Nancy draw shadow water password. Nancy Drew: Shadow by the Water

We offer a complete guide to walking through the game "Nancy Drew: Shadow at the Water" (Nancy Drew: Shadow at the Water's Edge Walkthrough).
If you still have questions about how to complete the game "Nancy Drew: Shadow by the Water" - write on the forum.

*all pictures can be enlarged by clicking on them
In the game "Nancy Drew: Shadow by the Water" you can get the following achievements:
1. Cat Whisperer- for pacifying a wild beast;
2. Easter Egg– for finding all the Easter eggs;
3. Clothes designer– for showing your ideas to the whole world;
4. Finder– for watching a creepy recording;
5. Honest Burglar– for returning “borrowed” things to the owners;
6. Puzzle Master– for solving all of Rentaro’s puzzles;
7. Sound engineer– for listening to everything that happens around;
8. Chef– for mastering the art of preparing bento;
9. Souvenir lover– for receiving all prizes at Kure station;
10. Clean– for frequent bathing;
11. Ideal teacher– for successful work with students (students’ notebooks are in Nancy’s room);
12. Know-it-all– for the correct answer to a quiz question.

Before starting the game, examine the book on the table “What a Detective Should Know.”
The book describes in detail all the actions, icons and other tips that will be useful to you when passing the game.
Open the “Case Materials” folder and familiarize yourself with its contents.
It will be added to your inventory (backpack in the lower left corner) dossier.
Now you can start the game - click on the plane ticket and select the difficulty level - Junior Detective or Senior Detective.

Talk to Miwako at the reception desk and find out something about the ryokan
After the introductory video, we take the key to our room from the table and ask Miwako all the available questions.
We definitely ask what a “ryokan” is.

Find your room
Please note that a little to the left of the reception desk there is a passage to the internal garden of the ryokan.
We don't need to go there yet.
We stand facing the passage to the inner garden.
Thus, behind us is the exit from the ryokan, on the right and left sides of us are two wings with hotel rooms.
We go to the left wing, where the phone rings.
After talking with Bess and Jess, we go up the stairs to the second floor, find room number 24 (on the right side) and unlock it with the key from the inventory.

Search the room and find information about the ryokan
We go to our room.
There is a small lamp in the far left corner of the room.
Next to him, on the floor, is a burgundy folder.
We approach the lamp and open the burgundy folder.
We read the information about the ryokan, which is in the right pocket of the folder.
Please note that in the left pocket there are empty envelopes that will be useful to us.

You need to prepare and find something that will help you translate Japanese phrases
We stand facing the entrance to the room and note that on both sides of the front door there are lockers for storing wardrobes.
We look into the wardrobe on the right side, open our suitcase and take the Japanese dictionary.
We also take a train ticket (it has a picture of a dinosaur on it).

Search the corridors
We leave our room and go down to the first floor.
We are not in a hurry to go out into the ryokan hall, but turn left.
We move forward and stop at the doorway on our right side, which is covered with a black curtain.
We try to pull back this curtain and for the first time we encounter Rentaro.
The young man caring for Miwako explains to us that behind this curtain there is a bathhouse and, if the curtain is black, then only men can enter the bathhouse.

Meet Takae in the culture room
We return to the hall and go to the right wing of the hotel rooms.
Before the stairs to the second floor, turn left and walk along the corridor to the very end.
We look at the last room on the right side - the “Culture Room”.
We go inside, where a dialogue with Takae, Miwako’s grandmother, automatically begins.
We ask what lesson Takae is talking about.
We choose any answer option, Takae will still not leave us a choice and we will have to go through the first lesson.

See Takae and work on calligraphy
A sheet of paper with unpainted Japanese characters appears in front of us.
Our task is to paint over these hieroglyphs, taking into account the following features: be sure to paint over the characters in chronological order (according to the numbering!!), it is not necessary to paint over the entire area of ​​the hieroglyph, you can leave small areas, as well as go beyond the boundaries of a particular character.
The task is actually very easy, it’s just that some people don’t follow the numbering!
We ask Renta all the available questions (about the ryokan, about her lessons).

Find Rentaro in the garden workshop
We go into the hall and from here we go out into the garden.
From here we turn right and follow the path until we see a small booth ahead - this is Rentaro’s workshop.
We open the door to the booth and begin a dialogue with Rentaro.
At the end of the conversation, we take a magazine with puzzles from the table.

Solve the nonogram and bring the puzzle to Rentaro
Go to the inventory section and left-click on the magazine with the nonogram.
Select the nonogram section and read the instructions.
We move the mouse cursor to the right edge of the screen, and it (the cursor) takes the form of a hand.
Click the left mouse button and thereby turn the page.
I will not explain the principle of the solution, since the magazine provides detailed instructions.
And real Nancy fans already know a similar puzzle.
We paint a small Japanese crossword (or nonogram) like this:
Junior Detective

Senior Detective

We close the magazine and re-start the dialogue with Rentaro.
We inform you that we have completed the nonogram.
Rentaro gives him a new magazine - we take it.
We ask the guy all the available questions (about Takae, about Ski, we ask what he is constructing here).

Solve Sudoku and bring the puzzle to Rentaro
Open the magazine that is in your inventory and go to the Sudoku section.
The goal of the puzzle is to place the numbers in empty cells, taking into account the fact that the numbers should not be repeated horizontally and vertically in each line!
Turn the page and solve the crossword puzzle:

We inform Rentaro that the Sudoku has been solved.
We take a new magazine with a renogram from the table.

Solve the renogram and bring the puzzle to Rentaro
Open the magazine in your inventory and go to the “Renograms” section.
Let's turn the page and start solving the riddle.
Our task: fill in the empty cells in the playing field with numbers so that you can draw a line and connect the numbers from 1 to 56.
The main feature is that adjacent numbers (for example, 1 and 2, 2 and 3, 2 and 1) must be connected diagonally, vertically or horizontally.
Here is the answer:

We inform Rentaro that the renogram has been resolved.
If you wish, you can ask Rentaro for other puzzles of the three types that we just got acquainted with.

