore, getting into it is a priority for many. What do I need to do?

First of all, when you start the game, move along the storyline, going through all sorts of quests leading to the goal, you will reach the stage when you will be given the shouts of the Dragon's Call and the Dragonfighter.

When you master these screams, in the course of the story you will go to the Dragon's Reach location, where you will need to prepare a trap for the dragon Odahviing. When he appears, lure him with the Call of the Dragon shout inside the premises of the Dragon's Reach.

Our goal is to drag him into the main hall, where the Dragonslayer cry will come to our rescue - its activation will lead to the collapse of the collar that hangs from the ceiling on the enemy.

Now the dragon will no longer be able to resist - it's time to talk. Convince him to serve you and tell you where to find the entrance to Sovngarde. When you get the information, free the already former enemy, ask him to help get to Sovngard.

When you find yourself in a new location with the help of a dragon, find the Skuldafn temple there, but you won’t be able to enter just like that, you will have to get rid of the guards. Once you've done that, go inside and there will be a puzzle with stones at the gate, you need to rotate them so that the images on them match the images on the wall.

After pressing the lever, a door will open, behind which you will have to fight against the spiders - after getting rid of them, run further to the next gate, where there will be stones again. They need to be arranged in this order: whale, eagle, snake. After that, you can continue on your way.

Having reached the third gate, eliminate the guards and place the stones in this order: wolf, butterfly, dragon. After passing through them, proceed to the portal, where you will soon meet the dragon priest Nakrin.

You need to defeat him, and then search the body in order to pick up the staff and mask that he no longer needs. Together with the staff, approach the portal, which will send you directly to Sovngarde.

Once in Sovngarde according to the plot, it will no longer be possible to return to this location. This is if in honest ways, but with the help of the code you can move there again. To do this, press the "~" key, which will bring up the console.

You need to write coc Sovngarde01 into the console, but not everything is going smoothly here either - you can only move inside the premises of Sovngarde, but if you go outside, your protagonist will die.

So that he can run there and not die, you will need to enter one more command in the console - coc Skuldafn01. Once in the temple, jump into the portal, and then move to Sovngarde. There is no escape route through the portal, you will have to return again using the code.

Reopen the console and write the command coc whiterun, which will take you to the place where you started your journey.

Passage of the seventeenth task of the main Skyrim storyline.

The path of the hero has led us to Sovngarde, the abode of heroes awaiting the final battle. Feel the analogy? True, Sovngarde is nothing but Valhalla, where the souls of warriors find their peace. In anticipation of the last battle, the battle of the Gods, Ragnarok, they feast in the hall of Odin. However, the influence of Norse mythology on The Elder Scrolls 5: Skyrim is hard to deny, and is felt in every element of this northern province of the Nords. After completing the last task The World-Eater's Eyrie, the passage of which, please read on the site, we are on the threshold of a sparkling portal. And ahead of us are wonderful views of Sovingard, and, of course, the battle with Alduin. As before, there is no turning back, it will be possible to return only after the final victory over the leader of all dragons, the harbinger of the death of the world, the gloomy Alduin.


We admire the beautiful views of Sovngarde: flashes of northern lights, reflections of light on a variety of grass and stunted trees, distant mountain peaks beckon with their whiteness. You feel that you left the already fabulous world of Nirn and found yourself in the power of the divine world of Sovngarde. I literally do not want to continue to complete any Skyrim task, but simply admire the picturesque views of a fictional, fairy-tale world. Most of all, the sky strikes with its beauty, covering us with its head in its dark blue dome.

But now we find ourselves in a strange fog, and visibility is significantly reduced, so that not only the beautiful beauty of the sky of the Sovngarde world is not visible, but also objects that are in the immediate vicinity of the hero. A passerby we meet, a dead soul, explains to us what the matter is. The fact is that the souls of the dead heroes cannot find their way to the Hall of Valor (Hall of Courage), which Alduin uses by devouring these same souls. The Eater of Worlds himself sent such a dense fog to this valley, and, feeding on the souls of dead heroes, he strengthens his own power and strength. After a short wandering in the fog, repeating the feat of the brave prickly animal from the Soviet cartoon of the same name, we find the entrance to the Hall of Valor. In the case of pathological wandering, despite the fact that it is enough to move straight along the path, you can use the Clairvoyance spell, an effective and cheap hero tool that replaces the navigator in the car. surrounding environment.

