Recreational activities for children in the summer camp. An educational event as part of the program of the summer school health camp "Children's Fun

Multicolored game.
Good evening, FOREST GLADE! Hello girls and boys! Do you know the name of our competition? That's right, "Colorful game". Why do you think our contest is called that? …. Paints in the usual sense are colored energy that makes the world around us bright, colorful, multi-colored and light. Each detachment was given homework - to prepare a song about any color, paints at will.
So, I wonder what we prepared ... ... detachment?

1. Competition "Colored song"

The teams take turns singing songs.

2. Competition "Merry Clown"

To participate in this competition, we invite 1 participant from each team. You have balloons and felt-tip pens on your chairs. Your goal is to draw a funny clown with a felt-tip pen on a balloon. Originality and speed are taken into account.

3. Competition "Draw a cat"

Dear teams, you need to draw a cat. Each of the team members draws one detail, i.e. each participant comes to the chair in turn and draws a certain detail.

4. Competition "Emblem of the camp"

Squads, you have a sheet of paper and pencils on your tables. Your task is to come up with and draw the emblem of our camp. The quality and speed of the task is taken into account.

5. Amazing Smile Competition

1 participant from each team is called, who will be asked to draw a smiling man. But the participants will not draw with brushes, but will dip their noses into paints. The originality and speed of the task is taken into account.

6. Competition "Drawing on the letter"

Teams are given the task to draw objects with the letters "A", "B", "C", "K", "L", "M", "N", "P", "P". For each item drawn - 1 point.

7. Competition "Confusion"

Ah, what a disaster!
An evil treacherous robber who loves only black has come, and in order for the whole world to become so gloomy and boring, he mixed up all the letters in the words denoting colors so that no one would recognize them. Let's decipher this abra-kadabra and help the Colories free themselves.

1 team - Loaysyvat - light green
Team 2 - Vineyryse - lilac
Team 3 - Zheyrynoav - orange
Team 4 - Doyryovb - burgundy
Team 5 - Nayloim - raspberry
Team 6 - Voylyil - purple
Team 7 - Rechyvokiyn - brown
Team 8 - Toyfivoyel - purple

8. Competition "Rainbow"

What a miracle - beauty!
Painted gates appeared on the way,
Neither enter nor enter them!
Someone built a multi-colored gate in a meadow,
And it is not easy to pass through them, those gates are high!
That master tried, he took paints for the gate,
Not one, not two, not three, look at seven!
What is the name of this gate, help me find it

You are invited to carefully look at the sheet and from the 6 proposed rainbows choose one where the colors of the rainbow are located correctly. The answer is to tell the jury.

9. "Draw all together"

And now all the participants within their team draw a collective drawing about what we are about to tell you.
Sea, and land on the sea,
And on dry land a palm tree
And on a palm tree the cat sits and sees -
Sea, and land on the sea ....

Summarizing

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"Over the seas, over the waves..."
We invite you guys to make an exciting journey along the rivers and seas. You ask why we chose the marine theme? Therefore, the sea is a symbol of light, space and freedom. How many artists, poets, composers have dedicated their works to the seas and rivers! And how many interesting films were shot by directors! I'll tell you guys, I'm talking about the ocean to you now.

Asked the other day baby neighbor
At a trickle pouring from a faucet:
Where are you from? Water in response:
From afar, from the ocean.
Then the kid walked in the forest,
The meadow sparkled with dew.
Where are you from? Rosu asked.
- Believe me, I'm from the ocean!
Are you a fizzy soda?
And from the bubbling glass came a whisper:
- Know, baby, and I came from the ocean.
A gray fog fell on the field,
The kid asked the fog:
Where are you from? Who are you?
- And I, my friend, from the ocean.
Amazing, isn't it?
In soup, in tea, in every drop,
In a ringing piece of ice, and in a tear,
And in the rain, and in the dew
We will always respond
Ocean water.

1. Guess
Junior teams:
If he lies at the bottom,
There are no legs, but it moves; then the ship will not run.
There are feathers, but not flying; (anchor)
The eyes are there, but not blinking.
(fish)
On the sea goes, goes
Water is all around, And it will reach the shore -
And drinking is a problem. This is where it will disappear.
(sea) (wave)

I am cloud and fog
And the stream and the ocean.
And I fly and I run
And I can be glass.
(water)
Senior squads (quiz)

1. What is the address of the pirates? (sea)
2. Favorite currency of pirates (gold)
3. What was the name of the captain who circumnavigated the world on the yacht "Trouble"?
(Vrungel)
4. Where do pirates keep their treasures? (box)
5. What was the name of the teenager on the ship who was studying seamanship? (cabin boy)
6. High pole for a sail on a ship (mast)
7. Strong storm at sea (storm)
8. Flat as a plate, lives at the bottom of the sea (flounder)
9. Favorite drink of pirates (rum)
10. The most terrible fish (shark)
11. Team of the ship, aircraft, tank (crew)
12. What can run but cannot walk? (river, stream)
13. The deepest lake on earth? (Baikal)
14. Pet Dense algae at the bottom of a river or pond (mud)
15. Who is the author of "The Tale of the Fisherman and the Fish" (A.S. Pushkin)

2. Maritime professions

Write on a piece of paper as many maritime professions as possible.

3. Transfuse

From a full glass, pour a syringe into empty water without spilling it on the chair.

4. Dance of the Mermaid

To the music, one participant from each team dances the Mermaid dance - who is better.

5. Anglers

What an exciting business - fishing! But our competition will not depend on the bite. For fishing, you will need a "reservoir" with fish - a bucket of water with matches and a "fishing rod" - a spoon. The task of each participant is to run to the "reservoir", catch one fish with a "fishing rod" without helping himself with the other hand, then put it in the "tank" - a plate, run to the team and pass the baton to the next one. Happy fishing!

6. Trickster

Signs with inscriptions are attached to the backs of opponents. Participants should not see these inscriptions. The task of the participants is to try to read what is written on the back of the opponent, who is trying to hide his inscription on the back, dodging. The one who reads this inscription the fastest wins.

Sea storm
sea ​​wolf
Scarlet Sails
desert island
light breeze

7. Meliorator

One of the tasks of this profession is the drainage of swamps. Ameliorators use complex equipment for this. But we won't need it. There are plates of water on the chairs - that's our swamp. We have to dry it. On a signal, the participant runs to the chair and blows with all his might on the plate to blow out as much water as possible. Then he passes the baton to the next one.

8. Homework - song

Teams perform a song on a theme related to water - the sea, the river, etc.

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Ship - ship - show (teams of 6 people)

Lead 1: Attention! Attention! Attention! Says and shows "Forest glade!" Microphones are installed in this hall, where exactly today, now, this very minute, the ship - ship - show will begin. But it’s interesting: will everyone be able to decipher the abbreviation of the name of the evening? Well, why do you shrug your shoulders and look uncertainly at these letters? Let's combine our efforts and decipher the mysterious words! So let's get started!
Jokes and jokes, pranks and pranks!
And if, gathering for our tonight, and I, and you, and all of us together took with us a good mood and friendly, cheerful, mischievous laughter, smoothly turning into a deafening and long-lasting laughter, then we are all very lucky!
So, the evening of jokes and jokes, pranks and pranks is declared open! Hooray! Hooray! Hooray!
2 Vedas: Good evening, dear participants, fans and respected jury! It is with great pleasure that I want to present teams that are ready to joke, play, have fun, dance and make fun today.
So, welcome the team of _____ squad with applause.
We salute the team of _____ Squad
The hall applauds the team of _____ detachment.
Don't forget to applaud the team of _____ squad.
And, finally, the thunder of applause and applause breaks the team of ______ detachment.
And now, finally, the time has come to introduce our esteemed jury, which can and loves to have fun, play pranks, fool around and even judge all of us. Blimey! Here is the class! So, listen, look, and shake your mustache.
The jury included: Veterans d.l. "LESNAYA POLYANA", people who gave him their best years of life, who actively and fruitfully participated and continue to participate in the ship-ship movement, who have the richest experience in judging ship-ships.
So, I think, a thunder of applause will burst out and these walls will shudder, having seen more and more.

Jury presentation.

Vedas. So I announce
1 Competition "Ah, potatoes!".
One participant from each team is invited. We tie a potato suspended on a rope to the participant's belt, the distance from the potato to the floor is 20 cm. Your task, while swinging the potato, is to move the matchbox to the edge of the stage.

2 Competition "Pantomime"
Vedas. And now I want to give each team a card with a well-known proverb. The whole team must convey the content and meaning of this proverb without words, using gestures and pantomime. The team is given exactly 1 minute to think. Get ready, let's get started!
1. A woman with a cart is easier for a mare.
2. One with a bipod - seven with a spoon.
3. Where the needle is - there is a thread.
4. Seven do not wait for one.
5. Water does not flow under a lying stone.
6. If you like to ride - love to carry sleds.
7. The word is not a sparrow, it will fly out - you won’t catch it.
8. Measure seven times, cut once.
9. The hut is not red with corners, but with pies.
10. Work is not a wolf, it will not run away into the forest.

3 Competition "The most sensitive"
Vedas. I invite one of the most sensitive members from the team. Some sweets were placed on the chair. Your task is to determine with your booty how many sweets are on the chair. And then eat them. So pay attention, let's get started!
We thank the most sensitive and wish to always be the same great mathematicians!

4 Competition "Dance"

For junior units:

Come up with a dance with a mop to the tune "Lezginka"

For senior teams:

Come up with a dance with a chair to the tune of "Waltz"

5 Competition "Statue"
Vedas: I hasten to announce the start of the next 5th contest "Statue". Each team receives a card with the name of the statue written on it. One, the most sculpted member from each team, must complete the task. Then two stage workers will approach him and take him backstage. The statue must be in the image until the very last moment. So, get ready, let's get started!
1. A girl with a paddle. 6. Monkey in a cage.
2. Border guard on patrol. 7. Ballerina in flight.
3. Conquerors of the summit. 8. Patient at the dentist
4. Javelin thrower 9. Goalkeeper catching the ball.
5. Statue of a lover. 10. A fisherman pulling a catfish.
Great, now stagehands, take the statues away. And your task, dear "statues", is to preserve the original image of the statue.

