Dark souls all fires. Dark souls bonfires

The game starts at the location Northern Sanctuary Undead(Northern Undead Asylum), pick up the key and open the door, run, kill the Hollows along the way, climb the stairs and see the fire, and behind it the arena with the boss, but do not fight him, but run into the open door on the left, pick up weapons depending from the class you are playing. Next, we kill the archer and go through the fog, then we see a ladder (here you have to be careful), when you try to climb the stairs, a cobblestone will roll down on us, which can kill (as soon as you see a cobblestone, immediately roll to the right), then we go back and see that that the cobblestone broke the wall, and behind it is a warrior - talk to him (he will give you bottles of estus) or kill him and take the bombs (it is easier to kill the first boss with them). Well, we go out through the fog to the boss, jump on him and press the blow, you will hit him hard and take away half of his HP (depending on the weapon), then we try to run behind the demon’s back and hit him, it’s very dangerous in front - he swings his demonic hammer throughout the arena. Having won, get the key, open the gate and run in a straight line to the cliff.

Arriving at the location Fire Temple(Firelink Shrine), you will find a knight who indirectly explains your goals. Also, there is a merchant of miracles - Anastasia, she is behind bars a little lower from the sitting knight on the road. She can enhance Flask with Estus, if you bring her the soul of the Keeper of Fire. Also, for humanity, in addition to acquiring a human form, you can pump fires that will replenish up to 10 flasks (if you get the "rite of ignition" thing, you can upgrade it to 15-20 flasks). To do this, in human form, use humanity while resting by the fire, but this improvement will only apply to the selected campfire. It is recommended to increase the bonfire in the Fire Temple to the maximum, since there are a lot of long and dangerous roads leading from this place.

After studying the location, take a sword and a shield (they have excellent characteristics for starting the game). They are behind Anastasia, take the elevator down (you will need master key). Next, get out of it and go through the gate, which is located on the right. After that, cross the bridge, turn left, where the dragon sleeps. Walk carefully - don't wake him up. Right behind him, take from the corpses Astor straight sword(Astora's Straight Sword) and Shield with dragon emblem(Dragon crest shield). Most likely you will die, but the items you pick up will remain with you.

Undead City - First Difficulties

Well, let's go to our first location - Undead City(Undead Burg), this is up along the cliff, on the way you will meet the undead, but they are not so strong. Climb the stairs (under the stairs you can find a ring, but it is of little use) and enter the tunnel, deal with the rat, then exit the tunnel through the passage. Here you will be met by a couple of enemies, and behind them you will already see a passage through the fog, but do not rush to go there. First, break the barrels, jump down and examine the lower part. Then we pass into the fog, a dragon will fly by, there will be more hollow ones, on the right you will see two hollow spearmen, there, if you break the barrels and go down, there will be a merchant, be sure to buy a bow from him, it will come in handy in the future.

From the merchant, go left, there, after you climb the vertical stairs, you will need to jump from the roof into the opening in the house, here you can find Light crossbow(Light Crossbow), after that go back to where you left, to two hollow spearmen, from the tower where the crossbowman shot from, there is a door below - you can take Knight's shield(Knight Shield). Nearby is a fire, activate it and rest. From the fire we go to the left through the passage, bombs will be thrown at you from above (you can kill the bombardiers with a bow or just run past). Go through the room after the bridge (which the bombs hit) and go up the stairs - there will be three more enemies and a closed door, if you open it, there will be golden resin(if applied to a weapon, electricity damage will be added, it will help in battles with bosses or strong enemies (if they do not have immunity to lightning). Clear the area of ​​all undead, then climb the tower.
Carefully! A barrel will roll on you from the stairs, jump off the stairs.
Below you can find black knight- he is strong at the beginning of the game, but you can kill him if you climb a vertical ladder to the roof and from there either throw bombs or shoot from a bow. Well, if you are a magician or a pyromancer, you will not have problems. It will often drop weapons. Right behind where he stood will be Blue stone ring(Blue Tearstone Ring), which increases defense at low HP. After picking up the ring, climb the tower again, from where they rolled a barrel at you. Climb to the very top of the tower.

In fact, the boss itself is not difficult, his dogs and a small room add complexity to the battle. It all comes down to the fact that you need to run up the stairs on the left. Once at the top, kill the dogs and then jump on the boss and kill him. Alone, he is not terrible, just do not get hit by a blow that he inflicts with two hands. Defeating him will give you the key to Depths. This is from the boss, down and to the left, there will be a locked door, also, there are steps up, if you go there, you will fall into a long tunnel and open a gate in it, this will be a short path to Fire Temple. Nearby you will find a woman merchant, you can buy various antidotes and herbs from her.

Darkroot Garden - Lunar Butterfly

Now we can afford to go to different locations, and in Depths, and in Darkroot Garden. But let's first go to the forest, it's not far from the blacksmith, we go down, there you will be met Titanite Demon, falls from it titanite. He is not so scary, shoots electricity, waves his cleaver and jumps up, nothing special at all, if you want, run past him, he is very slow. Going out into the garden, you will be met by trees, they are not scary, just do not stand next to them, otherwise they will put a curse on you, then we go and come to the luminous gate, next to the wall, hit it. There will be a fire. If you have 20,000 souls, buy the key from the blacksmith - this is the leveling area. Open the gate and lure out the enemies, then run back to the gate, next to the steps, but you need to go behind them from the right. All the enemies that you lured will fall in this place, in a couple of minutes you will have 10,000 souls. You also need to go through the passage to the right of the luminous gate, there will be more trees and giant knights, they are very slow, but they can slow you down a lot if you come close to them. There is a secret here - spinning tree, hit it, and a secret passage will open, there you can find wolf ring. To the right is a corpse on which you can find Elite Knight Set, but be careful, there are trees in the ground and plus to them - giants. Further into the depths there will still be a giant and the rise up. This is the way to the boss.

The boss is very beautiful and weak, he will fly and shoot magic, then small flashes, then large ones. The only dangerous one is the beam, somersault to avoid getting hit by it. If you are a mage or you have bombs, then the fight will be short. In another case, wait for her to sit on a flower, at this moment start beating her. Also, you can call for help - Witch Beatrice, it is in the bushes under the stairs. When you kill the butterfly, go further and go upstairs, there you will take an ember for the blacksmith and a key.

Northern Undead Sanctuary - Rusty Iron Ring

After killing a butterfly, you can go to kill hydra, but for this you need to return to the starting location and take a ring there for fast movement on water or other uneven surfaces. Come back to Fire Temple, take the elevator up, but not to the end. Having risen a little, jump down, go to the right and jump to the beam, further up the stairs, do not forget the key to the grate. Next, go to the nest and sit down, you will have to wait a bit, after a while the crow will take you to Northern Sanctuary Undead. The enemies here have become stronger, don't run at them headlong, lure them out one by one. Run to the hall where you fought the first boss. If you stand in the center, you will fall to the boss - he is much more difficult than his brother, and after the fall you will have little health - it is not necessary to defeat him. If you don’t fight the boss, we run into the hall through the door on the right, there will be a knight, we kill him, then you will meet with the knight who was at the beginning, but now he will attack you. Killing him will give you Shield with emblem. Climb the stairs opposite, with it a stone will be thrown at you again. Dodge him, and then deal with the hollows, after that go further past the place where you jumped to the boss. Kill two Hollows and take rusty iron ring, it will allow you to move on uneven surfaces.

One of them is fat and slow with a huge sledgehammer, and the other is thin and fast with an electric spear. If you are with a phantom, then it seems that the battle is not so difficult, but for one it is not so easy, when one of the bosses dies, the other acquires his abilities. It is better to kill a thin one, a fat opponent is slower and easier to deal with. As you kill, get a ring, at the end of the hall go up the screw elevator up, activate the fire there. Next, talk to the princess, she will give you Great Chalice, it must be placed on a pedestal. It's in Fire Temple, jump down near the snake's head. After that, all the passages to the yellow fog will open, it's somewhere in the catacombs, when to go to Nito, in the ruins and in the archives, if you have already met them. Also, you can kill the princess and the day will change to night, from the fire near the princess, go down to the hall, go out there a couple of new warriors, then from the hall to the street, down the stairs and on the lift you need to go down to the fire. There was a monument behind the fire, now it's gone, go down, go through the fog to the boss - .

Virgo will shoot magic: sometimes with small charges, you can hide from them behind the columns along the edges, then large ones, from which you can only dodge. Run not straight, but diagonally, it is better to dress easier for fast movement, overtaking her, attack, and so on until victory.

The Painted World of Ariamis

We go to the hall where the picture is, there will be killers, try to lure them out one by one. If you cut down a chandelier, pick up Great weapon of magic, and on the corpse near the picture - Dark Iron Set, if the doll is with you, go into the painting (you won't be able to leave the location until you finish the quest). Right at the beginning of the location there is a fire. We go from the fire, the gates are closed, we go around (hollow on the way), there will be a platform, we go not to the stairs where the archer stood, but to the left. We go up there, as you rise, a couple of winged demons will fly in, when they are preparing to jump, run away or dodge to the side, otherwise they will jump and kill you. Jump down to the balcony and pick up dried finger, we jump down and move on, there will be some fingers, they shoot fire when you kill them, they can hang a toxin on you. Go through the bridge, there is an archer and these fiery fingers. Here cut down the corpse, we rise to the ceiling, there we jump over to the corpse and go down the vertical stairs down. Take it in the chest Guardian Painter's Set. After that, we leave, to the left you can see the bridge and the tower. A dragon will fly to the bridge, the same as it was in the valley of the dragons, where they took the sword. If you kill him, you will get Blood Shield, if you run to the end of the bridge, then there is a petrified dragon, hit it in a jump and open the road. If we jump down from the bridge, we will immediately get to the boss. We go down, in the tower we go to phalanx, they are slow and well killed, right behind them we open the gate to the fire. If you are in the form of a man, then go out from the fire directly into the gate, and there will be a cemetery on the right, examine. This place will be invaded by a phantom Yellow King Jeremiah, kill and get it Spiked Whip. When you leave this location, where the boss is, take it Yellowskin Set. From the fire we go to the left building, rise and cut down the corpse on the rope, we go down back and to the left, there will be a vertical staircase down to the basement. There are very dangerous opponents here - skeleton wheel, they need to be lured out one at a time, so do not rush. A corpse is visible in the hall, next to it is a lever, you need to open a large gate in the tower to the boss. Knock on the wall next to the corpse, and a passage will open, so as not to get lost, do not break all the passages at once. If you go straight and turn into the first opening to the left, then there will be an exit to the street through the well, we go to the second, to the left, and then to the right. Climb up, kill the hollow and take fiery jet. Now we break the first opening from the hall where we entered, there will be a key to the neighboring building. You can go through the well to the street. We go to the next building. Open the door, go straight ahead, kill the Hollows, go down and pick up the dark coal. Going back, as you came out here, break the boards, and there on the corpse will be Rapier Velki. If you want, go up the stairs, here you will be fired upon by a hollow. Go to the tower, there on the corpse Black set Velka for the cleric. Next we go to the boss, there will be hollow and a knight.

Go through the fog, right behind it is waiting for you - you can talk to her and leave the location without a fight. If you get involved in a fight, then it will disappear and be invisible. Look at the snow, traces are visible on it, so you can track its movement. To make it visible, you need to inflict two or three strong blows. If you manage to cut off her tail, you will get Priscilla's dagger. After the victory, go up the stairs and leave the location.

Catacombs

In order to get into Catacombs, go down the path to Fire Temple. Exit to the cemetery with skeletons. To kill the skeletons, you need a heavenly weapon, who does not have - you need to kill the necromancers who resurrect them. Examine the cemetery, and pick up from the corpses winged spear and two-handed sword. There are also binoculars here, maybe it will be useful to someone. Then we go down the stairs along the mountain and enter the catacombs. Here, in addition to skeletons, exploding heads and trap statues fly. We go down the vertical stairs down and to the left (there is a group of skeletons in the opening), we reach the iron door, it is closed, we dive into the opening in the wall, there will be a fire and the first necromancer on the left. They shoot fire, but are easily killed. Here turn the lever and open the door. Enter the door, kill the necromancer, he is in the building next to the waterfall, he will be visible from here. We go into the building, kill the skeletons, in the right room Lucerne Hammer, further, where the archer is, to the right and we go out to the bridge, it must be turned over, we go to the right and activate the lever. As you exit the bridge, a necromancer will be visible in the tunnel. As you pass, there will be a room on the right, fall down there, there is titanite (guarded by snakes).

Exit the stairs again to the bridge, we pass further, and there is a spiral staircase down, here is another necromancer. As activated, go back a little and go into the opened passage, we see a bridge and a passage into the fog. We go back along the cliff, hit the wall near the statue, there is a fire. We go back from the fire, but not to the bridge, but into the opening from where we came out, we go down the circular stairs to the very end, there is still a corpse visible, we need to jump to the very bottom in order to find the blacksmith Vamosa, he will then break through the wall in the mountain, and you can go to him in a short and simple way. We leave from the blacksmith into the broken opening, there will be a lot of skeleton-wheels, so do not rush. You can here from the blacksmith to the right and run immediately to the boss -.