Explore the garden
We turn back and cross the red bridge over a small lake.
We turn right, take a step forward and examine a strange bamboo device located next to a bush with red leaves, here is a screenshot:
We follow into the hall and watch the video.

Ask Miwako about the upset guests
We approach the reception desk and ask Miwako about the guests, we find out what scares them all.
We inform you that we met Rentaro in the garden.

Broken portrait
We examine the portrait of a woman that fell when we arrived at the ryokan (to the right of the reception desk).
We go to the workshop in the garden and ask Rentaro all the available questions.
We ask about the painting from the foyer.

Help Rentaro with the portrait that fell in the foyer
We click on the picture, and another puzzle appears in front of us.
Our task is to make sure that the lines inside the substrate do not intersect.
We don’t do anything, first we number the nodes as follows:

Junior Detective

Now we move the nodes as shown in the figure:

Location of nodes for the "Senior Detective" difficulty level:

When Nancy says “Done!”, click on the bottom of the screen and open the back of the portrait.
We take out the “Certificate of Exorcism of a Ghost” from the painting.
We leave the zoom and take out a small article in Japanese, on the left side of which there is a photograph of a woman.
We ask Rentaro different questions: does he believe that a ghost lives in the ryokan, we ask about the certificate found behind the portrait, we find out who Savannah Woodham is, whether he knows what scares the guests.
When asked to translate the article found behind the portrait, Rentaro will refuse.

Take a close look at Miwako's cat
We go to our room, open the phone and go to the watch section.
Set the time to 3:00 and click on the word “Set”.
Nancy will go to bed and immediately wake up at three in the morning.
We go into the hall.
We take a step towards the exit to the garden and turn to the right so as to look behind the reception desk.
We examine the table and click on the cat.
Tell the cat the command “Ski, tate!”
We click on Miwako's computer.
We won't be able to log in because we first need to find the password.
We also try to take the wooden box lying under the counter, but the robot cat prevents us from doing this.
We'll have to find a way to tame her.
We leave the approach and examine the wooden shelf located behind the administrator’s desk.
Reading a short guide to the Krolmeister 3000 card system.
We examine the panel with five slots hanging on the wall.
We can't do anything here for now, because we're missing one more card.

Attend Takae's next lesson
We go to our room and set the alarm for 18:00.
We watch the video clip, after which we open the balcony door.
We look outside and Nancy goes to bed.

We leave the room and receive a call from Bess.
We ask Bess and Jess all the questions, you can also ask for a hint.
When we ask Bess about robot cats, Nancy will ask her to find out her word, which will turn off the mechanical creature.
We finish the conversation and go to Takae’s room, to the culture room.
We begin a dialogue with the elderly woman, and the lesson begins.
Now we have to learn how to make origami.
So, before us are six ready-made origami (in the center of the screen).
On the sides of the screen there are six unfinished origami, in which only one fold remains to be made, and they will look like the origami in the center of the table (screen).
Mentally bend the unfinished origami at the edges of the screen and place them under the finished origami in the center.
See the picture below for the solution:

We ask Takae all the questions, except for the question of translating the article!!!
If you ask Miwako or Takae this question, the game will stop.
We go out into the hall, and a telephone conversation is heard from Jess.
Our friends have found a person who can say the word to neutralize the robot cat.
But not everything is so simple, this inventor said that he would name this team only to his like-minded person and provided the girls with a huge puzzle.
Naturally, we will have to solve it.
Bess sent a letter with a puzzle to the ryokan.

Tell Miwako about the torn shoji paper in my room
We go to the hall and tell Miwako that we accidentally tore the paper on the balcony door.
We ask Miwako all the available questions (about the shadow that we saw behind the balcony door, about the ghost hunters, about the certificate we found).

Find a train station
We leave the ryokan and pay attention to the directional signs located in the lower left corner of the screen.
We use the Japanese dictionary from the inventory on these signs and go to the station.

Find your way to the exhibition center
We need to get to Matsue Station.
To do this, we move along the metro to the following stations: Nagoya - Otsu - Aomori - Kochi - Tochigi - Seto - Niigata - Fuji - Iga - Matsue.
We move the cursor to the bottom of the screen and see that it takes the form of an “arrow”.
We leave the station and find ourselves at the exhibition center.

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The first day

Begin . Enter the hotel and go to the reception. A girl and an old woman are already waiting for you there. The girl who works at the reception is called Miwako, and the old lady is Takae, she is the girl's grandmother. Get the key to room 24 from Miwako. The grandmother in room 18 gives lessons in Japanese arts. The portrait that fell earlier shows Mother Mikavo.

Turn around and you will find 2 books on the tables. There you will read about the stones of the Japanese garden, and also about the legend of a ghost named Okiku. At the stand you can view the hotel guests, there are only 5 people there. The hotel consists of 2 wings. Your room is located in the left wing, facing the reception. By the way, you can find it here.

As soon as you find yourself in the corridor, the bell will ring and your friends will call. You should go up to the 2nd floor and open number 24. Then open the right locker and take out a Japanese dictionary from the suitcase, as well as a subway card. On the left you can read the hotel information, it is in a brown folder. You will need letter envelopes later.

Nearby is a green box containing student work. In the 1st folder there is a description of each student, and in the 2nd folder there is their work. Their work will be updated every morning. You can check them, for the correct answer we put a green tick, but if the answer is not correct, then a red cross. If you check the work correctly, at the end of the game you will be given a star as a reward.

Go down and follow the opposite wing. There you will find yourself in a sauna, it is opposite room 7 on the 1st floor. There is a blue curtain in front of the door, you need to click on it and this is how you will meet Rentaro. He will tell you that if there is a blue one posted, then there are men there, if there is a red one, then there are women. Follow Rentaro and you will find yourself in the garden, go through the garden, bridge and open the door of the house. This is the work of Rentaro's friend. He will tell you a story about a ghost and also give you a book with puzzles. You will have to solve them throughout the game. If you manage to solve a lot of them, you will receive a star as a reward.

First puzzle called "Nanogram".

You will need to draw the empty squares according to the numbers above the columns and rows. For example, if it says 4, you will need to draw 4 squares in a row. If it says 2, 2, 4, then first draw 2 squares, then after a few squares another 2, then after a few more 4. The only difficulty is that you will need to look at both the number in the line and the number in the column . We start with the line or column with the highest numbers.