6 Competition "Dialogue of animals"
Vedas. And now I invite two participants to the stage, the most vociferous, who can imitate the voices of animals and birds. So, the competition begins - the dialogue of onomatopoeia and the conversation of animals. Please get task cards.
1. Chicken - rooster. 6. Donkey - turkey
2. Dog - cat 7. Bumblebee - frog
3. Pig - cow 8. Sheep - horse
4. Crow - monkey 9. Lion - cuckoo
5. Duck - goat. 10. Sparrow - snake
Game for spectators "Hypnosis"
Dear friends, I invite to this wonderful stage 5-6 spectators who wish to undergo hypnosis and one assistant.
Imagine, friends, that you are walking slowly through a fabulous and amazing garden, the sun is shining brightly over your head. And suddenly a wonderful flower blooms in front of you. Rose buds, carved leaves. From its blinding beauty, you close your eyes and drop to one knee in admiration, pressing your hands to your heart. The flower emits a delightful fragrance. You feel?
Stretch your nose towards the flower. You wanted to pick it up to give it to your loved one. But be careful, the stem is prickly. So forward relaxed right hand. You feel hot. Are you thirsty. And on the petal of the flower, a large drop of dew froze. You wanted to lick it. Stick out your tongue, freeze. They opened their eyes.
Comrade foreman, a group of guard dogs is ready to guard the state border of the PMR.

7 competition "Mannequins"
And now I invite the most artistic guys to the stage, one participant from the team. Our competition is called - mannequins. Plastic improvisation in a given image until the "stop" command, that is, I read the text, and you have to walk in a circle, depicting what I will tell. So, get ready, let's get started!
1. Male, former champion of the tram park in lifting weights. The height is below average, the legs are short (no longer than half a meter), the chest is sunken, the belly is watermelon-like, the right shoulder is 30 cm lower than the left. Periodically blows his nose, very proud.
2. Woman, height 180 cm, reduced fatness, the right leg is shorter than the left, the spine is curved in three places, the tongue does not fit in the mouth. One eyebrow is higher than the other, often crying, crying easily turns into laughter.
3. A very tall man, a giant, the spine is curved with a question mark, the right leg is dragged, the lower jaw is far advanced forward. Pronounced grin, lop-eared, often sniffs when walking, shy.
4. An old woman, close in age to her eyelid, goes in for race walking, her head and legs are shaking, she is blind, but her back is straight, her gait is jumping, suspicious, she often looks around, she suffers from an old smoker's cough.
5. A child aged 2 to 3 years old, with a large head and a thin neck. He tries to reach his nose with his tongue, often falls into puddles, cheerful laughter, even too much, suffers from a chronic runny nose.

8 competition "Shoe the team"
All participants take off their shoes and put them in a pile and mix. One of the participants must put on their team. So, get ready, let's get started!
Vedas: And now it's time to give the floor to our charming, but strict jury
(The word of the jury and rewarding teams.)

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COOK SCHOOL

Good evening friends!
Today our meeting will be held at the Krendel club. Only today and only now we are opening a school for cooks in it. All school graduates can successfully work in our camp canteen. Games-competitions are held at speed. We start every game together.
Imagine that we are in the catering department, the holy of holies of all canteens.

1 competition "Meet the chefs".
Each squad was asked to prepare the so-called business card of their team, in which they will introduce the audience to their team of cooks and their assistants. Chef, soup cook, confectioner, cook.

Warm-up "Edible-inedible"

The teams are called different objects, if it can be eaten, the children clap their hands, if not, they are silent.

Bulka. Screw. Jam. Cheese. Honey. Cheesecake. Wagons. Chocolate. Slipper.

Sail. Casket. Mike. Biscuit. Fish fat. Airplane. Beanbag.

Pasta. Marmalade. Bulb. Sausage.

2 competition "In the cellar for potatoes."
Each meal preparation begins, as a rule, with the acquisition of the necessary food. Now our contestants have to bring potatoes from the cellar to the catering department. On the way you see hoops - this is the entrance to the cellar. The participants are given bags, with which, on a signal, they run, climb through the hoop, take 1 potato from the chair. Back in the same way.

3 competition "Pour cereal into the boiler"
Each chair has a bottle (empty), a pot of sand, a watering can and glasses. You need enough sand to fill an empty bottle. Each of the teams should pour the sand from the pan with a glass into a watering can as quickly as possible, and from the watering can into a bottle.

4 competition "Bake a pretzel"
Now our chefs will show their culinary art, they will each bake a pretzel. Plasticine, a children's spatula and potatoes are on the tables. On a signal, the first team numbers run up to the table, take plasticine and roll it out until it can be made into a pretzel: they take it with a spatula and put it on top of the potatoes. Whose team will bake the pretzel faster?

5 competition "Exams"
Let's sum up our training at the school of culinary "Krendel". The teams now have to create a three-course lunch menu so that the first, second, and third courses begin with the same letter. So, the command "………." the letter “K”, the command “…………” the letter “B”, the command “……..” the letter “C”, the command “……….” the letter "O", etc.

6 competition "Best dance"
Everyone passed the exams well, the mood is cheerful. There is an offer to dance. Teams perform the dance in full force.

7 competition "Identify by smell"
Participants are blindfolded and asked to identify by smell what it is. Who was more accurate - earns a prize.

8 competition "Eat a gingerbread in Vietnamese"
Pieces of gingerbread and a couple of Vietnamese sticks lie on the chairs in a plate. Players using chopsticks must quickly eat the gingerbread.

9 competition "Original recipe" (homework)

10 competition "Candy in flour"
There are plates of flour on the chairs, in which sweets are mixed. Participants must, without the help of hands, get sweets out of the flour (one for each participant)

Summarizing.

The winning team will receive a certificate:

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"Fight - Gel - Show"
Good evening girls!
Good evening boys!
Good evening, FOREST GLADE!..
Only today you are sitting in this hall in a somewhat unusual way, because we are with you on ... (the hall shouts: “Boy-Gel-Show”!). Well done! The show is always a holiday, it is always a game.. But, like any game, we have our own rules. So, what can and cannot be done on our show? I will name these rules, and you will show them. Deal? Throughout the evening, you can:
stomp and clap! (hall shows)
scream and hoot!
dance and sing!
greet each other with applause!
boys greet girls with a whistle!
girls - squeal!
you can blow kisses to each other!
to wave hands!
And just greet each other!

You have understood the rules, and now I want to introduce you to our esteemed jury, headed by ………………………………………… (jury presentation)

I suggest you go in search of the truth. Where is this truth to be found? We thought and thought, and nothing better came up with how to travel back in time. You are ready? …Do you want this?.. Will you succeed? What do you think, in what century is it better to start looking for the truth of the eternal dispute? Well, of course, in stone! Close your eyes…

(space music playing)

And so, we found ourselves in the Stone Age. What were the people doing there? What happened there? I will name the various actions, and you will show them.
The men hunted the animals...
throwing stones... and throwing spears...
The women fanned the fire... and gathered the roots...
The men fired their bows... and chased the beasts with their cries...
Women spanked naughty children... and bared their teeth...
And all together they jumped around the fire, thinking that they were at a disco! ..

And now we invite our participants to the stage - 1 boy and 1 girl from each squad.
(Rhythmic music sounds, teams rise to the stage;
participants give their names

So, let's start our first competition. Of course, the very first thing that ancient people, ancient men, went for was “hunting for a mammoth”.

1. Competition “Hunting for a mammoth”.
To participate in this competition, we invite our boys to go down to the hall.
“Mammoth” will be an ordinary balloon. Spectators drive the "mammoth" around the hall, the participant who touched the ball gets it. Participants of the competition can move along the rows.
(rhythmic music playing)
To participate in the next competition, I invite our girls
What did ancient women do in those distant times? While the men hunted mammoths, the women rested. As soon as the men returned with prey, the women began to butcher the skins of mammoths in order to sew clothes for their husbands. Our next competition is called: “Stitching skins”.

2. Competition "Stitching skins"

Participants need to “sew” a large canvas of skins on stage. And the “skins” are the clothes of the audience. The contestants can go down to the auditorium, the audience is not allowed to go up to the stage.
(Here and in subsequent competitions, the Host, together with the audience, counts from 1 to 10 and the competition ends).

3. Competition "Rock painting"

Each contestant is given a jar of gouache of any color and a brush. Young men draw on the "rocks" and stones "portraits" of girls, and girls - portraits of boys. The winner is the one who draws the best portrait.
(The jury announces the winner).

You and I saw that in the Stone Age we were stronger ...
Maybe it was the other way around in the Middle Ages? There is dead silence in the hall ... our “time machine” is working.
(Space music playing)

And we prepared to portray what men and women did in the Middle Ages.
Men fought with swords and swords ...
The women waved handkerchiefs at them... and pretended to be afraid of them.
The men under the windows sang serenades to the girls.
And the girls shyly turned away and blushed ...
The men rode horses...
Women shook in carriages and fainted...

For the next competition, I invite girls.

Here are charming, beautiful girls standing in front of you. They do not yet know that they will have to travel far, far away. The fact is that the “crusades” were the favorite pastime of the men of that time. That's the name of this contest!

4. Competition "Crusades"

Task: the girls are given military commands. Sitting astride their "horse" (mop), the girls follow the commands.
The winner is the girl who most accurately and faithfully followed orders.

Teams:
Company, on horses! Right! Left! Around! Trot around, march!
Stand in one line!

(The jury sums up the results of the competition).

I invite boys to participate in the next competition.
Of course, in the Middle Ages, girls were very fond of balls.
Oh, what balls they were! .. What dresses they were! .. And what hairstyles they were! Our next competition is called “Hairstyle”.

5. Competition "Hairstyle"

(1 girl from each squad with accessories is invited to the stage)
(While the teams on the front row are preparing their “masterpieces”, a game is being played with the audience.)

But that is not all. We are in the 20th century!
In the 20th century:
Men fly planes...
Women milk cows...
Men watching football...
Women repair railroad tracks...
And all together - cool off at discos! ..
6. Find your soul mate
The girls are blindfolded and they must identify their boys by their hair, who are sitting in the same row.
7. Competition "Cinderella's shoe"
All contestants participate in the next competition. The boys will be blindfolded to put on their girls. Girls take off their shoes, shoes fall into a pile. Boys grope for shoes and put them on for their girls.
8. The most observant
Boys and girls stand in two rows with their backs to each other. Each in turn is asked the following questions:
- What color….. does your partner have?
- How many buttons does your lady have on her blouse?
- What color is the hairpin?
- What shoes does your boy have?
- How many ears does your partner have?
- What are the buttons on your partner's shorts made of? etc.