Jump down, the boss teleports from place to place and creates copies of himself that attack with magic projectiles. The real Whirlwind also performs such attacks. At first, he will create 2 copies of himself, but as the battle progresses, he will make 6-8 copies. Kill, get Rite of Ignition- Increases the level of the fire for humanity. Climb up the vertical stairs at the end and enter Crypt of the Giants.

Crypt of the Giants

A very dark location, the light in which is visible only from the lava in the distance (this Demon Ruins) and glowing stones. On the way to the boss (from where you can see Ash Lake) still penetrates daylight. If you have spells or an item that gives light, this won't be a problem. We go to the first light, then another one is visible directly, turn right from it and cross the abyss along the beam, then there will be a giant skeleton, as you kill him, move straight, but slowly, you come to the edge. Carefully look down, a corpse will be visible, a skeleton will stand nearby, lure it out of there, and then jump to the corpse. Below there will be another corpse, we jump there, a light will be clearly visible, to the left there is a ladder to the fire, there is still a man who will push you into the pit.

Activate the fire, from the fire on the vertical stairs and to the left is a man, come up to him and talk to him. He will ask you to look down and then push you. Pick up at the bottom skull lantern on the corpses and take it in your hand, it is not convenient that during a fight you have to remove it by choosing a weapon or shield. There will be pillars of skeletons, you will also meet Rhea of ​​Thorolund, it took place in our main camp with two escorts. Talk to her, and then save her by killing the escorts. Next, we climb the vertical stairs, open the secret wall and go to the right to the one who pushed us into patchwork. Talk to him and then kill him, you will get humanity and an axe. We go back past the fire, from where we came out of the pit, and we will approach the tomb, you can go up along it, there will be an archer and a skeleton with a sword. Further along the vertical stairs, here you can pick up things or souls from corpses. But we jump down into the tomb (in the hatch). There are a lot of skeletons, but if you need coal, you have to kill everyone, after that you can take the coal. We go further, from the fire to the left, be careful here (there will be skeletons, giant dogs), fog will be visible from here, if you look down to the left near it, there is a fire. We pass into the fog, at once, perhaps, a knight will come running, and an archer will also shoot. After the archer we go down, there will not be a large platform, go to the right and pick up a shield on the corpse. We go to the tier below, to the left there will be a fire, and if to the right, there will be a road to the boss. As we leave the fire, a corpse is visible, on it Ring with a silver serpent - gives an increase of 20% to the received souls. After that, we go higher, where the archer was. We go from the fire below, carefully, there are skeleton dogs, as you enter the tunnel, beat the snake, and if you are in human form and did not kill the boss, a phantom will invade Paladin Leroy, upon killing, get his shield and weapon. We run further, we will go out to the sorcerers shooting balls, at the top there will be a passage to the boss -.

Outwardly, it looks like a large skeleton, plastered with smaller skeletons. As you fall down, do not run around the arena, but stand here, first a couple of three skeletons will come running. Kill them with divine weapons so they don't resurrect, and Nito alone isn't that dangerous anymore. When he lets out a scream, he hits the ground, after which swords will stick out of the ground, they can hang a toxin. He also produces an explosion, run away, and then beat him, do not run to the other end of the hall, there will be skeletons that will only add to the hassle. Kill, light a fire here and pick up Set Paladin.

Duke's Archives and Crystal Grotto

Moving to the fire Anor Londo, on the square to the left, past the guards. We go along an earthen path and enter a long corridor, inside there are two Fanged Boars (a Boar Helmet fell out of one again), after them a fire. From the fire we will come to the crystal dragon and we will have to die there, so if you have souls, spend it. We rise on the lift, there you will be met by the hollow and the magician. We go to the second tier and go up on the lift. Next, we go along the aisle, there will be a snake and a knight, and then a crystal dragon. Killing him now will not work, so we just die. Later you will wake up in the cell, there is a fire and the key is with the guard who is sleeping. We open the cage and go down, examine all the chambers, in one you can jump a little lower, there is a key, then we go down. Here you need to turn off the gramophone. At the very bottom behind the bars sits Logan Big Hat, while there is no key, climb here along the vertical ladder. Kill the snakes and open the chest with the door key to leave the hall. Now from the fire we go to the left and climb the long vertical stairs up, when we rise, an open chamber will be visible, jump down there from above if you need Maiden's Cape and white spirit ring, granting one wonder slot. We open the door and go across the street to another room, in this room below there is a fire. There is a passage to the right from the fire, but it is now closed, again we go upstairs, to the next hall to the translating staircase, we switch and go back to the hall on another level, we jump to the same staircase, we switch, we go down below, we see the archer. Kill him and go down the vertical stairs. We activate the lever, the passage to the fire will open. Inspect the rooms here, in one chest are Medium Set, coal and key from the cage with the magician. Activate the lever, a passage down will open, kill the hollow and take Soul of the fire keeper, for pumping a flask. We pass into the fog and go outside, deal with the golems. Save the mage and talk to him.

We run from the fire to the street through the clearing, below, where a couple of golems are visible, along the beam to a small ledge and to the right down there is another golem, then to the very end, we jump down and also run along the edge all the way, look to the left, there is a solid abyss, but here you can run between the butterfly and a luminous column to the right of it, then there will be a golem along the beam, we kill and there will be a patch, from this patch you can see the corpse below, so the road through the abyss is just above the corpse and closer to you, where you are standing. As you go through the abyss, you will get to the shells and, in fact, the boss. Huge beautiful dragon. Immediately run behind Sith and destroy the original crystal that gives him immortality. Run up close to him, and start to bring him down, you can keep a little to the right, he will turn, do not fall under his tentacles, try not to be in the crystals that he scatters, otherwise you will be cursed.

Ruins of New Londo and the Abyss

We go down the elevator from the fire in the Temple of Fire, as you go down, you will exit into the Ruins of New Londo. Take a little to the right, there will be a ladder down, there is a blacksmith behind bars Rickert of Vinheim. Having seen him, we go along the bridges, as you pass the second one, kill the ghosts, go to the right into the passage, there is a corpse with Soul of the fire keeper, for pumping a flask. We go further, climb the stairs, across the bridge, then go down the spiral staircase and go right to the fog. We go upstairs (carefully, there are ghosts under the bridge), knock down the stairs here, cross the passage and go to the building, the building is full of ghosts. Further in the hall with a fireplace we go upstairs, in general we go to Ingvard, take the door key from him to drain the water. From it we go down (if someone did not take the ring from the curse, it is in this building, you need to go around below), we go from the hall to the right and down the stairs, go outside, there is still the stairs and we come to the tower, open the gate and drain the water . The passage to the valley of the dragons will open. Where did we leave the building from Ingvarda, if you look, fog will be visible from here, this is the way to abyss and the boss Four Kings don't forget to wear the ring you got from Sifa.

Since the water is drained, you can examine the lower part. If you go to the valley and kill the dragons, on the bridge you can take Bandit Set and a shield, as well as a ring on the tower. Now, as we got here, we pass through the buildings into the building. Be careful, there are strong warriors here, do not run into the hall, lure them out one by one, there will be a demon in the hall. As you kill everyone, there are two stairs in the recess, go up on the right, you can find coal there. Another exit from the hall is the short path to the camp, there is also a secret wall here, hit it, there is a warrior, and there is a titanite in the chest. Well, actually, we go to the boss. You can call to battle Witch Beatrice. We put on the ring, we pass into the fog and jump down.

Boss - Four Kings. The boss does relatively little damage to you, which increases with the appearance of the entire four Kings. You should fight not with everyone at the same time, but in turn, quickly destroying them. Prolonging the fight will result in your death. A very effective tactic: we make ourselves more protected, take a fast and powerful weapon and simply ram the boss, periodically pausing for treatment.

Demon Ruins

We go from beautiful mistress(where you killed Queleg) down and go to the location with lava, then activate the fire. We go from the fire a little lower and to the right through the transition, we pass into the fog to the boss - Tireless Warrior, a huge boss, he will not attack until you take it at the end of the location Daughters of Chaos Set.

As you take, the boss will start attacking to make it easier to kill him, there is a rock and a passage in the middle of the location, run to the beginning of the location, let the boss come here, and then run to the passage between the rock and the mountain, stand up to see the boss, in this passage, he will start long-range attacks with his claw, run back behind the rock, his blows are very strong. After his strike, hit his claw. After killing, we go down from the boss and go even lower along the cliff, there will be Capri demons (there are a lot of them), going down you will see a corpse below, jump there, there is a worm, and behind it a fire, you can get around. Fog is clearly visible from the fire, we need to go there, go through demons and aggressive statues. Before the fog, go to the left, there are calves, and at the end there is a chest with coal. If you are in human form, the phantom will invade - knight kirk. After killing him, we pass into the fog to the boss - Wise Fire Demon. This is another kind of training demon, only now it is fiery, and branches from trees will interfere with moving on the site. There shouldn't be any problems here.

As we kill, we go to another exit, go down and activate the fire there. From the fire, if you climb to the very top, there will be a lift to the spider. Further from the fire we again pass into the fog, there is lava and the boss Demon Stonog.


Demon centipede is immune to fire, it is better to have a weapon with magic or electric. As you enter, he will come running to you, do not be in front of him, he can grab and chew you, and under him a bunch of his legs can also damage you, roll from his attacks. How to kill, we get orange ring, allowing you to run on lava. Then we pass through the lava a little to the left, there will be a passage and a fire.

Forgotten Izalith and the Furnace of the First Flame

Meet me near the fire Solera, further from the fire you will go to the location where there is one lava. There will be isolith demons here, there are many of them and they are hard to kill. They strike hard with their legs and tail, you can aggro three or four of them, and let them hit each other. If you need Soler in the fight with the last boss, then you will have to talk to him near the fire. You can also open a short path from the spider, for this you can feed her 30 humanity and be in her covenant. If you spoke with Soler, then you will have to face nine Hausa bugs, you need to kill all nine, otherwise your partner will go crazy and be hostile, but at the same time, by killing him, you will get his uniform, talisman and armor - it's up to you. Walking from the fire right across the location, there will be two buildings in the middle, in the first of them there is an open opening - the only place where you can hide from demons, on the second, if you climb up the log, there is a corpse with humanity and a fire if you need it. If you went into the first building, then looking from it a little to the right, you can see, as it were, a piece of a pipe, we need to get there in order to climb higher. Next, go to the fork, go down, there is a hall on the left where you can fall down and a long passage opposite, there will be a demon, followed by Soler

Well, in fact, from the fork we will come straight to the stairs. Here, if you are in human form, the knight Kirk will invade, and the pyromancer will also attack you. After killing him, go into the fog, to your left. There will be a passage to the boss - Bed of Chaos. We roll down and see a platform with a boss, this is a huge tree. We see luminous balls to the left and right of him, run to the right first to one, kill his appendage there, then the boss will start hitting with strong attacks, because of them the floor will fail. In the meantime, you need to run to another, there is the same thing, and then from the place where we started, run straight through the arena that has failed in the middle to the heart of the boss. The fight is not difficult, given that if he destroys one appendage and dies, he will not restore them, so even if you die, you will come, and he is without an appendage.

Well, let's go to Fire Temple to the head of the snake (Frumpt), he will bring you down again, the head has a brother (Kaas), but in order to meet him, you need to talk with Ingvard, after receiving Great Chalice to take the key to the abyss and fight 4 kings, talk to him there. If you join him, you will be given the Black Pyromancer's Set. Erect the Great Chalice on the Altar of Fire and sacrifice Great Souls - the Bed of Chaos and Nito, as well as the Shards of the Great Souls - the Four Kings and Naked Sith into it. The passage to the final boss will open - gwyn, Ash Lord.
On the way to the boss there will be knights, you can collect stones from them for pumping here, although they are no longer needed if you are not going to play the game a second time. A boss with a huge fiery sword that he swings non-stop. If you can't catch him on counters, you'll be in trouble. The shield won't help you, you have to back up and wait for the right moment to strike, mostly when he tries to grab you. With a phantom, the fight, of course, will be easier. Once you kill the boss, the game will start again, so if there are any unfinished business, don't go to the boss, but finish them first. After defeating the boss, choose an ending:

  • Light a fire - you will again give light to this world;
  • Extinguish the fire - you will come out as the lord of darkness, and in the meantime it will cover the whole world.

