KTD: types, stages of preparation and implementation. Collective creative activity

Position: Methodist

Educational institution: SP GBOU secondary school "Ots" with. Rich Center for Extracurricular Activities

Locality: s. Rich Samara region

Name of material: General education program

Topic: According to the method of I.P. Ivanova "Collective creative work"

Description:

The general education program is designed for students aged 11-15. The term of education is 3 years. A teenager is on the eve of entering into life, so it is so important to help him establish communicative connections, to instill the ability to find a common language with peers. Comprehending the basics of collective creative work, the child becomes not only richer spiritually, but he can be fascinated by further moral self-improvement, creative work.

Link to publication:

http://website/dopolnitelnoe/index?nomer_publ=3173

Published on 03.03.2016

Text part of the publication

General education program

according to the methodology

I.P. Ivanova "Collective creative work"
The program is designed for students
11
-
15 years
Term of education (training)
3 years
Program author:
Moiseeva Olga Grigorievna -

Methodist
Rich - 2016

The educational program of the club association was compiled according to the method of I.P. Ivanova

"Collective creative work" and is designed for teaching adolescents aged

from 11 to 15 years old.

Introduction
The main features of adolescence is the search for new contacts and the desire for collectivism. A teenager is on the eve of entering into life, so it is so important to help him establish communicative connections, to instill the ability to find a common language with peers. Comprehending the basics of collective creative work, the child becomes not only richer spiritually, but he can be fascinated by further moral self-improvement, creative work.
EXPLANATORY NOTE.
The purpose of the collective creative work is to create the most favorable conditions for the identification and development of creative inclinations in children. This is a special form of stage action that allows you to combine educational knowledge with the personality of the child, present them figuratively, enrich the program material, and increase the cognitive activity of schoolchildren. During the preparation and conduct of the KTD, the team improves interpersonal relationships, creating an atmosphere of common enthusiasm and creativity. This program provides for theoretical and practical classes, participation in collective creative activities (KTD). The whole program is designed for 3 years of study, based on the age characteristics of children, their perception of this type of activity. The orientation of the program is social-pedagogical. The relevance of the program is that through the collective creative work, the socialization of the child's personality, his integration with society takes place. It is formed by the child himself as the prospect of an interesting life. KTD does not mean any activity, but a vital, socially necessary matter. It is collective, because it is planned, prepared, performed and discussed together with the pupils and the teacher as senior and junior comrades, united by a common practical concern. It is creative, because it is planned, prepared and discussed each time in a different way. It is the result of a search for the best ways, means of solving certain vital tasks. In the process of creative activity, students acquire the experience of organizational work. And the accumulation of experience is a progressive movement. The individual becomes the subject of concern for the collective. And organized group activity is permeated with the warmth of emotional experience. It also contains mutual control, since the work that is done in front of everyone is supportive and inspiring. In the process of activity, each group and micro-group of children is charged psychologically. Communication between peers occurs without intrusive adult intervention. Interviews with teachers, teachers, parents showed that KTD, key activities, their preparation and implementation, reflection of class life events can be effectively carried out by the teachers themselves Collective creativity is fantasy, improvisation personality, at the same time, various forms of leisure are reasonably combined and the problem of improving children's health is solved. A characteristic feature of the program is that from year to year the topics of the classes do not change, but the content becomes more complicated. Teenagers with different interests and abilities are accepted into the club association. It will help each of them realize their right to be a subject of social protection, to realize their life potential, and at the same time, this is the sphere of communication for children (teenagers).
For the implementation of the program material, the following are involved: a music worker, a choreographer and a psychologist (if possible). The activities of this club association are diverse and multidirectional, helping teenagers enter the changing world as civilized people and at the same time occupy their leisure time. Participation in KTD expands the cultural space of self-realization of a teenager, forms humanistic value orientations of a developing personality, at the same time, various forms of leisure are reasonably combined and the problem of improving children's health is solved. The program is designed for 3 years of training for 144 hours per year. The team accepts children from 11 to 15 years old.
The first year program is designed for adolescents aged 11-12, weekly

the load on the group is 4 hours, 144 hours per year.

Tasks.
- Introduce teenagers to the methodology of I.P. Ivanova "Collective creative work" - Contribute to the acquisition of the necessary knowledge and skills in conducting KTD With the help of a teacher, choose a KTD according to your age - Select the necessary material - Learn to work with a text - Prepare a KTD with the help of a teacher - Contribute to the rallying of the class team - Educate diligence, dedication, demanding of oneself and the desire for self-improvement.
The program of the second year of study is designed for adolescents aged 12-13, weekly load

per group – 4 hours, 144 hours per year.

Tasks.
- Further acquaintance with the methodology of I.P. Ivanova "Collective creative work" - Improve their knowledge and skills in conducting KTD actively participate in the choice of forms for conducting KTD - Mobilize the team of children during the conduct of KTD; - Provide effective support to each other during the KTD. - Learn to use intonations that express basic feelings. - Conscientiously carry out the assigned work. - Cultivate goodwill and trust in relationships.
The program of the third year of study is designed for adolescents aged 14-15, weekly

the load on the group is 4 hours 144 hours per year.

Tasks.
To teach: - Navigate in the methodology of I.P. Ivanov "Collective creative work". - Choose the right form on your own and be able to draw up a CTD - Improve the skills and abilities acquired in two years of study - Be able to place yourself on the stage Be able to find keywords in individual phrases and sentences. - To form a clear, competent speech and be able to express their opinions. - Develop communication skills and the ability to communicate with peers and adults, taking into account different life situations. GOALS AND OBJECTIVES OF THE PROGRAM.

This program should contribute to the emancipation of the individual, the formation

civic self-awareness, the development of his abilities for social creativity,

education of a socially active creative personality on the basis of universal

values ​​that can multiply the public culture
. Achievement of this goal is ensured by the solution of the following main
tasks:
 unleash the inner potential of adolescents;  master the skills of communication and collective creativity;  increase the effectiveness of adolescents' social adaptation, if necessary, provide pedagogical support;  develop in adolescents cognitive and social activity, collectivism and partnership, independence, responsible and creative attitude to business;  organize reasonable leisure and recreation for teenagers;  Ensuring the emotional well-being of the child;  familiarization of students with universal human values;  creation of conditions for personal and professional self-determination of students, prevention of antisocial behavior. The program consists of "cases": - cognitive; - artistic; - traditional; - organizational; - etudes and exercises. The educational and thematic plan is valid in the 1st year of study, in the 2nd year of study, in the 3rd year of study. Only the forms and methods of conducting KTD are changing, taking into account the age interests, capabilities and needs of students. The program provides for conducting not only group classes, but also individual ones, depending on the need for this. Individual classes are held during the development of CTD with individual students in order to help them self-realize as individuals. In the process of learning,
competencies:

creative

social

analytical

communicative

practical

No. Types of classes Number of hours 1st year of study 2nd year of study 3rd year of study 1. Group 112 104 104 2. Individual 32 40 40 TOTAL: 144 144 144
EDUCATIONAL THEMATIC PLAN.
No. Name of topics Total Number of hours Theory Practice 1 Introductory lesson 2 2 - 2 I.P. Ivanov's methodology “Collective creative work”. 2 2 - 3 The owner - the team (alternating instructions) 2 2 - 4 Methods for conducting KTD 2 2 - 5 Cognitive affairs "Experts win." 6 2 4 6 Artistic deeds “Go for it - you are talented” 21 2 19 5. Traditional deeds “Let's make a holiday” 85 4 81 6. Organizational deeds 12 2 10 7. Etudes, exercises 12 2 10 TOTAL: 144 20 124
CONTENT OF THE PROGRAM TOPICS

Cognitive affairs "Connoisseurs win."

The essence of cognitive collective creative work is the discovery of the world for the joy and benefit of each other, close and distant people. Here, the development of a civic attitude in adolescents to such aspects of life that are not sufficiently known, full of secrets and mysteries, comes to the fore. Another important role of cognitive CTD is the formation of the need for knowledge, a conscious, enthusiastic, effective attitude to the direct sources of the discovery of the world: to a book, teaching, various means of self-education. Cognitive CTDs have the richest opportunities for the development in adolescents of such personality traits as the desire for knowledge of the unknown, purposefulness, perseverance, observation and curiosity, inquisitiveness of the mind, creative imagination, comradely care, generosity. The children begin to be interested in the events of social and political life, are fond of art, strive to penetrate into the "secrets" of health and the human psyche. All this works for the formation of spiritual needs, the expansion of cultural horizons, intellectual development - An evening of fun tasks; - Evening trip; - An evening of unsolved and unsolved mysteries; - Story relay race; - Meeting-dispute; - Tournament-quiz; - Tournament of connoisseurs; - Oral journal, etc.
Organizational affairs: The owner is the team.
- Collective planning. - Alternating creative assignments. - Relay of friendship. - Newspaper "Lightning". - Team birthday. Any practical matter becomes creative only in a lively joint organizational activity.

Collective planning
- creative organizational work, when each member of the team participates in the search for the choice of common affairs, in the development of a specific plan for such affairs.
The alternation of creative assignments makes it possible to:
- to rally the team in practical matters (successful fulfillment of assignments is impossible without the participation of everyone, without mutual support, without strengthening friendship); - to make each member of the team a participant in various activities for the benefit and joy of their friends; - make friends with children and parents.
Artistic works "Dare - you are talented."
Artistic KTD of a wide variety of options allows you to purposefully develop the artistic and aesthetic tastes of children and adults; strengthen the craving for spiritual culture, art and the need to discover beauty to other people, awaken the desire to try oneself in creativity; educate receptivity and responsiveness, nobility of the soul; enrich the inner world of a person. Creating and embodying the idea of ​​their artistic reviews, which combine dramatization and poetry, various types of fine art, singing, music and dance, adolescents apply (and consolidate, expand, deepen) knowledge of literature and art. Classes are held both collective and individual. Different forms of carrying out KTD are used: - relay race "Daisy"; - literary and artistic competitions;
- relay race favorite activities; - ringing of songs; - concert "Lightning", etc.
Traditional deeds: "Let's make a holiday."
The transmission of social and cultural heritage, transmitted from generation to generation and preserved in society for a long time. Traditions are certain social norms of behavior, values, ideas, customs, rituals, etc. - Mother's Day - Autumn Ball - Birthday - New Year's holiday. - Fatherland Defense Day. - International Women's Day 8 March. - May Day. - Victory Day. -
STUDIES AND EXERCISES.
An etude is a small piece of stage life created by the imagination - “if only”. The structure of an etude necessarily includes an incident through which a certain meaning is expressed. Of course, the etude is only a link in a complex educational and creative process, but it is the most essential, since it teaches you to work on the role. Etude, as a means of the creative process, is used in two directions. The first direction is a training study. In teaching, an etude is approached through exercises. An etude is also an exercise in which there is the content of life, a segment of the life process. It can last thirty seconds and half an hour, this is not important, it is important that it should contain a meaningful segment of life.
In the third year of study, students, having mastered the skills and abilities of conducting a collective creative work, can choose a personality-oriented CTD.
Features of the organization of CTD of different types