9. Competition "Gait"

And now we will check how our girls can walk in different styles (one by one)
- The gait of a woman carrying very heavy bags from the market.
- The gait of a woman suffering from sciatica.
- The gait of a business woman.
- The gait of an athletic woman.
- The gait of a child taking its first steps.
- The gait of a woman whose shoes are very tight.
- The gait of a woman walking on the catwalk.
- The gait of a woman walking along the edge of a skyscraper.
- The gait of a very tired woman

10. Competition "Dance"

And now let's see how our contestants can dance in different styles and directions of music.
(summarizing)

I propose to end our evening with a declaration of love.
“Boys, what can we shout to the girls?”
- Girls, we love you!
“Girls, how can you answer the boys?”
- Boys, we love you too!
Boys, do you like girls?! Girls, what about you?
Well done! Once again we were convinced that wonderful girls and boys who are capable of real friendship have gathered in “LESNOYA POLYANA”! See you soon!

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36.6 (YOUNG DOCTORS)

Dear children, I don't like you! Sit in bed all day, don't go to the sports grounds. So you will not live to the end of the race in our camp. Just eat and lie on the beds - you can get shortness of breath. Measures are needed, then maybe they will survive, at least survive until the end of the shift.
Our game is called 36.6. It is 36.6 - the normal temperature of a healthy person.
Health is the greatest value given by nature to man, but like all values ​​it can be lost. Each person should be able to take care of his body, otherwise it is difficult to hope for good health, well-being, relationships with others. And also all people should live in motion, because motion is life. And you in our camp should not be passive.
Well, if you still get sick and your body is in danger, the first thing to do is to see a doctor. A polyclinic is a medical institution where medical specialists work. Every medical specialty has a name, which can be long and difficult to pronounce because it is of Greek or Latin origin.
And now all together we will try to figure out the names of medical specialists.

1 Competition "Who heals"
Children are offered cards with the names of medical specialties, which are written at odds with the decoding of the activities of a particular specialist. Task: against each doctor to put the lesson corresponding to him.

Cards

A pediatrician is a doctor who deals with childhood diseases.
Therapist - treating internal diseases using non-surgical methods.
ENT is a doctor who deals with diseases of the ear, nose and throat.
A surgeon is a doctor who deals with diseases that require surgery.
A traumatologist is a doctor who deals with injuries and their treatment.
A cardiologist is a doctor who deals with diseases of the cardiovascular system.
Neurologist - a doctor who deals with diseases of the nervous system
A psychiatrist is a doctor who deals with mental illness.
An ophthalmologist is an eye doctor.
A gastrologist is a doctor who deals with diseases of the gastrointestinal tract.

2 Competition "Therapist"

It is necessary from a distance of 3 meters to get into the mouth of the "sick" with three vitamins. Each hit is 1 point

3 Competition "Oculist"
Each squad has a table on which you see multi-colored circles. You need to carefully follow all the “tracks” with your eyes and find out what color circle should be inside the square, triangle and rhombus. Hands when determining the route should be behind the back.

4 Competition "Neurologist"
Neurologists are experts in the emotional states of a person. You are invited to use your legs to demonstrate anger, reverence, fear, fatigue, delight - by choice. Who will be more expressive.

5 Competition "Cardiologist"
In front of each representative of the detachment is an envelope with fragments (parts) of one cardiogram. On one sheet you will see the number 1. Try to collect the cardiogram completely as soon as possible.

6 Competition "Dentists"
Squads are invited to solve a crossword puzzle and depict a smile (rub a “black” tooth with an elastic band)
Crossword
1. What is bad for teeth (candy)
2. An object with which you brush your teeth (brush)
3, 4. Time of day preferred for brushing teeth (morning, evening)

7 Competition "Speech therapist"
You need to demonstrate the speech defects of patients. It is necessary to read the poem lisping, lisping, stuttering ... (on assignment).
8 Competition "Surgeon"
With a disposable syringe, pour liquid from one glass to another. The winner is the one who does it faster and spills as little water as possible.
It's a worthy thing to bring health to people! But a person, in order not to go to doctors, needs to take care of himself, you need to take care of your health. Remember: no one cares about you better than yourself.
We wish you that your body temperature is always 36.6. Be healthy!

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Game "SPOSES"

Item on the agenda:
And what is the nose like?
A nose in love with aromas
Nose drooping, guilty.
Nose closed from frost
Flushed like a rose.
Nose cold, snotty
And pecking nose, sleepy.
Nose up - assholes,
The trail taking - the dog.
Button nose - in childhood,
And frivolous - in coquetry.
But with a purple bruise
Peaceful nose is not familiar.
And sometimes the nose is sleek.
From green it is green.
Multi-hole - at the watering can,
Hooked - the villain.
Nose hard as a nut
The nose is beautiful - no flaws.
And with experience he is in wrinkles.
There is a sniffling for no reason.
A nose that hasn't grown
And, of course, a long nose.
Nose sticking out without permission
Curious as questions.
And snub-nosed - what is it?
Nose, of course, what else!
Twin nose - twin nose.
That seems to be the end.

How many beautiful poems, songs, epithets are dedicated to the eyes and lips! But the nose is given much less attention. Why? The nose is the "protruding" part of the face. And a lot in a person’s life sometimes depends on what kind of nose it is.

The poor nose is undeservedly forgotten! Let's restore justice, pay due attention to the nose today. First, let's check your erudition, how savvy you are in the "question of the nose." You should answer quickly. Whoever answers correctly brings a point to his team.

1 contest "What would it mean"

What does the expression "The nose is not mature" mean? (Anyone else is too young to do anything)
-Name fairy-tale characters with an unusually long nose. (Dwarf Nose, Pinocchio, Pinocchio?)
What does the expression "hang your nose" mean? (Get discouraged, upset.)
What does the expression "with a gulkin nose" mean? (Very little.)
What does the phrase "poke your nose" mean? (Pointing as an edification to something, usually in a sharp form.)
- Where did it come from and what does the expression "hack on the nose" mean? (Means well and for a long time to remember.)
What does the phrase "lead by the nose" mean? (Deceive, mislead, usually promising something and not fulfilling the promise.

2 Competition "The most sensitive nose"
One player from each team is called, they are blindfolded. Various odorous objects are brought to the nose. If you don't guess right, you get a penalty point. First they offer a banana, an apple, a lemon, an orange, soap, toothpaste, perfume or cologne. Then the task becomes more complicated - spices are offered: pepper, cinnamon, cloves, etc.

3 Competition "Nose in words"
Who can name more words containing "nose"? (Contribution, rhinoceros, stretcher, carry-nose, platypus, footnote, tray, etc.

4 Competition "Nose in proverbs, sayings, riddles"
Teams take turns calling riddles known to them, proverbs, sayings that mention the nose. Who is bigger?
- People always have it, Ships always have it. (Nose)
- You will solve the problem freely:
I am a small part of the face.
But read me from the end -
You can see anything in me. . (Nose is a dream)
- Curious Varvara's nose was torn off at the market, etc.

5 Competition "Put a nose on a snowman"
At some distance from the players, two coasters are placed, large sheets with the image of snowmen are attached to them. The place where the nose of the snowman should be is circled. Children are blindfolded. On a signal, they must reach the snowman and put a carrot nose. Other children with the words “Left, right, lower, higher” can coordinate the actions of the participants. As soon as the nose is in a circle, the participant is allowed to remove the bandage and quickly return to his team, passing the carrot baton to the next participant in the relay. The team that finishes the relay the fastest wins.

6 Competition "Nose got sick" (recipe for a cold)
Teams present their performances. These can be skits, poems, ditties, or the message “News from the first-aid post”, where children will tell you how to help with a runny nose, nosebleeds, etc.

7 Competition "Drawing a nose"
1 member from each squad is called. They are invited to draw a person's smile, but this should be done not with a brush, but with a nose.

8 Competition "Ditty about the nose" (d / s)

Leading. The floor is given to the jury. Now we will find out who “left someone with a nose”, who “wiped their nose” to whom.

*******************************

"Benefit of Baba Yaga"

Dear friends! Today, no home is complete without a TV. You enjoy watching various shows with the participation of your favorite artists, actors and presenters. Mothers and grandmothers enthusiastically watch various concert programs. For example: Benefits of Shifrin, Petrosyan, Elena Vorobey.
And today we will have an unusual benefit performance. Benefits of Baba Yaga. Everyone knows this fabulous inhabitant of the forest, from young to old. But no one really saw her. Only today and only now, dear children, you will have the opportunity to personally enjoy the company of the beautiful residents of the Merenesti Forest. So, meet our charming Grandmothers Yozhek Lesnaya Polyana.
Babok Yozhek enters the stage.
Now let's get to know our lovely girls better. Each participant had to tell a little about themselves.

1. Test "Business card"
Miss Moscow is, Bust, Leg
Well, where is Miss Yaga
All!
We will collect the red maidens
Let's have a super contest
Ugh, ugh, I can't believe my eyes
What a beauty
How fit these fairies
The title of Miss Baba Yaga

But it would be hard for our Grandmothers Yagulkas to live alone if there were no dear friend nearby.

2 test "My darling."

Each B.I is given a sheet, a felt-tip pen or a marker to draw a faithful friend of the forest old woman - Koshchei the Immortal. The participant who will have the most interesting Koshcheyushka will win.

3 test "Makeup of Baba Yaga".
Berries, vegetables, fruits - they
For make-up nature is given
Who will turn Baba Yaga into a flower
This competition will win.
Apply makeup on the image of Baba Yaga.

4 test: "Shards of happiness"

Drawings depicting Koshchei the Deathless are cut into 10 parts. Our cute participants need to assemble the drawing correctly as soon as possible. Whoever is faster than the rest is the winner.

5 test "Making a spell" (d / z)

Applying the art of conjuring
Think of a magic spell
And fantasy will help you
Just 10 words
Should be there
Who will come up with an original and better ...

6 test "Dance with a broom."

A broom is a luxury, our Auto
Baba Yaga without a panicle is nobody.
Broom dance is a thrill, it's heaven
A partner can take off, don't forget
Hold tight to your favorite broom
And in the whirlwind of dance you spin with her

There is fast and slow music. B. I dance to the music.

Summarizing.
The most fashionable Baba Yaga - ………………………………
The most charming Baba Yaga is …….
The kindest Baba Yaga - …………………….