The game starts at the location Northern Sanctuary Undead(Northern Undead Asylum), pick up the key and open the door, run, kill the Hollows along the way, climb the stairs and see the fire, and behind it the arena with the boss, but do not fight him, but run into the open door on the left, pick up weapons depending from the class you are playing. Next, we kill the archer and go through the fog, then we see a ladder (here you have to be careful), when you try to climb the stairs, a cobblestone will roll down on us, which can kill (as soon as you see a cobblestone, immediately roll to the right), then we go back and see that that the cobblestone broke the wall, and behind it is a warrior - talk to him (he will give you bottles of estus) or kill him and take the bombs (it is easier to kill the first boss with them). Well, we go out through the fog to the boss, jump on him and press the blow, you will hit him hard and take away half of his HP (depending on the weapon), then we try to run behind the demon’s back and hit him, it’s very dangerous in front - he swings his demonic hammer throughout the arena. Having won, get the key, open the gate and run in a straight line to the cliff.

Arriving at the location Fire Temple(Firelink Shrine), you will find a knight who indirectly explains your goals. Also, there is a merchant of miracles - Anastasia, she is behind bars a little lower from the sitting knight on the road. She can enhance Flask with Estus, if you bring her the soul of the Keeper of Fire. Also, for humanity, in addition to acquiring a human form, you can pump fires that will replenish up to 10 flasks (if you get the "rite of ignition" thing, you can upgrade it to 15-20 flasks). To do this, in human form, use humanity while resting by the fire, but this improvement will only apply to the selected campfire. It is recommended to increase the bonfire in the Fire Temple to the maximum, since there are a lot of long and dangerous roads leading from this place.

After studying the location, take a sword and a shield (they have excellent characteristics for starting the game). They are behind Anastasia, take the elevator down (you will need master key). Next, get out of it and go through the gate, which is located on the right. After that, cross the bridge, turn left, where the dragon sleeps. Walk carefully - don't wake him up. Right behind him, take from the corpses Astor straight sword(Astora's Straight Sword) and Shield with dragon emblem(Dragon crest shield). Most likely you will die, but the items you pick up will remain with you.

Undead City - First Difficulties

Well, let's go to our first location - Undead City(Undead Burg), this is up along the cliff, on the way you will meet the undead, but they are not so strong. Climb the stairs (under the stairs you can find a ring, but it is of little use) and enter the tunnel, deal with the rat, then exit the tunnel through the passage. Here you will be met by a couple of enemies, and behind them you will already see a passage through the fog, but do not rush to go there. First, break the barrels, jump down and examine the lower part. Then we pass into the fog, a dragon will fly by, there will be more hollow ones, on the right you will see two hollow spearmen, there, if you break the barrels and go down, there will be a merchant, be sure to buy a bow from him, it will come in handy in the future.

From the merchant, go left, there, after you climb the vertical stairs, you will need to jump from the roof into the opening in the house, here you can find Light crossbow(Light Crossbow), after that go back to where you left, to two hollow spearmen, from the tower where the crossbowman shot from, there is a door below - you can take Knight's shield(Knight Shield). Nearby is a fire, activate it and rest. From the fire we go to the left through the passage, bombs will be thrown at you from above (you can kill the bombardiers with a bow or just run past). Go through the room after the bridge (which the bombs hit) and go up the stairs - there will be three more enemies and a closed door, if you open it, there will be golden resin(if applied to a weapon, electricity damage will be added, it will help in battles with bosses or strong enemies (if they do not have immunity to lightning). Clear the area of ​​all undead, then climb the tower.
Carefully! A barrel will roll on you from the stairs, jump off the stairs.
Below you can find black knight- he is strong at the beginning of the game, but you can kill him if you climb a vertical ladder to the roof and from there either throw bombs or shoot from a bow. Well, if you are a magician or a pyromancer, you will not have problems. It will often drop weapons. Right behind where he stood will be Blue stone ring(Blue Tearstone Ring), which increases defense at low HP. After picking up the ring, climb the tower again, from where they rolled a barrel at you. Climb to the very top of the tower.

In fact, the boss itself is not difficult, his dogs and a small room add complexity to the battle. It all comes down to the fact that you need to run up the stairs on the left. Once at the top, kill the dogs and then jump on the boss and kill him. Alone, he is not terrible, just do not get hit by a blow that he inflicts with two hands. Defeating him will give you the key to Depths. This is from the boss, down and to the left, there will be a locked door, also, there are steps up, if you go there, you will fall into a long tunnel and open a gate in it, this will be a short path to Fire Temple. Nearby you will find a woman merchant, you can buy various antidotes and herbs from her.

Darkroot Garden - Lunar Butterfly

Now we can afford to go to different locations, and in Depths, and in Darkroot Garden. But let's first go to the forest, it's not far from the blacksmith, we go down, there you will be met Titanite Demon, falls from it titanite. He is not so scary, shoots electricity, waves his cleaver and jumps up, nothing special at all, if you want, run past him, he is very slow. Going out into the garden, you will be met by trees, they are not scary, just do not stand next to them, otherwise they will put a curse on you, then we go and come to the luminous gate, next to the wall, hit it. There will be a fire. If you have 20,000 souls, buy the key from the blacksmith - this is the leveling area. Open the gate and lure out the enemies, then run back to the gate, next to the steps, but you need to go behind them from the right. All the enemies that you lured will fall in this place, in a couple of minutes you will have 10,000 souls. You also need to go through the passage to the right of the luminous gate, there will be more trees and giant knights, they are very slow, but they can slow you down a lot if you come close to them. There is a secret here - spinning tree, hit it, and a secret passage will open, there you can find wolf ring. To the right is a corpse on which you can find Elite Knight Set, but be careful, there are trees in the ground and plus to them - giants. Further into the depths there will still be a giant and the rise up. This is the way to the boss.

The boss is very beautiful and weak, he will fly and shoot magic, then small flashes, then large ones. The only dangerous one is the beam, somersault to avoid getting hit by it. If you are a mage or you have bombs, then the fight will be short. In another case, wait for her to sit on a flower, at this moment start beating her. Also, you can call for help - Witch Beatrice, it is in the bushes under the stairs. When you kill the butterfly, go further and go upstairs, there you will take an ember for the blacksmith and a key.

Northern Undead Sanctuary - Rusty Iron Ring

After killing a butterfly, you can go to kill hydra, but for this you need to return to the starting location and take a ring there for fast movement on water or other uneven surfaces. Come back to Fire Temple, take the elevator up, but not to the end. Having risen a little, jump down, go to the right and jump to the beam, further up the stairs, do not forget the key to the grate. Next, go to the nest and sit down, you will have to wait a bit, after a while the crow will take you to Northern Sanctuary Undead. The enemies here have become stronger, don't run at them headlong, lure them out one by one. Run to the hall where you fought the first boss. If you stand in the center, you will fall to the boss - he is much more difficult than his brother, and after the fall you will have little health - it is not necessary to defeat him. If you don’t fight the boss, we run into the hall through the door on the right, there will be a knight, we kill him, then you will meet with the knight who was at the beginning, but now he will attack you. Killing him will give you Shield with emblem. Climb the stairs opposite, with it a stone will be thrown at you again. Dodge him, and then deal with the hollows, after that go further past the place where you jumped to the boss. Kill two Hollows and take rusty iron ring, it will allow you to move on uneven surfaces.

One of them is fat and slow with a huge sledgehammer, and the other is thin and fast with an electric spear. If you are with a phantom, then it seems that the battle is not so difficult, but for one it is not so easy, when one of the bosses dies, the other acquires his abilities. It is better to kill a thin one, a fat opponent is slower and easier to deal with. As you kill, get a ring, at the end of the hall go up the screw elevator up, activate the fire there. Next, talk to the princess, she will give you Great Chalice, it must be placed on a pedestal. It's in Fire Temple, jump down near the snake's head. After that, all the passages to the yellow fog will open, it's somewhere in the catacombs, when to go to Nito, in the ruins and in the archives, if you have already met them. Also, you can kill the princess and the day will change to night, from the fire near the princess, go down to the hall, go out there a couple of new warriors, then from the hall to the street, down the stairs and on the lift you need to go down to the fire. There was a monument behind the fire, now it's gone, go down, go through the fog to the boss - .

Virgo will shoot magic: sometimes with small charges, you can hide from them behind the columns along the edges, then large ones, from which you can only dodge. Run not straight, but diagonally, it is better to dress easier for fast movement, overtaking her, attack, and so on until victory.

The Painted World of Ariamis

We go to the hall where the picture is, there will be killers, try to lure them out one by one. If you cut down a chandelier, pick up Great weapon of magic, and on the corpse near the picture - Dark Iron Set, if the doll is with you, go into the painting (you won't be able to leave the location until you finish the quest). Right at the beginning of the location there is a fire. We go from the fire, the gates are closed, we go around (hollow on the way), there will be a platform, we go not to the stairs where the archer stood, but to the left. We go up there, as you rise, a couple of winged demons will fly in, when they are preparing to jump, run away or dodge to the side, otherwise they will jump and kill you. Jump down to the balcony and pick up dried finger, we jump down and move on, there will be some fingers, they shoot fire when you kill them, they can hang a toxin on you. Go through the bridge, there is an archer and these fiery fingers. Here cut down the corpse, we rise to the ceiling, there we jump over to the corpse and go down the vertical stairs down. Take it in the chest Guardian Painter's Set. After that, we leave, to the left you can see the bridge and the tower. A dragon will fly to the bridge, the same as it was in the valley of the dragons, where they took the sword. If you kill him, you will get Blood Shield, if you run to the end of the bridge, then there is a petrified dragon, hit it in a jump and open the road. If we jump down from the bridge, we will immediately get to the boss. We go down, in the tower we go to phalanx, they are slow and well killed, right behind them we open the gate to the fire. If you are in the form of a man, then go out from the fire directly into the gate, and there will be a cemetery on the right, examine. This place will be invaded by a phantom Yellow King Jeremiah, kill and get it Spiked Whip. When you leave this location, where the boss is, take it Yellowskin Set. From the fire we go to the left building, rise and cut down the corpse on the rope, we go down back and to the left, there will be a vertical staircase down to the basement. There are very dangerous opponents here - skeleton wheel, they need to be lured out one at a time, so do not rush. A corpse is visible in the hall, next to it is a lever, you need to open a large gate in the tower to the boss. Knock on the wall next to the corpse, and a passage will open, so as not to get lost, do not break all the passages at once. If you go straight and turn into the first opening to the left, then there will be an exit to the street through the well, we go to the second, to the left, and then to the right. Climb up, kill the hollow and take fiery jet. Now we break the first opening from the hall where we entered, there will be a key to the neighboring building. You can go through the well to the street. We go to the next building. Open the door, go straight ahead, kill the Hollows, go down and pick up the dark coal. Going back, as you came out here, break the boards, and there on the corpse will be Rapier Velki. If you want, go up the stairs, here you will be fired upon by a hollow. Go to the tower, there on the corpse Black set Velka for the cleric. Next we go to the boss, there will be hollow and a knight.

Go through the fog, right behind it is waiting for you - you can talk to her and leave the location without a fight. If you get involved in a fight, then it will disappear and be invisible. Look at the snow, traces are visible on it, so you can track its movement. To make it visible, you need to inflict two or three strong blows. If you manage to cut off her tail, you will get Priscilla's dagger. After the victory, go up the stairs and leave the location.

Catacombs

In order to get into Catacombs, go down the path to Fire Temple. Exit to the cemetery with skeletons. To kill the skeletons, you need a heavenly weapon, who does not have - you need to kill the necromancers who resurrect them. Examine the cemetery, and pick up from the corpses winged spear and two-handed sword. There are also binoculars here, maybe it will be useful to someone. Then we go down the stairs along the mountain and enter the catacombs. Here, in addition to skeletons, exploding heads and trap statues fly. We go down the vertical stairs down and to the left (there is a group of skeletons in the opening), we reach the iron door, it is closed, we dive into the opening in the wall, there will be a fire and the first necromancer on the left. They shoot fire, but are easily killed. Here turn the lever and open the door. Enter the door, kill the necromancer, he is in the building next to the waterfall, he will be visible from here. We go into the building, kill the skeletons, in the right room Lucerne Hammer, further, where the archer is, to the right and we go out to the bridge, it must be turned over, we go to the right and activate the lever. As you exit the bridge, a necromancer will be visible in the tunnel. As you pass, there will be a room on the right, fall down there, there is titanite (guarded by snakes).

Exit the stairs again to the bridge, we pass further, and there is a spiral staircase down, here is another necromancer. As activated, go back a little and go into the opened passage, we see a bridge and a passage into the fog. We go back along the cliff, hit the wall near the statue, there is a fire. We go back from the fire, but not to the bridge, but into the opening from where we came out, we go down the circular stairs to the very end, there is still a corpse visible, we need to jump to the very bottom in order to find the blacksmith Vamosa, he will then break through the wall in the mountain, and you can go to him in a short and simple way. We leave from the blacksmith into the broken opening, there will be a lot of skeleton-wheels, so do not rush. You can here from the blacksmith to the right and run immediately to the boss -.