№ Stages of carrying out

Socially significant KTD

Personally

oriented KTD
1. Collective goal-setting Social grounds for choosing a case Business as a potential for personal development 2. Collective planning Emphasis on group work, ensuring group work Emphasis on individual goals and 3. Collective preparation Emphasis on the constructiveness of group work Emphasis on voluntariness, the initiative of each 4. Conducting collective creative activities Participation of groups, teams in a common action as the implementation of skills, interaction skills that determine the success of a common business Opportunities for the manifestation of the personal qualities of participants, the structure of the case takes into account the importance of self-determination of each 5. Collective analysis The main questions of discussion: “How did we organize the business? How did we achieve success? What helped us? What is the contribution of each to the common cause? Questions for discussion emphasize the importance of the case for understanding, manifestation, development of oneself as an individual. 6. Aftereffect Projects, programs of social orientation Implementation of individual The greatest difficulties for students are the organization of a personality-oriented KTD. The goal is to develop the participants' interest in themselves and their comrades. The key word in this formula is "interest", which expresses readiness, a positive attitude towards knowing oneself and one's comrades. Demonstration of this attitude in the form of sincere statements, assessments, actions is an indicator of the achieved goal-result. The degree of depth, stability of this interest, mastering the means of self-knowledge is not a result, but effects that are different for different children and different conditions for conducting this KTD).
goal setting
. It can be organized in the form of a conversation or a conversation plus a review of a pre-filled questionnaire about each other (for example, in the form of the so-called "informometry"), the performance by participants of several group psychological tasks. It is important that by their actions the organizer (pupil), the host of the KTD creates a problematic situation in which the participants would discover the fact of ignorance of each other and themselves. Discussion of this fact by the facilitators allows the theme of the importance of full knowledge of each other to be developed. Having a common agreement on this issue allows you to move on to possible cases that directly address mutual understanding. The list of such cases usually appears in the mode of a general “brainstorming” or fixation of ideas, proposals of groups, personal proposals. The selection of KTD, which takes place on the principle of "Here and Now", can take place either in the form of the work of "experts" (as the second stage of "brainstorming"), or in the form of a general discussion. In the afternoon case, it is easier for the presenter to support (or even contribute, based on the materials of the “Me and Us” questionnaires).
Collective planning
. And at this stage, the leader (pupil) invites micro-groups and those who wish to individually answer questions in order to choose the “Council of Affairs”. "Council of Affairs" works with proposals, fixing their authorship. Then, at a general meeting, the team offers a choice of group and individual assignments. As a result, on the basis of self-determination of the children (you can act in two forms at once: group and individual), the taken
to work assignments. (Perhaps the “case council” conducts such work with each group separately, “in secret”) The “case council” organizes the common work, advises, helps, coordinates and controls the quality of the preparation of materials and conducts it itself or instructs someone ( individually). Carrying out such a CTD is, first of all, a presentation of the case.
Collective analysis
takes place in a general circle in the form of statements in a circle or outwardly unstructured discussion (in micro-groups). Approximately the following questions are discussed: “What did we learn about each other?”, “What did we learn about ourselves?”, “What feelings, thoughts did this cause?”, “What of what everyone learned about the guys or about themselves turned out to be the most unexpected, surprising?”, “What is the continuation of the collective creative work in the future.” In accordance with the position set by the CTD technology, the presenter also answers some of these questions, demonstrating the concealment of his feelings and opinions to the participants in the common cause. It is possible to use questions: “for understanding”, “for clarification”, “in fact”. Issues of aftereffect are related to the effectiveness of the results of a collective creative work, they help to coordinate both individual goals, tasks, activities of the participants, and the correction of the goals of the social activities of the participants.

Methodological support of the program The method of collective creative activity of Ivanov IP was taken as the basis of the program. (minimum technology). The main content unit of this technology is a collective creative work (CTD), which includes work about oneself, about a friend, about one's team, about near and far seas, about society and the state in specific practical social situations. KTD algorithm: search for an object of constructive application, goal setting, business organization, forecasting and planning, implementation of the plan, analytical and reflexive activity, consequences (implementation of decisions). Principles of technology of collective creative activity: - priority of success (every child is talented); - taking into account the subjectivity of the child's personality; - the priority of ethical values ​​over awareness (the main guidelines: kindness, love, diligence, conscience, etc.); - humanization, cooperation, democracy, partnership; - collective and socially significant activity. The forms of conducting KTD are determined by the age level, interests, cultural level and social orientations of adolescents.
STRUCTURE

COLLECTIVE CREATIVE BUSINESS
In expanded form, the collective creative work (according to I.P. Ivanov) includes six stages: - joint decision and conduct of the case; - collective planning; - collective training; - carrying out the case; - collective analysis; - a decision about the consequences. The club association works according to the minimum technology of KTD - this is a description of the chain, collective planning, preparation, implementation, collective analysis. Its essence is as follows: after a decision is made to conduct a collective case, the primary team is divided into groups. The groups develop proposals for the organization of the case and nominate their representatives to the temporary group of organizers (“council of the case”). The Council of the case develops, based on the proposals of the groups, a draft TTP, gives tasks to the preparation groups, assists the groups and coordinates their efforts. After the end of the case, a joint analysis of the cases is carried out, organized so that all participants in the case can express their attitude, their opinion, feelings about the past event. Business planning proceeds from the needs of this team KTD are needed in order for the children's team to develop, and with it the personality of each child develops. How nice it is to rejoice with the parents that the child has voluntarily learned to take responsibility for the task that he was assigned. The form of the creative work is chosen by the guys. The teacher should only suggest to the children how to organize a joint business not according to a template, not according to a given scenario, but with an invention, a fantasy, a game. At the first meeting - a conversation with the guys it turns out what they are interested in, what they would like to learn. Knowing the desires and capabilities of the adult and children's teams, it is proposed to break up into small creative groups: two or three people create a business council. The Council develops a plan for the KTD, gives tasks to the members of the group, and assumes the functions of a coordinator and organizer. As long as the children do not have the experience of collective creativity, the teacher actively participates in the work of the case council as an equal member of it. The teacher leads a group discussion
the group's proposals, puts forward unifying ideas. At first, the teacher is constantly with the children, showing them how their desires and ideas come true. The case council completes the work on the development of the CTD and tasks for the groups, helps and coordinates their efforts. After the end of the case, a joint analysis of the cases is carried out, organized so that all participants in the case can express their attitude, their opinion, feelings about the past event.
For a successful CTD
 analyze the situation that has developed in the children's association at the moment at the levels: relations, activities, orientation of the interests of the participants;  gather a group of guys, active participants who can help in solving a number of important issues: choosing a team of participants, the need to invite someone, designing a venue;  plan the preparatory, main, final stages of work;
Methods used in the work of the children's association
:
OPEN DIALOGUE METHODS:
In dialogue, children are the subjects of education. Dialogue with a teacher brings a teenager into a dialogue with life. Dialogue encourages pluralism of opinion and there should be no fear that children will say something wrong. An open dialogue as a method of influence and communication allows you to lead the interlocutor after you, bring the teenager closer to our level, convey your thoughts to him and learn something from his thoughts. In dialogue, the child reveals himself, reveals to us the true in himself. An open dialogue is a flight of the mind, the formation of positions. This is the exaltation of the child in his own eyes. The method of open dialogue creates conditions for equality and respect for one's comrades. All conversational activities can and should be a dialogue.
IMPROVISATION METHODS.
"Improvisation" in Latin means unexpected. Improvisation - performance, action with something not prepared in advance. The method of improvisation is a method that comes from "I". The child receives a spontaneous and natural space for self-expression, where there is no direct prompt - a pointer. In the yards, on the street, at home, children improvise all the time. This is their way of reflecting reality.
THEATERIZATION METHODS:
Romantic natures of teenagers love theatricality. Her stories, roles, costumes, props. Theatricalization provides food for invention, the opportunity to learn a lot of new things. One "light" can pass like a Russian gathering, another like an evening, a third - like a literary ball by candlelight, a fourth - like a meeting in the cabins of the company.
GAME METHODS:
This is an independent and important type of activity for children, a method of organizing collective affairs. The spirit of the game, its magical “seems to help the children to master the world of adults, feed their imagination. Play is the largest and most wonderful field of higher and free creativity. The game is the creation of your own world, in which you can establish laws that are convenient for you, get rid of many everyday difficulties, surrender to a dream and the joys of physical or intellectual stress.
The game, as you know, is an absolute, eternal category. And games are a shaky concept that changes its content and forms over time. Every century, every era, every particular generation has its favorite games. The game is a sphere of cooperation, commonwealth and co-creation of children and adults at home and outside. The game is a unique and sovereign world of Childhood, living according to its eternal laws, keeping priceless relics of the past. The game can be safely attributed to the greatest invention of people for the richest potentials that it has historically. Laid down by the wisdom of the people, its enduring values ​​of human education.
COMPETITION METHODS:
Adolescents are initially characterized by competitiveness in labor and artistic creativity, ingenuity, and physical strength. Competitiveness methods create conditions for the socialization of adolescents, guarantee personal growth in a variety of activities, form creative activity, help to discover and consolidate their abilities. Competitiveness is a way of organizing joint activities of teachers and pupils, which makes children seek, dare, take risks. And it is not at all necessary that there are winners and “firsts”. It is important to notice the success of each group of children, each child. Competitiveness is the inner spring of many collective affairs, which pushes for self-realization. The method of competitiveness offers a combination, a set of tools that make you want to test yourself, find your own maneuver, your own approach to a creative task, surpass others in originality, courage of a solution. Competitiveness works for the quality of activity and for the "star" status of the child: each of the guys wants to be a star of the first magnitude at least in something. The method of competitiveness expands the springboard for such self-expression. Competition is a short-term stimulus, it is local and extremely specific, one-dimensional. The competition is complex, multidimensional and lengthy. Competition is a kind of collective activity. Competition is its specific technique and method. Competitions impress the guys, primarily because the results can be obtained quickly, sometimes immediately. The guys are the designers of the competitions, they develop their conditions and rules. The teacher suggests whether a competitive approach is needed or not in this case. Healthy competition is healthy passion. Pupils of the club association have the right: - to take part in all KTD held in the club association; - to express their suggestions and comments in the classes of the club association; - refuse to participate in the KTD, if they consider that it is unnecessary for him (her); - to be just a spectator and only participate in games, contests; - continue to attend classes of the children's association, having completed the entire course of study.
LOGISTICS AND TECHNICAL SUPPORT.
Of great importance in organizing educational work with adolescents and improving its quality can be technical means: a tape recorder, a microphone, etc., didactic materials, handouts, a media library, as well as a bright, spacious room with tables and chairs.
CONTROL AND PERFORMANCE.
In the children's association "Harmony" forms of control are used: competitions, concerts, competitions, quizzes, theatrical performances, holidays, etc. These KTDs show the professional and personal growth of the student, the result of the work of the teacher. Each teenager participating in such a KTD can independently evaluate himself, his peers, analyze the pros and cons, outline further activities to obtain new
results. Adolescents who have completed a course of study in this program may remain in this association.
LITERATURE:
1. I.P. Ivanov Encyclopedia of collective creative affairs. M. "Pedagogy", 1989. 2. M. Davydova, I. Agapova. Holiday at school. Scenarios, contests, quizzes. For students in grades 1-5. M. "Iris-Press Rolf". 2000 3. M. Davydova. I. Agapova. Holiday at school. Scenarios, contests, quizzes. For students in grades 6-11. M. "Iris-Press Rolf". 2000 4. Teachers' Council. 5. Magazines "Education of schoolchildren" .. "Primary school". "Last call". 6. Repertoire for children's amateur performances. M. "profizdat", 1973. 7. Scenarios for school holidays. Collection. M. Enlightenment, 1990 8. Games, fun. M. "Young Guard", 1994. 9. Hobbit games (finds, problems, ideas). M. 1992 10. For you guys. M. "Soviet Russia", 1976. 11. V. Petrov, G. Grishina, L. Korotkova. "Autumn holidays, games and fun." M. 1998 12.V. Petrov, G. Grishina, L. Korotkova "Spring holidays, games and fun." M.1999 13.V. Petrov, G. Grishina, L. Korotkova. "Winter holidays, games and fun." M. 1999 14.R.I. Penkov. Technology for managing the process of educating youth. Tutorial. S. 1994 15.З. Korogodsky. Sketch and school "Soviet Russia". 1975 16. B. Vulfov. Organizer of extra-curricular and out-of-school educational work. M. Enlightenment. 1983

The children's team plays an important role in the upbringing of the child. The self-esteem of the student, his life position largely depends on how relations develop in the class. It is good if the guys are friends with each other, if their leisure is filled with games, competitions, socially useful work, if everyone has the opportunity for self-realization. Effective ways of developing schoolchildren are various creative activities (KTD).