*****************************

Feast of Neptune

Characters: Neptune, Wife, Sea Diva, Mermaids, Little Devils, Pirates, Neptune's Guard.
A boat floats with Neptune and retinue. The music sounds "From behind the island to the rod."
Sea Diva: Attention, attention!
The bugler's signal sounds -
And here without delay
To us on a radiant wave
Neptune is sailing from afar!
The road has not been easy...
So let's meet honor by honor,
Welcoming all together!
(Everyone shouts: "Neptune, Neptune!")
Neptune: I was in a hurry, in a hurry to sail as soon as possible ...
Greetings, people, the lord of the seas!
And my friendly army went ashore,
To look at you and show yourself.
Sea Diva: Something your voice is sad
And you yourself ... that ...
Al in the depths of the sea
What happened?
What is Ali dissatisfied with, Neptune, on Earth?
Why suddenly sadness on the king's forehead?
Neptune: You're right, Sea Diva,
It made me feel sad,
Give me a tear in the morning...
Ah, I don't like it!
Sea Diva: So open up, do me a favor!
Share your trouble.
Neptune: A lot of complaints have accumulated
In my office!
There are for adults, for kids,
For girls, for boys...
Just can't find the words
How annoying to read them!
From a bad mood
A storm has risen in the sea...
Sea Diva:
Ah, Neptune, dear prankster,
Why boast in vain of strength,
Throw thunder, lightning,
It would be better to call
Our fabulous mermaids -
Everyone around them is pathetic!
So they sing and so they dance -
All sorrows will be blown away by the wind!
Hey, little mermaids, come to me -
Dance among the stones!
Mermaids sing and dance:
We are green mermaids
Lovers in the blue sea
Playful - oh, trouble! -
Water boils behind the tail!
The bearded king of the sea
Don't look so sad!
With your joyful dance
We will cheer you up!
Among us is the Sea Diva,
There is no better commander.
Let the storm come on stronger
We dance, not hack.
And such voices
The heavens will tremble!
We are green mermaids
Lovers in the blue sea
Playful - oh, trouble! -
Water boils behind the tail!
Neptune: Yeah, it's hard to resist
Don't mess up your beards
Don't jump into a trance!
Wait, I'm now! .. (with a grunt, he tries to get up from the throne),
Sea Diva (while holding Neptune):
Stop, Neptune, take your time!
You're getting old, sit down!
Call the devils
Let people have fun!
Neptune: Hey, imp brothers,
Come out to stretch
Sing to us more cheerfully
Song of sea devils!
Sea devils appear, sing and dance:
At the sea line
sailor walk,
At the sea line
Tinned throat.
Let's sing along -
Over the sea to hear!
Required for insurance
Plug your ears!
From our vocals
Lost sleep
Alla Pugacheva,
Leontiev and Kobzon.
Let's sing along -
Over the sea to hear!
Required for insurance
Plug your ears!
At the sea line
sailor walk,
At the sea line
tinned throat,
Let's sing along -
Over the sea to hear!
Required for insurance
Plug your ears!
Sea Diva: Neptune, look over there:
Trouble is upon us!
Neptune (sighing): Trouble again? And now what?
Sea Diva: The pirates have surrounded us.
Pirates sing a song to the tune "Yaroslavl guys":
We are funny guys
We don't have enough space!
And it's not in vain that we're afraid
Retinue of the formidable king.
Our receiver is very simple -
We take everyone for boarding.
We - ducats and wine,
The rest of the helmet to the bottom!
Everything is for the terrible king!
We sail its seas
And, until swept away,
We sink, we sink ships!
Smile, Jolly Roger!
Don't care what happens later.
And while we're still living
We drink and we dance and we sing!
We are funny guys
We don't have enough space!
And it's not in vain that we're afraid
Retinue of the formidable king.
Neptune (shuddering): The song is too scary ...
Fu, what ... faces!
I don't need this band
Where is the royal guard?
Show yourself:
Sing along
Sing zealously
Loving your Lord! (simultaneously pushing the pirates off the site)
Guard of Neptune sings:
Where Neptune is sailing is a big secret
Big secret, big secret...
And we always
We swim after him.
We are faithful to our king of the sea,
And we are not afraid of pirates at all!
Chorus: Oh, zealously
Singing guard!
If someone messes up -
Let's call for an answer.
The king of the sea will order:
"Cry!" Let's make a cutlet!
When we swim, a wave flies from us,
The wave is flying, the wave is flying...
And we stand as a mountain for Neptune!
We sing so that even the ships
They circle half the Earth in a day.
Chorus:
To you, Neptune, we shout:
"Hip hip, hooray! Hip hip, hooray! Hip-hip, hooray!
And it's time for us to work again.
Let's show everyone who is against the king,
Where sea crab hibernates on the sly!
Chorus.
Neptune (speaking to everyone):
Thank you my friends!
Yes, I have to admit
That I am happy with the holiday -
Cheer up the old man!
But stop singing and dancing
It's time for us to get down to business.
I went ashore then
To get it right
With everyone on the shore
Accumulated a lot of sins.
Addressing his wife:
My light, little wife, tell me
Yes, tell me the whole truth.
How do tourists relax?
Sunbathing on the sand?
Wife: Complaints about the captain:
Tourists on the ship came to rest,
And he does not allow drinking, smoking and walking at night.
Neptune: Call the captain here
And in the waters of Tsna - then bathe! (they bathe the captain).
Neptune (to his wife):
Is there besides this opportunity
Are there other messes on the ship?
Wife: Complaints about cooks:
Not tasty cutlets, pilaf,
And we would have smoked balykov
Or sturgeon caviar?
Neptune: Call the cooks here!
Washing start! (bath the cooks).
Neptune: People will be able to figure it out
To whom later, to whom now
Swim, jump and splash!
And it's time for us to head back.
Rowers, to the oars! Hey banners up!
Let's get together in a friendly circle
Again in a year - I believe in it!
See you on the beach! Until next summer!

*****************************
GOOD MOOD TO YOU!

Introduction to the camp

Children are divided into teams. All teams are given the same tasks. Whoever completes everything faster, he wins. Task examples:

  • - Calculate the number of brick buildings in the camp.
  • - Count the number of benches, gazebos, verandas.
  • - Count the number of trees on the linden alley.
  • - Count the number of tiles to the spring.
  • - Find out the length of any paths, paths (in anything).
  • - Count the number of lights.
  • - Count the number of cars in the camp, note their color and numbers.
  • - Count the number of windows of any building, chairs in the club.
  • - Find out the favorite hobby (dish, book, flower, ...) of one of the counselors.

Inventory: pens, paper, envelopes with assignments.

Run by numbers and pictures

10 cards with numbers and 10 with pictures are drawn in advance. First, the numbers are posted in any sequence, then they remember which picture corresponds to any number out of ten. Children run through the numbers and memorize their sequence. Then remember which picture corresponds to the number. At the finish, a sequence of pictures is drawn. They run in teams and on time.

Trail: 2 1 3 1 2 3 Finish:

Inventory: 20 cards with numbers and pictures.

The counselor was stolen

Children run through the stages:

1. Letter from the kidnappers.

2. Near the body is a counselor's thing with a note.

3. The 1st bomb (ball) is hidden in the haunted house, there is also a note about the 2nd bomb.

4. 2nd ball on the tree. 3rd near the lake.

5. With these balls, we are looking for a bandit glued to a tree. Each one throws 3 bombs and must hit them from a certain distance. The bandit is considered dead after several hits.

6. We are looking for traces that lead to a minefield - there are jumps over bumps.

  • A man hanged himself in an empty barn, a barn without windows, the door was closed from the inside under the corpse of a puddle of water. How could he do it? Answer: there was a large piece of ice.
  • The boat is rocking on the water. A ladder was thrown out from it along the side. Before high tide, water covered only the bottom step. After how much time will water cover the 3rd step from the bottom, if at high tide the water arrives at 20 cm per hour, and the distance between the steps is 40 cm? Answer: never (a boat is understood together with water).
  • In the ancient castle where the prison was located, there were 4 round towers in which prisoners were imprisoned. One of the prisoners decided to escape. And then one fine day he hid in a corner, and when a guard came in, he stunned him with a blow to the head, and he ran away, changing into other clothes. Could this be? Answer: no, because the towers were round and there were no corners, respectively.

8. After the answer, the children receive the key to the door behind which the counselor is hidden. Inventory: letter, 3 balls, bandit, footprints, bumps, hints, notes, key.

"Jungle"

The players are divided into three teams: blue, green and red. Each member of the team has a bandage of the corresponding color on his head. The game is played in a limited area, but not indoors, the bandages (color) cannot be changed, if they are tagged, then the bandage should be given away without resistance.

Blues catch greens, greens catch reds, reds catch blues. Commands should be issued at intervals to allow the previous team to escape. Give the selected bandages to the leader. The team that catches their victims the fastest wins. Equipment: bandages. "Hunting for Mammoths"

Mammoths (leaders) hide for a certain time in the camp. At this time, someone is watching the children so that they do not peep. After that, the children are divided into teams and they are given a certain time to catch the "mammoths". The team that is the first to catch the "mammoths" and take them to their "lair" wins. Mammoths, by the way, can try to break free and run away, and they can also scatter various funny notes. Inventory: none (the event is intended for the rest of the counselor).

Tour relay

Children run through the stages, in teams, for a while. Launched at regular intervals. At the start, a route map is given.

1. Light a fire. 2. Crawl in a plastunsky way under the branches. 3. Cut firewood. 4. Climb down a steep slope holding on to a rope. 5. Monkey across the river. 6. Log across the ravine. 7. Tram across the ravine. 8. Solar orientation. 9. Pack your backpack and tent.

Each team is given a sheet with the names of the participants and the start time, where the grade for the stage and the time of arrival at the finish are put down. Each team must arrive at the stage in full force.

alp relay

Children run alone. Everyone must collect 3 tokens (), which give the right to climb one of the mountains (trees). Tokens are issued at stages. The stages can be completed in any order. In a conspicuous place hangs a map of the camp with the location of stages and mountains (trees).

1. Running up the stairs. 2. Fold the picture. 3. Work in conjunction. 4. Physical exercises for tenacity and strength of arms and legs. 5. Running in crampons with an ice ax around the pond. 6. Compose words from the phrase: "Mountaineering is a school of courage." 7. Wind up the rope.

Inventory: tokens, camp map and stage preparation.