Solution:

Once you complete the task, you need to give it to Rentaro, he will receive a book with Sudoku, and you also have the right to ask for another task.

You will have to fill in the blank spaces with numbers from 1 to 9. There should not be the same numbers in each 3 by 3 square, in each column and in each row. We start with something, preferably with the one with the most filled in numbers.

Solution:

Then we give your task to Rentaro. He will give you the 3rd task called "Renogram". You will need to place the empty squares of the missing numbers so that they touch the previous and subsequent numbers. You can place numbers vertically, diagonally and horizontally.

Then go back to the corridor. There, the girl who is staying at the hotel will complain about the Phantom, and she is also going to leave the hotel. Chat with Miwako and you will notice that there are only two residents left. We go to room 18, it’s in the right wing, for a lesson in Japanese arts.

You and your grandmother will learn the Japanese katakana script. Take a brush with ink in the upper corner of the screen and paint over the stencil. The icons must be drawn in one motion, without moving your hand, and also do not go beyond the boundaries. If you suddenly make a mistake, you will need to take a new piece of paper at the top of the screen and start all over again.

Once you're done, you'll want to turn your attention to the cabinet against the wall. Then open the top right drawer and read the book about Japanese characters. After class, we go to our room and set the alarm for 19.00. Then we go to rest, something will disturb you at night and you will wake up. There is shadow on the balcony, and the screen is made of papyrus paper, which, believe me, will tear. Let's go out onto the balcony and look around it, you won't see anyone there. Go to bed and rest. The first day ends walkthrough of the game Nancy Drew. Shadow by the water.

Second day

In the morning, the table you made in class will appear on the left wall. Check the students' notebooks from the green box. Go into the corridor, you will hear a bell, these are your friends, they are at the exhibition. They will tell you that they met Yumi, this is Miwako’s older sister, she works in Bento, this is a store. Then go to Miwako and tell her about the torn door. Rentaro will fix it for you. Next you need to go to class. Today you will be taught the art of origami, which is the creation of various shapes from paper. Let's look at the pictures in the middle of the screen and put tables under them that correspond to them. On the origami tables there is one step before the end.

Solution:

Once you complete it, go to the closet. Open the right central drawer and read a book about the art of origami. Then go to the sauna, when you get there, you will need to click on the arrow towards the mirror. A ghost will appear here and break the mirror. As soon as he does this, turn to the right and examine what is in the baskets after. There you should find a piece of paper with a list of Japanese signs, as well as a card for playing slot machines. Head left through the doors and take a swim. If you visit the sauna often, you will receive a star as a reward. Near the pool we inspect the wall on the right, something will be missing. Go to other pages of the site!

Then we go into the corridor and report what happened to Miwako, but she will tell you that this is just a figment of your imagination. We go outside and go to the exhibition, where you will meet Yumi. There is a pointer in front of you, to translate what is written on it, you need to get dictionaries and click on the pointer. Then we go left to the metro. The hotel is located at Misawa Station and the exhibition is located at Matsue Station. Click on the metro map with a table of station names and get directions:

Misawa - Nagoya - Otsu - Aomori - Kochi - Tochigi - Seto - Niigata - Fuji - Iga - Matsue.

Then click on the information board on the names of these stations, and you will find yourself at the exhibition. On the railing, take the newspaper about the Japanese magic box. To get from the metro to the exhibition, you need to click on the down arrow.

Unfortunately, the exhibition will be closed. Near the entrance you will see a stand telling about mechanical cats. We go to the right and go to the girl behind the counter of the store where Yumi works. She will ask you to fold a Bento - a box of Japanese food. This puzzle is randomly generated and there is no walkthrough for it. You can solve it like this. There will be boxes with ingredients on the left, and instructions for them on the right. You will need to fill 9 squares. Let's start with those where there will be double pictures: rabbit-rice, bear-egg, etc. For example, in picture 1 in the middle slot there is a rabbit-egg, which means you need to take an egg with a picture of a rabbit on the left and put it in the middle slot. In the left corner of the instructions there is a cat and an egg, then you need to put an egg with a picture of a cat and so on.

Some solutions:

If you manage to distribute a lot of Bento, you will receive a star as a reward and can also win an additional keychain for your mobile phone from Yumi. Chat with Yumi, she will ask you to go to her house and bring a couple of Bento boxes. Take the keys to the apartment from her, and also take her phone number. Yumi resides at Kurume Station. Let's take the metro and create a new route:

Matsue - Iga - Kobe - Miyazaki - Urawa - Kurume.

As soon as you are there, you will receive 2 SMS from Yumi. We open the door and take a couple of Bento boxes from the table. We turn right and find a disk for the computer in the closet. Then you need to go to it and look at what's on the disk. For watching you will receive a star as a reward. Try to turn off the computer, but it asks you for a password. We look at the shelf above the computer and read the note from Kasumi, the girls’ mother. Also on the shelf you will see frogs, lift the right one, there is something inside, but it is locked with a combination lock. Read a book about shadow theater. Let's turn to the bed and take a book about ghosts under the pillow. In it you will find a business card from the author Savannah Woodham. Let's flip through the book and you'll notice that the chapter about Ryokan has been torn out. We call Savannah, but you won’t get through to her; her assistant Logan will answer the phone. Call, but it will also be unsuccessful, 3 times the answering machine will turn on.

We return back to the exhibition in Matsue. We give away the Bento boxes, for which Amy will thank you with a keychain for her mobile phone. After we ask her about the books and the disk, she will answer you that the book about shadow theater is Miwako’s book. Then we praise her dress, she will tell you that she modulates the dresses herself using the “avatar” program. Yumi will give you a password to log into the computer, on the condition that you unfold the Bento one more time. Once you succeed, she will give you a leaf with a stencil of multi-colored circles. Return to Amy's apartment.