Definition

This term originated in the 60s of the last century. The creator of the methodology is considered to be Doctor of Pedagogical Sciences I.P. Ivanov. He was a follower of A. S. Makarenko, scrupulously studied his heritage and concluded that it was the "pedagogics of cooperation" that helped to avoid such distortions in education as excessive guardianship, authoritarianism of the teacher, or, conversely, permissiveness.

CTD technologies are widely used in elementary school, among adolescents and youth. The name itself contains a transcript:

  • Case - i.e. activities designed to improve the lives of the class or those around them.
  • Collective, because the whole class is involved in it. Children and adults together come up with, plan, prepare and conduct an event.
  • Creative, because schoolchildren do not act according to a template, but independently look for ways to solve a problem, make "discoveries", and generate ideas.

Goals

It is assumed that the children themselves choose the types of KTD that interest them, come up with the course of the event, assign roles, design and organize. At the same time, there is a task for each child. Someone generates ideas, others distribute tasks, others carry them out. The teacher becomes an equal partner for schoolchildren, helps to realize their plans, but at the same time does not press with their authority.

During these activities:

  • children learn to interact with each other, work for a common result;
  • their need for communication is satisfied;
  • there is an opportunity for creative self-realization, both individual and collective;
  • the personality of each child develops, new talents and abilities are revealed.

Types of KTD

I.P. Ivanov proposed the following classification:

  1. Cognitive deeds that develop the inquisitiveness of the mind, awakening interest in solving secrets, riddles. This includes tournaments of experts, quizzes, evenings of entertaining problems, game trips, defense of independently developed projects.
  2. Labor affairs. They encourage schoolchildren to take care of other people, to improve the surrounding reality. Labor landings, surprises, workshops, etc. are widely used.
  3. Artistic business. They develop an aesthetic taste, allow children to join the art. At the same time, schoolchildren participate in art competitions, put on puppet shows, and prepare for concerts.
  4. Sports affairs develop the physical qualities of children, as well as perseverance, discipline. This includes sports days, "Health Days", tournaments.
  5. Public affairs are usually timed to coincide with holidays (New Year, May 9, February 23, etc.). They expand children's ideas about the history and culture of their country.
  6. Ecological affairs bring up love for the native nature, the desire to take care of it. Schoolchildren make expeditions around the region, clean up garbage in parks, save streams, study birds, plants, arrange an exhibition of forest gifts.
  7. Leisure activities allow you to make the life of the team bright, joyful. This includes balls, discos, all kinds of games, carnivals, competitions, holidays, birthday parties and tea parties.

Stages of preparation

Participation in KTD makes students independent. Events are prepared jointly, taking into account children's interests, which significantly increases motivation. The following stages of the organization of KTD can be distinguished:

  1. Preliminary work. To get started, you need an idea. Children share their ideas, defend them, brainstorm. The teacher can give examples of CTD from his practice, but you should not impose them. The children must understand why or for whom the event is being held, what will change in the world or class after it is held. The teacher sets pedagogical goals, determines the ways of their implementation.
  2. Collective planning. At this stage, the form and content of the common cause are determined, responsibilities are distributed, and specific deadlines are set. Children exchange their opinions in microgroups, then bring them up for a general discussion. As a result, the final decision is made on how best to organize everything. An initiative group is selected, on whose shoulders lies the development of the scenario and the delegation of responsibilities.
  3. Collective preparation. The initiative group distributes assignments to other students. Each child or microgroup is responsible for their own episode. Costumes, props are prepared, music is selected, rehearsals are organized. Often at this stage, some participants give up, faced with difficulties, someone does not want to take part in the common cause, the organizers do not cope with their duties. The teacher should act as a senior, experienced comrade who helps to avoid conflicts. It is necessary to provide students with support, but not dictate their terms to them.

Carrying out KTD

The class looks forward to this event with joy and excitement. It is important that everyone is aware of their contribution. Of course, mistakes are possible along the way. Children do not have the organizational experience that an adult has. Try to make them learn from mistakes, draw conclusions. It is equally important to notice successes, even the smallest ones, to rejoice at them.

There are many types of KTD, and after each, the results are summed up at the general meeting. It is necessary to teach schoolchildren to analyze the acquired experience, to draw conclusions from it. Sometimes anonymous surveys are conducted, which allows you to take into account the opinion of each child. When organizing the next collective case, all the mistakes made must be taken into account.

KTD in elementary school

In their work, teachers take into account the age characteristics of pupils. So, younger students are not yet able to organize an event on their own. The teacher assumes the role of leader or coordinator, giving children more and more autonomy over time. It is important to take into account their opinions, to encourage the initiative. Sometimes it is helpful to delegate the leadership role to parents or high school students.

After developing the scenario, the class is divided into microgroups, each is given a task. It is important that children learn to do their part of the work on their own, with minimal help from adults. When conducting sports and art competitions, provide for a large number of nominations so as not to offend anyone.

KTD in middle and high school

The older the children, the more independent they become. When it comes to teenagers, the teacher can safely take on the role of an observer. This should:

  • Intervene immediately in case of conflict.
  • Each time, re-form micro-groups for the event so that the children enter into new types of relationships.
  • Provide a change of activities for each pupil, conduct different types of KTD.
  • Involve inactive schoolchildren, trying to find something for them to their liking.

There are many successful examples of QTD; they are described by IP Ivanov and his followers. The main thing is not to act according to a template, so that the joint business becomes an improvisation, a flight of the soul and fantasy.

This paper presents methodological recommendations for the organization of KTD in the educational system of the class teacher. The work can be widely used by class teachers, teachers of additional education, counselors.

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Methodology of collective creative work

(KTD)

In the field of education, collective activity and collective creative deeds (CTD) have been occupying their special place for decades. This is a wonderful technique, a technology that perfectly takes into account the psychology of adolescence and youth, was born in the mid-60s of the twentieth century in the city of Leningrad (now St. Petersburg).

Business is a set of certain actions for the common benefit and joy.

Collective - planned, prepared, performed and discussed by pupils and educators.

Creative - at each stage of its implementation, a search is made for the best ways, methods, means of solving a common vital practical problem.

  1. daily care for each other;
  2. common deeds for the benefit of oneself and other people;
  3. the teacher is a friend and adviser;
  4. main work in micro-collectives;
  5. the whole process of education is active in nature;
  6. the formation of micro-collectives occurs only through the opening of the perspective of the case;
  7. strengthening the commonwealth of seniors and juniors;
  8. alternation of traditional and creative assignments.

KTD is a social creativity aimed at serving people, the homeland, it is the creativity of self-building of the individual. The motive of children's activity is their self-affirmation, self-expression, self-realization.

By type of activity, KTD are classified as socio-political, labor, educational, artistic, sports and others.

When organizing, such forms as a game, competitiveness, joint activities of children and adults are widely used, in which all members of the group participate in planning, preparing, conducting, and analyzing the CTD.

The main methodological feature of CTD is the subjective position of the individual

In the process of KTD, students acquire communication skills, learn to work, share success and responsibility with others, learn a lot about each other. Thus, two important processes are going on simultaneously - the formation and rallying of the team and the formation of the student's personality. In the process of common work, people of different ages interact, the older ones help the younger ones, the younger ones learn from the older ones.

During the planning and organization of the CTD, adults and children gain a lot of experience in organizational skills, everyone can submit an idea, propose a new way of action, take on the organization of a certain stage of the CTD.

KTD is the right way to connect and create a school community for a long time, to create and expand a space conducive to personal development.

KTD makes it possible to:

Student:

  1. realize and develop their abilities;
  2. expand knowledge about the world around;
  3. acquire design skills;
  4. demonstrate organizational skills;
  5. consolidate communication skills;
  6. to form the ability to reflection (analysis).

Teacher:

  1. develop creative potential;
  2. improve organizational skills;
  3. study the team
  4. unite pupils, teachers, parents;
  5. manage the process of development of the personality of schoolchildren;
  6. develop reflective abilities.

In the preparation and conduct of the KTD, the main thing is that these should be cases in which children and adults are united by common goals, common vital concerns, and their relations are based on the principles of cooperation and co-creation.

When organizing any creative competition, it is always necessary to remember the ten main components of success:

Interesting tasks.

Beautiful decoration.

Material support.

Musical accompaniment.

Resourceful leader.

competent jury.

Emotional viewers.

Executive Assistants.

Prepared teams.

Prizes for winners.

Stages of organizing and conducting KTD

1. The emergence of the idea.

At the first stage, a starting conversation is held, at which the guys are brought to the idea of ​​holding a specific KTD. After the decision to hold the event is made, a discussion takes place on the following questions: what is better to do, for whom, when, where, who will participate, who will be the organizer. At the same time, the teacher should not impose his opinion, he should discuss these issues with the children, only helping them if necessary.

2. Collective planning.

To implement collective planning, the guys are divided into micro-collectives at will or by lot. Then each micro-team once again discusses the outlined issues and makes its own additions and proposals on each of them. After that, one of the representatives of each micro-collective makes proposals developed by the group to all members of the KTD organization. Such discussions are called gathering, start. at this stage, a case council is selected, which consists either of representatives from each micro-collective, or one of the micro-collectives is elected by the case council. The Council of Affairs discusses the ideas and proposals put forward by each micro-collective and makes a final decision. After that, the guys move on to the implementation of the third stage of the organization of the KTD.

3. Collective preparation.

The Council of Affairs organizes assistance in the preparation of the CTD and overt or covert control over the preparation.

4. Carrying out KTD.

5. Analysis of the CTD.

The results of the KTD are summed up. The discussion is based on the following questions: What worked out, what didn't work out, what needs to be remembered for the future, whom to thank. A discussion of the KTD can be organized on the day of its holding only if the KTD did not carry a strong emotional charge.

6. After the action.

This stage of the organization of the KTD is carried out by adults, teachers, who determine which educational tasks have been implemented. Also, teachers outline the following educational tasks, the implementation of which will need to be achieved when organizing and conducting the next KTD.

The preparation and conduct of the CTD can take from one day to several weeks in duration.