Scrapbook running

Children are divided into teams. Each team is given the first note, which indicates the location of the next note, and so on. Ultimately, the teams must come to one place and find something (for example: jungle bandages). Whoever does it faster or just who finds more notes wins. Examples of notes: shooting range - the Tatar yoke of Russia

Sauna - without heavy ice (changeling: "with light steam"). A veranda is a house without walls. Spring – r a r e o a r e d a r e n a r e i a r e k a r e

(you can also use puzzles, and come up with notes on topics: forest, pirate, Indian, etc.)

Making beds

Take out 2 beds. Shows how to make a bed. The number of people competing corresponds to the number of beds. Better 2. Beds are made on time and quality. In the final, you can remove the bed linen and refill from the very beginning, i.e. with dressing pillowcases and duvet covers.

Search for pieces of paper at the stage

Papers are cut in advance. Then they hide on the floor of the building: in the suitcase, in the corridor, in the wards, in the shower, in the 5th meal room, on the dryer. Then the children are divided into two teams and look for these pieces of paper, each on its own side. The team that finds the most papers wins. Cavemen Competitions for teams:

1. Drought (drink as much water as possible). 2. Bumps (we jump along the drawn circles from line to line). 3. Catching (from the window with fishing rods we catch objects on the street). 4. Traps for the mammoth (each ward comes up with a trap). 5. Search for food (drawn vegetables and fruits), like searching for pieces of paper at the stage. 6. Dance of the cavemen (each team comes up with its own). 7. Strategy for catching a mammoth (shout, squeal, formation, weapons, etc.).

"Know Ours"

Competitions for children and counselors:

1. A blindfolded child recognizes his counselor by touch. 2. The counselor recognizes his child by his voice. 3. The child and the leader with their hands tied must eat an apple hanging on a string. 4. Children draw their leaders, and they recognize his portrait. 5. Teams of children are given cards with the names of people working in the camp, and cards with their positions. It is necessary to determine what name corresponds to the position. 6. The counselor must portray his child, and the squad must guess who it is.

creative quiz

Competitions for teams:

1. Cut out as many legs as possible from magazines and stick them on a piece of paper. 2. Sign (find in a magazine) whose legs these are. 3. Compose an ideal person, i.e. cut out different parts of the body and glue them together. 4. Make up a story from the headings (cut and paste). 5. From clippings, compose any hero, character, specific person. 6. Make up a city and come up with a story about it. 7. Glue the upper part of the person (several) on one sheet, and stick the lower part of this person (several) on the other sheet. The other team must correctly dock both parts. 8. Stick a body part on a piece of paper, and the other team must find in the journal the one to whom it belonged.

Knight Tournament

1. Pillow fight in the arena. 2. Show your strength (by any means) 3. Carry or hold the girl in your arms 4. Make and give the lady jewelry. 5. Ladies and knights write on notes the characteristic features of their chosen ones (chosen ones). Then

both choose from the notes the one that applies to them.

6. Horse fight. 7. Determine your lady by hand. 8. Come up with a song, verse, or something else for the lady. 9. Moving towards the lady, compliment each step.

Acting Competition

1. Demonstrate with actions a poem read aloud.

2. Depict: a hot iron, a boiling kettle, an alarm clock, a telephone.

3. Walk the way you walk: a person who has eaten well; fell into the forest at night; a baby who has just started walking; ballet dancer; a lion.

4. Depict with facial expressions, gait, gestures: an alarmed cat, a sad penguin, an enthusiastic rabbit, a gloomy eagle.

6. Depict the proverb: "For someone else's loaf ...", "For 2 hares ...", "For a gift horse ...", "One head is good ...".

7. Make a cartoon on: Titomir, Pugacheva, Koroleva, "Dune".

8. Come up with 10 new uses:

An empty tin can, a holey sock, a burst balloon, a burnt out light bulb, an empty pen refill.

9. Make (cut and paste) a story from newspaper headlines.

10. To the tune of “little ducklings”, come up with and perform a dance of little puppies, foals, piglets, monkeys.

11. To say differently (without repeating a single word, but keeping the meaning): the fly sat on the jam, there is a glass on the table, the clock strikes 12 times, a sparrow flew in through the window, a detachment walked along the shore.

12. Make up a story from the film titles.

13. Come up with a new end to the fairy tale: "Turnip", "Teremok", "Gingerbread Man", "Rocked Hen".

14. Before compose 2 more lines to a funny quatrain:

  • Have you heard? At the bazaar / Miracle bird was sold ...
  • An elephant is crying in the zoo, / He saw a mouse ...
  • The people are surprised, / Why is Fedot angry ...
  • The tsar issued the following decree: / All the boyars the same hour ...

15. Come up with a new name for the lessons: mathematics, music, physics, labor, chemistry, Russian.

16. Remake any fairy tale in a modern way and tell it. Others must guess the original tale.

17. Some depict some kind of scene (telling in advance who is who), others voice this scene.

18. Staging a song (not a clip).

19. Cut some famous poem into lines, from which the teams need to restore the verse.

20. Come up with as many rhymes as possible for one word.

21. Give children a fairy tale in verse. They must compose a poem from different lines of the fairy tale.

birthday day

1. Compose a poem for the birthday man using the given rhymes: flowers, cats, book, bump; pie, boots, guests, bones; bowl, old woman, jam, cookies; count, table, cup, Sasha.

2. Remember as many birthday songs as possible.

3. Who will remember songs with the names of birthdays more.

4. Dress up (dress up) the birthday boy.

5. Hide the birthday boy.

6. On the ears made in advance, write congratulations to the birthday people.

7. Draw a birthday boy.

8. Each team draws the birthday of the other team, and then everyone looks for their birthday.

9. Birthday people "grab the stars from the sky"

Day of riddles, charades, puzzles, etc.

1. Charades, riddles, puzzles. 2. Come up with charades, riddles, puzzles and guess the other team. 3. Show (act) the riddle to the other team so that they guess it. 4. Draw a riddle. The other team guesses.

Memorina

1. 16 cards with identical pictures in pairs. One team opens one card, then another. If they match - the next one, if not, then this pair closes and the move goes to the other team. (L-club).

2. Each team remembers their items and their location (on the shelves, on the table, etc.). Then, in a certain time, they must select their items from the pile and arrange them in a mirror order.

3. 16 cards. It is necessary to open the face, profile, handcuffs to one team. If it doesn't work, the move goes to the other team. (First, all pictures are opened for a while).

4. 16 cards with identical pictures in pairs. Each card has a hint. It says, then the team must choose the desired card, and then the second of the same. (First, all pictures are opened for a while). Make up a word (one of the variants of Fort Bayard)

The player runs through the stages (it is possible as a team relay, one player per stage) and collects letters. At the end, you need to make a word. A certain time is allocated for each stage.

1. Inflatable toys in the pond, one of them has a letter on it.

2. On one of the balls in the basket.

3. On one of the branches of the tree.

4. The first letter of the riddle.

5. On one of the overturned pieces of paper at the top of the stairs.

6. Collect a picture from the pieces, which has a letter on the back.

7. Blindfolded among several objects, find a cube. It has a letter on it.

8. Climb somewhere, climb, swim, jump, etc. to get a letter.

9. Throw balls at the target. Behind one of them is a letter.

10. Catch an object with a fishing rod on one of which is a letter.

11. Burst the balls, one of which has a letter.

12. According to the objects presented to the child from some work (fairy tale), the child must guess what kind of work it is and find a book with it. There is a bookmark with a letter in the book.

call of the jungle

1. "Sticky ass." Wrap duct tape (sticky side out) around participants. They need, rolling on the floor, stick balls (balls) on themselves.

2. Pillow fight.

3. "Get in the bottle." Crouching, with a pencil that is tied at the back, you need to hit the bottle.

4. Use your mouth to take an apple floating in a dish of water.

5. Bite off a piece of a pear hanging on a string (with hands tied behind).

6. Carry a glass of water through the obstacle course, trying to spill as little water as possible. The results are summarized by the volume of water brought.

7. Pop the booty ball and put the remaining tail in a bowl. Whoever has the most tails wins.

Who is in what much Two teams:

1. For 1 min. Show proverb. Your team guesses.

2. Draw on the topic. (Drink). Your team guesses.

3. Compose a story with a rope. Each team is given 2 keywords. One of which must be the last.

4. Subject: "...". Guess as many words as possible (in 1 minute) that were previously said by a player from his team.

hunters day

Morning: "Preparing for the hunt" 1. Determination of traces (pictures).

2. Who will name more hunting tools.

3. Invent and make a trap for the beast. What are the traps?

4. Target shooting.

5. Collect as many rabbits as possible in the grass.

6. Tell about the red book and the animals listed in it.

Day: "Hunting for the beast" (See above the game - "hunting for mammoths").

Evening: Bonfire.

Boys Day

Morning: Boys make armor out of paper and other materials. Girls make congratulatory letters, gifts.

Evening: Girls gather flowers before the tournament.

1. Representation: draw a coat of arms, a shield, come up with names, a motto. 2. Draw horses, give them names. 3. Knock down pins with a spear. 4. Shoot from a bow. 5. Pillow fight (on horseback or on a log). 6. Compliments to the lady of the heart. 7. From the word "fencing" to make words. 8. Horse riding. Ride a balloon and ride it a certain distance. 9. Swimming (lung test): inflate a balloon. List swimming styles. 10. Poems for ladies of the heart. 11. Questions about knights (book 1, p. 16).

girls day

Contests:

1. Who will hold the girl in her arms longer. 2. Compliments. 3. Compose poems for girls. 4. By hand to find out whose. 5. Shoe the girls. 6. Dancing with tied hands. 7. Read a poem with expression. 8. Draw the knight of your dreams. 9. Will explain to the knight in love.

Miss Squad

1. Tell about yourself, introduce yourself. (Questions: What kind of flowers do you like?, Favorite dish?, Do you like to dance?, sports?, walk?, What time of day do you like best?).

2. Curtsey.

3. Draw an ikebana.

4. Walk like: fashion model; you go on a date for the first time, harmful Shapoklyak, an athlete.

5. Housewives: - If there is no hot water in the tap, in what order should you wash the dishes in the basin (spoons, cups, plates)?

In what order do you clean up? (dusting, sweeping, mopping the floor).

6. Sing a song.

7. Dance dance: fast and slow.

8. Salad (fruit, olivier, vinaigrette, with crab sticks).

9. Make a cake out of colored paper.

10. Blind a carafe or jug.

11. Table setting with napkins.

12. Hairstyles.

Love at first sight

  • Introduce yourself a little.
  • situations.
  • Choosing the perfect couple.
  • Questions about each other (6 pcs.).