Jump down, the boss teleports from place to place and creates copies of himself that attack with magic projectiles. The real Whirlwind also performs such attacks. At first, he will create 2 copies of himself, but as the battle progresses, he will make 6-8 copies. Kill, get Rite of Ignition- Increases the level of the fire for humanity. Climb up the vertical stairs at the end and enter Crypt of the Giants.

Crypt of the Giants

A very dark location, the light in which is visible only from the lava in the distance (this Demon Ruins) and glowing stones. On the way to the boss (from where you can see Ash Lake) still penetrates daylight. If you have spells or an item that gives light, this won't be a problem. We go to the first light, then another one is visible directly, turn right from it and cross the abyss along the beam, then there will be a giant skeleton, as you kill him, move straight, but slowly, you come to the edge. Carefully look down, a corpse will be visible, a skeleton will stand nearby, lure it out of there, and then jump to the corpse. Below there will be another corpse, we jump there, a light will be clearly visible, to the left there is a ladder to the fire, there is still a man who will push you into the pit.

Activate the fire, from the fire on the vertical stairs and to the left is a man, come up to him and talk to him. He will ask you to look down and then push you. Pick up at the bottom skull lantern on the corpses and take it in your hand, it is not convenient that during a fight you have to remove it by choosing a weapon or shield. There will be pillars of skeletons, you will also meet Rhea of ​​Thorolund, it took place in our main camp with two escorts. Talk to her, and then save her by killing the escorts. Next, we climb the vertical stairs, open the secret wall and go to the right to the one who pushed us into patchwork. Talk to him and then kill him, you will get humanity and an axe. We go back past the fire, from where we came out of the pit, and we will approach the tomb, you can go up along it, there will be an archer and a skeleton with a sword. Further along the vertical stairs, here you can pick up things or souls from corpses. But we jump down into the tomb (in the hatch). There are a lot of skeletons, but if you need coal, you have to kill everyone, after that you can take the coal. We go further, from the fire to the left, be careful here (there will be skeletons, giant dogs), fog will be visible from here, if you look down to the left near it, there is a fire. We pass into the fog, at once, perhaps, a knight will come running, and an archer will also shoot. After the archer we go down, there will not be a large platform, go to the right and pick up a shield on the corpse. We go to the tier below, to the left there will be a fire, and if to the right, there will be a road to the boss. As we leave the fire, a corpse is visible, on it Ring with a silver serpent - gives an increase of 20% to the received souls. After that, we go higher, where the archer was. We go from the fire below, carefully, there are skeleton dogs, as you enter the tunnel, beat the snake, and if you are in human form and did not kill the boss, a phantom will invade Paladin Leroy, upon killing, get his shield and weapon. We run further, we will go out to the sorcerers shooting balls, at the top there will be a passage to the boss -.

Outwardly, it looks like a large skeleton, plastered with smaller skeletons. As you fall down, do not run around the arena, but stand here, first a couple of three skeletons will come running. Kill them with divine weapons so they don't resurrect, and Nito alone isn't that dangerous anymore. When he lets out a scream, he hits the ground, after which swords will stick out of the ground, they can hang a toxin. He also produces an explosion, run away, and then beat him, do not run to the other end of the hall, there will be skeletons that will only add to the hassle. Kill, light a fire here and pick up Set Paladin.

Duke's Archives and Crystal Grotto

Moving to the fire Anor Londo, on the square to the left, past the guards. We go along an earthen path and enter a long corridor, inside there are two Fanged Boars (a Boar Helmet fell out of one again), after them a fire. From the fire we will come to the crystal dragon and we will have to die there, so if you have souls, spend it. We rise on the lift, there you will be met by the hollow and the magician. We go to the second tier and go up on the lift. Next, we go along the aisle, there will be a snake and a knight, and then a crystal dragon. Killing him now will not work, so we just die. Later you will wake up in the cell, there is a fire and the key is with the guard who is sleeping. We open the cage and go down, examine all the chambers, in one you can jump a little lower, there is a key, then we go down. Here you need to turn off the gramophone. At the very bottom behind the bars sits Logan Big Hat, while there is no key, climb here along the vertical ladder. Kill the snakes and open the chest with the door key to leave the hall. Now from the fire we go to the left and climb the long vertical stairs up, when we rise, an open chamber will be visible, jump down there from above if you need Maiden's Cape and white spirit ring, granting one wonder slot. We open the door and go across the street to another room, in this room below there is a fire. There is a passage to the right from the fire, but it is now closed, again we go upstairs, to the next hall to the translating staircase, we switch and go back to the hall on another level, we jump to the same staircase, we switch, we go down below, we see the archer. Kill him and go down the vertical stairs. We activate the lever, the passage to the fire will open. Inspect the rooms here, in one chest are Medium Set, coal and key from the cage with the magician. Activate the lever, a passage down will open, kill the hollow and take Soul of the fire keeper, for pumping a flask. We pass into the fog and go outside, deal with the golems. Save the mage and talk to him.

We run from the fire to the street through the clearing, below, where a couple of golems are visible, along the beam to a small ledge and to the right down there is another golem, then to the very end, we jump down and also run along the edge all the way, look to the left, there is a solid abyss, but here you can run between the butterfly and a luminous column to the right of it, then there will be a golem along the beam, we kill and there will be a patch, from this patch you can see the corpse below, so the road through the abyss is just above the corpse and closer to you, where you are standing. As you go through the abyss, you will get to the shells and, in fact, the boss. Huge beautiful dragon. Immediately run behind Sith and destroy the original crystal that gives him immortality. Run up close to him, and start to bring him down, you can keep a little to the right, he will turn, do not fall under his tentacles, try not to be in the crystals that he scatters, otherwise you will be cursed.

Ruins of New Londo and the Abyss

We go down the elevator from the fire in the Temple of Fire, as you go down, you will exit into the Ruins of New Londo. Take a little to the right, there will be a ladder down, there is a blacksmith behind bars Rickert of Vinheim. Having seen him, we go along the bridges, as you pass the second one, kill the ghosts, go to the right into the passage, there is a corpse with Soul of the fire keeper, for pumping a flask. We go further, climb the stairs, across the bridge, then go down the spiral staircase and go right to the fog. We go upstairs (carefully, there are ghosts under the bridge), knock down the stairs here, cross the passage and go to the building, the building is full of ghosts. Further in the hall with a fireplace we go upstairs, in general we go to Ingvard, take the door key from him to drain the water. From it we go down (if someone did not take the ring from the curse, it is in this building, you need to go around below), we go from the hall to the right and down the stairs, go outside, there is still the stairs and we come to the tower, open the gate and drain the water . The passage to the valley of the dragons will open. Where did we leave the building from Ingvarda, if you look, fog will be visible from here, this is the way to abyss and the boss Four Kings don't forget to wear the ring you got from Sifa.

Since the water is drained, you can examine the lower part. If you go to the valley and kill the dragons, on the bridge you can take Bandit Set and a shield, as well as a ring on the tower. Now, as we got here, we pass through the buildings into the building. Be careful, there are strong warriors here, do not run into the hall, lure them out one by one, there will be a demon in the hall. As you kill everyone, there are two stairs in the recess, go up on the right, you can find coal there. Another exit from the hall is the short path to the camp, there is also a secret wall here, hit it, there is a warrior, and there is a titanite in the chest. Well, actually, we go to the boss. You can call to battle Witch Beatrice. We put on the ring, we pass into the fog and jump down.

Boss - Four Kings. The boss does relatively little damage to you, which increases with the appearance of the entire four Kings. You should fight not with everyone at the same time, but in turn, quickly destroying them. Prolonging the fight will result in your death. A very effective tactic: we make ourselves more protected, take a fast and powerful weapon and simply ram the boss, periodically pausing for treatment.

Demon Ruins

We go from beautiful mistress(where you killed Queleg) down and go to the location with lava, then activate the fire. We go from the fire a little lower and to the right through the transition, we pass into the fog to the boss - Tireless Warrior, a huge boss, he will not attack until you take it at the end of the location Daughters of Chaos Set.

As you take, the boss will start attacking to make it easier to kill him, there is a rock and a passage in the middle of the location, run to the beginning of the location, let the boss come here, and then run to the passage between the rock and the mountain, stand up to see the boss, in this passage, he will start long-range attacks with his claw, run back behind the rock, his blows are very strong. After his strike, hit his claw. After killing, we go down from the boss and go even lower along the cliff, there will be Capri demons (there are a lot of them), going down you will see a corpse below, jump there, there is a worm, and behind it a fire, you can get around. Fog is clearly visible from the fire, we need to go there, go through demons and aggressive statues. Before the fog, go to the left, there are calves, and at the end there is a chest with coal. If you are in human form, the phantom will invade - knight kirk. After killing him, we pass into the fog to the boss - Wise Fire Demon. This is another kind of training demon, only now it is fiery, and branches from trees will interfere with moving on the site. There shouldn't be any problems here.

As we kill, we go to another exit, go down and activate the fire there. From the fire, if you climb to the very top, there will be a lift to the spider. Further from the fire we again pass into the fog, there is lava and the boss Demon Stonog.


Demon centipede is immune to fire, it is better to have a weapon with magic or electric. As you enter, he will come running to you, do not be in front of him, he can grab and chew you, and under him a bunch of his legs can also damage you, roll from his attacks. How to kill, we get orange ring, allowing you to run on lava. Then we pass through the lava a little to the left, there will be a passage and a fire.

Forgotten Izalith and the Furnace of the First Flame

Meet me near the fire Solera, further from the fire you will go to the location where there is one lava. There will be isolith demons here, there are many of them and they are hard to kill. They strike hard with their legs and tail, you can aggro three or four of them, and let them hit each other. If you need Soler in the fight with the last boss, then you will have to talk to him near the fire. You can also open a short path from the spider, for this you can feed her 30 humanity and be in her covenant. If you spoke with Soler, then you will have to face nine Hausa bugs, you need to kill all nine, otherwise your partner will go crazy and be hostile, but at the same time, by killing him, you will get his uniform, talisman and armor - it's up to you. Walking from the fire right across the location, there will be two buildings in the middle, in the first of them there is an open opening - the only place where you can hide from demons, on the second, if you climb up the log, there is a corpse with humanity and a fire if you need it. If you went into the first building, then looking from it a little to the right, you can see, as it were, a piece of a pipe, we need to get there in order to climb higher. Next, go to the fork, go down, there is a hall on the left where you can fall down and a long passage opposite, there will be a demon, followed by Soler

Well, in fact, from the fork we will come straight to the stairs. Here, if you are in human form, the knight Kirk will invade, and the pyromancer will also attack you. After killing him, go into the fog, to your left. There will be a passage to the boss - Bed of Chaos. We roll down and see a platform with a boss, this is a huge tree. We see luminous balls to the left and right of him, run to the right first to one, kill his appendage there, then the boss will start hitting with strong attacks, because of them the floor will fail. In the meantime, you need to run to another, there is the same thing, and then from the place where we started, run straight through the arena that has failed in the middle to the heart of the boss. The fight is not difficult, given that if he destroys one appendage and dies, he will not restore them, so even if you die, you will come, and he is without an appendage.

Well, let's go to Fire Temple to the head of the snake (Frumpt), he will bring you down again, the head has a brother (Kaas), but in order to meet him, you need to talk with Ingvard, after receiving Great Chalice to take the key to the abyss and fight 4 kings, talk to him there. If you join him, you will be given the Black Pyromancer's Set. Erect the Great Chalice on the Altar of Fire and sacrifice Great Souls - the Bed of Chaos and Nito, as well as the Shards of the Great Souls - the Four Kings and Naked Sith into it. The passage to the final boss will open - gwyn, Ash Lord.
On the way to the boss there will be knights, you can collect stones from them for pumping here, although they are no longer needed if you are not going to play the game a second time. A boss with a huge fiery sword that he swings non-stop. If you can't catch him on counters, you'll be in trouble. The shield won't help you, you have to back up and wait for the right moment to strike, mostly when he tries to grab you. With a phantom, the fight, of course, will be easier. Once you kill the boss, the game will start again, so if there are any unfinished business, don't go to the boss, but finish them first. After defeating the boss, choose an ending:

  • Light a fire - you will again give light to this world;
  • Extinguish the fire - you will come out as the lord of darkness, and in the meantime it will cover the whole world.

Where to find burning bone shards scattered around the world of Dark Souls 3 and how to use them

Burning Bone Shard (Undead Bone Shard)- collectible item Dark Souls 3 which allows you to increase the power estus flasks.

In total, ten pieces of these fragments are scattered around the game world: to find some, you will have to seriously try, while others will lie almost in plain sight. This guide will not only help you get the achievement "Absolute Bonfire" / Ultimate Bonfire, which is due for collecting and using all ten shards, but also tells you exactly what effect they have on the healing abilities of the already mentioned flask.