The sequence of actions of the presenter

1. First of all, you prepare in advance everything that needs to be cooked. You draw, cut out, invent, write tasks, arrange benches or chairs, decorate the “stage” and “hall”. Decide on the presenter and the jury, get or make awards. Of all the above, the most difficult thing is to come up with tasks. Tasks should be the same in direction and complexity. If one gets; “Depict a monument to the victims of gluttony,” and to others: “Jump like grasshoppers,” it will not be equivalent. Offer only those tasks that awaken the imagination, liberate the flight of thought.

2. The next thing you need to do is to gather all the future contestants and spectators, i.e. your squad, and address them with a speech. With this introductory word, you should create an emotionally positive attitude for the upcoming business among the guys. Just do not start your appeal with the words: "Dear guys, now we will hold an interesting event." It’s better to say: “Well, people, we haven’t had fun for a long time.” Better yet, play one of the so-called "Variety Games".

3. And when you understand by the sparkle in the children's eyes that the guys are inspired and eager to fight, you need to create micro-teams, that is, groups that will compete with each other in the future. There are dozens of ways to form such groups. From lining up everyone in one line and counting on the “first-second” or “first-fourth” to cutting two or four postcards into parts with distribution of these parts to the participants and further work on collecting the fragments into a whole. But if stable groups already exist in the detachment (links, crews, chambers, fractions), such teams can also be allowed to compete. It is best if the entire detachment is the participants, and then it will also be a collective spectator.

4. Preparation time should be short - from 5 to 20 minutes, and how much you should announce in advance. Your task at the preparation stage is to run from team to team, finding out how things are going, providing moral support and providing ideological assistance in case of emergency.

5. As soon as everyone is ready, the culmination of the whole affair will begin - the show. But here, do not rush, seat everyone, warm up with another short speech, draw lots and introduce the jury, even if it will be personified in your only person. And only after observing these "formalities" start watching. The pauses that inevitably arise between speeches are naturally filled, for example, with comic comments.

6. After everyone has completed the first task, you can offer the second, third ... It is possible that the guys will have the strength and desire to continue, but remember: sweets should always be a little lacking.

7. And when everything is over, the laughter and applause subside, you, as the organizer and presenter, will make another speech. In it, you express your gratitude to all the participants, mark someone especially, and give this “someone” a “modest reward”. But the results can be summed up in another way: each team determines within itself the most active, most resourceful - these guys will be especially encouraged. And if you had spectators, then you can approve the “audience award” and give it to the one who delivered the most joyful minutes to observers from outside. And you can use all forms of honoring at once.

8. The final word and the presentation of gifts could be put an end to. But then who will arrange the furniture, clean up the decoration? Therefore, your creative competition will be considered completed only after the collective putting the scene in order.

If you do not do this, some sheet or towel will surely be “lost”, and at the end of the shift, when you hand over the linen, you will find a shortage that you will have to pay for from your own salary.

Five conditions for the pedagogical success of KTD

The first condition is jointness, cooperation, assistance.

We must learn to include each pupil as our younger comrade in joint actions for the common joy and benefit: in the search for things that people need; in the selection and discovery of the best means of solving vital problems; in the practical use of acquired knowledge and skills; in exchange of experience of creating good; in overcoming difficulties in the implementation of the plan; in the fight against everything that prevents goodness and beauty from establishing itself in our lives; in assessing what has been done and drawing lessons for the future. To educate means to act together with the pupils as co-workers in a common creative concern. After all, it is only in such care that children develop and develop a civic attitude towards the surrounding life - people, nature, culture - as a source of common joy and benefit, a responsible attitude towards themselves.

The second condition is common concern.

The educator always shows an inner, spiritual attitude towards the pupil as a younger comrade. Such an attitude is characterized by the unity of respect and exactingness. The starting point is respect: faith in the creative forces, the possibilities of a person as an increasingly skillful and enthusiastic participant - in the present and in the future - of the general civic care; understanding of the strengths and weaknesses of a person, the desire to reveal, develop the best sides and overcome shortcomings, weaknesses. From respect also follows the exactingness of actions for the common joy and benefit, in which you need to participate in order to improve the life around you and at the same time improve, improve yourself as a comrade of other people. Then there is a reciprocal attitude of pupils to the teacher, which makes each of his influences significant and successful. The "true authority" of an adult is created and strengthened. This is an attitude in which the respect and exactingness of the pupils for the educator as an older comrade are inextricably linked: younger family members to relatives, students to the teacher.

The third condition is the unity of thoughts and actions, will and feelings.

Influence in such a way as to develop in unity all three sides of the personality of a growing person: cognitive, emotional-volitional and effective. Excite and strengthen high feelings, aspirations, interests, needs. To form skills and abilities, habits and character traits.

The fourth condition is a single team.

Influence in such a way that the methods of influence of educators on pupils would be both ways of influence of the educators themselves on themselves, as well as ways of influencing children on each other, on educators and each pupil on himself. Then the educational process proceeds in the unity of all its links: the education of students by teachers, their self-education. Then each person is brought up by a single educational team - seniors and juniors, influencing the common life, improving and ensuring its educational effectiveness.

The fifth condition is creativity, not a template.

To influence in such a way as to use in unity various types of educational influence, but to use it without fail creatively, avoiding formalism and dull monotony that kills originality. Then schoolchildren are not only objects of education. First of all, they participate in the creative solution of vital practical tasks common with teachers. An open educational influence, which is directly aimed at achieving one's own educational goals, becomes a means necessary for solving common and personally significant practical problems. Such an open influence becomes necessary not only for educators, but for the children themselves, it is used not only directly, by the teachers themselves, but also indirectly, through the pupils.

Personal orientation KTD

With the change in the paradigm of education in modern conditions, it became necessary to rethink the methodology of collective creative activity. The essence of this rethinking is to give a personality-oriented character to any collective undertaking. In this logic, the collective work is seen as an activity to help in the development of each pupil.

To this end, emphasis is placed on some new techniques at all stages of QTD. For example, S.D. Polyakov suggests the following methods:

When communicating with children, the goals of activity and the choice of business with questions like: “Why do we need it, you, me?”, “Can these things change, develop, improve something in ourselves?”;

The right of children to make an informed choice in which cases to participate and in which not;

Emphasizing the value of all ideas, including those not accepted;

Recognition of the contribution to the common cause not only of the authors of ideas and proposals, but also of critics, organizers, technical workers;

Ability to develop alternative projects and cases;

Assignments, both group and emphatically individual;

Maximum variety and individualization of assignments, up to the introduction of special roles for specific students;

Emphasis on voluntary participation in all matters;

Combination of group and individual competitions;

Public recognition of the achievements and contribution of everyone to the common cause; individual original awards;

When analyzing the CTD, asking questions like: “What gave you participation in the case?”, “What feelings and thoughts did the case cause in you?”; identification of personal points of view and assessments; various forms of expressing assessments, etc.

Thus, in modern conditions, CTD perform two tasks:

1) develops relationships in the team;

2) allows you to help individual students in their development and self-actualization.

Forms of organization and conduct of KTD

KTD "Romashka"

Two or more teams participate. The leader has a model of a chamomile with tear-off petals. The team captains, in turn, tear off the “petals”, with the tasks written on the bottom side.

A selection of competitions for primary school age:

1. Depict (for the audience to guess): - an iron, - an alarm clock, - a kettle, - a telephone, - a coffee grinder.

2. Depict the walk of a person: - having had a good dinner, - whose shoes are tight, - unsuccessfully kicking a brick, - with an acute attack of sciatica, - alone remaining at night in the forest.

3. Depict with facial expressions and sounds: - an alarmed cat, - a sad penguin, - an enthusiastic rabbit, - a gloomy eagle, - an angry pig.

4. The melody of the song "Solar Circle": - bark, - meow, - mumble, - quack, - crow (crow).

6. Jump like: - sparrow, - kangaroo, - frog, - grasshopper, - hippopotamus.

7. Draw an animal or plant that never existed and give it a name.

8. The song "A Christmas tree was born in the forest" is sung by: - ​​African natives, - Indian yogis, - Caucasian highlanders, - Chukotka reindeer herders, - Apache Indians, - English gentlemen.

9. The song "There was a birch in the field" is performed by: - ​​the choir of the Red Army, - the choir of labor veterans, - the choir of the kindergarten, - the Cossack Kuban choir, - the choir of the theological seminary.

10. Pantomime the proverb: - ​​"Don't open your mouth at someone else's loaf", - "If you chase two hares, you won't catch a single one", - They don't look at a gift horse, - "A kind word is nice for a cat."

11. Come up with a new use for objects: - an empty tin can, - a holey sock, - a bursting balloon, - a burnt out light bulb, - an empty rod from a pen.

12. Depict a dance: - with a mop, - with a chair, - with a suitcase, - with a kettle, - with a pillow.

13. Make up a story from cut newspaper headlines.

14. Dance: - little kittens, - puppies, - foals, - piglets, - monkeys.

15. Come up with a dance composition: - "I again got a deuce", - "They bought me a soccer ball", - "I broke my mother's favorite vase", - "Guests will come to me today", - "I lost the key to the apartment".

16. Noise orchestra. You are a vocal and instrumental ensemble. They must perform any popular song, but you will accompany yourself on the material at hand, that is, on what you find indoors: on a mop, pots, etc. Preparation time - 5 minutes.

17. To depict with sounds and movements: - an orchestra of Russian folk instruments, - a symphony orchestra, - a rock band, - a military brass band, - a jazz band.

18. "Conduct" an orchestra performing: - a waltz, - a symphony, - a military march, - a modern dance tune, - a Russian folk song.

19. Without changing the meaning, but in other words, say the phrase: - the fly sat on the jam, - there is a glass on the table, - the clock strikes 12 times, - the sparrow flew in through the window, - the detachment walked along the shore.

20. Make up a story from movie or video titles.

21. Add two more lines:

a) The dog was walking on the piano,

Talk like this...

b) Have you heard? At the farmer's market

Miracle bird for sale...

C) An elephant is crying in the zoo -

He saw a mouse...

d) People are surprised -

Why is Fedot angry?

e) The king issued the following decree:

"To all the boyars at the same hour..."

22. Come up with verses with rhymes: - a cat, a spoon, a window, a little, -
glass, banana, pocket, deceit, - run, century, snow, man, - mug,
girlfriend, frog, ditty, - horse, accordion, fire, palm.

23. Come up with a new end to the fairy tale: "Gingerbread Man", "Ryaba Hen", "Teremok", "Turnip", "Wolf and Seven Kids".

24. Write a story about: - a dog that lived in a refrigerator; - a crow who loved to ride a bike; - a pike that played the guitar; - a birch tree that wanted to learn how to swim; - May
a beetle who was very afraid of heights.

25. Come up with new names for lessons: - mathematics, - music, - history, - labor, - physical education, etc.

26. Bring a chair: - completely without touching the floor with your feet, - without help
hands, - as if it were a basin of water, - as if you were Charlie Chaplin, -
like you're walking through a minefield.

A selection of competitions for middle school age:

1. Depict the sculptures "Victims of Sports": - a weightlifter who did not manage to jump off the bar in time; - the goalkeeper who caught the puck with his teeth; - a parachutist who forgot what to pull; - a gymnast who did not leave the triple pirouette in time; - a skier who did not run away from an avalanche.

2. Write a letter to Vanka Zhukov from: - an extended day group, - a music school, - a children's hospital, - a sports section, - a camping trip.

3. Create a ditty, beginning with the words: "I wish we..."

4. Create costumes: - worker - Baba Yaga, - parade-day off - Ivan the Fool, - home - Gorynych the Serpent, - sports - Koshchei Immortal, - winter - Vodyany.