Situations for girls:

1. You are at a football match with a young man you like. To show how you root for him - you:

a) Shout the loudest, risking being left without a voice.

b) Put on your best evening dress and buy tickets for 100 seats in the area so that you can be seen better.

c) Run out in front of the stands and do the cheerleaders' dance with the "whiskers".

d) Runs onto the football field and help him score a goal.

2. You are going on a date and suddenly a passing car throws mud at you. You:

a) Run after the car, swearing loudly and waving your arms.

b) Tear off the dirty piece of the dress, pretend that this is how it should be, and move on.

c) Come home and do laundry instead of going on a date.

d) Go on a date without paying attention to what happened.

3. You're dancing in a disco with a guy who constantly steps on your feet. You:

a) Start scolding him.

b) Endure pain courageously.

c) You decide that you won't dance with him anymore.

d) Start teaching him how to dance.

4. Your young man, trying to show how dexterous he is, jumped unsuccessfully and broke his leg. You:

a) Laugh at him, but call an ambulance.

b) Give him an ambulance, and then visit him in the hospital.

c) Get angry at how clumsy he is and decide not to see him again.

d) Finish off so that you don’t suffer.

5. At the disco you hope that one pier. a person invites you to dance, and he suddenly invites another. You:

a) Get upset and leave the disco.

b) Approach them, give him a slap in the face and pinch her painfully on the sly.

c) Pretend that you don't care and try to become the center of attention of the whole disco.

d) Hide yourself in a corner and cry quietly there.

Situations for boys:

1. You come to visit a girl, and suddenly a leg breaks at the chair on which you were offered to sit. You:

a) You start shouting: “What are you slipping me?”.

b) Immediately repair the chair and all other broken things, if you find any.

c) In frustration, you break a chair and throw it out of the window.

d) Say: “Ai-yay-yay, how bad it turned out” and change to another chair.

2. You and your girlfriend are on a tour in a cave, and suddenly a collapse begins. You:

a) In horror, you rush out of the cave, forgetting about the girl and everything else.

b) Grab the girl by the hand and run to freedom together.

c) Call all the people to calm and organize an evacuation from the cave.

d) Shout to your girl "Get down!" and cover it with your body.

3. The girl everyone likes is guilty of something, and her counselors are not allowed to go to the disco. You:

a) Ask the counselors to forgive her.

b) You stay with her in the building and entertain her, although you really want to go to the disco.

c) Go to a disco and have fun there, as if nothing had happened.

d) Go to the disco alone and be sad without it, however, without missing a single dance.

4. The girl you like has a birthday. You:

a) Get up before dawn and pick up a bunch of flowers, put it on the nightstand.

b) Gather all your gifts and give them to her.

c) Just shout together with everyone: “Congratulations!”.

d) Wait until she brings a big cake for everyone and eat the most.

5. The girl you like has her hat blown off by the wind. You:

a) You will laugh together with everyone and cheer with shouts: “Faster! Hurry!" - you will watch how she catches up with her.

b) Run the fastest to catch it.

c) Say: “And why do you need this hat, forget about it!”.

d) Make her a panama hat out of the newspaper and give it to her.

Questions about each other:

M: What color are her eyes?

D: Does he like to play football?

M: Does she have a dog?

D: What kind of ice cream does he like? (chocolate, popsicle, ice cream)

M: Does she like to dance?

D: How does he do in school? (exc., good, double).

Ford Bayard

1. Pillow fight.

2. Blindfolded determine the taste: Coca-Cola, Apple juice, Water, Sprite, Milk.

3. Two communicating vessels. Pour water into one, the key on the foam rubber rises in the other.

4. Pyramid of cubes. The player and the master of the game alternately put the cubes on top of each other. After whose move the pyramid falls, he lost.

5. Pull the key (on the table). The player must catch it.

6. Arrange the cubes by color

7. Hand in the ring. The master puts pressure on the player's hand, then abruptly lets go. The player cannot touch the ring.

8. Sticks. The player and the master take turns taking sticks (1,2 or 3). Who last took, he lost.

9. Paired pictures lie upside down. For a certain time, open all the pictures in pairs.

10. Launch airplanes into a hoop.

11. Leaves are scattered. One of them says where to look for the key.

12. Elder Fura (Riddles).

13. Use a fishing rod to catch a key.

14. Reach the key in objects without stepping on the floor (chair, swing, rope, net, etc.).

15. A type of giveaway in chess. Own coin to / m closer to the center, but not on the black side.

16. Lasers. Crawl under the stretched threads.

17. Hammer a nail.

18. Climb up the grid to the key.

19. Burn paper. Who will release the sheet first.

20. Crawl "through the pipe" (under the chairs) and back.

Hints (for code word - GUITAR):

1. Elder Fura: part of the instrument is a bird (vulture).

2. Mud buckets, one of them has a clue. (music).

3. Find the letters from which to make a hint word (strings).

4. Paper keys are hung around the room. On one of them is a hint (tree).

5. Knock down skittles. One of them has a hint (sound).

sea ​​day

We knit sea knots

Morning: relay race

1. Make a sail.

2. Save a drowning man (throw a hoop on a stick).

3. Fight with a pirate.

4. Rigging (climbing the ropes).

5. Put out the fire. Put out a paper boat from a tube.

6. Catching fish with a net.

7. Fairway. Blindfolded, walk between the chairs.

8. Crossing. Use the rope to jump from the meta to the place.

Day: quiz

1. Ring of songs about the sea.

2. Guessing the flags of countries.

3. Marine terms. Guess the word by definition.

4. Secret message.

  • Send a message encrypted in Morse code.
  • Receive the message, and decrypt it, send it with the help of flags.
  • Receive and decode the message.

5. Compose the name of cities from two words (Som + Kva = Moscow).

6. Knit sea knots.

7. Questions on a geographical theme.

fun train

Teams run through the stages and call as many as possible in a certain time

1. Flowers. 2. Songs from cartoons. 3. Diseases. 4. Dances. 5. Sports 6. Steam type: butterfly - flower, cow - meadow, bird - sky, etc. 7. Pictures.

hunting relay

1. Identify traces. 2. Find animals or parts of them (ear, horns, tail, etc.). Determine who it is. 3. Ringing of animals living in our forests. 4. Find "hares" in the grass. 5. Examples of animals that change in winter (hares, squirrels, snakes, birds, bears, deer, etc.). 6. Use the compass to find a slingshot. 7. Shoot at the target.

For each stage, pebbles are issued - bullets for the seventh stage.

Little Baba Yaga

1. Collect brushwood. 2. Make a list of good things to do. 3. Make a nest and place it on a tree. 4. Shoot at the target. 5. Draw a lasso. 6. Make a mark. 7. Get the "children" out of the "forest" (maze). 8. Light a fire.

fairy tale relay

1. A letter from Vasilisa's kidnappers (the first search item is indicated).

2. On the 1st point, record commands. A route sheet of a fairy-tale country is given and the rules are announced.

n. (Final stage):

Of all the keys, find the one that opens Vasilisa's dungeon.

n-1. (penultimate stage)

Fight with the Gorynych Serpent.

Remaining steps:

1. Cat scientist: tell a story or sing a song. 2. Ivan: target shooting. 3. Name magic items for a certain time. 4. Answer questions. 5. Magic words, spells. 6. According to Pushkin's fairy tales: from where the passage was read. 7. Name all the heroes of a certain fairy tale. 8. From a bunch of things, choose what belongs to this fairy-tale character.

1. Make paper toys. 2. Color them in. 3. Presentation of toys (aircraft launch, boat swim, etc.).

Star quiz By teams:

1. Preparation for the flight (questions about stars, planets, etc.) 2. Preparation of astronauts (The game "one extra" - run around the chairs to the music). 3. Preparation of the rocket. (Rocket application). 4. In flight. (Weightlessness: write the name on a piece of paper pinned to the ceiling). 5. On a new planet meeting with aliens. (Guess what is drawn on the drawing paper, opening the glued squares one by one).

Constellation Evening

A flashlight is pushed into the box on one side, a wall is cut off on the other side, and paper is placed in its place, with a constellation punched out on it. Several blanks are made with constellations that are changed (inserted instead of the cut off wall) and all this is projected onto a light surface (wall).

Winter contests

1. A bunch of pairs of mittens and gloves are hung out, everyone takes one mitten (glove) for himself. The task is to find the second of the pair. 2. Tug of war over a snowman. 3. Find a way out through the trodden labyrinth in the snow. 4. Construct someone higher than a pyramid of snowballs. 5. Two frosts. Frosts stand between two heaps of people.

Blue salit running to the right, red - to the left. Which one will hurt more.

Relay race on winter fairy tales. Relay on snowdrifts.

Building a fortress and further battle.

Winter Tales: G.Kh. Andersen "The Snow Queen", A.N. Tolstoy "Frost", T. Janson "Magic Winter", S. Marshak "12 Months", P. Bazhov "Silver Hoof"

Who is what much (to relieve excitement)

1. Who will shout louder. 2. Who will jump higher (jump further). 3. Who will pass more smoothly after the promotion. 4. Who will hit the target. 5. Who will pass under the stick below. 6. Then throw something. 7. Ringing something.

Understand me

Round 1 (oral): Winter, Sun, quiet hour, lights out, finish line, restaurant. Round 2 (in writing): Locomotive, horse, stairs, TV, hockey, Easter cake. Round 3 (associations): Performance, signaling, forest spring, hike, post office, first-aid post, bathhouse.

Journey to the Forest (Forest Day)

Morning: 1. Walk with the detachment in the forest. Ask questions along the way:

  • tree age
  • Name of trees
  • Where is north, where is south
  • Medicinal herbs
  • If there is a river, what is it called, where it originates, where it flows.

(It turns out in advance which plants in the forest, birds, animals)

1. Zoological quiz (forest) (see below)

2. The operation of cleaning the territory (cleaning)

Campfire (Lessons of survival in the forest: pick up brushwood, light a fire, etc.)