There will be a call on the phone, right in front of the doors. When you pick it up, you will hear noise. Next, we go to the computer and look at the sheet of paper with the stencil that Yumi gave you. You need to fill out his form and circles. Then click on the “avatar” tab and select a stencil of the same shape. Move it around the screen until you find circles of the same color as on the hint. You will have access to your computer. Select one of the empty slots on the screen and modulate the clothes. On the right side of the screen there will be a keyboard for sending SMS. You can make several avatars and send them to yourself, as well as Bess, Jess, Amy and Savannah. To do this, you need to look at the phone numbers in the “Phone - Contacts - Settings” tab on your phone and dial them on the computer screen. To save your avatar in your phone, you need to go to the “Phone - Contacts - Settings” section. There will be an empty silhouette above the number and name, which you can scroll through using the arrows. Select the avatar you need and click “Save”. If you manage to make enough avatars and send them to your friends, then you will be given a star as a reward at the very end. As soon as you move away from the computer, you will receive 2 SMS on your phone, one about creating avatars, and the other funny black and white. We return to the Ryokan, set the alarm clock and go to rest. The second day ends walkthrough of the game Nancy Drew. Shadow by the water.

Day three

We follow to the room numbered “18”. Takae's tea ceremony will take place here. It is necessary to learn the names of the located objects, and then place signs right next to them. Having done everything correctly, you will see the Phantom. We talk with Takae, she will tell you that her daughter is Kasumi. We call Savannah and talk to Logan. We call our friends back and complain that we can’t get through to Savannah. Logan and Savannah are currently visiting the exhibition, Jess has come up with a plan. She and Bess will find Savannah. The demon will distract Logan, and we can talk with Savannah. We go to Rentaro and thank him for fixing the balcony door. We ask Rentaro what happened to the portrait that hung in the hotel lobby. He will tell you that he can repair the portrait. You need to deal with the wires, place them in such a way that they do not cross each other!

We then click on the frame on the portrait and take out the certificate hidden behind it. In addition, here is a clipping from a newspaper article. The certificate was issued by Savannah herself, who allegedly cleared the apartment of spirits. We talk with Rentaro and ask about Savannah. We show him a newspaper article, but Rentaro refuses to translate it. Walking out the door, we accept an incoming call from Jess. She found Savannah. We call Savannah back and talk with the woman about everything. She agrees to translate an article from a newspaper, to do this she needs to send it to Logan.

We go to Nancy's room, where there is an envelope, inside a brown folder. We put the article from the newspaper inside the envelope, call Savannah, this time Logan picks up the phone. Logan liked Bess, and for the sake of our friend he was going to find the book. We take the envelope to Miwako in the hall, leave the corridor, going out into the street or into the garden, then dial Savannah again. Logan finally found the book, but asks Bess for a gift for the book.


3. Day three
Go to class in room 18.
Today Takae will teach you the tea ceremony. You need to remember the names of all items and place signs in front of them.

After this, the light will flash, and the ghost will walk along the balcony again. Talk to Takae and she will tell you that this is her daughter Kasumi. Call Savannah again, but you will again have to talk to Logan. Call your girlfriends back and complain that you can’t get through to the author of the book about the ryokan. Because Logan and Savannah are currently at the exhibition, then Jess will have a plan. They will try to find Savannah, and while Bess distracts Logan, you can talk to the writer (you cannot enter the exhibition because you do not have a ticket).
Go to Rentaro and thank him for fixing your balcony door. Ask him what happened to the portrait in the hall, and he will offer to fix it.
It is necessary to untangle the wires so that they do not intersect each other.

Solution:

Junior detective:


Senior Detective:


After that, click on the portrait frame and take out the certificate and the old newspaper clipping. The certificate was issued by paranormal expert Savannah Woodham and states that the inn is cleared of evil spirits and is fit for habitation. Talk to Rentaro about Savannah and show him the clipping, but he will refuse to translate it.
As you walk out the door, Jess will call you and tell you that she found Savannah. Call back and talk to her about all topics. Savannah will tell you that the mirror and shadow on the balcony are just illusions. Unfortunately, she doesn’t have the book, but she’s ready to translate the newspaper clipping if you send it to Logan.
Go to your room for the envelope (located in the brown folder). Place a newspaper clipping in the envelope. Call Savannah again - now Logan will answer the phone. He really liked Bess, and for her sake he is ready to look for a book. Take the envelope to Miwako. Go out into the hallway or garden and call Savannah again. Logan found the book, but wants to receive some kind of gift from Bess - for example, a photograph (in the meantime, you will receive another SMS from Yumi).
Go to Yumi's apartment. Choose the most beautiful avatar and send it to Savannah's number. An SMS from Logan will immediately come with gratitude. Call him back, and he will say that he will send the book to Bess.
Return to the hotel, and as soon as you enter the corridor, three text messages will arrive from Logan with a translation of a newspaper clipping: 15-year-old Yumi called the police when she discovered her mother Kasumi lying unconscious in the hallway in front of the sauna. They could not revive her and she was pronounced dead from drowning.
Return to Miwako and tell her you know how her mother died. Miwako will answer that it was not an accident. I need to talk to Takae. When you enter the hallway, the lights will flash, the doors will slam, and water will begin to flow from the ceiling. Strange...
Takae will refuse to say what happened the night Kasumi died. Go back and you will see that at this time the last guest is leaving the hotel. Miwako is crying.
Talk to her and promise that you will recommend this hotel to your friends. Go up to your room - the number “2” has disappeared from the sign on the door and now only the number “4” hangs, which for the Japanese means “death”. Set your alarm for 19.00 and go to bed.

4. Day four
The next day your girlfriends will call you and say that they have received the book and will send it to the hotel address. While you're waiting for the book, you can have a little fun. Go to Kure to the slot machine hall.
The route is like this:

Misawa - Nagoya - Otsu - Aomori - Ube - Sakai - Kure.

Opposite the entrance there is a machine with prizes. Nancy will be interested in comics, which are worth 1339 points. Turn to the slot machines and insert the card you found in the sauna (in the basket) into the slot. It has a non-reducible balance - 50 units, i.e. when you decide to take your winnings and move away from the machine, there will again be 50 units left on the card.