How to use Burning Bone Shards and what they affect

  • With at least one burning bone shard in your inventory, burn it in a bonfire on the territory Firelink Shrine to increase the power of the healing drink.
  • The shard can also be exchanged with Chick (Pickle-Pee, Pump-a-Rum Crow) in the Temple of Fire on a shield in the form pork snout (Porcine Shield). Doing this, however, is not recommended because of the deplorable characteristics of the latter.
  • If you missed one of the fragments, then you can fill the gap and get the achievement during the next playthrough ( "New Game+").
  • The strength of the Estus flask (the number of health points restored per sip) at different upgrade levels:

    • Zero level - 250 units (300)
    • +1 - 335 units (402)
    • +2 - 410 units (492)
    • +3 - 470 units (564)
    • +4 - 515 units (618)
    • +5 - 535 units (642)
    • +6 - 550 units (660)
    • +7 - 565 units (678)
    • +8 - 580 units (696)
    • +9 - 590 units (708)
    • Max level - 600 units (720)

    The number in brackets reflects the effectiveness of the flask when used. estus rings(For information on where to find it, read here).

    Location of burning bone fragments

    №1

    • Location: Undead Settlement
    • Nearest bonfire: Dilapidated Bridge

    Where to find: From the Dilapidated Bridge bonfire, go to the cemetery. If you haven't made friends with archer giant(or kill him) on the opposite side of the settlement, then be prepared for "shelling". The fragment is located on the edge of the rickety platform to the right of the white birch, which is protected by the giant.

    №2

    • Location: "Temple of the Deep" (Cathedral of the Deep)
    • Nearest bonfire: Cleansing Chapel

    Where to find: to get directly to the Temple of the Deep, you will have to go through a large cemetery, where there is another white birch (it is guarded by the same giant archer). Not far from it, on a tombstone hanging from a cliff, you will find the necessary item.

    №3

    • Location: Farron Keep
    • Nearest bonfire: Keep Ruins

    Where to find: From the Citadel Ruins bonfire, go down to the massive gate and turn right. In front of you will be a small tower with a crowd of giant leeches inside. Kill them and pick up the treasured fragment.

    №4

    • Location: Catacombs of Carthus
    • Nearest bonfire: Abyss Watchers

    Sketch of a skeleton in a hat

    Where to find: From the "Guardians of the Abyss" bonfire, go to a large staircase, along which a huge bone ball rolls back and forth. To get hold of another burning bone shard, kill the skeleton in the stupid hat standing to the right of the entrance to the next corridor, and the makeshift boulder will fall apart, leaving your trophy behind.

    №5

    • Location: Smoldering Lake
    • Nearest bonfire: "Abandoned Grave" (Abandoned Tomb)

    One way to kill the earthworm Karthus

    Where to find: The next shard is awarded for killing a giant Earthworm Carthus (Carthus Sandworm) living in a smoldering lake. If you are not sure that you can defeat the monster in a fair fight, then shoot it from afar with a bow (ledge near the fire "Demon Ruins" great for this purpose) or let the giant ballista do it (see the video attached above).

    №6

    • Location: "Smoldering Lake"
    • Nearest bonfire: Demon Ruins

    Where to find: from the Demon Ruins bonfire, go to the corridor with two Demon Cleric. Having dealt with the enemies, go down the stairs to a spacious hall (a couple more of the same monsters are waiting for you there), decorated with statues of demons from the original Dark Souls. At the far left end of the room there is a coveted fragment, but do not rush to pick it up: first, deal with the smoldering one lurking on the ceiling slug (Slime).

    №7

    • Location: Irithyll of the Boreal Valley
    • Nearest bonfire: Church of Yorshka

    Where to find: From the bonfire in Yorshka church, go down the stairs leading to the cemetery, and when you reach the fork, turn right. Another shard will be waiting for you behind a large tombstone, in front of which the red-eyed man prays raven demon (Corvian).

    №8

    • Location: Profaned Capital
    • Nearest bonfire: "The Desecrated Capital"

    Where to find: When you get to the Desecrated Capital bonfire, pick up the item you need from the nearby corpse Laddersmith Gilligan from Dark Souls 2.

    №9

    • Location: Lothric Castle
    • Nearest bonfire: Dragon Barracks

    Where to find: The next shard is under a bridge guarded by two fire-breathing wyverns next to the Dragon Barracks bonfire. After killing the monsters (more precisely, even one of them - the second one will automatically expire) from afar, jump to the platform at the far end of the passage and pick up a trophy from the corpse.

    №10

    • Location: "Great Archive"(Grand Archives)
    • Nearest bonfire: "Great Archive"

    Where to find: the last burning bone shard in the game is on the top floor of the archive - above the room where you could find the ashes Orbeck of Vinheim. To get to the upper tier, get to the roof of the building and at the fork near the two crystal lizards (see screenshot above) turn left.

    Follow the wall to a duet of gargoyles. After dealing with them or running past, "dive" into the broken archive window and kill the local scientist. Pick up the coveted fragment from the corpse nearby.

    Once all ten burning bone shards have been burned in the proper bonfire, you will earn a well deserved achievement.

Bonfires in Dark Souls 3- this is a kind of last stronghold of life in a dying game world. Near them, the player can calmly rest, save, replenish inventory with some items, heal and get rid of poisoning. And with the help of some of them you can teleport between distant locations.

Bonfires also have a downside - after the player has used all of their capabilities - previously killed hostile creatures are reborn again. This rule applies to everyone except bosses and playable characters, as well as mini-bosses. The level of a campfire in Dark Souls 3 is determined by the number of estus flasks that can be obtained through it. The level can be increased under certain conditions, there are 5 in total:

  1. This is a dead fire. Can be restored on first use.
  2. Bonfires of this level are the most common in the game. They replenish 5 estus flasks.
  3. The third level (it is the second in the game) replenishes already 10 flasks. By default, one bonfire of this level is located in the Fire Temple. If you kill the servant at the temple, the fire will go out.
  4. At this level, you get 15 flasks. You can raise any bonfire in the game to this level, but you need to have the item of the rite of Kindling.
  5. 20 flasks, upgraded with the same rite of Kindle.

Bonfires in Dark Souls 3

There are only 27 main bonfires in the game (sometimes a few more secondary bonfires depart from the main bonfires):

Northern Undead Sanctuary - 5 Estus Flasks, 2 Campfires.

  1. Temple of Fire. Gives 10 estus flasks. There is only 1 bonfire in the location
  2. Altar of Fire. Refills 10-20 Estus flasks (depending on level). 1 bonfire per location.
  3. Abyss. Refills 5 flasks of Estus. 1 bonfire.
  4. City of the Undead. Refills 5 estus flasks. 1 campfire per location.
  5. Undead County. Refills 5 Estus Flasks, 2 campfires per location.
  6. Darkroot Garden. Refills 5 estus flasks, 1 campfire per location.
  7. Darkroot Lake. Refills 5 Estus Flasks, 1 campfire per location.
  8. Depths. Refills 5 Estus Flasks, 1 campfire per location.
  9. Plague City. Refills 5 Estus Flasks, 2 campfires per location.
  10. Cavity. Refills 5 estus flasks, 1 campfire per location.
  11. Ash Lake. Refills 5 estus flasks, 2 campfires per location.
  12. Quileg domain. Refills 10 estus flasks, 1 campfire per location.
  13. Demon Ruins. Refills 5 estus flasks, 3 campfires per location.
  14. Forgotten Izalith. Refills 5 estus flasks, 3 campfires per location.
  15. Fortress Sen. Refills 5 Estus Flasks, 1 campfire per location.
  16. Anor Londo. Refills 10 estus flasks at 1 campfire, and 5 more flasks at 3 campfires.
  17. The painted world of Ariamis. Refills 5 estus flasks, 1 campfire per location.
  18. Duke Archives. Refills 5 estus flasks, 3 campfires per location.
  19. Crystal Grotto. Refills 5 estus flasks, 1 campfire per location.
  20. Catacombs. Refills 5 estus flasks, 2 campfires per location.
  21. Crypt of the Giants. Refills 5 estus flasks, 3 campfires per location.
  22. Sacred Garden. Refills 5 estus flasks, 1 campfire per location.
  23. Shrine of Olachil. Refills 5 estus flasks, 1 campfire per location.
  24. Olachil village. Refills 5 estus flasks, 1 campfire per location.
  25. Gorge of the Abyss. Refills 5 Estus flasks, 2 campfires per location.

So, we just defeated two gargoyles, rang the bell, and now we can continue our difficult journey. Returning to the fire near the blacksmith and pumping, we go to one interesting place for a useful ring. So, we return to the hall, from where we went up to the gargoyles.

There are two elevators ahead, we go down on one of them, but you have to jump out of it a little earlier than it goes down to the very end. We are back at the Firelink Shrine.

Running a little forward and to the right, we see a narrow column, that's where we need to jump. If you fall down, don't be upset. There is a lot of "tasty", and the elevator goes not only down, but also up.

Climbing up the beam, we immediately see the roof and the corpse on it. You have to jump there. Let's take a useful key from him.

We jumped down, again on the elevator, along the beam, up the stairs and run out to the nest.

We run into it and press X. In a few seconds, they will fly for us.

And again, good old...

Northern Undead Asylum

We run straight, just be careful, the ghouls are no longer such weaklings as they were. Running out into the hall, run straight, only along the edge. The floor falls in the middle and you get to the boss, the same as the training dragon, only here it is much stronger. Don't take unnecessary risks.

We run out to the fire, rest, and run to the left. There is a wisely opened grate by us. A warrior runs straight ahead. It's not that complicated, but it's still quite agile. Having filled it up, you will get a good Crest Shield. We run into the grate and run to the very top. Here again they will throw a stone at us. We are further. Remember, this is where you went to the first boss.

We go straight, there are two ghouls, and a grate. Now we can open it. Immediately behind it is a corpse with the Rusted Iron Ring we need (allows you not to lose speed while running waist-deep in water).

Only there the black knight is waiting for us. You can fight him if you want. And be careful, he lurks right around the corner. I lured him into the arena to the fire, and there I already fought. Get Black Knight Sword and ore for pumping as a gift from him.

Actually, our business is over here, we can return back to the nest and go to the Firelink Shrine.

Having risen on the elevator, you can run to the blacksmith, pump weapons, relax by the fire. Ahead of us is a dark forest.

We go down from the blacksmith and meet with a headless demon throwing electricity. The best tactic against him seems to me the following: we take a bow, we stand behind some beam that electricity does not break through and methodically shoot.

We run straight all the time, we don’t turn anywhere yet. Many trees will want to "meet" you. They are not that difficult, but stay away from them. If they get caught, it will be very unpleasant. We reach a beautiful door. We can’t enter it yet, but if you hit the brick wall on the left, a secret fire will open and a quick passage to the next location.

To the right of the door there is a passage, we run there and straight ahead. We are afraid of a corner on the right in front of the fog, because. there sits an extremely unpleasant company of 3 trees. We pass into the fog. It is better to enter this location "alive". But if you are not confident in your abilities, then first look around.

Now, the main task is to fill up the mini-boss: Beautiful Butterfly. But on the way you will get a bunch of trees and a few giant knights. I did this: As I entered the fog, I tried to keep to the left side and ran around the location in a circle until I reached the ruins.

A knight sleeps at the entrance. While he was waking up, I ran inside, and immediately under the stairs in the bushes called the witch Beatrice. Further, you only need to go upstairs and not let the butterfly kill you. The witch will do the rest for you.

To defeat the butterfly, you need to arm yourself with a shield with high protection against magic. Block her magical attacks and wait until the insect sits on the parapet of the bridge, then hit the chest with the sword.

After defeating the butterfly, climb up the tower and take the gift. Climb back and return to the fire. And to the fire near the blacksmith and even further. You can, of course, explore the location, but I find it quite problematic, so it's better to return to it later.

We return to the fire, climb into the hall with gargoyles and knights, and run further. We need to return to the place where we first met the dragon, where we received the "white crayon". The door was closed there. Now we will definitely open it using the Basement key.

Through the door, down the stairs, and turn right here.

Up the stairs. You will open the grate of the passage, which will make our way from the fire (where burning bombs were thrown at us from above) much closer. Having opened the grate, we return back and go down. Careful, there are 3 dogs ahead. Nasty creatures, I tell you)

Having dealt with the Cerberus, turn right from the stairs (behind it), meet a bunch of ghouls and collect gifts. Further, going straight, you will meet with a ninja (local thieves). They hide in houses, so move slowly and be ready to attack. Tramps attack in threes and from the back. Just around the corner are a couple more dogs and three more ninjas. Check the houses where they run out. There are gifts there.

Well here comes the boss (Capra Demon)

In the fight against him, try to immediately run up the stairs to the left - up and hide in the corner. Then you can calmly deal with his dogs, well, the demon is already going. Either throw bombs, or jump on top and stick a weapon in it (I did both together). The main thing is not to fall under his double blow.