Upon closer inspection, it was not the gates of the Hall of Valor, but a kind of checkpoint to the Hall of Courage. Fortunately for us, there is a person here with whom we can talk, his name is Tsun. In addition to a useful conversation, during which we will introduce ourselves to Tsun and tell about the purpose of our journey, we will have a duel with him. Naturally, a training battle, as a result of which we will not cause serious harm to the brave barbarian, although he is able to kill us. Dealing the necessary damage to Tsun is easy enough, as is getting hit by his powerful axe. The idea is simple, but will require some cunning and skill. If your hero, like mine, is not too strong in close combat, then you need to call on an assistant, for example, an atronach. While the Nord, brandishing a huge ax, is dealing with a creature from the plane of Oblivion, in the meantime, we attack him, preferably remotely: with magic and arrows. The most important advice from the site when fighting the barbarian Tsun guarding the entrance to the Hall of Valor is not to get hit by him. For one may well be enough, and it’s too lazy to drink strengthening tinctures, because there is still a protracted battle with Alduin.

From a conversation with Ysgramor, the local head of the great feast, we learn that not all heroes remain serene calm when the Eater of Worlds, Alduin, devours the souls of heroes on their territory with impunity. So we have to talk with three great heroes who agree to help us in the battle with the main dragon.


Only having caught up with this trinity, we understand that we have already seen them, and it was from them that we learned the Dragonrend cry in the mission in the Skyrim walkthrough to the site. Alas, the conversation does not work - as soon as we approach the heroes, they, brandishing their weapons, with cheerful battle cries, run to the battle with Alduin. So we have no choice but to follow them. However, if you wish, you can explore the Hall of Valor at your pleasure, they will wait for you later. However, remember that sneaking and stealing in the Hall of Courage is not allowed, which is not allowed by the etiquette of the Nords and the TES 5 game itself. So let's go after the brave heroes of the past, who managed to defeat Alduin at one time. In the meantime, the Sovngarde task is considered completed, and the final battle with Alduin and the last task of the main plot of The Elder Scrolls 5: Skyrim begins, but read about this in another article on arbse.

Words of Power

In total, in the game you can learn a certain number of words of power, or, as they are also called, shouts, more precisely, twenty plus four more shouts when connecting DLS. Some of them are learned during the passage of quests, others have to be found throughout Skyrim. But we'll make things a little easier for you by saying that there are words of power in only two types of locations, are Nordic ruins and a lair of dragons.

List of power words;

  1. ruthless force,
  2. incorporeality,
  3. call Durnevir,
  4. draining life energy
  5. thunder call,
  6. harmony kin,
  7. voice cast,
  8. thunder call,
  9. dragon slayer,
  10. friendship with animals
  11. time dilation,
  12. call of the dragon,
  13. call of valor
  14. fright,
  15. ice form,
  16. frosty breath,
  17. fiery breath,
  18. soul break,
  19. disarmament,
  20. death sentence,
  21. swift dash,
  22. clear sky,
  23. aura whisper,
  24. elemental rage.

A little secret: if you shout in cities and towns without harming anyone, you can, unexpectedly for you, wait for a messenger with a "letter from a friend", indicating the next place of power.

Dragon Priest Masks.

There are nine dragon priest masks in total, but with The Elder Scrolls V: Dragonborn, the number of masks increases to twelve.

Having collected eight main masks and wearing a wooden mask located in the sanctuary of Bromjunar in Labyrinthian, you can travel back in time to the most powerful - the ninth mask of the dragon priests - Konarik. To get it, you will need to place eight other masks you found earlier on the pedestal. After that, you can pick up the masks from the stand, but if you don’t do this in the past, they will simply disappear, and you will return back only with the Konarik mask.

