5 - TES V: Skyrim - Races and cosmetic modifications. RaceMenu v3.4.5 - TES V: Skyrim - Races and cosmetic modifications Where to find a face sculptor in skyrim

Skyrim game. Tell me where is the face sculptor and how to find him in Riften?

  1. Myron was from Eleuthera, on the border of Attica and Boeotia.

    Miron worked most of his life in Athens, the heyday of his work falls in the second quarter of the 5th century BC. e. The ancients characterize him as the greatest realist and expert in anatomy, who, however, did not know how to give life and expression to faces. He depicted gods, heroes and animals, and with special love he reproduced difficult, fleeting poses.

    Among his works, the most famous was the Discobolus statue, executed between 460 and 450 BC. e. She glorifies the winner of athletic competitions. Clutching the disk in his right hand, the naked youth leaned forward. The hand with the disk is pulled back to the limit. It seems that in a moment the athlete will straighten up and the disk thrown with great force will fly over a long distance. The whole body of the young man is permeated with the movement that captured him.
    The statue has come down to our time in several copies, of which the best is made of marble and is located in the Massimi Palace (Italian: palazzo Massimi) in Rome. And the copy in the British Museum has the head in the wrong position.

    Along with this statue, ancient writers mention with praise his statue of Marsyas, grouped with Athena. We also get the concept of this group from several later e repetitions. Of the images of animals performed by Miron, Tlka was more famous than others, in whose praise dozens of epigrams were written. With the most minor exceptions, Myron's works were bronze.

    Myron was a contemporary of Phidias and Polykleitos, Agelad is considered his teacher.

    A crater on Mercury is named after Myron.
    Miron (Meron) from Eleuthera, an ancient Greek sculptor of the middle of the 5th century. BC e. representative of the early classics. Worked in Athens. He became famous for the statues of victorious athletes. Myron's works (performed mainly in bronze) have not been preserved and are known from the testimonies of ancient authors and Roman copies. Overcoming the rigidity of the sculpture of the archaic era, Miron showed a special interest in the depiction of movement, revealed a contradictory dynamic principle in the human body. His statue "Discobolus" ("Discus Thrower"; National Museum, Rome), which is distinguished by the harmonious balance of the composition, depicts an athlete in a complex pose, at the moment of the highest exertion of forces during the transition from swing to throw. Not being a portrait, it embodies the ideal idea of ​​a perfect, harmoniously developed person. Showing the movement at the climax and at the same time the transitional moment is the main plastic task of the statue "Marsyas" from the Myron group "Athena and Marsyas" (Liebighaus, Frankfurt am Main, and the Lateran Museums, Rome), embodying the triumph of rational human will over the spontaneous unrestrained in a rush. Distinguished by a sharp, rough strength, Marsyas, with his emphasized ugly face, is contrasted with the figure of Athena, full of calm, majestic beauty and dignity. Myron was also a master of toreutics (he performed goblets with relief images).

  2. In a Ragged Flask, Galathil
  3. Galatil is a Bosmer, located in the Thieves Guild's hideout, the Ragged Flagon Inn. Galathil looks like a ragamuffin, but she claims to have an academic background. She learned her craft from the masters in the art of altering the appearance at the Faculty of Surgery in Cloudrest in Summerset, and her clients were nobles.

    Galathil can change the appearance of the main character (the race and gender cannot be changed) for 1000 coins. If the main character is a vampire, she will not be able to change his appearance, as she only works with mortals.

Riften is an old foggy city on Lake Honrik. The capital of the Rift holding is located on the southeastern outskirts of the kingdom. The city is built in the middle of the most beautiful "Autumn Forest".


You can approach Riften from the west (from Whiterun, bypassing Ivarstead) or from the north (from Windhelm, passing Shor's Stone).


Most of the way and the city itself is controlled by the Stormcloaks, so the road is not patrolled and is quite dangerous. The most reliable (though not so interesting) is to use the services of a cab.


In addition, you can get to Riften Skyrim from other port cities by hiring a boat. The main entrance from the north is protected by watchtowers. In the south of the city is the Jarl's castle, and in the west - a fishing port.


The ground part of Riften is surrounded by a high stone wall. It is separated from the lake by massive gates that block the canal, which runs in a semicircle through the city. Secondary entrances are available near the castle and from the port.


If Dovakin is spotted there, he will almost certainly be sent to the main gate. The guard guarding them will demand an entrance fee, with the help of eloquence it is easy to convict him of extortion.


Near the fortress of Mistveil there is another entrance, blocked by logs, the so-called "Dead Gate". The authorities decided to lock Riften from this side after a bandit attack that cost the city many lives.