5. Before you - pictures. Describe how events unfolded after 3 minutes. Pictures: - "Barge haulers on the Volga", - "Again deuce", - "Ivan the Terrible kills his son", - "Hunters at rest", - "Three heroes".

6. Name 5 types of goods in the store: - "Everything for losers", - "Everything for truants", - "Everything for sluts", - "Everything for repeaters", - "Everything for malicious non-carriers of changeable shoes".

8. Come up with text and an image for a poster at school: - on the wardrobe, - above the director's office, - on the doors of the school cafeteria, - near the carpentry workshop, - at the entrance to the school attic.

9. Create a hairstyle: - Attack by the left flank, - Uncompressed band, - Explosion at the pasta factory, - Bakhchisaray fountain, - Snow avalanche.

10. Depict the plot of the fairy tale "Ryaba the Hen" in relation to historical times: - primitive communal system, - slave era, - middle feudal centuries, - early capitalism.

11. Draw a monument on the topic: - Truth is born in a dispute, - All ages are submissive to love, - I would gnaw out bureaucracy like a wolf, - Do not have a hundred rubles, but have a hundred friends, - A well-fed hungry is not a friend.

12. Demonstrate the manufacture, use and name of the medicine for: - liars, - lazybones, - crybaby, - sneak, - brawlers.

13. Depict the fairy tale "Gingerbread Man" in the genre: - comedy, - tragedy, - opera, ballet, - horror film.

14. Complete the story:

A) "The woodpecker stuck his head out of the hollow ...

A destroyer entered the bay."

B) "The rain washed away all traces ...

There was a jackhammer on the bed."

C) "The fire went out a long time ago ...

The balcony was painted green.

D) "The cactus dropped its thorns ...

The lunar eclipse has begun.

D) "The iceberg towered over the sea ...

The flies hid in the cracks.

15. Act out situations: - A thief in someone else's apartment, - A composer composes music, - A controller in public transport, - A director at a rehearsal of his play, - A surgeon in an operating room.

16. Think of a hat for: - Winnie the Pooh, - Piglet, - Owls, -
Rabbit, - Donkey Eeyore.

17. Include a new character in the fairy tale: - "Little Red Riding Hood" - a traffic light, - "Puss in Boots" - a drill, - "Cinderella" - a bulldozer, - "Bluebeard" - a radio receiver, "Boy with a finger" - a fire truck.

18. A bouquet for a celebrity: - to an athlete: "Blow! Another blow!", - to an astronaut: "5 minutes! Normal flight!", - to a people's deputy: "4th microphone is on", - to an artist: "Applause! Applause!" , - to the teacher: "The lesson is over."

19. Monument and speech at the opening: - "To the first collector of salvage materials in Russia" - Plyushkin, - "The first OSVOD activist" - grandfather Mazay, - To the first representative of the Red Cross Society in Africa "- Dr. Aibolit, - "The first organizer of sports competitions" - Balde, - "The leader of the weaving industry" - the Frog Princess.

20. Decipher the name of the squad:

RHOMBUS, CIRCLE, ZIGZAG.

Pivot, bagel, syrup.

CHUR, OH, Hurray.

BALDA, TRYUKHA, FUCK.

LOG, ROUND, LOG.

A selection of competitions for senior school age:

1. Silent movies: - "Crow and Fox", - "Dragonfly and Ant", - "Quartet", - "Wolf and Lamb".

2. Excursion to: - the house-estate of Kisa Vorobyaninov, - the mushroom places of the nearest grove, - the historical fences of the city, - the museum of civil defense.

3. Retell the fairy tale "Thumbelina" using the vocabulary: - military, - medical, - legal, - pedagogical, - political, - prison.

4. A complex of gymnastics for: - a traffic controller, - guards of private security, - conductors of folk instrument orchestras, - conductors of long-distance trains, - crane operators of tower cranes.

5. Come up with a hymn: - lovers of kefir, - lovers of scratching their heads, - lovers of corn sticks, - lovers of sniffing, - lovers of semolina.

6. Speech: - workers of a tobacco factory, - workers of the traffic police, - workers of the canteen, - workers of the city executive committee, - workers of hairdressing salons.

7. The avant-garde artist draws up the envelope of the record: - the Red Army Song Ensemble, - the folk group "Russian Balalaika", - "Fly-Tsokotuha", - the large children's choir "Ostankino", - the St. Petersburg club of the author's song "Vostok".

8. Come up with a fable: - "Fire extinguisher and hose", - "Spindle and tailstock of a lathe", - "Margarine in a frying pan", - "Brick on the roof", "Bear in production".

9. Sign a postcard of a famous person on the occasion of: - 170 years since the discovery of Antarctica, - 200 years since the opening of the Saratov pasta factory, - 191 years since the founding of Uryupinsk, - Day of morality and law, - 294 years since the Decree of Peter 1 about the use of a handkerchief - 50 years of the trial of the Stakhanovite radish experts.

10. Names and rules of the game, where both are used:
- puck, racket and scuba gear;
- basketball, core, barbell;
- boxing gloves, bicycle, hockey stick;
- motorcycle, tennis ball, skis;
- high jump pole, soccer ball, athletics hurdle.

11. A poem about: - a combine harvester, - a concrete crusher; - rail layer; - walking excavator; - metal-rolling mill.

12. Label:
- goose feathers blanched in oil;
- acorns in tomato sauce;
- radish pate with nutmeg;
- tobacco gobies in the garlic bay;
- May beetle wings in their own juice.

13 Aerobics, which is carried out by: - ​​A. Shirvindt and M. Derzhavin, - A. B. Pugacheva, - L. Yarmolnik, - L. Yakubovich, - A. Malinin, - A. Kashpirovsky, - Yu. Nikolaev, - A. Makarevich.

14. Invent a way:
- prevent freezing of the nose in winter,
- removing nail polish
- prevention of sneezing,
- determination of body temperature without a thermometer,
- opening a can of canned food.

15. Come up with a new zodiac sign and a horoscope for it.

16. A parody of the property of the mind: - clever, - fool, - stupid, - dodgy.

17. Perform a ditty, chant, puff on the topic: - birthday, - love, - deceit, - laughter, - failure.

18. Excursion around the museum: - sports, - historical, - museum of products, - museum of flowers, - museum of painting.

KTD "Tic Tac Toe"

The main idea is a game within a game. It is an authentic game of tic-tac-toe. Develops interest in the creative search for original solutions, speed of reaction and ingenuity. In the game, both the competitive system itself with a clear, understandable task is important, as well as the ever-increasing interest in the game, the excitement of the struggle, which encourages children to think, act, and apply their knowledge in practice. Competitive tasks should be creative, exploratory in nature, designed for the speed of reaction and thinking, orientation and looseness of the child, and also work for team cohesion. The main idea of ​​the competitions: the success of the whole team depends on the ability of each.

Preparing for the game.

1. A field is drawn. The cells of the playing field are numbered and filled with the names of any 9 contests. The number 9 serves as a symbol of the game.

2. 2 teams of 9 people are formed. Creative team presentations (or "business cards") are being prepared for 2 minutes.

3. The composition of the jury is determined, which should include 9 people.

4. The host, who is able to dynamically lead and skillfully create an emotional mood, prepares assistants, props.

5. Prepare the contents of 9 breaks between competitions. They should be short in time (no more than 3 minutes).

Rules or conditions of the game.

The team that won the competition puts its sign on the playing field, crossing out the cell with the name of the competition won. The team that lost the competition has the right to choose a new cell on the playing field, thereby determining the game in the next competition. The winner of the game is the team that manages to line up (horizontally; vertically; diagonally) three of their signs in a row during the game. If the teams fail to fulfill this condition, then the tasks of all 9 contests are completed, "X" and "O" fill all the cells of the playing field and the team that has the most signs on the site wins. If, nevertheless, any team puts three of its signs in a row, then the game immediately stops and the rest of the contests are not played.

Game progress.

1. The sign of the team is determined by lot. Some participants in the game become "zeros", others - "crosses". The host of the game gives the teams decals (for example, ribbons on the head, where "X" and "O" are drawn).
2. The members of the jury are introduced. Each of them is given a brief (preferably humorous) description in order to raise the authority of the panel of judges. Jury members can not only judge competitions, but also conduct them.
3. Each member of the jury is given two cards: one has an "X" sign, the other has an "O". These will be competitive scores.
4. The presenter introduces the conditions for judging competitions:
- at the end of each competition, all members of the jury raise cards with the sign of the team that is given the victory in the competition;
signs are counted. And since the jury consists of 9 people (an odd number), in the general case, one of the teams will score more of their signs.
5. The host introduces the rules (or conditions) of the game.
6. The right to choose a cell on the playing field is played, the teams show their creative idea (or "calling card"). The jury evaluates the performance of the teams. The team that scored the most of their signs chooses the cell of the playing field, the first competitive task.
7. There is a competitive program on the playing field according to the rules (or conditions) of the game. After each competition there are small breaks (for example, concert numbers, performances of jury members, interviews with the audience, musical screensavers, advertising of team sponsors, etc.).
8. At the end of the game, the winning team is determined. Awards are given.

Councils to the organizers of the game.

1. Children of any age can play tic-tac-toe. The content of the competitions is developed depending on the age of the children playing.
2. The game needs the effect of surprise. It is advisable to come up with original names for the contests so that nothing suggests the content of the tasks. This gives the free right to choose the cells of the playing field and removes the stereotype of thinking developed in children. (You don't have to do this: if the competition is somehow related to drawing, then the title is written "draw a picture" or "artist competition", etc.).
3. Think about the colorful design of the playing field. It sets the mood for the game. Therefore, it must be placed in the center of the stage so that everyone can watch the game: both participants and fans.
4. The convenience of the Tic-Tac-Toe game form also lies in the fact that instead of competitive tasks, you can insert questions, tasks on any topic. Whether it's getting to know each other at the camp, reviewing the material covered at school, etc. But do not forget that assignments must be creative. It is possible to use this form on the School Day. Then the playground will be filled with the following competitions: Music Lesson, Physical Education Lesson, History Lesson, Drawing Lesson, etc. Tasks of competitions are invented and given by teachers of these subjects. But judges still evaluate, among which there should be both adults and children.

Approximate content of competitions.