First Easter egg:

You need to get from 15 to 30 balls, no more and no less. To do this, try to hit the large yellow lever so that the ball does not fall into the central daisy, but under the paws of the animals on the sides (here they give 1 point). The most convenient for getting an Easter egg is the left machine, in which the ball more often falls into the paws of animals and less often rolls into a daisy. Try not to hit too hard (on the 1st space), and if you see that the number of balls won is approaching 30, it is better to take the winnings, move away from the machine and save the game. Then you can come up again and win 1 point.
When you have collected the required number of balls, turn to the prize machine and place the bag in the slot on the right. One of the prizes will turn into an Easter egg, which costs 1 marble.


Now you need to score 1339 points to buy a comic book. The tactics are exactly the opposite - choose the right and middle machine and try to get into the central daisy (it’s best to click on the 2nd space).
Buy comics and be sure to read them. Return to the hotel.
Miwako will call you, take the book from her and read the article about the ryokan - Savannah used in her work a device called EVP, which records the voices of ghosts. Call Savannah, talk about the device and the werewolf - yurei, which you read about in the comics. Ask if she remembers where she stayed at the hotel. The writer will answer that she lived in a room on the second floor, where there was a secret passage to the basement.
Go to Rentaro, ask him about the EVP device, and he will give it to you.
Go to your room to set the clock to 1 am and try to find out if Miwako's computer has information about the room where Savannah Woodham lived. You will find wet footprints on the floor!
At 1 am, go down to the hall. Examine the computer - here you need a password, and on the keyboard there are hieroglyphs instead of letters. If you carefully read a book on calligraphy, you will see that these are hieroglyphs in the Hiragana style. Try to rummage through the papers on the table, but the mechanical cat won’t let you. Turn towards the wall - there is a small control panel hanging on it, behind which the keys to the rooms are stored. Read the note that lies nearby on the nightstand - to open the control panel, you need five cards of different colors. Look at the panel - one card is missing.
Go back and in your room you will see that instead of a sign written in black ink, there is a sign written in red ink.
Set your alarm clock to 19:00.

5. Day five
When you were at the exhibition, you saw a stand with information about mechanical cats. Call your girlfriends and ask if they can find out anything about it. Jess will promise to help.
It's time to record the voices of ghosts. You need to select a channel (in turn from 1 to 10), turn on the device with the upper left button and record the signal. Each new signal must be recorded on a new channel. If there is a signal, a scale will appear on the device display; if there is no signal, a straight line will appear on the display.
Places where you need to record the signal:
1) fire in the hall (there is a signal)
2) sauna near the pool (no signal)
3) sauna near the mirror (there is a signal). You need to go to the mirror and turn around.
4) 2nd floor near Nancy’s room (there is a signal)
5) 2nd floor, opposite wing, in the middle of the corridor (no signal)
6) cherry tree (there is a signal). This point is difficult to find. Go from the hall along the right path past the lake and find the active point on the large tree. Click on the tree and you will be behind it.


7) signal for the second Easter egg - stand in the garden with your back to the hall and go to the center of the lake along the stones to the large lantern. Get close to the lamp and record the signal.


(In the meantime, you will receive another SMS from Yumi.) Return to your room and set the clock to 1 am.
Go to Rentaro's house and look at the shelf to the right of the table. Place the device on the base and listen to all the recordings (you need to select a signal on the device and press the triangular button on the base). Yumi and Miwako were talking under the cherry tree, after which something fell into the water.
Your girlfriends will call you back and say that they have found the creator of mechanical cats. He will give you instructions with commands to control the cat in exchange for solving a difficult puzzle. Jess will fax it to the hotel.
Exit Rentaro's house, cross the bridge and immediately turn right. The previously missing arrow “to the right under the bridge” will appear here. Go down there. In the water you should find the key to room 18, and Nancy will notice the stone slab on the left side under the bridge. It's missing four stones - you'll have to look for it.


Climb out from under the bridge, turn left and follow the path to the hall.
Stand facing the entrance so that in front of you there is a stone bench on the right, and approximately at your level on the left there is a large lantern in the center of the lake. Find the active spot on the grass near the bench.


Step towards the entrance, turn around and step towards the stone lantern in the center of the lake. At its base, take the second stone.


Go to the cherry tree along the path from the hall to Rentaro's house. Pick up the third stone on the grass on the right under the tree.


Take one step and find the last stone on the left in the grass near the lantern, approximately at the level of the stone bench.


Go back under the bridge. At the beginning of the game, in the lobby you saw a book on stones in a Japanese garden, which gave their description and purpose. The stones need to be arranged like this:

Soul stone (in the slot where the snake is drawn) - looks like a pyramid,
the body stone (where the man is drawn) is the highest,
heart stone (where the heart is drawn) is a flat stone,
tree stone (where a tree is drawn) - triangular stone,
the animal stone (where the bull's head is drawn) is an uneven stone with one corner higher than the other.

Solution (same for both difficulty levels):


From the opened cache, take Kasumi's letter with some instructions.
Go to room 18 and open it with the key you found. There is a red card lying on the floor to the right of the table, which is not enough to launch the control panel in the hall - take it with you.
Now you need to solve the puzzle that you found under the bridge. Open the middle right drawer of the locker and take out the origami book. A puzzle will appear in front of you (hints are written on the instructions in Roman numerals).
For example, step one is a Roman numeral I and a fold line with a broken dotted line. Look in a book on origami and find exactly the same dotted line - it means “fold in half with the top up.” Select the correct answer from the options on the right and proceed to the second step.


The second step is a Roman numeral II and a triangular-tipped arrow. The book says that such an arrow means “bend the corner forward.” Etc.

Solution (same for both difficulty levels):

Fold in half with the top up, fold the corner forward, fold the corner forward, bend and unbend, fold the corner back, turn over. You should now have bamboo.


There is a bamboo structure in the garden near Rentaro's house. Go there and check it out - Nancy must say that this bamboo is very reminiscent of origami. Go to Rentaro's house and pick up a screwdriver from the right shelf (next to the base for the EVP device). Use a screwdriver to unscrew the lid on the left bamboo and take the piece of paper with a piece of the Japanese puzzle.

Second Easter egg:

Listen to the signal at the lantern in the center of the lake in Rentaro's house. A magical voice will tell you to look under the cracked tiles. Go to the sauna and face the pool. Find the active point on the floor and pick up the egg.