The location of the city and the wide roads that approach it from different directions, one can judge the important role that Riften played in the past. However, now the city does not look rich, crime reigns in it, and the jarl does not enjoy authority. As can be seen in some of the Skyrim books, Riften was destroyed in a civil uprising nearly a hundred years ago.


The fire that broke out destroyed almost all the buildings, except for the massive stone foundation of the city. It can be seen that the second floors of the buildings are later extensions.


The city center is formed by a horseshoe-shaped canal. A market, a smithy, a tavern and a honey factory are located on an impromptu island - in a word, city life is in full swing here during the day. Along the outer perimeter of the canal there are several residential rich houses, the temple of Mary, the residence of the jarl.


In addition, at the North Gate there is Helga's Nochlezhka, an unpresentable two-story log house. If Dovakin is broke, you can spend the night there for free, although even the hostess recommends finding a better place.


For a more comfortable overnight stay, the Bee and the Stinger, a city tavern run by a cute Argonian couple, is a good choice. At the South Gate there is another log house, this is the Orphanage, where the first quest related to the Dark Brotherhood takes place, and later you can adopt children.


The lower level of the city is extremely interesting: apparently, in the good times of Riften, various rooms in the walls of the canal served as storage facilities, warehouses, and possibly merchants' shops. Now the dwellings of the poor Riftens are equipped here, and they trade only in the alchemy shop.

Face sculptor in Riften

In the canal wall under the forge is the entrance to the most disadvantaged area - the Rat Hole. A large underground location is inhabited by the marginalized inhabitants of Riften. There are many aggressive tramps here and the headquarters of the Thieves Guild is located.


You can get there through the Ragged Flagon tavern. By the way, the famous face sculptor in Riften in Skyrim lives here.


It is a reading Bosmer woman in a dark hood. She herself will speak with Dovakin, it is worth getting close enough. In addition to her, several buyers of stolen goods are walking around here.


To use their services, you need to join the Thieves Guild.

How to become Thane of Riften in Skyrim

This organization is going through hard times. Some thieves consider this a curse, and the locals speak of the Guild with frank contempt.


It is worth noting that a certain influence on city life has been preserved: corruption, the considerable power of the Black Heather family is the work of the association of Riften thieves. By learning how to become Thane of Riften in Skyrim, your hero would be able to rectify the situation, eradicate corruption and make the city more prosperous.


As such, the Guild is still feared by many, despite rumors of its demise. Mjol the Lioness has a special hatred for thieves: she feels sorry for Riften, but the warrior recognizes her powerlessness in front of a corrupt city.


If you help the girl find her blade, she will agree to leave the city, becoming Dovakin's companion or, if desired, his wife. In addition to Mjol, another bride can be found in Riften in the person of the housecarl Iona and three grooms: a blacksmith, a mead worker and a mercenary. Of greatest interest is the latter: a handsome young magician Marcurio, good as a husband and companion.


In addition, all it takes is Mara's amulet and 500 Septims to hire it. It is in Riften that all marriages in Skyrim are concluded. You need to talk with the servant of Mary in the "Bee and Sting", buy an amulet and go in search of a soulmate.

House in Riften


Of all the dwellings of Dovakin in Skyrim, the house in Riften is one of the most comfortable. It is spacious, has an additional entrance from the side of the lake, and is built on two levels: the first floor and the basement. The house is completed with the laboratories of the enchanter and the alchemist.


Blacksmith shop and shops a stone's throw away. There is a small front garden, unfortunately, not as functional as in the Dovakin's estates. Cons: there is no smelter in the house and nearby, the pentagram of souls will have to be abandoned if you want to equip the nursery.


Some spouses of Dovakin will be dissatisfied with the criminal situation in Riften, although some will consider it quite consistent with the spirit of Skyrim.