1. PICTURE. Team members must draw a picture that could be hung, for example, in the office of a doctor, director, in the dining room, etc. The guys depict the plot of the picture, and one of the participants, being a guide, tells what is shown in the picture.
2. LIVED - WAS. It is with these words that Russian fairy tales begin. The host tells a fairy tale (preferably Russian) with different characters. The teams beat her. The host periodically stops his story (in those places where new characters appear in the fairy tale), invites an actor from different teams and continues his story. Teams play this fairy tale in parallel with each other so that there are no repetitions. The facilitator must come up with roles for all team members.
3. VIDEO CLIP. The phonogram of a very popular song is turned on (it is desirable that the included phonogram be known to many children). And while the song is playing, the guys are preparing a video clip.
4. I + YOU = WE. This competition is designed for quick response, orientation, team cohesion. The host invites the clap teams to quickly reorganize:
a) by hair color (from light to dark),
b) alphabetically by the first letters of the names,
c) by shoe size (from smallest to largest),
d) eye color (from dark to light),
e) according to the color of the sock (according to the color of the rainbow).
After the teams complete each task, the leader must check the correctness of the construction of each team. It is also estimated how quickly the guys complete the tasks.
5. BROKEN TV. Participants of one of the teams stand in one line at the back of the head to each other. Some device common in everyday life is called into the ear of the last participant (an option is possible: the name of the device is written on a piece of paper, which is then shown to the audience and, of course, to the jury members. This increases interest in the competition). The last of the participants comes up and turns the 2nd member of his team towards him. The 1st must depict this object with gestures and facial expressions (only without sounds!). If the 2nd participant understood what was shown, then he nods his head "Yes", but if he did not understand, then the 1st participant has the right to repeat it again. But after that, he must step aside. The 2nd participant turns the 3rd towards him and shows what he understood. 3rd shows 4th, etc. The last, 9th participant, must name the object that, as it seems to him, was named to the 1st participant. The competition evaluates not so much the correctness of the answer, although this is important, but the artistry of the guys, how quickly they understood each other.
6. LA-LA-LA, ZHU-ZHU-ZHU. The leader has a set of cards with letters of the alphabet in his hands. He invites the representatives of both teams to pull out one card each. 30 seconds are given so that the teams can prepare and sing some part, perhaps only the chorus, of a song, the content of which is indicated by the letter on the card taken by the guys. For example:
a- gambling, atasnaya
b - stormy, delusional
c - harmful, free
g - rough, walking
d - oak, rustic
c - Christmas tree, nonsense
g - plaintive, vital
s - downhole, voiced
and - playful, hysterical
k - goat, Komsomol
l - loving, inquisitive
m - marine, courageous
n - unusual, persistent
o-dinner, dangerous
p - Papuan, adventure
r - Russian, robber
s - canine, scary
t - dance, quiet
y - trendy, killer
f - naval, hacienda
x - cunning, predatory
c - royal, tsoevskaya
h - Chukchi, human
sh - chic, shukharnaya
e - squadron, eskimo
yu - humorous, southern
I am caustic, sneaky.

Each of the teams should sing approximately three songs of different themes. Artistry, team cohesion is evaluated.
7. BLACK BOX. A black box is brought onto the stage, in which there are two packages with something (one for one team, the other for the other team). You need to guess what is in the black box. Competition conditions: in turn, each team member asks only one question to the leader, to which he can only answer with the words "Yes" or "No". After asking nine questions, the team, after conferring for a minute, will name what they think lies in this black box for their teams. (For example, questions: "is it edible? Do we use it? Every day? Is it possible to throw it? Is there enough for all team members? Etc.) The main thing, if the guys do not guess, is to follow their logic of questions and orientation in the answers. Evaluated also - whether the questions are repeated, how quickly the guys supplement the questions of the previous team members with their questions.
8. WHY. We constantly hear questions that begin with the word "Why?". Now we will try to answer some questions together. Each participant in the game will be asked a question, only one, to which he must answer correctly. The word "I don't know" should not be used. The leader asks the first question to the first team member, and subsequent questions are formed from the answer of the previous team member. For example: "Why doesn't our school have a VCR?" - the answer is "Because they are not on sale in stores." Question to the 2nd participant: "Why are they not on sale in stores?" - answer: "Because there is no non-ferrous metal in the country." Question 3 - "Why is there a lack of non-ferrous metal?" - answer: "Because there is not enough raw material." Question 4: "Why are there no raw materials?" - the answer is "Because people don't collect cans." Question 5: "Why don't people collect cans?" - the answer is "Because there are no canned fish for sale." Question 6: "Why is there no canned fish for sale in the country" - the answer is "Because there is no fish." Question to the 7th: "Why is there no fish?" - the answer is "Because the water is dirty and poisoned." Question 8: "Why is the water dirty and poisoned?". The answer is "Because people don't fight for water purification." Question 9: "Why don't people fight for water purification?". The answer is "Life is like that!".
So it turns out: "The school does not have a VCR, because that's how life is." Each player has 30 seconds to think of an answer. The teams are asked different questions. The cohesion of teams, their artistry and ingenuity are evaluated.
9. I WANT TO HOME. All players are blindfolded. In discord put on the stage. The host asks everyone to follow his commands: "Around, step forward, to the right, two steps to the left, etc." Then, at the signal of the presenter, the music turns on, and all the players must gather in their teams, join hands, thus. return to HOME.

A version of the game "Tic-Tac-Toe" for younger students, based on all your favorite fairy tales.
COMPETITION 1. "Mary the Artisan" (Russian folk tale).
As you know, Mary the Artificer was distinguished by her ability to embroider carpets of amazing beauty. In the corresponding competition, it is proposed to draw portraits of the heroes of folk tales: Baba Yaga and Koshchei the Immortal.
Each team is given a piece of drawing paper, cut into 9 parts. Each team member has his own part. The parts are numbered in the same way as the field of play. Each of the participants must draw their part of the overall portrait. After that, the sheet is folded according to the numbers.
Condition: You cannot confer during the competition. During the work of the teams, music sounds or some kind of concert number is played.
At the end of the competition, the jury evaluates the quality of the painted portrait. For comparison, it is possible to use pre-prepared portraits of their heroes.
COMPETITION 2. "Winnie the Pooh and all, all, all" (A.A.Miln).
The main character of the fairy tale, Winnie the Pooh, loves to tell various stories about himself. In this competition, the teams are offered the following task: the teams line up in two columns on both sides of the leader.
The first member of the starting team starts the story on a given topic and continues it for 20 seconds. After that, the word is passed to the opposite team, which begins its story with the last phrase of the previous narrator, and so on. Each team should develop only its own plot.
In this competition, the "cross" team talks about how Winnie the Pooh went to visit the Rabbit. The story must be conducted on behalf of Winnie the Pooh. The team of "zeros" talks about how Kanga washed Piglet. The story is told from the perspective of Piglet. After all the players take part in this competition, the jury evaluates wit, resourcefulness, plot cohesion, etc.
COMPETITION 3. "Little Muk" (W. Gauf).
If it were not for the ability of Little Torment to correlate various events and put everything in its place, then he would never have been able to get rid of donkey ears. Participants of the competition are invited to try their hand at solving the same problems. Both teams are given an empty crossword grid without numbers:

Next, the teams (at an average pace) are read five words that they need to guess and place in this grid. Teams are warned that the competition is held for a while, and word definitions will not be repeated.

Word definitions (fabulous):

1. A device for moving through the air. (carpet)
2. An event that took place between Uncle Fyodor and his parents and caused him to leave for Prostokvashino. (argument)
3. The material from which the soldier was made. (tin)
4. Silk fabric, from which the dresses of the merchant's daughters in the fairy tale "The Scarlet Flower" were sewn. (atlas)
5. An object that makes a person invisible. (a cap)

The team that completes the task more quickly and completely wins.
COMPETITION 4. "Humpbacked Horse" (Yershov's fairy tale).
Many questions had to be answered by the Little Humpbacked Horse for the sake of his master. Participants of the game must answer a number of questions. Questions are asked to all participants in the game in turn; to the first member of the starting team, then to the first member of the opposite team, etc. No more than 10 seconds to think:

Question options:

1) What word Dunno could not come up with a rhyme for? (Tow)
2) In what city did Dunno live? (In the Flower City)
3) Where did Winnie the Pooh find the tail? (On the door at the Owl)
4) Who got Winnie the Pooh stuck in the door? (At the Rabbit)
5) In which subject did Volka Kostylkov pass the exam and fail? (By geography)
6) What was the name of the boy whom Old Man Hottabych forced to bark? (Goga)
7) What medicine did Carlson prefer? (Jam)
8) Favorite animal Freken Bok? (Cat Matilda)
9) How much did Pinocchio pay for lunch at the Three Minnows tavern? (Not soldo)
10) How many days did Pinocchio's money lie on the Field of Miracles? (Not a day)
11) What was the ransom for Mowgli's life? (Buffalo)
12) What was the name of the wise jungle dweller? (Elephant Hathi)
13) Whom did Alice run to wonderland? (Behind the rabbit)
14) Who was presented in the teapot? (Mouse Sonya)
15) Whom did the little robber give to help Gerda? (deer)
16) A fragment of what got into Kai's eye? (mirrors of trolls)
17) Who helped Chipolino release his friends from prison? (Mole)
18) Why was Chipolino's father put in jail? (He stepped on Prince Lemon's corn)
The team with the most correct and detailed answers wins.
COMPETITION 5. "Flint" (G.-H. Andersen)
In the dungeon where the flint and money were hidden and where the soldier descended, three dogs were sitting. They were sure that anyone who entered the dungeon was superfluous. In this competition, participants must determine the odd one out of the four named words. The facilitator reads out four words, and the first two participants from both teams must name the odd one in their opinion. After that, the words for the second pair of participants are read out, etc.

Word options:

Milk river, Apple tree, stove, Baba Yaga (Baba Yaga is a negative character)
- Christopher Robin, White Rabbit, Troubadour, Kid (White Rabbit is not human)
- Pan Blueberry, Count Cherry, Grape, Leek (not a berry)
- Artemon, Tortilla, Pierrot, Malvina (Tortilla is not a doll)
- "Ole Lukoye", "The cat that walked by itself", "Mowgli", "Rikki-Tiki-Tavi" ("Ole Lukoye" - the author is not Kipling)
- "The Tale of the Fisherman and the Fish", "Aibolit", "Twelve Months", "The Tale of the Golden Cockerel" ("Twelve Months" is not a poem)
- Ellie, Stella, Gingema, Bastinda (Ellie is not a magician)
- "Seven Simeons", "Snow White and the Seven Dwarfs", "The Tale of the Dead Princess", "Seven Underground Kings" ("The Tale of the Dead Princess" - in verse)
COMPETITION 6. "Town in a snuffbox"
Until Misha got into the snuffbox and asked his questions to the Bell Boy, he could not find out what was inside the snuffbox.
In this contest, the players must guess what is in the "Black Box" using questions to which the host can only answer "yes" or "no". First, one team asks its questions for its subject (each member of the team can ask their own question), and then another. The participants of the game are warned that the box contains items that are directly related to Russian folk tales. For one team, a tablecloth (self-assembled tablecloth) was prepared in the box, for the other - a needle (the life of Koshchei the Immortal). The team that guesses their object wins. If none of them managed to give the correct answer, then the team that was closer to the correct answer wins. This is determined by the jury.
COMPETITION 7. "Baby and Carlson". (A. Lingrend)
In this tale, Carlson constantly boasts and boasts about his abilities. By the end of the tale, we get the impression that he really is the most well-mannered, moderately well-fed, etc. What is this, if not good advertising. And in this competition, teams are invited to advertise two items that they receive from the host.
Item options: a) a broom, b) a ball of wool.
Teams are given one minute to prepare the competition. At the end of the competition, the jury evaluates which team coped better with the proposed task.
COMPETITION 8. "Dunno and his friends" (N. Nosov).
Dunno learned a lot of interesting things during his adventures. Participants of the competition are invited to list the names of fairy tales in which one of the characters is the king (king). Participants of the competition give answers in the same order as in competition No. 2. The team with the most such stories wins.
COMPETITION 9. "Apis in Wonderland" (L. Carroll).
Curious Alice always tried to get to the bottom of the issues. Sometimes she got a very interesting logical chain. The rules of this competition are similar to the rules of the "Why" competition (see the 1st version of the game "Tic-Tac-Toe"). The wittier the answer of the participants, the higher the scores of the jury. Variants of questions for teams: "Why does Baba Yaga have a bone leg?", "Why did Pike fulfill Emelya's wishes?", "Why did the Little Humpbacked Horse help Ivan the Fool?"