List of dragon priest masks

  • wooden mask - with the help of the remaining eight masks collected, transfers to the past. By itself it does nothing. (Sanctuary of Bromjunar in Labyrinthian. Present).
  • Wokun. Change, sorcery, and illusion spells cost 20% less magicka. (Ruins of the High Gate).
  • Khevnorak. With its help, you are not threatened with illness and poisoning. (Valtum).
  • Ragot. By as much as seventy units will increase the reserve of forces. (Forelhost).
  • Nakrin. Restoration and destruction spells cost 20% less magicka, plus an additional 50 magic pool. (Skuldafn).
  • Otar. Resistance to electricity, fire and cold increases by 30%. (Ragnvald).
  • Volsung. Grants water breathing, increases carrying capacity by 20 units, and makes prices a whopping 20% ​​better. (Volskigge).
  • Morokei. Restores magicka 100% faster. (Labyrinthian).
  • Krosis. Increases alchemy, hacking and shooting by 20%. (Double-headed peak).
  • Konarik. When health levels are dangerously low, the mask not only has a chance to heal the wearer, but also damage nearby enemies. In addition, she rarely, but calls for the help of a ghostly dragon priest. (Sanctuary of Bromunar in Labyrinthian. Past).

Now let's move on to the dragon priest masks from the expansion:

  • Azidal. Fire damage is increased by 25% and fire resistance is increased by 50. (Mound Kolbjorn).
  • Dukan. Adds 50 cold resistance and increases frost damage by 25%. (Barrow of the white ridge).
  • Zakrisosh. Plus 25% electricity damage and 50 electricity resistance. (Bloodskal Mound).
  • Miraak. Increases the amount of magical power. The power of spells depends on your level. (Apocrypha).

By the way, you can improve your masks at the workbench, but for this you will need to develop two abilities in the Blacksmithing skill - these are Daedric Armor and Wizard Blacksmith.

Daedra artifacts.

In total, you can find sixteen Daedric Prince artifacts in Skyrim by completing a quest from each of them along the way. At the same time, in three cases out of sixteen, you are given a choice of one of two artifact options as a reward for completing the task.

List of Daedric artifacts.

  • Mace of MolagBal. It can be obtained by completing the House of Horrors quest in Markarth. Deals 25 magicka and stamina damage, and traps souls.
  • Azura Star. It is essentially a reusable Great Soul Gem. You can get it by visiting the shrine of Azura, and completing the Black Star quest, giving the artifact to the priestess of Azura - Arania.
  • Black Star. You will receive it if you complete the Black Star quest by choosing the side of the magician Nelasar. This artifact is an endless black stone of souls, and unlike its light counterpart, it can only contain human souls.
  • Wabbajack. The most controversial artifact of all, you never know what will happen when you use it. He can simply kill with fire, lightning or cold, squeeze out all the vitality from an opponent, turn him into anyone; from chicken to bear. You can get it when completing the quest "Mad Mind" in the Blue Palace of Solitude.
  • Mehrunes Razor. You will receive this artifact for completing the quest "Shards of Past Glory", to start it you need to visit the museum in Dawnstar. It gives a small chance to instantly kill the enemy.
  • Volendrang. You can get it for the quest "The Cursed Tribe". It is a two-handed hammer that can absorb 50 enemy stamina.
  • Mask of Clavicus Vile. Gives an additional 10 points to the skill of eloquence, speeds up the regeneration of magic by 5% percent and makes prices more profitable by as much as 20%. You can get it by completing the quest "A dog is a friend of the Daedra", but only if you leave the dog alive.
  • Ax of Sorrow. If during the course of the quest "A dog is a friend of the Daedra", you still decide to kill the dog, then instead of a mask you will receive an ax of sorrow, capable of taking 20 stamina from the enemy.
  • Oghma Infinium. This Daedric artifact appears before us in the form of a book, opening which you can choose one of three specialties: a thief (the path of shadow), a mage (the path of magic) or a warrior (the path of power) and, in accordance with the chosen path, the artifact will add 5 units to each skill in this category. You can get it by completing the mission "Beyond the Ordinary".
  • Rose Sanguine. Awarded for completing the quest "An Unforgettable Night", from the Daedric Prince Sanguine. Grants the ability to summon a Dremora to aid you.
  • Savior skin. It increases resistance to poison by 50 and magic resistance by 15. You can get it by completing the Call of the Moon quest. But only if you kill the werewolf.
  • Ring of Hircine. You will receive this artifact if, during the quest "Call of the Moon", protect the werewolf from the hunters. The ring allows you to turn into a werewolf once a day. In addition, the werewolf you saved from the hunters will become your companion.
  • The Light of Dawn. Awarded by the Daedric Lord Meridia for completing the Dawn at Dawn quest. Deals fire damage of 10 units, when killing undead, causes an explosion, though not always.
  • Spell Breaker. Creates a magical ward that absorbs up to 50 enemy magic. Obtained after completing the quest "The Only Cure".
  • Ebony blade. This is not an ordinary artifact in the form of a two-handed sword that can absorb the enemy's health from 10 to 30 units. As soon as you get this blade, you can improve its characteristics by killing your friends. Two kills and health absorption is increased by 4, so you need 10 kills of friends to upgrade the blade to the maximum. You can get it after completing the quest The Door That Whispers.
  • Ebony mail. Awarded after completing the quest "The Call of Boethiah". Despite the fact that ebony armor belongs to heavy armor, its wearer moves silently, and careless opponents who get too close take a small amount of 5 points of poison damage.
  • Ring of Namira. Gives the hero the ability to gain health and regenerate faster by eating corpses, and increases their stamina by 50. You can get it by completing the Taste of Death quest.
  • Skull of Corruption. You get it after completing the quest "The Walking Nightmare". It allows you to steal dreams, thereby increasing the enchantment of the staff to a certain level, that is, the damage from it will range from 20 to 50 units.
  • Skeleton key. In essence, this artifact is an eternal master key.