Now you have all five cards to open the lock on the key box. Go to the hall.
The pattern on the control panel consists of multi-colored squares. Insert any card into one of the slots on the left - you will see that several squares on the right light up, and a geometric figure appears under the slot with the card. If you press the button on the top or bottom of the card slot, the figure will rotate. Insert any other card and you will see that the shapes overlap each other. The principle of this puzzle is to place all the cards in a certain order and rotate them so as to properly illuminate the picture.

Solution (same for both difficulty levels):

Insert cards like this: blue, red, green, yellow, purple. Rotate the blue piece 1 time with the bottom button, rotate the red piece 1 time with the bottom button, leave the green piece alone, rotate the yellow piece 1 time with the bottom button, rotate the purple piece 1 time with the bottom button.


Take the key from the box that opens numbers ending with numbers 8 and 9.
Go to your room and set your alarm for 19:00.

The game is non-linear.
Junior detectives and Senior detectives differ in the complexity of the puzzles.
For those who play the games in the series for the first time, training is provided.
Nancy has a multifunctional mobile phone.
Bess and Jess give clues.
The game was played in English, so during localization there may be discrepancies in the translation of some names and technical terms.
Nancy lives according to a schedule:
until 19:00 she teaches English to Japanese students,
From 19.00 to 22.30 he attends classes in Japanese classical arts.
The reception is open from 7 am to 1 am.
If you want to change the time, use the alarm clock on your mobile phone.
There are four Easter eggs.
At the end of the next investigation, Nancy goes to Kyoto to relax in a classic hotel (ryokan).

1. Day one

The clock is 19.00. Enter the hotel and go to the reception desk, behind which are an old woman and a girl. Now a portrait will fall from the wall. The old woman will tell you that this is an unkind symbol and will leave. Meet the girl - her name is Miwako.

She will give you the key to the room (number 24) and tell you a little about the hotel.

Her family has owned a ryokan since the 17th century, and the tradition is passed down from mother to eldest daughter (Miwako is the youngest daughter). The old woman's name is Takae, she is Miwako's grandmother and teaches lessons in classical Japanese arts in room 18. Miwako has a mechanical cat that can be forced to sit down with the command "Tate".

The fallen portrait depicts Miwako's mother (the woman will refuse to talk about this in more detail).

Turn around and look for two books on the low tables on either side of the front door - you should read data on the stones of a classical Japanese garden and the legend of a ghost named Okiku. Near the reception desk there is a stand on which the names of the hotel guests are written (there are only five of them, including Nancy). Opposite the front door is the exit to the garden.

The hotel itself consists of two wings. Nancy's room is located in the left wing, if you are facing the reception.

At the time when you go out into the corridor, your girlfriends will call you. Go up to the second floor and open room 24. Turn around to the front door and open the right cabinet.

Reach out of your suitcase for a Japanese dictionary and a subway card.

There is a brown folder on the floor near the left wall. Read the hotel information. The ryokan is located at Misawa Subway Station.

Nearby there is a green box containing the work of Japanese students. The first folder contains brief information about each student, and the second contains the work itself. It is possible to pick up the stamps and mark next to each phrase whether the student answered correctly or incorrectly.

If the answer is correct, put a green tick; if not, put a red cross. The works will be updated every morning.

If you correctly verify the reliability of all the work, then at the end of the game you will receive an asterisk in your title.

Go downstairs. Go to the opposite wing and find the sauna (on the ground floor opposite room 7). There is a light blue curtain hanging in front of the door, press on it and meet Rentaro.

He will tell you that if there is a light blue curtain hanging over the door, it means that men are washing in the sauna, but if there is a red curtain hanging, then ladies can enter.

Follow Rentaro and you'll come out into the garden. Go through the garden, the bridge and open the door of the house. Rentaro works here. He will tell you about the local ghost and give you a book of Japanese puzzles.

They can be solved throughout the game.

If you solve a large number of puzzles, then at the end of the game you have the opportunity to take an asterisk to the title.

The first puzzle is called a “nanogram” or a Japanese crossword puzzle.

You need to shade the uninhabited squares in accordance with the numbers above the rows and columns. For example, if it says “5,” it means you need to shade 5 squares in a row. If it is written: “1, 1, 3,” it means that first you need to shade 1 square, then after a couple of cells another 1, and after that after a couple of cells 3 more. The difficulty lies in the fact that at one moment it is necessary to observe and to a number in a column, and to a number in a line.

Start with the row or column that contains the largest numbers.

Junior Detective: Senior Detective: Give Rentaro a completed task, and he will give you a book with Sudoku (you can also ask for a new task with a nanogram).

You need to fill in the empty fields with numbers from 1 to 9. There should not be the same numbers in each 3 by 3 square, in each row and in each column. Start with the row or column that has the most filled in numbers.

Answer (same for both difficulty levels): Give Rentaro a completed task. The third puzzle is called the “renogram”. You need to place the missing numbers in empty squares so that they touch the previous and next ones.

Numbers can be placed horizontally, diagonally and vertically.

Answer (same for both difficulty levels): Return to the lobby and you will hear one of the hotel guests complaining about ghosts and planning to leave the place. Talk to Miwako about this and note that there are only 2 guests left in the hotel. Go to room 18 (right wing from the reception) for a class on classical Japanese arts.

Takae, Miwako's grandmother, is waiting for you. She will inform you that you will now begin to learn the Japanese katakana script. Take the ink brush in the upper right corner of the screen and carefully paint over the stencil. Any icon must be drawn in one movement, without moving your hand, and try not to go beyond the stencil.

If you make a mistake, grab a new sheet at the top of the screen and start again (you will write "Nancy Drew" in Japanese).

When you're done, turn to Takae's left and notice the small cabinet against the wall. Open the top right drawer and read the book about Japanese characters.

Go to your own room, set your alarm for 19.00 and go to sleep. Something will wake you up at night. You will notice a shadow on the balcony and the tissue paper screen used for the door will be torn.

Look around the balcony - there is no one in that place. Nancy will decide to go back to taking a nap.

2. Day two

Please note that on the left wall of your room there is a sign that you made a day ago in calligraphy lesson. You have the opportunity to check students’ notebooks from the green box (optional).