The Tic-Tac-Toe game form is simple and easy to repeat. It is convenient to use it in the lessons of a generalizing-repetitive topic. One has only to make a little mental effort and this game will help you out in the most difficult cases.

List of used literature

  1. Afanasiev, S.A. Children's holiday at school, camp and at home: tips for the organizers of leisure activities [Text] / S.A. Afanasiev, S.I. Comorin. - N. Novgorod, 1997. - 123 p.
  2. Afanasiev, S.A. One hundred detachment cases [Text]] / S.A. Afanasiev, S.I. Comorin. - Kostroma, 1993. - 68 p.
  3. Afanasiev, S.A.. What to do with children in a country camp [Text]] / S.A. Afanasiev, S.I. Komorin.. - M., 1994. - 134 p.
  4. Afanasiev, S.A. Three hundred creative competitions [Text]] / S.A. Afanasiev, S.I. Comorin. - M., 1997. - 84 p.
  5. Titov, S.V. Hello summer! [Text]: Activities in the children's country camp / S.V. Titov // - Volgograd: Teacher, 2003. - 132 p.
  6. Titov, S.V. Hooray, holidays! [Text]: counselor's library / S.V. Titov. - M.: TC Sphere, 2002. - 128 p.
  7. Shmakov, S.A. Summer [Text] / S.A. Shmakov. – M.: Master, 1993. – 148 p.
  8. Leisure Encyclopedia [Text]: a book for children and adults. - M.: AST - Press, 1999. - 157 p.


INTRODUCTION

As you know, there are no ready-made recipes for education. Each teacher strives to invent and implement something of his own.

In our squad "Kronstadt" the method of collective creative work is widespread, which appeared with us thanks to the tire.1 Andrey Nitkin.

The materials presented in this publication are the experience of the leaders of the 5th consolidated detachment of Lieutenant General S.L. N.Balitskaya.

Of course, it is impossible to repeat someone's author's idea of ​​KTD one to one, but “grabbing” this idea, feeling it and developing it together with the children in an updated version is already creativity.

Collective creative work

What is KTD?

The CTD technique was developed by I.P. Ivanov. According to this methodology, the Communard detachments worked, from there the KTD came to us.

KTD can be labor, sports, cognitive, organizational, simply developing the abilities of children.

I.P. Ivanov distinguishes 4 stages of KTD:

I. Depending on the needs of the detachment, a KTD is devised by groups (we may have links). A competition is held between the primary teams for the best projects.

II. At the general meeting, one option is selected or a consolidated project is created; a business council is elected from representatives of each primary team.



III. The “Council of Affairs” develops the chosen option in detail, distributes assignments between the primary teams. Manages the case.

IV. The completed case is discussed at the general meeting (successes, shortcomings, suggestions for the future).

It is quite difficult to complete all the stages, so we have slightly moved away from the classical KTD scheme, and usually it is reserved only for managers. But in principle, this scheme fits well with the link system and you can gradually introduce the cases prepared by the children. The first stage can be performed by units, the second - by the entire detachment, the third - work for the leaders.

Of course, this does not mean that all the work was “blamed” on the children. The leader gets the most difficult - the organization. It is known from experience that it is quite difficult to stir up children - they are used to receiving ready-made tasks and assignments. To help with the compilation of the KTD, we came up with a “cheat sheet”, it is given below.

Why are KTDs needed?

First, they help education. This requires some effort on the part of leaders. Children are different and the leader should try to notice what the child lacks. Most children are embarrassed by their creativity, this can manifest itself in different ways: some refuse to participate (I don’t want to, I don’t know how), others, on the contrary, grimace, hide behind ostentatious swagger. Therefore, there is a rule in KTD: do not ridicule, do not even say “they say, it will not work out for you”, but you need to point out mistakes (before the performance) and help correct them. “Ignore” embarrassment.

Another rule for the leader is to “see” and remember the inconspicuous children. It is known that there are bright personalities and they will be remembered more than once after the case, but there are those who are always forgotten. The leader should specifically observe such children and after the case, when everyone will share their impressions, mention the “loss”, say what they liked about his work.

Since the work is carried out in a team, the guys learn to reckon with the opinions of others. At the beginning of the formation of the detachment, the leader or senior scouts should help others find compromises. If the KTD is carried out in all four stages, then the participants develop such an important quality as responsibility for a common cause. The team is about taking care of each other. Of course, the leader’s personal example is important, but the children themselves need to be taught to be attentive: sometimes it’s enough to suggest that someone needs help, you can confidentially turn to the child and ask, sort of, for help to you (say, you need to explain something to a beginner, and You have absolutely no time), or you can persuade a group of children to surprise others, etc. The main thing is that the tone of your request should not be instructive.

Secondly, KTD develop children's abilities and teach them to respect the creativity of others. KTD can be both cognitive (there is no development without new knowledge), and aimed only at self-realization.

It is important that knowledge is not a boring lecture, but a game, a competition when you do not need to memorize a lesson. New information in the case appears indirectly: let’s say “if we need to prepare a performance (literary, theatrical, as a team in a quiz, as a guide), we can use this literature”, that is, knowledge is not an end, but a means to achieve it. Self-realization gives you the opportunity to try yourself in different roles. Everyone turns out to be a master in something, it will help someone find themselves. It is better if all children's work is documented and stored (this is necessary for the children themselves). Otherwise, it turns out that no one needs their work.

How to conduct KTD?

It's good if the KTD starts from the splash screen.

“Screensaver” is the creation of the necessary mood. The screen saver can be a small scene, a specially designed room, music, etc. The screensaver helps you move from one thing to another. The task can be formulated in the intro itself or after it, but the main thing is that it sounds clear (you can write it down on cards and distribute it to groups). Next comes the division into groups, if necessary. It is necessary to ensure that the groups are approximately equivalent and that their composition changes with each case.

Completing the task:

If the case is individual, you need to ensure that each participant has the necessary materials. You can immediately warn the children that it is not necessary to demonstrate the results of their creativity, but not to do it is impossible. If the matter is collective, the senior in the group (leader or senior intelligence officer) plays an important role. It is necessary to occupy each member of the group (sometimes it is necessary to distribute various tasks) with what he can do. Let everyone express their opinion, if someone is silent - “falls out of business” - ask his opinion. In a spectacular case, the younger children should play the main roles, those who play worse (for some cases there may be exceptions), and more experienced actors for episodic roles. The main roles are more figurative, emotional, so it is easier for children to understand and portray them. Seniors can also make a secondary role bright (seniors, but not beginners).

After viewing / listening to the results of creativity, it would be nice to sum up the case. How to do this - it is worth seriously considering.

Now about the cases presented below. You will see many similar KTDs - this is no coincidence. Ideally, most CTDs are only done once, the next time they are done, they will be outwardly altered. For example, “Burnt Films” and “An Evening of Genres” are not serious productions. Even such changed cases are best carried out after about six months. Small tasks that take 15-30 minutes can be combined into a game by stations. Serious performances, plastic, ballet, it is better to carry out by candlelight, if the plot does not require bright light. In any case, do not accept hack (when it is obvious). For example, in the “Auction” case, do not accept a picture like “dot, dot, comma” as a drawing.

How to invent KTD?

We offer the following cheat sheet. Using it, you will accurately compose a CTD of “medium brightness”, and if you add creativity, you can get a work of art. It is more interesting if you combine several types of KTD in one. All bright cases are prefabricated.

Drawing up a KTD

Select the type of KTD:

1. Runner

2. Staging

3. Drawing

4. Musical

5. Scribbler

6. Handicraft

1. Begalka (2 hours)

Select the type: “war”, by station, hunting.

a) "war"

What is the purpose of the players?

*take the flag of the enemy;

*kill everyone

*reach the designated area with the whole group.

How to kill an enemy?

* break vira;

*grab a certain number of people, etc.

Is it possible to take prisoners and how?

Under what conditions are the dead revived?

*transition to another team;

*calculation of penalty points.

Do you have your own area or is it shared?

How are the signals for the start and end of the game given?

How are the results summed up?

b) By stations

What is the purpose of the game?

* to give or test knowledge of history, Orthodoxy, intelligence practice, and so on;

* for dexterity;

* on ingenuity;

*simply entertaining.

Come up with tasks for each station.

How many leaders are involved?

*not all stations can have managers;

*Some require more than one leader.

How do groups move?

*along the arrows;

*according to notes;

*according to the map.

Command output:

*simultaneously from different locations

*from one point at one or different times.

Summarizing.

A group of children catch the leader.

Are they hunting for one or several animals, birds, fish?

Which ones exactly?

What is the purpose of the hunt?

* collect a secret message;

*gather the ingredients for the medicine;

* competition between hunters.

What are the rules for catching an animal?

·Choose what you need:

* the beast leaves a trail;

*runs away in plain sight

*They are looking for him.

Rules for capturing the beast:

*easy to find;

*grab a certain number of people;

* attach something to the beast, etc.

How do hunters run?

*arbitrary group;

*a certain number of people;

*hunters are limited in their movements.

Come up with an ending and summing up:

*production of medicines;

* award;

*holiday.

2. Staging (2 - 6 hours)

Do you come up with a script yourself or take a ready-made one?

Additional terms:

*name given;

* given voice acting;

*Phrases are given that should be included in the production.

If the statement is without words, then:

* Is it put under accompaniment (musical, noise)?

*Is there a plot?

Come up with a splash screen and a case form:

*"Film Festival";

*“Forgotten Tale”;

*“Evening of genres”.

Summarizing. The final.

3. Drawings (30 minutes - 1.5 hours)

Purpose of the case:

* learning to draw;

*self-expression in color;

* creating a general drawing.

Is the form used in the drawings or is the drawing abstract?

Do they draw alone or in groups?

Formulate the task:

*drawing to music, story, etc.

*free color painting;

*picture of someone or something.

Is this the last step or is there a continuation?

Options for continuation

*draw to...

* assemble into a common composition;

*drawing - the beginning of another matter.

Consider the ending.

4. Musicals (1 - 2 hours)

Serious or entertaining?

Cognitive or not?

Participant activities:

*listening and discussion;

* writing a review or story to the music;

* staging;

* writing your own songs.

Think of a business case:

* festival of musical groups;

*concert;

*song evening;

*stories on music;

Think of an ending.

5. Pisalki (1.5 - 3 hours)

Serious or entertaining?

One by one or groups?

What is written?

*story;

*explanations.

Additional terms:

*writing to music;

*mandatory inclusion of any phrases;

* writing something after a series of tasks (workshop);

* publication of the magazine;

* team "hodgepodge" of word games.

What is the form of the case?

6. Handicraft (1 - 2 hours)

What are we making from?

* from threads;

* natural materials.

What are we doing?

*picture;

* volumetric;

*abstract.

Formulate the task:

*depict a team / person;

* image on a free theme;

* the image of a certain figure;

*You can display a limited number of items.

Purpose of the case:

*present;

*decoration;

*self-expression.

Think of an ending.

7. Thinkers (1 - 2 hours)

Choose type:

a) recognition (“Travel”);

b) reasoning (TRIZ, Academies, Evening of solved and unsolved mysteries);

c) question-answers (Intellectual hockey).

a) Recognizers

1. Choose a topic.

2. When will they learn something new?

* first the group prepares its part, then presents to others.