Musser and Secunda had long since come into their own, but Rampant Flask was surprisingly crowded. Taking into account the fact that ordinary people who have nothing to do with thieves prefer to avoid a small tavern located directly under the famous city in Skyrim. Perhaps this is due to the fact that quite recently a mysterious “Face Sculptor” appeared in Riften, who can change his appearance as he pleases, if he has money. And perhaps with the fact that literally a month ago the patronage of Nocturnal itself returned to the guild ... but, of course, these are only rumors. Galathil, the same sculptor who had moved from Summerset to this backwater six months ago, put down another book and leaned back against the fence with a weary sigh. Gods see, it's just unbearable! After all, once, not so long ago, a native of Valenwood was one of the most famous magicians, trained by the great masters on Cloudrest! The highest-ranking persons from the aristocracy of the Altmer came to her in order to change their face, she was respected and invited to work in various surgical clinics and academies of magic, promising to pay several times more than competitors offer. What now? She has to earn her living in this... this... garbage pit, among the musty smell of stagnant sewer water, various creatures, like skeevers and thieves at her side. How humiliating. The Bosmer woman sighed again, covering her dark, almost black eyes for a moment, and for the first time today looked around the tables made of old, falling apart wood, and the people sitting behind them. Bretons, Redguards, Nords... And not a single measure! As usual, Delvin and Vex are sitting at their tables and looking at each other, the buyer of stolen Tonill, just like Galatil herself a few minutes ago, is reading a book, Vekel the Warrior is standing at his counter, and the bouncer Gravedigger is at his post. However, everything. These five are Rampant Flask's only regulars, so remembering them was a piece of cake. Although ... In the corner, at the farthest table, Dovakin himself is sitting, and now the living head of the Thieves Guild, with his girlfriend. Perhaps the elf could help the man somehow change his appearance. But there is one snag - the seemingly young girl who sits next to him was clearly not born yesterday, and it is unlikely that it was in the last millennium. She looks too tired. Yes, and Dovahkiin himself has a strange glow in his eyes, as if he feels a strong hunger. They are vampires. Even more so, Vampire Lords. Galathil didn't like vampires at all. Their skin is very hard and cold. Too... lifeless. You won't get out of this one. And what can be done with the living dead? They have already chosen their own priorities. They exchanged the beauty of life for the dubious pleasure of immortality. No, Galatil will only work with mortals, no matter how much money she is offered. At another table, not so far away, two girls are sitting and whispering: a Breton and a Redguard. Occasionally they raise their heads, following the sculptor, but then they carefully try to disguise themselves by lowering their heads and moving even closer to each other. The Redguard seems to have noticed the look directed at her and, frowning, said something to the Breton. Without delay, she pushed her towards Galatil and stared expectantly at the girl approaching the sculptor. - Hello ... - she smiled timidly, - could you ... - Hmm. Perhaps I can work on your face. After all, the sculptor does not always have the opportunity to sculpt with the best clay.– habitually interrupted Galatil, evaluating looking at the girl. In the end, you need to keep a face. Only nervously tapping fingers betrayed the tension of the Bosmerka. - And how much will it cost? - In general, the girl was, if not beautiful, then definitely pretty, but her nose with a small hump spoiled everything, so it is not surprising that a Breton came here. - A thousand septims. – Adamantly replied the elf, knowing what would follow such a price. And, as usual, she was right. At first, the girl simply raised her eyebrows, then her eyes bulged in surprise and, apologizing, hurried to retreat. In Skyrim, only an idiot would spend such huge money by local standards to fix what nature had given. Well, or a truly rich person. But once upon a time she was paid much more ... Galatil sighed again and picked up the unfinished book. She knows for sure that tomorrow a couple more rumors about “a sculptor who can only spoil the appearance and take a lot of money for it” will spread around the city. This is the kind of people here, no wonder. Most of the people have already left, which heralds a new cold and boring day. But who knows, maybe things will change in the future?

An extension of the original character creation menu.

Requirements:
Skyrim, version 1.9 or higher
SKSE , version 1.7.2 or higher

Upgrade to 3.4.5

  • Fixed a crash when loading a cell with decapitated bodies;
  • The parallel morph setting is now disabled by default;
  • Fix a bug in morphs.ini that could cause the race filter to be ignored;
  • Fixed a crash when decapitating a player and NPCs with an overlay on their face. Face overlay is now disabled by default;
  • Fix hidden bug in morphs.ini where spaces were not stripped as a result of string loading failure;
  • Added files (CharGen.pdb and NiOverride.pdb) for debugging.

How to upgrade:
For users of RaceMenu, version 3.3.0, 3.4.x:
  • Install the new version over the previous one, overwriting the files.
RaceMenu makes the following changes to the character creation menu:

Interface
New and more user-friendly interface in SkyUI style compared to the original. All sliders are grouped by tabs in a vertical list.

There are four general tabs in the character creation menu:

1. Sliders

The main tab, which includes the choice of race and gender, as well as editing parts of the face and head. Added overlay textures on the body, hands and feet. Thanks to the overlay, you can use more than one warpaint on your character and now you can easily apply additional tattoos and other specially adapted textures to the character's body without changing the main texture from the root directory. Added additional sliders, incl. character growth editing.

2. Presets

In this tab, you can save the finished appearance of the character and then use it in a new game or in another save. Everything is stored in the plugin's memory, no dependence on saves. When loading a finished appearance (preset), the left empty field will display summary statistics for sliders, overlays, and more.

3. Camera

In this input, it will be possible to adjust the location of the creation menu camera relative to the character, left / right or up / down, as well as zoom in / out and rotate around the character (left / right). All these manipulations with the camera may be required when creating a unique character, for example, applying texture to the hands, feet or back. The camera control keys are presented on the bottom panel. Everything is very convenient and informative. 4. Sculptor of faces
In this tab, you can change (deform) the head of your character (its parts) almost as you like. In general, an imitation of clay modeling. All information on the sculptor's tools is presented at the bottom of the screen. We choose and sculpt.