A small note: not all of the above artifacts are taken into account in the statistics of the character and affect the achievement. These are the Ax of Sorrow and the Skeleton Key.

  • Location: sovngarde
  • Previous quest: House of the World Eater
  • Next quest: Dragonslayer
  • Reward:
  • ID: MQ304
  • Valley in Sovngarde

    Brief walkthrough

    1. Find a way to defeat Alduin
    2. Gain access to the Hall of Valor
    3. Speak to Heroes: Gormlith Goldhandle, Hakon the One-Eyed, and Felldir the Old

    Detailed walkthrough

    The player enters a mystical world filled with statues of Nord warriors. The fog has no effect on the player and can be temporarily removed by shouting Clear Sky, but will quickly regenerate. After descending the stone steps, the player will meet a Stormcloak soldier, who will say that the fog is very dangerous and cannot be entered. He died fighting the Imperial Legion, and all of his comrades vanished into the mist without a trace, where he said Alduin, the soul-devourer, was hiding. He will also report that on the other side of the valley, behind the fog, is the Hall of Shor, where the heroes of Sovngarde gather. He asks you to let him follow you.

    From time to time, Alduin will appear, grab the Stormcloaks and soldiers of the Imperial Legion who have fallen in battle and carry them into the fog. Along the way, you can meet High King Torug, and see heroes like Kodlak Whitemane, Ulfric Stormcloak, or Legate Rikke if they died during your previous travels. After the fog, you will get to the bridge, and you will be stopped by the guard, Tsun. He will challenge you for the right to enter the Hall of Valor, and will tell you that you must show your skills in battle. You must defeat him before he says you are worthy to enter the Hall of Valor.

    Inside, you will be greeted by Ysgramor, the founder of the Companions, who will ask you to speak with the ancient Nord heroes who have already fought Alduin (you saw this in the Elder Scroll): Gormlith the Goldhandle, Hakon One-Eye, and Felldir the Old. Also in the Hall are other heroes of Sovngarde, including some very famous ones such as Jurgen Windcaller, founder of the Greybeards, Olaf One-Eye, Ulfgar the Eternal, and Erlend. When you talk to the heroes, they will decide to join you and help clear the fog from Sovngarde. The quest ends in the valley before the bridge, on the edge of the mist.