We go down the stairs. You will see a ninja ahead. Do not rush to him, there is another one hiding right behind the ledge. So it's better to take them out one by one. Now, before going to Depths, let's take a look at the FireLink Shrine and do a couple of useful things. Climb up the stairs, and then run through the sewers to the very end. At the end there will be just an exit to the initial location. Run to the fire and sit there to rest. Level up, pump weapons.

First, let's go down from the sitting man (where we went for the Astoria Sword), there is a prisoner sitting behind the cage. She doesn't talk, but she will upgrade the Estus flask if you give her the Fire Keeper Soul.

Restore your health and you can go to ...

We go down lower and lower, a few ghouls, dogs, and a couple of wonderful butchers. Wearing a Rusted Iron ring will make it easier to run in the water. Behind the butcher, if you break the barrels, then jump into the passage, and you will find yourself over a huge rat.

Jump from above and chop from the heart. Collect gifts. And then go down the left edge of the drain (clinging to the wall)

As you go down, there will be a staircase to the right around the corner. Open the door and go up the stairs. Break the boxes, again to the right and up and to the left there will be a door, and behind it a fire.

From the fire, let's run straight ahead to kill the second butcher. You never know, it will be necessary to return, and he can become an obstacle for a traveler exhausted by battles. So, straight ahead. Careful, slugs are falling from the ceiling. In the water, they are not very scary, but they are killed for a long time. And if they fall on your head, it will be quite unpleasant. For example, like this:

"Having talked" with the butcher, do not go down, there is nothing to do there, from there we could come if we had not found a secret passage. Run straight

and release the prisoner in the barrels. Just be careful. Do it with a jump, but not with a sword. If you hit him, he will be offended and may attack you.

Well, actually, now we boldly return to the fire and continue our journey in Depths.

Going down, you can shorten the path by breaking the boxes and going down to where we defeated the rat, this will be a short path to the boss, but it's better to go through. There are many interesting things. Run down, kill the rats, beware of the boxes, they sometimes hide in them too. After passing through the fog, you will meet three giant rats and a magician.

The magician is always in different places, but somewhere nearby. Be that as it may, you need to find him and kill him, otherwise the battle with the boss will become more difficult at times.

After filling up the sorcerer, turn right. You can explore the left corner first. There, beware of two rats in boxes, and at the very end behind the column - a gift.

So let's run to the right. There is a great chance that you will fall down in the passage. Beware of big-eyed toads - basilisks. Despite the fact that they are easy to kill, they release a disgusting gas and you risk being "damned". This is fraught with the fact that, firstly, you will immediately die. Secondly, you will only have half your life left after recovery.

Cures can only be cured by using a Purging stone (remember, I strongly advised you to buy it from Oswald (where we rang the first bell)). Actually, if there is no stone, then run and buy. You can buy, of course, from zombies (he is behind bars (as soon as we leave Depths and run through the sewers to Firelink Shrine)) but this stone costs 6000 for him. Another way to protect yourself is to put on a curse ring. But it's in New Londo, and we haven't gone there yet.

After running through the lower floors, you can find the Ring of the evil eye. Useful because it restores your life when you kill enemies. But the percentage of restoration is so small that it is of no particular interest, so, rather, for the collection.

So, we are interested in this place:

We run straight from it, and turn into the right passage in front of the bars. A merchant is behind bars. I do not advise him to buy weapons, they are non-repairable. Up the stairs, to the right, and then down, and down again. And now we come to the boss.

This is a crocodile, the size of a five-story building. Try to stay behind him and be afraid of paws. Cut off the tail, get a gift, and life will become easier. The tactics against him are simple. He lifts his head, after which he hits the floor with a flourish. Immediately we begin to run around him, trying to run back. He makes a run to where you were standing and stops to cock his head again. So take advantage of the moment - cut!

After killing him, we get the key to continue our journey.

So, another demon is killed, we returned to the fire, pumped, and are ready to move on.

From this fire we run to the location to the merchant, from whom I did not advise buying weapons. There is a door in front of us, now we can open it.

We carefully descend the ladders, and almost immediately a huge monster with a club runs towards us, followed by another one. They are quite clumsy, so use backstabs (stab from the back).

And here we are in my "favorite" location Blighttown. How many bad words I remembered here)))

Run straight ahead first. You will still be attacked by nasty incomprehensible cannibals. Beware when they jump. Grab and start eating, bastards. If you survive after this feast - happiness. Behind this ledge, turn right. There sits a shooter who shoots with poisoned arrows.

From it, go down the stairs and run back. At the end you will find a gift. Be always ready. Cannibals sometimes come running from quite afar, and just when you least expect them. Look around more often.

We took the gift, go upstairs and go further, upstairs, and turn into the left fork. There you will have to jump for a gift,

wonderful sword Laito. Having picked up the sword, we jump off to the right and here it is, a saving fire.

From the fire you can run back, where we jumped from the sword, and there, running along the shaky bridges and killing the fire dogs, collect several gifts, including humanity. But our path lies only forward.

A cannibal and a couple of dogs are waiting for us ahead, and here you can see a mollusk. We are here.

We go down the stairs. Be careful, there are a lot of creatures here, and upstairs, on the tower on the right, there is also a sniper. We rise to him, kill and run for him, along the bridges, there are a couple of cannibals, go down the stairs and find ourselves behind the mollusk.

I shot him with arrows from afar. You don't have to kill him, but it's nice to be rewarded with new magic for the pyromancer. We go back and now our path lies a little down (from the place where we climbed to the sniper).

Be careful, a monster with a club and a cannibal are waiting below. Take them out one by one. We go down, pass into the fog and see ahead of us many bridges with huge cockroaches, spitting fire and mosquitoes, poisoning not only your life, but also your soul. There are an infinite number of mosquitoes, so it is better to run away from them. On the way you will meet a sniper. Do not be too lazy to run up and fill him up, because he has a good gift behind his back. Run to the very bottom, and as you get down from the last bridge, tear to the right. There will be a tunnel and a saving fire. Just be careful, the swamp is poisoned (the grass that fell from the trees in the Darkroot Garden helps against poisoning). Fortunately, as you sit down by the fire, the effect of the poison will stop.

After resting by the fire, run deep into the tunnel. Below is a chest with a gift. Then there are two scenarios for the development of events. Either you can run around the swamp, collect gifts, or go straight to the boss. I suggest the second one. To do this, first become alive and run out of the tunnel. Turn right, bring down the first cockroach, and the phantom Mildred will come running almost immediately. A sort of half-naked aunt with a huge cleaver. Kill her for humanity and her cleaver to boot. On this same humanity, you can pump a fire up to 10 flasks. So, all preparations are made. We leave the tunnel, again to the right, again the cockroach and further to the left to the column. Wear the Rusted Iron Ring, otherwise the poisoning will torment you.

From this island we immediately go to the next one, and now, turning to the left, we see the entrance to Quelaag Domain in the distance. Us there. Try to keep to the left and do not linger, for there are goblins throwing stones.

After running into the hole, run straight, there you will meet ugly creatures with cocoons on their backs. It is better not to touch them, they themselves do not attack. But, if disturbed, then a bunch of slugs fall out, which you are tormented to kill. So, we are in front of the fog and in the form of the living. And now we see that the same phantom Mildred left you greetings, and an offer to call her for help. Why refuse a lady.

And here she is, the beautiful and terrible Chaos Witch Quelaag.

We try to stay behind her and we are afraid of the lava that she spews. The “explosion” is especially unpleasant, but it will be easier with Mildred.

After killing the spider, we tear right into the opened gate and fly up.

Here it is, the second bell. We go down from the bell and, standing on the platform, hit the wall on the right. A passage will open, where a freak with blisters on his back is waiting for us. Don't kill him, talk to him and he will let you through.

There is a fire here, which I strongly advise you to kindle (it will come in handy later), where we can pump. There is also a sister Quelaag, who, well, doesn’t want to talk to us, because we killed her sister. But it will allow you to join the conventant or upgrade the flask to level +2. By joining the conventant, get a new magic for the pyromancer.

From the sister, turning right and running through the tunnel, we will find ourselves in Demon Ruins.

There is a fire here that you can not kindle. Because we have an extremely high chance of dying, and there is no point in returning to it. The only thing that interests us here so far is the gift that we will take, and then most likely we will die. So spend all the souls before this trip. So, we run straight and take it to the right. We need to get into that fog.

Entering the fog, we run straight. The boss is up ahead. He will not touch us until we take what we came for. Slightly forward in the wall there is a passage. Remember him, this is where we will try to hide from him when he rushes after us.

We take a gift and immediately run from there. Now there are two options. Or let's try to fill up this boss (for this we run into the passage and stand on the corner. The boss comes out in the middle and tries to get us with his paw. When he hits, roll back, and while he pulls his hand, run up and hit.) Or, run to the fog, where you came from , and you can safely exit and return back. No matter how events unfolded, we snatched off extremely good clothes with good resistance to fire.

So, we returned to the place where Quelaag was killed. We run out of her chambers and run straight. Be careful, here are the same goblins throwing stones, so I would suggest first returning to the fire in the tunnel, and then exploring the location, and here, believe me, there is something to profit from.

After running from the tunnel to the right, you will come across a wooden tower with a wheel.

Climb there and crawl along the stairs to the very top and to the right. There are a lot of interesting things here, starting from the souls of dead warriors, and ending with Fire Keeper Soul. Having searched this place, go down. Near the column closest to the right-most goblin with stones (on the islet of Quelaag) sits a witch (suddenly come in handy).

Now we should run around the perimeter of the swamp, looking into every corner. There are many gifts lying around here. How you will do it, decide for yourself. Either fight with everyone you meet, or just arrange a marathon. The choice is yours. We are only interested in one more place here.

Exit the tunnel and turn left. We run through the bridges from which we descended, and we come to a giant root, along which you can run deep into the tree.

We run up the root, take a gift from the corpse and hit the wall to the left of it. The passage opens. Next is the chest, again we hit the wall behind the chest. And we enter the Great Hollow.

I will say right away that there is nothing particularly interesting in this location, except that we will be interested in one ring. As soon as you start going down the roots, look down to the right, you will see a corpse in the tree. Jump up there

and get Cloranthy Ring (useful ring, restores stamina twice as fast). Now, if you really want to, then go down further. Be careful, there are basilisks already familiar to us from Depths. Only now they have become even angrier. So, if there is no stone from curses, then beware, the path with a half life to Oswald will be especially difficult. If you decide, then go down to the very bottom. And try to use the stairs. By jumping down, you can become easy prey for basilisks. Live mushrooms hang out at the very bottom. Slow but hard to kill opponents. I just ran away from them. And so, we enter the fog and find ourselves in Ash Lake.

After descending from the snag, immediately run around it to the right. There is a fire. Having rested (we will not mess with the hydra yet), we immediately start along the sandy spit far ahead. Running for a long time, but with a ring of stamina is more fun. We reach the good dragon.

You can first cut off his tail, get a sword, and then join the convention. You can just cut off the tail. Or you can just join the convention))) As you like. Having entered the convent, we will receive a dragon's head as a gift. Having taken off your helmet, you can use it, and now, instead of a head, you have a dragon's head spewing fire.

Having dealt with matters, we return back. The hydra is already sitting on the other side of the lake. You can do with her as you wish. Either kill (running closer so that she doesn’t shoot with her “plasmas”, and when she sticks her heads into the sand, chop in turn (just don’t come close to the edge - a cliff)). Or maybe let him live in peace. No matter what you do, the path back to the fire in the tunnel awaits us.

Now I'll upset you - we have a long way back to the fire above the blacksmith in Undead Paris. There is a shorter way than running to the Firelink Shrine, and from there I did not find the elevator to Paris. Unfortunately, the fire is no longer burning near Firelink, but we need to go to one interesting place nearby. Thank God, the elevator is not far (at first, warm yourself up in Undead Paris, otherwise if you die, it will be very disappointing to run again). In Undead Paris by the fire, you can see the grate open in the distance. Yes, we opened it by ringing the second bell. But I suggest to postpone the trip there.

So, from the fire in the Firelink Shrine we go to the left of the head (by the way, you can sell unnecessary trash to it, it’s a pity it’s not expensive).

So, we go into the passage to the left of it and exit to the cemetery.

Here in the depths to the right lies a corpse with a beautiful sword Zwaihander. Beware of skeletons, extremely unpleasant creatures. Grabbing the sword, we quickly retreat from here to the blacksmith and pump our weapons from him. Collected souls will come in handy. Zwaihander is pumped at the blacksmith to +5, then it is more difficult. So, let's go. Now we have a difficult mission ahead of us. Go to the DarkRoot Garden, and even accumulate 20,000 souls (that's how much the Crest of Artorias costs at the blacksmith, but believe me, it will pay for itself with interest).