Additionally:
  • Tool "BodyGen" - for advanced users and modmakers.
  • "Equippable Transforms" tool - for advanced users and modmakers.
  • NetImmerse Override is built into the plugin.
  • Support for an expanded color palette for skin, hair and more.
  • The ability to customize the texture glow, if possible.
  • A fix is ​​sewn into the plugin, eliminating the crash from the game / permanent freezing of the game when using a large number of hairstyles.

A visual demonstration of the possibilities in the video:

Additional extensions/fixes (archived):
  • Loose base scripts- for those who get the message "Invalid RaceMenuBase script version detected". The installation is standard.
  • Mimic Plugin v2-0- adds a spell that will start a simulated facial animation of the target character (working with characters from mods is not guaranteed). The installation is standard. To get the spell, use the console by typing "player.addspell xx000d63" without the quotes.
  • Overlay Plugin- adds some textures to visually demonstrate the possibilities of applying RaceMenu to the body of your character. The installation is standard.
Recommended for use:

Question Skyrim game. Tell me where is the face sculptor and how to find him in Riften? given by the author Katyusha S the best answer is In a Ragged Flask, Galathil
Source: link. wikia.com/wiki/Topic:166404

Answer from 2 answers[guru]

Hello! Here is a selection of topics with answers to your question: Skyrim game. Tell me where is the face sculptor and how to find him in Riften?

Answer from Dasha Yaseneva[newbie]
Galatil is a Bosmer woman, located in the haven of the Thieves Guild - the tavern "Rampant Flask". Galathil looks like a ragamuffin, but she claims to have an academic background. She learned her craft from the masters in the art of altering the appearance at the Faculty of Surgery in Cloudrest in Summerset, and her clients were nobles.
Galathil can change the appearance of the main character (the race and gender cannot be changed) for 1000 coins. If the main character is a vampire, she will not be able to change his appearance, as she only works with mortals.


Answer from Kirill Ogarkov[newbie]
Myron was from Eleuthera, on the border of Attica and Boeotia.
Miron worked most of his life in Athens, the heyday of his work falls in the second quarter of the 5th century BC. e. The ancients characterize him as the greatest realist and expert in anatomy, who, however, did not know how to give life and expression to faces. He portrayed gods, heroes and animals, and with special love he reproduced difficult, fleeting poses.
Among his works, the most famous was the statue "Discobolus", executed between 460 and 450 BC. e. She glorifies the winner of athletic competitions. Clutching the disk in his right hand, the naked youth leaned forward. The hand with the disk is pulled back to the limit. It seems that in a moment the athlete will straighten up and the disk thrown with great force will fly over a long distance. The whole body of the young man is permeated with the movement that captured him.
The statue has come down to our time in several copies, of which the best is made of marble and is located in the Massimi Palace (Italian: palazzo Massimi) in Rome. And the copy in the British Museum has the head in the wrong position.
Along with this statue, ancient writers mention with praise his statue of Marsyas, grouped with Athena. We also get a concept of this group from its several later repetitions. Of the images of animals performed by Miron, the Heifer was more famous than others, in whose praise dozens of epigrams were written. With the most minor exceptions, Myron's works were bronze.
Myron was a contemporary of Phidias and Polykleitos, Agelad is considered his teacher.
A crater on Mercury is named after Myron.
Miron (Meron) from Eleuthera, an ancient Greek sculptor of the middle of the 5th century. BC e. representative of the early classics. Worked in Athens. He became famous for the statues of victorious athletes. Myron's works (performed mainly in bronze) have not been preserved and are known from the testimonies of ancient authors and Roman copies. Overcoming the rigidity of the sculpture of the archaic era, Miron showed a special interest in the depiction of movement, revealed a contradictory dynamic principle in the human body. His statue "Discobolus" ("Discus Thrower"; National Museum, Rome), which is distinguished by the harmonious balance of the composition, depicts an athlete in a complex pose, at the moment of the highest exertion of forces during the transition from swing to throw. Not being a portrait, it embodies the ideal idea of ​​a perfect, harmoniously developed person. Showing the movement at the climax and at the same time the transitional moment is the main plastic task of the statue "Marsyas" from the Myron group "Athena and Marsyas" (Liebighaus, Frankfurt am Main, and the Lateran Museums, Rome), embodying the triumph of rational human will over the spontaneous unrestrained in a rush. Distinguished by a sharp, rough strength, Marsyas, with his emphasized ugly face, is contrasted with the figure of Athena, full of calm, majestic beauty and dignity. Myron was also a master of toreutics (he performed goblets with relief images).

Loading...Loading...