    Notes

    • It is possible to jump onto the rock above the waterfall and cause Tsun to fall down, resulting in his death. However, Tsun will reappear in front of the Hall of Valor. When you go there, he can stop you and congratulate you on your victory.
    • In Sovngarde, there is a reference to the Bloodmoon game quest Betrayal in Brodir adit. In this quest, the Nerevarine must kill Ulfgar the Endless (name according to 1C) in order to open the way for him to Sovngarde. Ulfgar will appear in the Hall of Valor, among other NPC heroes. Other Hero Names: Erlend, Hunrur and Nikulas are the names of Ulfgar's three friends who were turned into three standing stones in the Brodir adit.
    • On the table you can find a Roasted Ox Head and two Roasted Ox Legs (Miscellaneous Items).

    Quest stages

    Sovngarde (MQ304)
    Stage Status Journal entries
    10 I managed to get through Alduin's portal to Sovngarde, the realm of Aetherius where the souls of dead Nord heroes feast and fight until they are called to the final battle. Now you need to find Alduin and defeat him - once and for all.

    (Stage): Find a way to defeat Alduin.

    20 (Stage): Access the Hall of Valor.
    30 (Stage): Talk to the heroes of Sovngarde.
    50 I managed to get through Alduin's portal to Sovngarde, the realm of Aetherius where the souls of dead Nord heroes feast and fight until they are called to the final battle. Alduin has spread magical snares for souls across the valley of Sovngarde, the mist where he hides and devours captive souls. I need to enter the Hall of Heroes by all means.
    200 I managed to get through Alduin's portal to Sovngarde, the realm of Aetherius where the souls of dead Nord heroes feast and fight until they are called to the final battle. Alduin has spread magical snares for souls across the valley of Sovngarde, the mist where he hides and devours captive souls. I managed to enter the Hall of Heroes and find Gormlith Goldenhandle, Hakon One-Eye, and Felldir the Old, the three heroes who defeated Alduin in the vision sent to me. The god of the underworld, Shor, allowed them to help me in the battle against.
    • The following empty quest steps were not listed in the table: 0, 1, 5, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 130, 135, 140, 150, 160, 170, 180, 300

    Notes

    • Any text in angle brackets (for example, ) is a parameter set by the Radiant Quest engine that will be set to a value when the quest is received.
    • Not all of these entries may appear in the game log: which entries appear and which do not - depends on how the task is performed.
    • Stages are not always listed in order of completion. This usually happens with tasks that have multiple possible outcomes or where certain tasks can be performed in any order.
    • If the entry is marked as " Completion of the task", this means that the job is removed from the active list, but new stage entries for this job may continue to be added to the log.
  • Upgradable: after 10 days
  • Console codes for moving to a location:
    SovngardeAlduinPerch, SovngardeCenter, SovngardeMeadHall, SovngardeNorth, SovngardeStart
  • Sovngarde.

    Ruined wall of words in Sovngarde.

    Sovngarde is the place where all the most worthy and valiant Nords of Skyrim go during their lifetime, rewarded with getting here after death. They enter the Hall of Valor, where they will eat, drink, fight and sing. It is here that you will have the opportunity to defeat Alduin the World Eater himself.

    Sovngarde is a separate space in Aetherius, for which valiant Nords go to their death, with the exception of Nords suffering from lycanthropy. After death, such Nords will not go to Sovngarde, since their souls will belong to the Daedric Prince Hircine and be within his realm in Oblivion, where they will join the big hunt.

    Inhabitants

    Hall of Valor
    (orig. Hall of Valor)
    Erlendr (original Erlendr) Felldir the Old (orig. Felldir the Old) Gormlith the Golden Hilt (orig. Gormlaith Golden-Hilt) Hakon the One-Eyed (orig. Hakon One-Eye) hunror (original Hunroor) Jurgen Windcaller (orig. Jurgen Windcaller) Nikulas (orig.Nikulas) Olaf the One-Eyed (orig.Olaf One-Eye) Ulfgar the Eternal (orig. Ulfgar the Unending) Ysgramor (original Ysgramor)
    sovngarde
    (original Sovngarde)
    Froakie Sharpblade (orig.Froki Whetted-Blade)‡ Galmar Stonefist (orig.Galmar Stone-Fist)†High King Torug (orig. High King Torygg) Kodlak White Mane (orig. Kodlak Whitemane)* Legate Rikke (orig. Legate Rikke)† Stormcloak Soldier (original Stormcloak Soldier) Swaknir (original Svaknir) Tsun (original Tsun) Ulfric Stormcloak (orig.Ulfric Stormcloak)

    *Depends on how far along the Companions quest line you have progressed.
    † Depends on how far you've progressed in the civil war and the side quests you've chosen.
    ‡ Depends on if he gets killed during the game.