When you go out into the corridor, your girlfriends, who are at an exhibition of the latest technologies, will call you. They will tell you that they met Yumi, Miwako’s older sister, who works in a bento shop. Go to the hall and tell Miwako about the torn door - she will send Rentaro to fix it.

It's time for class.

Now Takae will teach you the art of origami - creating different figures from paper. look at the paintings in the center of the screen and place the corresponding signs under them (origami is drawn on the signs one move before completion).

Answer (same for both difficulty levels): When you finish, don't forget to go to Takae's locker opposite. Open the middle right drawer and read the book about origami skills.

Now is the time to visit the sauna. At the time when you enter in that direction and press the arrow towards the mirror, a ghost will appear in the room and break the mirror. At the end of his attack, turn to the right and examine the contents of the baskets on the rack.

You must find a sheet of paper with a list of bad Japanese signs and a card for playing slot machines. Go left through the double doors and give Nancy a bath.

If you go to the sauna quite often, you will receive an asterisk in your title at the end of the game.

Near the pool, look at the wall on the right - there is something missing in one of the tiles.

Go to the hall and tell Miwako about the ghost who broke the mirror, but she will tell you that this is just a figment of your imagination. Go outside - you need to go to the exhibition and meet Yumi. There is a sign in front of you in Japanese. To translate what is written on it, reach for the dictionary and press the pointer.

Go left into the subway.

The hotel is located at Misawa Station and the exhibition is located at Matsue Station. Click on the metro map to the left of the information board with station names and get directions (the map can be moved by holding the mouse):

Misawa - Nagoya - Otsu - Aomori - Kochi - Tochigi - Seto - Niigata - Fuji - Iga - Matsue.

Click on the names of these stations on the information board and you will arrive at the exhibition. On the staircase railing, pick up a newspaper about a Japanese miracle box.

To get to the exhibition from the metro, press the down arrow.

The exhibition is closed. Please note that near the entrance there is a stand talking about mechanical cats. Turn right and approach the girl behind the counter of a small shop - this is Yumi.

She will ask you to fold a bento, a box of classic Japanese food. This puzzle is randomly generated and there is no progression.

This is the principle of the answer. On the left are boxes with ingredients, and on the right are instructions. You need to fill in all 9 squares. Start with those squares where there are double pictures: hare-rice, bear-egg, etc. For example, in the first picture in the central slot there is an egg and a rabbit - this means that on the left you need to pick up the egg with the image of a hare and put it in the central slot.

In the upper left corner of the instructions there is a picture of an egg and a cat, which means I need to put an egg with a picture of a cat on it. Etc.

Some solutions: If you lay out a large number of bento, then at the end of the game you will receive an asterisk for the title, and you have the opportunity to win an additional keychain for your own mobile phone from Yumi.

Talk to Yumi, who will ask you to go to her place and bring a couple of bento boxes. She will give you the key to the apartment and tell you her own mobile phone number.

Yumi lives at Kurume Station. Go to the metro and take a new route:

Matsue – Iga – Kobe – Miyazaki – Urawa – Kurume.

When you arrive in Kurume, you will receive two text messages from Yumi.

Open the door and grab a couple of bento boxes from the kitchen table. Turn to the right and look for the computer disk in the wardrobe. Go to your computer and look at the disc.

If you watch the disc, you will receive an asterisk for the title at the end of the game.

Try to turn on the computer, but it requires a password.

look at the shelf above the computer and read the letter from Kasumi, Light Blue's mother and Miwako. There are frogs on the shelf, lift the right one a little - there is something there, but it is locked with a combination lock. Read a book about shadow theater (at the computer, under the photo frame). I think someone is playing a prank on you using a model attached to long sticks...

Turn around to the bed and take the light blue book about ghosts from under the pillow. Inside is the business card of the author, Savannah Woodham. Flip through the book and notice that the chapter about the ryokan has been torn off. Call Savannah, but you can only chat with her assistant Logan, who will hang up.

Call back again, but he won't start talking again. The answering machine will turn on for the third time.

Return to the exhibition in Matsue (this station is already on the information board, and you will be taken in that direction automatically). Give the bento boxes - Yumi will give you a cell phone keychain in gratitude. Ask her about the disk and books - it turns out that the book about the shadow theater belongs to Miwako.

Be sure to praise her costume, and Yumi will tell you that she models the dresses herself using the Avatar program on her own computer. Yumi will agree to give you the password to log into the computer if you lay out the bento again. When you do this, you will receive a sheet of paper with a stencil of multi-colored circles. Return to your place to Yumi. Someone will call you in front of the door of her apartment, but you will only hear interference on the receiver. Go to the computer.

look at the sheet of paper with the stencil that Yumi gave and remember its multi-colored circles and shape. Click on the “Avatar” tab and select a stencil of the same shape. Move it around the screen until you find circles that match the colors as on the hint.

The computer will open. Select one of the unoccupied slots on the screen and model the clothes. On the right side of the screen is a keyboard for sending SMS messages.

Make a couple of different avatars and send them to yourself, Bess, Jess, Yumi and Savannah (to do this, look in the “Phone - Contacts - Settings” tab on your mobile phone and collect them on the computer screen). After that, click on “Send”, and the avatar will go to the recipient. To save an avatar in your own mobile phone, go to “Phone – Contacts – Settings”.

Now that you have a password word for your computer, you need to know how to write it in Japanese. Return to room 18. You will be interested in the book "Writing in Japanese". It is located in the top drawer of the nightstand and contains the correspondence of syllables and Japanese characters. Open the second page with symbols and remember the hieroglyphs that correspond to the word Takakawa.

The password has been translated and you can go to the computer located at the reception. Using the code word translation, you need to find the corresponding characters on the keyboard and press Enter. But here’s the problem: the symbols on the keyboard bear little resemblance to the symbols in the book. To simplify this section of the Nancy Drew game Shadow by the Water, we suggest you use the keystroke sequence shown in the screenshot (you need to press the second symbol twice).