Zoological Runs (Forest Day)

1. Squirrels - crack nuts. 2. Bears - Two with tied versatile legs. 3. Hares - jump with tied legs. 4. Foxes - tightrope walkers on the ground 5. Centipede - a train (arms clasped between legs) 6. Frogs - frog jumping 7. Wolves - simple run 8. Single file 9. Butterflies - two carry one 10. Beetles - wheelbarrow run 11. Hedgehogs - to drag something on themselves 12. Mice - in small steps 13. Ants - an increasing train 14. Fallow deer - leapfrog together 15. Push-pull - together with their backs to each other 16. Mountain goats - jump from circle to circle

forest quiz

1. Recognize traces of animals 2. Find herbs (medicinal) from the pictures. Or match pictures and titles. 3. Riddles of the forest. Puzzles 4. Intellectual questions 5. Crossword puzzles 6. Mixed drawings of flowers, stems and leaves. It is necessary to collect each flower, respectively, its stem and leaves.

comic circus

The task for the teams is in balloons. The team pops one of the balloons, reads the task and prepares

  • Trained Predators
  • clowns
  • magicians
  • tightrope walkers
  • jugglers
  • Math Dogs
  • acrobats
  • riding riders

Leads the program clown-entertainer. Circus orchestra: you can use a tape recorder.

Night relay

Numbers with "+" and "-" signs are hung on the trees (along the familiar route). A team with a flashlight must run in time and calculate the total amount.

Orientation with tasks

1. Rebus 2. Cipher 3. Following the footsteps further 4. Pictures in the clearing (divided by topic) 5. Find letters and make a word 6. Determination of traces 7. Compose other words from one word 8. Guess the riddle. 9. Count 2 to the power of 8 10. Guess the animal, incomprehensibly drawn (disguised). 11. Answer the question.

Who is the most considerate

One person comes out, performs some actions (sketch), leaves. Facilitators ask questions such as:

1. What was the presenter wearing? 2. What did the presenter do before putting on her hat? 3. How many things did she put out of the bag? 4. The name of which city was written on the clothes? 5. On which leg did she adjust her sock? etc.

Another option: the leader leads the children along a certain route (path), noticing the features and details (attractions) of the path. Questions like:

1. What was the inscription on the board at the bridge? 2. Was the bottom of the stream visible? 3. Which store was on the left side of the road? etc.

The children write their answers on the handed out sheets of paper. The one with the most correct answers wins.

Contests (mobile)

1. Find an object buried in the sand 2. Pull a log out of the ditch with a rope 3. 4 people stand at different ends of the bench. For a certain time, you need to change places without falling 4. 2 people hold on to the ends of the rope. You need to bend over and reach for the object 5. Push the object out of the basin with water with your nose 6. There are 2 cubes in a circle. Knock out the opponent's cube from the circle with a stick 7. Carry the ball on 2 sticks 8. At a distance from the hoop, release the ball so that it rolls into the hoop and stays there. 9. Booty learn the subject. 10. Wind the rope around the stick from different ends. Who will reach the middle faster

dure race

1. "Archery". Onions at a distance to get into the bucket. 2. "Running on skates." Running in big galoshes 3. "Badminton". With a racket, mint a balloon to a bucket 4. "Scuba diving". Running in fins, with a glass raised up. 5. "Jumps". Jump on a chair (stool). 6. "Running on skis." Run along the ski track drawn in chalk with sticks, stepping strictly on the track ruts. 7. "Night orientation". Blindfolded, the player reaches the chair, walks around it 3 times and returns. The team directs him with exclamations: “To the right !!!”, “To the left !!!”. 8. Race walking. Walk the midgets. 9. "Long jump". One jumps from a place in length, the other from the place of his landing jumps further, etc. 10. "Jumping into the water." Jump into a basin of water. 11. "Tug of war." Rope between legs, teams with their backs to each other.

Scout in the camp

The leader secretly determines the scout (good runner). Then he hangs the flag in a prominent place and informs that the flag must be protected, but in such a way that the main activities are not violated. At the very flag, no one should sit and look at it.

Suddenly, the scout rips off the flag and tries to run with it to a predetermined point (500-600m).

I. Verbal relay.

Two teams line up in two lines. Players are at the same distance from each other. The word is communicated to the first ear, the latter runs and speaks to the second, and so on. Task: - so that the other team does not hear the word; say the word correctly; do everything quickly.

II. The same, only rewritten:

The messenger verbally conveys the message and runs back, and those to whom the message was conveyed write it down and send their messenger, who also verbally brings the message. Compile a report. The words of the same report are written on different sheets. Then they are hung in different places. Teams must find and draw up a report. Determining the distance in steps Determine by eye the distance in steps to a certain landmark, write it down. Then measure and compare with the recorded. 10 steps or more. Estimate in meters: number of steps * by ¾.

Thematic days (examples)

Spy Day Morning (Spy School) Divide the children into 2-3 teams. These teams will run through the stages from one to another, at the stages the teams first listen to their instructor (counselor), who runs with them, then they perform training tasks for evaluation.

1) Solve fingerprints - a card index of fingerprints of several counselors is being prepared; then the children are given “an imprint taken from the handle of the AKM machine gun, which was found near the fence”, whose machine gun is it? Etc...

2) Crawling in a plastunsky way (for a while)

3) Tail - the children line up in a “tail” behind  and follow him in a chain, as soon as the counselor turns around, the children disperse to the sides, start reading newspapers (or books), pretending that no one is being watched (quickness and artistry are estimated)

4) Morse code - give the team Morse code and a radiogram (guess for a while)

A B C D --. L -.. E. F...- Z -.. I.. K -.- L.-.. M - N -. Oh --- P.--. R.-. S... T - U..- F..-. X.... C -.-. H ---. Ш ---- Щ --.- b -..- S -.-- E..-.. Y..-- Y.-.- b -..- J.--- 1 .-- -- 2 ..--- 3 ...-- 4 ....- 5 ..... 6 -.... 7 --... 8 ---.. 9 ----. 0 ----- / ------ . ...... , .-.-.- ? ..--.. - -....- “ .-..-. ; -.-.-. ! --..-- (-.--.- : ---... + .-.-. No. -..-.

5) Encryption (decrypt for a while). For example, you can make such simple ciphers: cyclically shift the letters of the alphabet: AB, BC, CG ... YA YOU CANNOT CHANGE THE MEETING PLACE , B2, B3, ... I33 THE ATTENDANCE FAILED  33.3.12.1 17.18.16.3.1.13.10.13.1.19.30 and so on

6) Throwing a knife at a target - accuracy is assessed

7) Learning to navigate the map - draw a map of the camp and overlay a grid on it

Teach children to find the right square by two numbers; each square can be further divided into nine sectors to more accurately indicate the location.

  • What is in box A-5, in boxes B-9 and B-10?
  • In which square is the summer scene located?
  • What is in sector Zh-9(7)
  • In what sector is the northwestern corner of building 1 located?

8) Get close, disguised - the leader walks along the edge and guards the post, the children get close to him, if he notices someone, he calls out his name and the child remains in place; the closer the team got, the higher its score.

9) We study foreign languages ​​- we translate English words (MAP, SPY, GUN, ALARM, MISSION, SECRET, ...), if the children are small, you must first tell the translation of each of the words, and then show them in random order.

10) We are looking for microphone bugs in the room

11) Covering up traces (can be combined with cleaning the territory) Day (Secret mission or “Spy passions”)

At 4:15 pm, capsules with secret documents were dropped over the territory of the camp (their number corresponds to the number of teams). Each team is given the coordinates of one of these points. Further, all tasks are prepared in several copies (for each team). There is an encryption in the capsule indicating the place where the cache is located (we use the morning cipher). In the cache there is an encryption to which a key is required and it is said that the key is with agent 007 (one of the counselors from other detachments) who can be found by password (password: ***** review *****). The second encryption describes the signs of the enemy resident (one for all teams). The first team that found the resident takes him prisoner and takes away the cassette on which it is written that a time bomb was planted in the counselor's room under the bed (a brick with an alarm clock and multi-colored wiring will do for a bomb). The team finds and defuses the bomb by cutting off the appropriate wire (to help the children know which wire to cut, you can draw them an intricate diagram of the bomb on a piece of paper).

Evening (Solemn debriefing)

The children are awarded diplomas of graduation from the intelligence school, the winning team of the medal for saving the life of the leader, all the rest are awarded the title of Honored Stirlitz of the camp. And in honor of our super-spies, a festive concert is arranged (if another squad is holding a competition “Hello, we are looking for talents” today).

Green Peace Day

In the morning, tell the children what Green Peace is and what they do. Say that they agree to accept us into this wonderful and interesting organization if we prove that we can cope with all the difficulties and dangers, and that we know and are able to protect our nature.

Morning (Green Peace - will save the world) Environmental relay race: several teams run through the stages. Assistants from senior squads can stand at the stages, or you can run as a leader along with the teams.

1) Rescue of the whale - the whale (leader) jumped ashore, it must be taken back to the water

2) Catching an atomic bomb - the leader with the letter A on his stomach “flies” (you need to catch him)

3) Plant a tree on the moon (bury a bump in the sand for each)

4) Collect radioactive waste (wrappers around the body - at the same time they got out)

5) Put out the fire (limited supply of water)

6) Collect sea mines - kayak across the pond and collect all the floating plastic bottles.

7) Wash the dolphin from oil - wash off the black watercolor paint from the counselor (gouache is washed off much worse!)

8) Return the chicks to the nest - climb a tree and put a bird toy in a makeshift nest or hollow

9) Put on a gas mask and run 50 meters

10) Track down and catch poachers in the forest. After that, arrange a competition for the best poster of Grean Peace (you can suggest topics to children). Then you can arrange a demonstration in the central alley of the camp with posters and slogans, and then hang posters in suitable places, for example: “NO OZONE HOLE ABOVE OUR CAMP” on the chimney of the boiler room, “MEDICAL EXPERIMENTS ON ANIMALS - RED LIGHT” at the infirmary and so on. .. (all this will turn out to be interesting if you make it funny and not serious)

Day (Environmental quiz)

You can intersperse questions about the nature and activities of Green Peace, there can also be competitions such as: who will quickly collect from the letters the name of the ship on which Green Peace floats (“RAINBOW WARRIOR”)

Evening (Walk in the field) We see off the sun, which every day does not get tired of warming us. You can sing songs to him on the guitar.

Scenario of the event for the summer camp "Day of Miracles"

(Transfers - 699)

I. Organization of the camp.

At the morning line it is announced that today after breakfast for everyone there will be a hike to the miracle tree. But getting to this tree is not so easy. Only the one who completes all the proposed tasks will get to him. Squad,...

Ecological holiday in the summer camp. Dramatization "Visiting Berendey".

(Transitions - 1385)

Berendey.
Oh my forest, my wonderful forest,
Full of fairy tales and wonders!
In worries and labors my life passes,
I hope you recognize me.
Defender of the forest, friend of animals,
I am a king from a fairy tale...
Children. Berendey.
Berendey.
Well done my friends!
I invite everyone to...