So, already familiar to us Darkroot Garden. Only now we do not run straight, but at the first turn we turn right,

and start going down. We resort to Darkroot Basin, and here at this fork

don't run straight, but go back and down. A knight is waiting for you there, and behind him there will be a fire in the mountain. After resting, we run back, go upstairs and now we are straight ahead. It makes no sense to run to the left (to the tower), because. we were already there (we killed a knight with a huge club and took the Havel Ring from him). We run straight. There are crystal golems here and a hydra looms in the distance. You need to deal with the golems, otherwise they will not let you live. We've met the hydra before. If they killed that one, then there will definitely not be any problems with this one. We get up to the place where the corpse lies, take uniforms from it and wait until the hydra starts sticking its heads. We chop them off in turn and victory. Actually, things are over here. Now we still need to purchase Crest of Artorias from the blacksmith.

Bought? Excellent! We run into the Darkroot Garden to the door that could not be opened.

Now it will open. Secure yourself by the fire, and then we will farm the souls. It is done like this:

The place where we must resort to is remembered (here it is, in the very bottom corner on the right)

Now let's run forward. A mage-hunter begins to shoot at us. We run around him, and run to this corner. A couple more warriors will follow us. But they will run from above, jump and fall into the abyss. You will get five thousand, or even all eight, in one trip.

When you pump up enough, pump your weapons (fortunately, it’s not far to run to the blacksmith) and your level. Now it will be possible to go for a useful ring. We go to the right of the entrance to our door. To the location where they reached the butterfly. It's time to explore it.

Having dealt with the trees on the right, we enter the opening. We are interested in the living tree on the right.

Be careful, there is a sleeping knight, and behind him is the Wolf Ring. That is what we were interested in. Now you can either fully master this place, including the one where we fought with the butterfly (there is a Partizan spear and a couple of goodies), or return to the fire and prepare for a meeting with the boss.

From the fire to the door. We capture more hunters and dump them into the abyss (see above). And now we need to run to the tower. Right from the door all the time.

There is a cat sitting there. Talk to him. If you join the conventant, he will give you a ring and in the forest they will treat you kindly, but at the same time, “swing” as before is no longer fate.

Now I propose to go back, rest by the fire, put on the Wolf Ring, it can pump the fire up to 10 flasks, and rush through the tower with the cat down to the boss. We run straight to the tower, from the tower, too, straight ahead and that's ahead of the gate.

And behind them...

To be honest, comrade unpleasant. Especially his roundhouse kick. But since we have a ring on, we stoically withstand these attacks of his (without a ring, he takes it out for once). Try to stay under him, and chop more often. Having won, we will get the Conventant of Artorias ring, it is very important for us.

Now we can return to the fire, rest and, if desired, explore the entire location of the forest. There is nothing particularly interesting here. Although, giant cats that tumble and bite are very amusing.

We return to the fire near the blacksmith, rest here and pump weapons. Next, Zwaihander will be very useful to us. Try to upgrade it to +5 (if you haven't already). Well, now, congratulations. Half of the game is BEHIND!

So, the sword was pumped, the levels were all raised, and now we are ahead of us ...

Sen's fortress

As soon as we run inside, in the middle we see a button-trap. Cling to the right wall and run further. When the pangolin runs out, go back and press the button. 3 arrows to stick into his back and it will immediately become easier for you to fight the second one.

We run straight. Ahead is a bridge with swinging blades, and behind them is another lizard. Do not fight him on this narrow isthmus. Run further. It’s easier to fight there, plus there’s a chance that he’ll be thrown off with a blade, and a lizard with lightning won’t reach you.

At the end is an electric lizard and immediately behind it is a button - a trap. Be careful. Run further. The lizard that sleeps below is not necessary to touch. Let's run ahead. Here are pebbles and a lizard.

Wait for the stone to roll, and that there is urine, tear next to the wall - go ahead. Have time to run to the saving opening on the left. We enter the fog. Stay in this room. First, an electric lizard will come running, and then a regular one. Having dealt with them, run out to where the stones roll down and run up. There is a chest and Ring of steel protection, which increases your defense against attacks.

As soon as a stone rolls, run right behind it on your heels, and turn left in front of the pit. Right in the middle of the room is a chest. Do not open it, but cut it with a sword. After defeating the monster, get an electric spear. Its plus is that they can attack from a defensive position. Left elevator. Standing on it, do not hesitate for a second until it rises, otherwise you risk being on spikes.

Up the stairs, to the right and down, and then up to the stone distributor.

We turn it around so that the stones fly in the direction from which we ran. Then they will break through the wall where the "sleeping" lizard stood. Let's turn the distributor again, and calmly go down this passage. Lizard after a couple of stones is gone. We can go and have a look.

Here we are interested in a wizard who can be released, and in a distant cell - a gift. Now we can go back. In the place where we run after the stone, do not turn left from it, but run straight ahead. There, on the window, there is a wonderful Covetous Gold Serpent Ring (increases the chance of useful things falling out of corpses).

Taking the ring, take your time, stand in the corner, let the pebble roll, otherwise it will crush. Don't run after the stone, it's a road to nowhere, go back to the distributor. A narrow corridor goes from it (be careful, there are traps).

Straight, to the left, up the stairs, carefully - blades, and then beware, on the right, in a narrow corridor, a lizard is sitting. Fill it up, run to the left wing, there is a lizard and ore. Now we are upstairs, we bring down the electric lizard, again swinging blades and then a narrow isthmus with blades and an electric lizard on the right. Behind the blades are two traps, carefully, and on the right is the entrance to the fog.

As we enter, we immediately turn left, climb the stairs up, up again, and there will be a break on the right.

We jump down. Hooray, fire! We are resting.

Now, leaving the opening, where there was fog, turn right. Run. Here are a couple of knights and a Flame Stoneplate Ring (increases fire protection).

We return back, again on the stairs. We keep to the right, a knight is visible in the distance.

We bring it down, down the stairs, then up. There is an archer. Don't throw yourself at him, he removes his bow, and turns out to be a very skilled swordsman. Further up and there are two chests, in one of them Rare ring of Sacrifire (when you die, you won’t lose anything and the curse will disappear, but the ring will break) in the second Divine Blessing (a flask that completely restores health). We return back, and climb even higher up the stairs. Now I propose to arrange a sprint to fill up that scoundrel who is throwing fire stones at us. To do this, turn right at this intersection,

in the building again to the right. We have two cells. Can't open them yet, no key. We are moving even higher. Then an archer, and now - fog on the left, this is the passage to the boss. And on the right there will be an ascent to the giant. Take him down and life will be easier. And the boss is visible in the distance.

Now you can go back to the crossroads and jump over the fault. In the corner is a merchant warrior. From it we go down to the very bottom, bring down the electric lizard and take the key to the cells.

Now up, through the fault ahead and in the building you can turn right. There is a knight. Open cells. Now, if necessary, you can move to the very beginning of Sen's fortress and back.

Well, now we have to go to the boss. I propose to restore your bodily appearance by the fire and go for his soul. So…

On the left is the entrance to the boss, and if you run straight, then in the next tower we can call the Iron Tarkus knight for help. The boss is a huge knight. Together with Tarkus, it is not difficult to cope with him. Just don't let him get you.

Having won, you can either immediately touch the ringlet, or, if there are few lives, return and rest by the fire.

Having touched the ring, we will be transported to a beautiful city ...

We go down. You can not spend energy on the guards yet, but just run past. We run to the first square and in the left opening we find a fire.

Near the fire there is a knight who can pump a flask if we have a Fire Keeper soul.

After resting and doing all the necessary, we run out of the fire and run straight to the moving platform, and slide down on it.

Up the steps, and downstairs a gargoyle is impatiently waiting for us. Get her down!

Behind the stairs immediately to the left and run along the brown beam up to the building. Carefully jump down and enter the broken window. Two white ninjas will immediately attack you. After killing the scoundrels, we go up the stairs - we have a hard way along the beams.

Get to the chandelier and knock on it to fall down. Then pick up gifts.

Go down the stairs and enter the fog. Directly. There is a mechanism for turning the tower and a gargoyle is waiting.

Bring down the gargoyle, but do not touch the mechanism yet. Climb down and find a bonfire and Ring of the suns firstborn. So, now up, turn the mechanism and go down the stairs. And here we were at the bottom of the building, which not so long ago passed under the ceiling.

Be careful, there are a lot of ninjas here. Draw them out one by one. Collect gifts and back. Now we can move on.

Forward. Two giant knights. Stay to the right, only one will attack. Lure him to the stairs and fight there already. Dealing with two is much more difficult. Having killed, we take to the right. There are flying creatures throwing electricity. If you run up to them closer, then they strike, and when they jump back, they often fall into the abyss. Then the problems begin.

Us down. Below are two electric creatures, and in addition, from a height, two knights are shooting at us. Their arrows are the size of solid spears - they can easily knock you down and throw you into the abyss. Therefore, we do not stop. We are moving all the time. Having filled up the electric creatures, you can take a break, hiding behind a column. Then wait a moment and run faster upstairs. Wait until the knight shoots, and run even higher. We turn right, bring down one shooter and enter the fog.

The first door on the left and there is a fire. Hooray!

From the fire we run to the left. There are a lot of knights here. We bring down the first one, behind him is the door on the left, there is a fireplace. We chop on it, and the passage opens.

There's a lot of interesting stuff in there, but the rightmost chest is a trap.

Having collected usefulness, we rise along the ladder upward. Examine the nearest rooms, although there is nothing there, except for knights and a couple of gifts. We run around the stairs and go forward.

Us in the left door. We open the room, behind it is the door and there, immediately to the right, a knight lurks. So block the beat. We go up the stairs and there are two knights at once.

Start on the left. If you go down after him, then be prepared for trouble - there are a lot of knights. Zwaihander is here to help. Killing everyone will just open up a closer path to the boss.

And so we go to the right. Bring down the archer and go down the stairs, on the left is a demon (kill - get ore), on the right are knights and two chests with gifts (take clothes). Now upstairs, we find ourselves with two giant knights, who also restore health.

It is better to fill them up and, turning the lever, open the gate (it will be more convenient to run). Now, before we go to the boss, let's go up to the very top. There will be a broken window.

We go down there, along the steps, take the "Dragon Bow", jump even lower. Carefully, there are electric creatures. Open the grate on the side and run quickly to the blacksmith.

Having finished all the cases, you can go to the boss. These are two acrobat brothers. They are quite complex. When killing one, the second gains the abilities of the first.

After their death, an elevator to the fire will open on the left. Pump up, get rid of excess loot. And go ahead, the princess is waiting for us. The most important thing that she will give us is Lordvessel. And what's more, now we have a teleport, we can move between fires. If you fill up the princess, then the day will change to night, and where we took the ring before the mechanism turned, the altar disappeared and a passage appeared, Dark Sun Gwyndolin sits there. A girl who throws magic.

You can fight her, or you can immediately go to ...

Now forward to the head (which you can sell junk), it will transfer you to the "cauldron" where you put LordVessel.

If you have free souls, then I would advise you to upgrade any sword to +5 and turn it into divine. It will be easier. But, be that as it may, we go out to the cemetery.

We've been here before, mining ZwaiHander.

Keep to the left, go down the stairs and come to…

There are solid skeletons and exploding heads. If you have a divine weapon, then life will be easier, otherwise, look for a priest who revives skeletons.

We run down, to the right, we slide down, a couple of ladders, and on the left there will be a break in the wall, quickly there.

There is a priest, and a saving fire. Bring down the priest. Now the skeletons will stop respawning even from ordinary (not divine) weapons, well, then rest by the fire and move on.

First, press the button to open the door.

Now go up and turn left. The skeletons that you will meet further will already be reborn again and you need to look for a new priest. Beware of stone statues placed along the road, spikes can pop out of them.

The next priest is waiting for us right on the other side.

But take your time, he is surrounded by a bunch of henchmen. So there are two options, either to rush towards him with all your might, and, having died the death of the brave, take him with you at the same time, or move forward gradually, inevitably bringing his death closer. I chose the first option, and then, armed with Zwaihanderom, I made my way.

So, we go on the left side, the fog is already visible below.

We don't need to go there yet. We run across the bridge and clean the right side. There are a lot of skeletons here, take your time. We go into the barracks, immediately to the left from above the archer shoots, do not yawn. To the left, to the right there will be a nook with a gift and two skeletons at once. We go further, a little up and at the fork - to the left, here is an archer and a swordsman. Valim. Now a new priest is visible to the right and in the distance. The bridge is upside down, you can't cross it.

We turn right, neatly there are a lot of exploding heads, statues are traps, and skeletons are already obeying the new priest. We move to the right until it stops and turn on the mechanism that turns the bridge.

Back to the bridge, bring down the priest.

But he's not alone here, so don't relax. Forward, and down the circular staircase. To the right, another priest will sit in the opening. Kill faster and fight off the skeletons. Down further, and further in the opening on the right is another lever.

We turn it and as a result a passage opens in the place where we killed the priest. We rise upward, to the left, once again to the left and we leave into the following arena.