Once you enter the correct password, you will be able to view which rooms the hotel guests have stayed in. However, guests were never accommodated in some rooms - 5,7, 25,30 and 33. But since Savannah mentioned the second floor, only options 25,30 and 33 remain. At this point, the computer hacking is completed. However, before continuing the passage of Nancy Drew Shadow by the Water, open the box again - to do this you will have to move the plates again and calm the cat (command - Mate).

Inside the box you will find the fourth and final Easter egg. Also, if you want to get the corresponding achievement at the end of the game, put the envelope with the password back in the box.

But it’s time to continue the passage of Nancy Drew Shadow by the Water. Head into the garden to find the missing stones for the slab:

The first stone is located at the foot of the stone lantern near which you recorded sounds. To get to it, exit the foyer into the garden and step straight;

The second stone is between the stone bench and the lantern. Exit the foyer and take a step left and a step straight;

The third stone is located in the roots of the sakura tree. Return to the foyer again, but now follow the path to the right. Walk towards the sakura and turn around. On the grass near the roots you will find the desired stone;

The fourth and final stone is located under the lantern near Rentaro's house, opposite the round stone bench. After you find the third stone, simply turn around.

We think it's enough for one day. It's time to return to a cozy bed and take a little break from playing Nancy Drew's Shadow by the Water, having a good night's sleep in bed.

When you wake up, look for any new homework from your students. Next, call Bess and ask about her date with Logan. It would also be a good idea to call Savannah to see what else she remembers about the room she stayed in last time. After all this, with a feeling of accomplishment, go downstairs. Go to Rentaro and talk to him about how things are not going well between him and Miwako. Rentaro will ask for your help: you need to win a collar for Ski in the gaming club - this will be your next task in passing the game Nancy Drew Shadow by the Water.

Take the metro and go to Kure station. The collar you need is worth a little, a little 2,100 points, which still have to be won. We hope that you have not yet forgotten how to play slot machines. We're sure, 3-4 passes and it's done. To speed up this stage in the passage of Nancy Drew Shadow by the Water, do not forget to launch several balls at once. After purchasing the collar you need, head back to the ryokan at Misawa Station.

Approach Rentaro, he will be very happy with the gift and will instantly run off to try it on Ski, leaving the workshop at your complete disposal. From his desk, take the white card with the blue star.

Now is the time to deal with the missing stones. But first you need to understand how they should be located. To do this, go to the lobby and once again read the book “Famous Gardens of Kyoto”, which we wrote about earlier. It is on the pink table in the left corner of the room. In order not to miss anything, you can photograph the pages of the book using Nancy's mobile phone.

Now that you know the name of the stones and their role in creating the garden of your dreams, head under the bridge, where Nancy Drew's Shadow by the Water will require you to put your acquired knowledge into practice. Your task is to determine their name based on the shape of the stones and install them in specially designated cells:

1. Stone is the soul. A low, upright stone with a wide base, tapering towards the top;
2. Stone - body. A tall, vertical stone with a wide base, tapering at the top;
3. Stone - heart. A flat stone that looks like a step;
4. Stone - branch. A stone with a flat top that is wider than the base;
5. Stone - bull. An inclined stone that is higher than the "heart" and lower than the "branch".

All you have to do is select the stones in accordance with the description and place them in their places. The correct order of stones is also shown in our screenshot.

As soon as all the stones are in place according to the wishes of the developers, a secret box will open in the slab, inside which you will find a note and, most importantly, some kind of origami diagram. Let's try to figure it out. But for this you will have to get into the culture room after 1:00, since Nancy will not want to do anything in the presence of old lady Takae. Therefore, we calmly go to sleep until one in the morning in our apartment.

After the alarm rings, head to the culture room. To successfully complete Nancy Drew's Shadow by the Water, you will need the book "Origami Basics", located in the second drawer on the right half of the bedside table. You need to fold, according to the prompts, the figure depicted on a piece of paper that you found in a hiding place in the garden. On the right side of the screen there is a list of actions, and you just need to select an operation from the list:

1. Mountain fold. Dash-dotted line in the middle of the page;
2. Bend towards yourself. An arrow with a full triangle at the end;
3. Bend towards yourself. An arrow with a full triangle at the end;
4. Bend and straighten. Arrow with a dash at the top;
5. Bend away from you. An arrow with a half triangle at the end;
6. Push/unscrew. Black triangle.

The resulting pattern is very reminiscent of bamboo. You definitely need to find something that is made from this material. Head towards the exit of the room, but when you reach the door, turn around. To the right of the table is a red card, which is necessary to gain access to the safe and, accordingly, further passage of Nancy Drew Shadow by the Water.

This completes the inspection of the culture room. Head to the lobby and go behind the reception desk. As you may remember, there is a safe built into the wall on the left. Read the instructions again, which are on the bedside table below.

The passage of the game Nancy Drew Shadow by the Water has prepared an interesting and complex riddle for you. On the right side of the screen is a sample drawing that you need to obtain. On the left side there are five slots for cards. Each card contains a specific figure, which is displayed at the bottom of the screen. To solve this puzzle, you need to place the cards in the correct order and, by clicking on the black dots, rotate the shapes until the pattern created by overlapping the shapes on the cards matches the pattern.

To quickly solve this riddle and quickly complete Nancy Drew's Shadow by the Water, you can use the following sequence (slots are numbered from left to right):

1 slot - blue card, 1 turn counterclockwise (bottom black button);
2 slot - red card 1 turn counterclockwise;
3 slot - green card;
4 slot - yellow card 1 turn counterclockwise;
Slot 5 - purple card 1 turn counterclockwise.

In the safe you can find the key to the hotel rooms whose numbers end with 8/9. Now is the time to find the same bamboo product that was depicted in origami. To do this, go out into the garden from the foyer, turn left and follow the path until you pass the bridge over the pond. Behind the bridge there is a small orange tree, and behind it, in turn, is a small structure for pouring water, made of bamboo.

To study it more carefully, go to Rentaro's workshop and take the screwdriver from it, which is located to the left of the speakers through which you listened to the EPH recordings. After that, go to the found bamboo structure and use the resulting screwdriver on it. A few clicks of the left mouse button and you will have a piece of paper with many numbers in your hands. He will certainly help in the investigation into Kasumi's death.

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