Scenario of the event in the camp. Summer Mysteries

(Transitions - 2369)

Leader. Today we are embarking on a difficult but entertaining journey through the realm of summer. Our route (show map) will pass through the art workshop of the summer, the stations "Poslovitsyno", "Krokodilovo", "Compositor", "Zagadkino".
Artistic...

Small Olympics Scenario "Faster, Higher, Stronger"

(Transitions - 2035)

All units line up on the camp square. The teams participating in the Olympiad are ahead of the squads. Fanfare sounds.
Part I
Presenter 1. It's time, it's time to fulfill everything that is ordered by the gods. O people! You are incredibly lucky. Today the gods of Olympus will seem to you ...

Scenario of an environmental event for the summer camp "Less and less environment, more and more environment"

(Transitions - 2278)

Lead 1.
June 5 - World Environment Day.
Every flower and every blade of grass,
Birds that fly into the blue sky
All the nature that surrounds us
Our protection, my friend, is expected.
The sound of the tocsin sounds against the background of disturbing music.
Reader 1.
What...

Game on stations for a summer health camp. Scenario "Day of Neptune"

(Transitions - 1102)

Cheerful music plays on the beach. Skomorokh runs out.
Buffoon.
Come out, people, to the beach -
The sand is hot here.
Get undressed, get tanned
But don't take off your hat.
Summer time has come
Shout out to her...

Children. Hooray!

We have every reason
To open...

The scenario of the light "Dating" in the summer camp

(Transitions - 623)

The most important thing here is to create an atmosphere of trust, on the first evening it is good to establish a future tradition: not everyone spends the evening on their own, but all together. The sincere tone of the conversation, songs, and legends will help in this. The first camp evening is easy to spend, ...

School events and school holidays

Recreational activity at the summer camp Fun Fair

Artichoke

Conducting games and competitions for the entire camp.

Venue of the event: summer camp playground.

Number of participants: 50-100 people.

Age of participants: 10-15 years old.

Material support:

  • props for competitions at the stations;
  • station map;
  • auction prizes;
  • toy money;
  • prizes for sale.

Preparing for a summer camp event

As preparation for the holiday, it is necessary to set up tables for the “stations”, prepare and distribute the necessary props. It is desirable that the "stations" cover a sufficiently large area.

For orientation between them, you can draw a diagram of their location and hang it in a conspicuous place (the best, but more time-consuming option is to make diagrams for each participant).

In addition, for the holiday, it is necessary to prepare "money" that participants will receive for completing tasks, and prizes that can be purchased for this "money" in the fair shop.

Shops can also be placed in several places (indicating their location on the map). Do not forget to calculate that the "sold" goods provide all the issued "money".

Another interesting event for the fair is an auction, which can be held after the main part of the holiday to play the remaining "money".

Plan of activities in the camp:

  1. Introduction.
  2. Running through the "stations".
  3. Fair shops.
  4. Auction "Pig in a poke".

Event duration: 2 hours.

Introduction

As an introduction, you can tell the guys the rules of the holiday, show on the map what stations there are, where the "shops" are located.

Running through the "stations"

For "stations" you can come up with any tasks that are performed quickly and easily enough. The “fee” for completing a task may depend on its complexity. If the task involves a competition between several participants, the winner receives the main "cash" prize, the rest of the participants are necessarily awarded with small incentive prizes. A participant who has earned "money" at a "station" cannot re-participate in the same contest.

1. Station of tongue twisters.

Participants are invited to pull out a piece of paper with a written tongue twister from the bag and pronounce it.

Examples of tongue twisters

On the shallows we lazily caught burbot.
You exchanged burbot for tench for me.

Have you watered the lily? Have you seen Lydia?

Cavaliers to the Queen
Sailed in a caravel.

The jackal walked, the jackal galloped.

There is a pop on a shock, a cap on the pope,
mop under the priest, pop under the cap.

Popcorn bag.

Sasha has cones and checkers in his pocket.

You can’t speak all the tongue twisters, you can’t over-speak.

Bought Valerika and Varenka
Mittens and boots.

Buy a pile of spades.

2. Station ditties.

Participants are invited to sing any ditty and receive a prize for it.

3. Station of riddles.

Participants are asked to solve a riddle. Those who guess correctly (perhaps several people at once) receive a prize.

Examples of riddles with a trick

Who likes to rush through the branches?
Of course, redhead ... ( Squirrel)

In raspberry understands a lot
The owner of the forest, brown ... ( Bear)

Who is beating like a drum?
Sitting on a pine tree ... ( Woodpecker)

Who is not friends with the bright light,
Underground in winter and summer?
His nose dug up the entire slope.
It's just grey... ( Mole)

Who in the forest trembles under the tree,
So as not to meet with a double-barreled gun?
Rides the field, emboldened.
This beast is called ... ( Hare)

This animal sleeps in winter
He looks clumsy.
Likes berries and honey.
And it's called ... ( Bear)

In more often, head up,
Howling with hunger ... ( Wolf)

Daughters and sons
Teaches to grunt ... ( Pig)

From the palm tree down to the palm tree again
Deftly jumping ... ( Monkey)

Fan tail, crown on head
There is no more beautiful bird than ... ( Peacock)

4. Station origami.

Participants are invited to make a paper figurine (with the help of a leader or on their own).

5. Attraction "Manual Golf".

For the competition, it is necessary to make hand golf from a shoe box. To do this, the box is turned upside down and a hole is cut out at the bottom, into which a tennis ball must pass freely. The lid of the box is placed on top of it in a slide so that a ball can be rolled along the lid.

The task for the participants is to roll the ball into the box.

6. Attraction "Burst, ball!".

A balloon is tied to each player's right foot (ankle). After the starting signal, all participants try to break through the balls of other players and save their own ball. Players who burst the balloon are out of the game. The last person left in the game is declared the winner. All participants receive incentive prizes.

7. Attraction "Petushki".

A circle with a diameter of 2 m is drawn on the ground. Two people participate in the competition at the same time. Each participant stands on the right leg, holding the ankle of the left leg with the right hand. The left hand is hidden behind the back. The goal of the players is to push the opponent out of the circle. Whoever does this is declared the winner. In addition, the loser is considered to be a participant who, during the “battle”, released his left leg or used the help of his hands.

8. Attraction "Tear off the hat."

The host calls two rivals and puts hats on their heads. Each participant presses his left hand to the body and does not have the right to use it during the game. The task of the players is to tear off the opponent's hat with their right hand, while keeping their own on their heads. The winner is the participant who first completed the game task.

9. Attraction "Koltsebros".

To play, you need to make several rings of thick rope. The task for the participants is to throw a rope ring on a stick dug into the ground.

10. Skomorohi station.

At this station, participants are invited to show a short pop number (sing a song, recite a poem, show pantomime, etc.).

11. Station of tricky tasks.

Participants are asked to solve a problem. Those who find the correct or original answer to the problem (perhaps several people at once) receive a prize.

Task examples

Which clock shows the exact time only twice a day?

Answer: clock that has stopped.

Which is lighter: a kilogram of cotton wool or a kilogram of iron?

Answer: they have equal weight.

When is the easiest time for a black cat to get into a house?

Answer: when the door is open.

How to write the word "mousetrap" with five letters?

Answer: cat.

What rocks are not in the sea?

Answer: dry.

What three numbers, when added or multiplied, give the same result?

Answer: 1, 2 and 3.

When are hands pronouns?

Answer: when they are you-we-you.

What female name consists of two letters that are repeated twice?

Answer: Anna, Allah.

One egg is boiled for 4 minutes. How many minutes does it take to boil 6 eggs?

Answer: 4 minutes.

Where is the end of the world?

Answer: where the shadow begins.

12. Station Poetry.

Participants are invited to compose a quatrain containing a pair of given rhymes.

13. Station Geographic Society.

Participants are asked questions. Those who answer the question receive a prize.

Sample Questions

How many continents are there? ( Six)

What oceans do you know? ( Pacific, Indian, Atlantic, Arctic)

Where is Brazil located? ( In Latin America)

Capital of France? ( Paris)

Brussels is the capital of which country? ( Belgium)

The inhabitants of this country call it Suomi, but what do we call this country? ( Finland)

Which country is called the Land of the Rising Sun? ( Japan).

The highest mountain in the world? ( Everest).

What country is Sydney in? ( In Australia)

What is the zero parallel called? ( Equator).

15. Competition Hit the target.

The game "Darts" is required for the competition. Participants compete in throwing darts at the target and receive a reward depending on the accuracy of their throw.

16. Contest Catch the candy.

A candy is tied to one end of the thread, the other end must be fixed on the visor of the cap so that the candy is at the level of the chin of the person who put on the cap. The contestants take turns putting a cap on their heads and trying to catch a candy with their mouths, without the help of their hands. Whoever succeeds gets a prize.

fair shops

Simultaneously with the stations, “shops” begin to operate. They are best placed in different places and divided according to the range of "sold" goods.

Store examples:

  • cafe (“sale” of juices, carbonated and mineral water (in glasses), various buns and sandwiches). It is advisable to put several tables next to it or organize a “cafe” right in the dining room;
  • grocery kiosk (“sale” of chocolates, sweets, chewing gum);
  • "a thousand little things" ("sale" of small prizes - stationery, small toys, etc.);
  • bookstore ("sale" of small books, crossword puzzles, magazines);
  • win-win lottery (drawing of various prizes).

Auction "Pig in a Poke"

The auction is held for the guys who did not have time to spend the earned "money". The interest of the auction lies in the fact that the lot is not shown to the participants until the end of the drawing. The host only gives an approximate or comic description of the item and names its initial cost.

Participants offer their stakes and the one who reports the largest amount receives the item being played and finds out what it is. Thus, 5-10 lots can be drawn in the auction. In this case, it is necessary to alternate valuable and funny prizes.

Examples of lots and comic descriptions for them

  • an edible and necessary item for all of us ( salt);
  • something sticky candy);
  • small that can become big balloon);
  • business man subject ( notebook);
  • item for those who want to leave their mark ( colored chalk);
  • young artist set pencil and paper);
  • young writer's set pencil and paper);
  • set of young mathematician ( pencil and paper);
  • item to satisfy hunger bread).

Consideration should be given to the location of the "stations" and "shops" and to ensure an even distribution of participants between them so that there is no long queue or too many people crowding around the stations. A small reward should be received by each child who took part in the competition, regardless of the success of his actions.

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