Do not run to the bridge, run in the opposite direction and at the very end there will be a lever and a fire. Hit this wall (carefully, on the left is a trap statue).

Warm up by the fire (it makes sense to pump it), and then climb up near the statue to activate the lever (sometimes your friend will be here, who activated the lever for you). Well...thank you. If you fill it up, then we get humanity and an ax.

We carefully jump to the ledges, and we get a "scythe". We jump down, a couple of skeletons, another one at the exit, and to the right, there the steps also break. Do not be afraid. Jump.

At the very bottom you will meet a blacksmith who will break a hole in the wall. And make the passage closer to him.

Second: We run across the bridge and enter the fog. Down, a couple of skeletons.

If you hit this wall, a passage will open.

We jump down, on the right is an archer, below are a couple of small skeletons and one giant. We bring them down and at the end we are waiting for a coffin with Darkmoon Seance Ring (gives an additional slot for abilities). A little back, there is a passage to the left, to the right, up and just behind the wall is another priest.

We kill. Right up. There is a gift, and unsteady ground. Do not fail, otherwise you will find yourself far away again.

So, we go down, jump down and go outside. We run around the clearing, and inside the new building. An electric monster looms ahead.

You can fill it up, but we - to the right. We jump down, there are two skeletons. We kill them, but only carefully - on both sides of the coffin the floor is unreliable and there is a great chance to fall down. And the knight is waiting there. It's okay, but it's best to do it gradually. So, we filled up the skeletons and go to the passage in the wall. Down the stairs and there is the last priest, two archers and a knight.

We deal with them, and to the left. There will be skeletons in the "wheel". Block attacks until they stop, then slash. We run straight and here it is - the entrance to the fog, to the boss.

It's not hard to kill him. Spread your sword with electro-powder and, most importantly, notice who is the boss and who is the double.

The boss is killed. Now we go up the stairs to the right and enter into ...

Tomb of the Giants

Here is a tin. There is no light at all.

And if you do not have a light bulb, then ... you need to find it. We go straight, guided by the glowing lights. First straight, then - the left light, further along the beam. Here is a skeleton (you will see two glowing eyes). Now along the right edge, neatly down the beam. On the right is another skeleton. If you look down, you will see a corpse, jump to it.

Watch out for the skeleton on the right. We wet it, and at the bottom right we see the eyes of the lower skeleton.

From the fire up the stairs and to the left on the edge, looking down, we will see 3 corpses.

2 "souls" and Skull Lantern (the same flashlight). We take it in the second hand (instead of a shield) and shine. There is really one problem ... there is no protection from him.

We will not jump down from the fire, but let's go to the right. Here we are already met by "beautiful" giant skeleton dogs.

Bring them down, and most importantly, do not forget - it is not at all necessary to hold the lantern all the time. Marked the enemy, and switch to the shield.

It is not necessary to fight with all the creatures, there is a cavity immediately behind them, where you can safely jump. Only attention, there is a knight with an axe. Then even lower and take all the time to the left. Here it is, the fire! (it is better to pump it).

Having rested, we run down and keep to the right wall, then the creatures will not get you (or will not have time to get you). We run out to a gorgeous view.

We are to the right (if the character is in the form of a living, then a phantom will be born in the far corner) into the cave. There are a couple of skull towers and two skeletons. We run further. Inadequate magicians, and a bunch of small skeletons, which no matter how you kill, still arrive. And now, we are at the entrance to the boss.

Break the beams, jump down, and here it is, Nito!!!

Beware of his screams (thorns pop out of the ground), and do not run to him, wait at the place where you jumped, because. there are still a bunch of giant skeletons behind him. In the meantime, try to fill up those small ones who attack you.

The battle will be hot. After the victory, having rested by the fire, we can safely move back to Anor Londo.

So, we defeated Nito, leveled up and moved to the Firelink Shrine. Here it makes sense to first go for Large Divine amber, so that you can upgrade your weapon to +15. We go down the stairs (where at the very beginning of the game we went for the sword of Astoria) and come to ...

Now to us to the left on narrow bridges. There are ghosts ahead of us. They don't care about our weapons. They don't care about it. There is only one option for us: to curse ourselves for a while. To do this, we probably had Transient Curse lying around in our inventory (if not, then 1 in front of the first bridge, a corpse sits in a barrel. Killing him will get a “hand”; 2 - you can buy it for 4000 from a dead merchant (in Firelink Shrine, run through the tunnel to the side The Depths and he is behind bars)).

We pass the first bridge and use the curse hand. Now ghosts can be killed (just be careful, although they fall easily, but when they are surrounded, it's a disaster). "Hands of damnation" is enough for a start and one, because. of the dead, she falls quite stably, unless of course you put on the Covetous ring.

So, use the curse, run across the bridge and turn right. A gift is seen in the distance.

Careful, there are three ghosts coming out here. We take Fire Keeper soul and back, up the stairs.

Pass the first two arches (there are many of them) and go down the stairs, on the right - fog.

The ghosts from below do not disturb, down the stairs, and here there are really a lot of them. Right into the building and then left. Carefully, the enemies are hiding in the walls, lure them out. You can immediately turn into the left corridor, but it's too early to go there. We run straight. Careful, there's an electric ghost in here. There is a ladder in the fireplace, up it, and we run out to the roof of the building to the magician.

He will give us the key. We go down, further to the left. At the end of the corridors is a gift. Now back, we turn to where we did not turn before (into a narrow corridor). Running to the right, you will find Cursebite ring (curse ring). And so something us in the first passage.

After going down the stairs, you will find ore for pumping, now we run upstairs. Then on the left to the tower, to the very bottom, and open the grate (we already have the key). Drain the water by turning the lever.

The water was drained, now you can go back a little and pull the lever. We go down. Knights are waiting for us here, and electric dragons loom in the distance. Extremely annoying opponents.

It's best not to mess with them. When you deal with the knights and the creeping piece of dirt, you can go up to the third floor - there will be a chest with Large amber. He is what we need. Now there are two ways, either go further and defeat the boss, or return to the blacksmith Andrei (near San "s Fortress) and upgrade his sword. I suggest choosing the second option, and then move to the Dukes Archieves archives.

We move to…

From the fire we go upstairs and turn left.

Ahead are two knights, and chests behind them. Kill the knights, and preheat the chests properly. Suddenly there will be traps! Be that as it may, take the gifts (Crystal Halberd). On the right is another knight. Deal with him and go (all these enemies are present if you didn't kill the princess).

We go out into a long corridor - a bull is waiting for us in front of us. An extremely strong opponent, but with the help of a glass ax you can easily defeat him.

Around the corner, another one! After dealing with him, get an hellish helmet. And here is the fire. We rest and move on.

Pull the lever up. There are a lot of glass goblins here. I would advise you to save the ax until better times and fight with other weapons. A magician looms in the distance, bring him down and up the stairs, but first clear everything around.

There is a platform near the wall, pull the lever and go up. Further along the corridor. The knight will run out. Let's bring it down into the fog. The crystal dragon is waiting for us.

By definition, we cannot kill him, so die and ... we are in prison.

The lizard sleeping right behind the cage has the key. We kill him and open the door. The gramophone turns on, which we will need to turn off.

We turn right, two lizards run past. We are down. Look into all cells. Find many useful things. At the very bottom of the grate, behind which sits the sorceress. So far we can’t open it, so we go up the stairs (be careful, there are lizards at the top) and turn off the gramophone. We take the key in the chest and, going down, we run back to the very top. Remember that there are already two lizards sitting there that ran past us. So, go upstairs and open the door.

In the distance, two villains are waiting for us, one on the right with a sword, and one in the distance, with arrows. Lure the right one towards you and deal with it. Be careful with the archer, another devil is hiding on the left. We go up the stairs - there are a lot of magicians. One is immediately to the left. We bring it down and go down the stairs to the very bottom. There will be a fire on the balcony.

From the fire we go up the stairs and keep to the left all the time (do not forget about the fronts). Having run along the left corridor to the very end, you will see a chest. Hit him, because this is a trap. Kill - get a crystal shield. Arm yourself, it will be more effective against these "devils". Further to the very top, and we reach the rotary mechanism (be afraid of the arrow).

After turning the stairs, we run upstairs, to the left, and below we see another turning mechanism. Just jump on it. Climbing up and to the right, you will find a chest with a gift. Then go back and turn the stairs.

We run down into the right archway, there will be an archer, we go down to the very bottom and pull the lever. A short passage to the bonfire will open.

We run there. In the left room there will be a chest with ore, and in the right (where we need it) chests with gifts and one trap. After examining the location, pull the lever and the path down will open.

We enter the fog and down. There are a lot of crystal golems here. Explore the area and run to the left, straight to ...

If you don't touch her, she won't attack. We need to go here:

It seems that there is no road, but it is! We go along it and fight with another golem (it will be stronger than others).

We go behind him.

And jump off to the left. Behind you will immediately be a cave.

First you need to break the needle behind the dragon, after that it will be possible to fight the dragon. Cut off his tail, get a sword.

Having won, we level up, and we can fly back to FireLink Srine, and finish our business in New Londo Ruins.

We lowered the water there, so we can directly run and bring down the boss in ...

After the first two ghosts, you don't have to run upstairs. Run straight across and jump down. Careful - there are knights.

We run straight ahead, slightly up. Here again are two knights and a dirty mass with spears. In addition, two exploding heads loom behind. Having defeated everyone, we take to the left and run out to the fog.

We put on the ring Coventant of artorias and forward down the stairs to the boss. Feel free to jump down. So boss. Four Kings. Some strange bushes. They appear in order. So, try to fill up the first before the appearance of the second and so on.

After defeating them, kindle a fire, level up and fly to Daughter of Chaos.

We are back at Quellag Domain.

Straight ahead, into the passage to the right and exit into ...

We rest by the fire and run down. If it was not possible to kill the demon before, then now there are much more chances to defeat him (see part 3 of the walkthrough). Defeat him, the lava will cool down and you will be able to descend even lower and continue on your way.

We go down to the bottom and forward. There are a bunch of Capra Demons waiting for us here. Around the corner you will see two floors. There are a lot of enemies on the top.

Jump straight down. There is a fire. There is always time to go upstairs. Just be careful, there is a huge slug. Do not rush to sit by the fire. Drop him first. We run further, the statues that shoot with fire attack, and below - Taurus Demon.

We enter the fog and a training dragon is waiting for us. That's just it became fiery and complex.

I fought him with ZwaiHander in two hands and wearing a ring and fire protection equipment.

Having filled it up, we will continue our way.

We go down the stairs and rest by the fire. If you climb the stairs to the very top, then turn on the elevator to the Queelag Domain (it is extremely useful, you never know, because there is a teleport there). And so, we are down the roots and into the fog.

Take your time, the demon is waiting right away. Wait at the entrance until he comes out on solid ground. Then fight. Lava is death. Quite a difficult opponent. You need to try to be under him, it is safer there, but at the same time be afraid that he will grab and try to devour you. Cut off the tail, quickly get the Orange Charred Ring, which allows you to run on lava (however, if you fill it up, you will also get it).

We go to the left, there will be a fire.

From the fire even more to the left, you can run on the lava, of course, but still not safe, so we run to the snag.

We run along it and here we are in ...

There are lava flows and heaps of dinosaurs that are extremely hard to kill. You can try to set them against each other, it's over, but I preferred to run past.

There are two buildings in this location where you can hide from dinosaurs.

The second one has a fire. And in the first, if you go out and look to the right, you can see a piece of pipe, we go there. But if you get to the neighboring building, then this path will be much easier and closer (the fire is hidden behind the wall).

There is a saving root in the pipe and the way up. We climb, there are a lot of fiery statues here and you can change the ring to a more comfortable one. Lava is not. Up the stairs. And here's some weird shit!

Still up, into the tower and to the right. Do not go along the right root, it will lead to the beginning of the path. Up the stairs, be careful, there's a mage. Hurry up to arrange a "backstab" for him.

To the right is another tubular monster and behind it is a gift for the pyromancer. And so, to our left - into the fog.

After the fog, we roll down, and there immediately is a boss. Ride to the right. Break the base (like a root). And then run to the left, just beware of collapses. Then to the center, straight to the heart. The only nice thing about this boss is that if you soak one half of it, then it is no longer restored (I advise you to upgrade the fire in the second tower).

When you win, rest by the fire and transfer to the Firelink Shrine and go to the head (or the place where it was) and put the remaining "souls" into the bowl.

A passage will open. Welcome!

Kiln of the first flame

We go where our eyes look, but they look straight ahead. There are a lot of knights here, fight!

There are no options here. We go forward, we fight (backstubs are preferable here) and, finally, we reach the fog.

Here he is, the king!

An extremely difficult opponent. Attacks constantly. If you can't work on counters, then try to catch him when he tries to grab you. Well, or call a "friend".

Have you won? Congratulations.

Now the game has started anew, with increased difficulty. Dare!

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