    Related quests

    • sovngarde (orig. Sovngarde)- Find the Nord heroes.
    • Dragonslayer (orig. Dragonslayer)- Defeat Alduin with Nord heroes.

    Walkthrough

    sovngarde

    Although this is a special place reserved for the dead, the living can also visit Sovngarde, provided they have a way to get there. The only means of entry into Sovngarde in the game is through a portal created by the dragon priest Nakrin atop the Temple of Skuldafn. When completing the related quest, you will be able to get to Sovngarde. There, you will find a green valley shrouded in thick white mist and Alduin flying in the sky. It will attack and devour the souls of its unfortunate victims.

    The region itself is rich and vibrant, the numerous plants that grow here, such as red, blue and purple ermine, cotton grass and occasional patches of tapenella mora on dead stumps, give this land a magnificent landscape, but you can see all this only when the thick fog hanging over the earth will disappear. Nothing else will melt in Sovnagarde. Large stone statues will stand silently on the sides of the stairs and along the edges of the entire valley. On the top of the hill in the center, you can find what was once a wall of words, now it will be destroyed and littered with large stones. The most notable place in Sovngarde is the Hall of Valor, also known as Shor's Hall, in this tall, massive and bright hall, the souls of the valorous, dead Nords will drink mead, dance, and sing ancient Nordic songs for all eternity.

    During the quest, the entrance portal will take you to the very beginning of the valley, to the top of the stairs. In order to reach the Hall of Valor, you just need to go down the stairs and follow the path that will be laid through the fertile valley. This road will eventually lead you directly to the gatekeeper of the Hall of Valor, Tsuna. Along the way, you will encounter several souls of the dead that will emerge from the thick fog. Mostly these will be the souls of imperial legionnaires or soldiers of the Stormcloaks, in addition to these souls, you can meet other souls of named Nords who died courageously and ended up in Sovngarde. The spawn of the souls that can be found will vary depending on your game, the quests you have completed and the places you have visited, for example High King Torug and Svaknir can both be found in the fog. The Hall of Valor will be located on a stone cliff, separated from the rest of Sovngarde by a bottomless chasm. The only bridge across the bottomless abyss will be made of whalebone, at the entrance of which the gatekeeper Tsun will stand. It will stand between two shallow pools on both sides and waterfalls feeding into the pools. The water from these pools will overflow the edges and fall into a system of large waterfalls.

    When you reach Tsun, he will ask you by what right he should let you into the Hall of Valor. Depending on your progress in the various quest lines, you will have multiple options for answers. Whatever answer you choose, you will have to prove your worth in a warrior duel, regardless of the answer Tsunu said. Once your health drops significantly, the fight will stop and you can walk across the bridge to the Hall of Valor. After reaching the opposite bank and climbing the terrace with the help of curved stairs, you will get to four large doors leading into the interior of the hall.

    Note

    • Although Sovngarde will technically regenerate every ten days, there is no way to return there after the main quest without using console commands. This is one of the few places in Skyrim that you can't return to, so don't leave anything here.
    • Under the Whalebone Bridge (original Whalebone Bridge) there is a bottomless pit and a huge waterfall. Falling off the bridge in this area will cause instant death, even if you can survive the fall damage. You can only survive the fall if you enable god mode via the console. This is the only situation in the game where you will be killed immediately and unconditionally.
    • Sovngarde is under the control of Shor, but he will not appear here.
    • The "stars" in Sovngarde will slowly move across the sky.
    • The constellations Warrior, Thief and Mage can be seen in the sky of Sovngarde.
    • Even if they are technically dead, the Detect Life spell will help you locate the heroes of Sovngarde, unlike the spell
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