3. In what form?

b) reasoners

1. Choose a discussion topic. Formulate questions or stories to be explained.

2. By groups or individually? If in groups, then in permanent ones or not?

3. Each group the same question or different?

4. How is each question, case summed up?

c) answer questions

1. Select a topic:

* common for all;

*Each team has its own.

2. Questions are prepared:

*conductive;

*teams;

*both one and the other.

3. What is the order of answering the questions:

* who guessed faster;

*according to the system:

round;

¨snake/attack randomly;

¨ fan.

* the whole team thinks at the same time or in stages (see "Intellectual hockey").

Piggy bank of collective creative affairs

1. Auction of knowledge

Time: 30 minutes - 1 hour.

1. A few interesting little things are covered with a scarf.

2. Children ask questions about this thing (such that the answers are “yes”, “no”).

3. Guess the thing. Then she gets out from under the scarf.

4. They try to name as many features of the subject as possible.

5. The one who named the largest number of features receives the item as a gift.

Materials: Items for “sale”, handkerchief or bag.

2. Color painting

Time: 30 minutes for drawing, 30 minutes - 1 hour for guessing (depending on the number of participants).

1. Task: depict the n-number of people using color without using a form (trees, sun, person, etc.).

2. The presenter collects the works, and everyone guesses who is depicted where. It is better if everyone who offers his own version tries to justify why he decided so.

3. Drawings are presented to those who are depicted on them, the author can sign them.

Materials: paper, paints, brushes, toothbrushes, water glass.

3. Plasticine painting

Time: 15 minutes to work, 2-6 minutes to explain each group.

The task is the same as for color painting, but you need to depict the team. The authors (several people) portray themselves.

Materials: cardboard (one sheet per group) for the base, plasticine.

4. Plastic

Time: 1 hour - preparation, 30 minutes - viewing.

1. Listening to music*, 3-4 minute fragment for each of the groups.

2. Task: teams receive the names of their compositions and must prepare a plastic performance (pantomime) *.

3. General view.

Materials: tape recorder, cassettes, candles, staging props: scarves, scarves, identical items of clothing, etc.

______________________________

* - music should be without words

* - composition most often without an explicit plot, abstract.

5. Burnt films

Time: 1.5 - 2 hours.

Screensaver: The director comes out with films. Viewing soon. The witch arrives and burns the films. Only the movie titles remain.

1. Task: Teams are given the names of films. We need to come up with a movie.

2. General view.

Materials: witch costume (mop, skirt, old handkerchief), matches, paper (“films” that will burn), iron utensils (“cassette holder” - they will burn “films” in it), movie titles on singed scraps of paper.

6. Storyteller

Time: 1.5 - 2 hours.

Screensaver: A forgetful grandmother complains that she has forgotten all the fairy tales, there is nothing to tell her grandchildren. He only remembers snippets.

1. Task: Teams are given fragments of fairy tales. It is necessary to invent a fairy tale, using the received passages without change.

2. General view.

Materials: grandmother's costume, cards with sentences from fairy tales.

7. Mysterious sounds

Time: 1.5 - 2 hours.

Screensaver: The robbers stole the film, only the voice acting remained.

1. Task: Teams listen to the tape (5-10 minutes). We need to come up with a movie.

2. General view.

Materials: a tape recorder, a cassette with a recording of various sounds: a door creaking, something falling into the water, a bag rustling, screams, etc. The entry must be the same for all commands.

8.-1. Evening of genres

Time: 1.5 - 2 hours.

Groups take out three bags: from the first - the name of the fairy tale, from the second and third - genres (or already combined genres, then there will be two bags).

1. Task: Stage a fairy tale in the appropriate genre.

2. General view.

Materials: cards with the names of fairy tales and genres, bags.

8.-2. VeTV (Evening of creativity)

Staging serious performances.

Materials: each team should be given a short story; the story should be emotional: some thoughts and descriptions (it is better not to take stories about animals, as it is very difficult to play).

9. Rebusyatnik

Time: 1 hour.

The leader talks about the rules for compiling puzzles and how to solve them.

1. Teams solve puzzles for speed.

2. Each team makes a rebus. For example: in a proverb, 2-3 passes of 3-6 letters are made, three dots are put instead.

3. Exchange of puzzles. Solution.

Materials: cards with puzzles, landscape sheets, felt-tip pens.

10. Letters to yourself

Time: 30 minutes - 1 hour.

1. You need to imagine yourself as two people.

2. Write yourself a letter (possible with an answer).

3. Final part: reading letters (at the request of the participants).

Materials: notebook sheets, pens.

11. SHIP-SHIP (Jokes and parodies

- Pranks and pranks) or OPEN DAY IN THE CRAZY HOUSE

Round 1: Distribution of patients in wards.

Doctors: Historian, Head. on catching Glitches, Severe case, Easy seizure department, Chief livestock breeder.

Chief livestock breeder

You are dolphins.

a) - Perform a few dives. So good. - And now higher and deeper.

b) - Walk on your tail through the waves, roll over on your back and fins, fins ... Good!

c) - Talk, and now jump over the ring. You can swallow a couple of fish ...

You are a boa constrictor.

d) Strangle someone.

e) The hunter is chasing you - run away.

f) Change your skin.

You are chickens.

a) Hatching from an egg.

b) Run after the worm, now away from the cat. Try to fly.

c) Now get into the frying pan...

Head for catching glitches

1. Catch a glitch, take him to the police, explaining that they are waiting for him there.

2. a) You are sitting, suddenly, you see Baltons flying, you pretend not to notice them.

b) Balton sat on your nose.

c) You run after Baltons, dodging especially large ones.

3. You are surrounded by sneakers! What to do?

Try on each one carefully.

The two sneakers grab onto your feet and won't let go.

The sneakers are defeated and dumped in the trash can.

Hard case

1. You carry 216 kg 340 g on your back. Uncomfortable. Put it in your left pocket. Uncomfortable. Put it in your right pocket. Uncomfortable. Throw out this crap.

2. You stand, do not touch anyone. Suddenly they start throwing bricks at you. Shooting at the left leg. Shot in the right leg. Both legs.

3. They try to hit you on the head with a wall. You are trying to dodge. The wall is trying to dodge. You both dodge. From each other.

Light seizure compartment

1. You are fog.

Ñ ​​You thicken.

Ñ ​​Disturbs you

Ñ ​​You were rounded up and squeezed out

2. You are a breeze

Ñ ​​There is a rock, it does not touch anyone. Well, how not to get into it.

Ñ ​​You are blowing over the sea, and it drips on you.

Ñ ​​You disperse the clouds.

3. You are a mosquito - light and fluffy.

Ñ ​​You fly and squeak against the wind.

Ñ ​​You dripped on your right wing. You dripped on the left wing. The fly landed on the right wing, and her friend on the left. A sparrow flew past the cash register.

Ñ ​​You are trapped in a web. Resist, try to fly away. A spider is approaching you. You resist more and more. Useless.

1. You are Alexander Nevsky.

Say your famous phrase: “Who with the sword…” And wave your sword.

Drown the Crusaders on Lake Peipus.

You are speaking at the Novgorod Veche. Bark at the people to be inspired.

2. You are Peter I.

You are in a nightgown jumping from the archery riot.

You go, you came to the swamp. Tired, sat on a stump. Inform the people that a city will be founded here. And build yourself a house of Peter I.

You are walking along the Nevsky prospect. You meet a man. Bang and bow beats at the feet. You picked him up, kissed him and said: “What are you, a serf, you bow to me, I am a serf like you.” And cracked him on the forehead with a rod. Move on. Second dumbass. And this guy doesn't bow. You hugged him, kissed him and slapped his forehead, “What are you, a serf, you don’t bow to me. Am I king or not? And he screwed up.

3. You are V.I. Lenin.

Shoot Aurora and sell it with Dzerzhinsky.

Get on an armored car and make a fiery speech to the proletariat.

You are on the Aurora with Felix Edmundovich Dzerzhinsky chasing hares across the Gulf of Finland.

Doctors assign patients to wards.

Round 2: Each ward prepares a speech under the watchful supervision of the doctor who is responsible for this ward.

Final part: general review.

Materials: white coats.

12. Auction

Time: 3 - 3.5 hours.

1. Time for preparation of work (1.5 - 2 hours).

The guys are preparing work: haiku, poems, drawing, color painting, plasticine work. Works can be combined (drawing and plasticine).

2. An auction is arranged. The monetary unit is 1 hokku. Works can be put up for sale and serve as money. The manager collects all the works offered for sale and conducts an auction. Other people's work cannot be put up for auction. The buyer pays with the author of the work.

Starting prices: haiku - 1 haiku

poems - 3 haiku

color painting - 2 haiku

drawing - 3 haiku

story* – 6 haiku

plasticine - 5 haiku - complex stucco work

* The story should be about some insignificant thing, for example, about parquet cells, a chamomile petal, a hoof, etc.

Materials: writing paper, pens, drawing paper, paints, brushes, plasticine.

13. Stone painting

Time: 1.5 hours.

Held on the street.

1. Collect 100 stones.

2. Lay out a drawing from them. In this case, the stones can be stacked on top of each other, creating volume. Other natural materials can also be used for work.

3. Upon completion of the work, an exhibition is arranged. The authors present their work.

14. Bureaucrat's Day

Time: 2 hours.

Task: collect certificates from all bureaucrats.

Bureaucrats are leaders, they are responsible for very important things. For example, bureaus on smiles, spotted gophers, detecting UFOs, etc.

Each bureaucrat comes up with rules (some actions) by completing which, the child will receive a certificate. The requirements are simple, but they are not communicated to children. The general list of actions is posted somewhere. The actions of each bureaucrat change every 15 minutes. Bureaucrats refer to each other. The winner is the one who collects more certificates or all the signatures for one certificate.

Materials: action list, bureau nameplates.

(Love these songs)

The case is carried out from 30 minutes to 1 hour. They talk about famous bards or other composers and singers. Listen to songs in the author's performance (tape recorder). They learn songs and sing themselves.

16. Play by station

Children are divided into groups (according to the number of stations). The first group goes to the first station, the second to the second, and so on. After the time is up, the groups change. This case combines several cases. (Assignment for one of the stations: a story about something very memorable or about one of the people present in the camp).

17. “Hug me birch!”

Time: 2 hours.

For children in grades 1-6.

Held on the street. The route is preliminarily laid (arrows along the paths). At the stations, the managers check the execution of tasks. Children are released one at a time.

1. Station “Taking the Fortress”

Balloons are hung on the trees. The task is to hit them with a small ball. When all the “warriors” are beaten (balls), you can continue on your way.

2. “Treasure hunt”

On the spot, find the flags hidden by the leaders.

3. Hit 5 balls while standing on the goal.

7. Draw a non-existent animal.

8. Hug a birch and smile at her as widely as possible. Wish her good morning (afternoon, evening).

18. Parties

Time: 1 hour to prepare presentations.

1. The guys are divided into groups. Each party comes up with its own names (“Left”, “Mad Cucumbers”, “Full Moon”, etc.)

Each party must come up with its own emblem, slogan, anthem, laws.

2. Campaigning is carried out in the party. Everything written is read.

If an adherent of another party finds an object, a coup and a change in the dominant party take place. (Other cases may be ongoing at the same time.)

TV almanac

Time: 1 - 1.5 hours.

Assignment: The TV almanac is devoted to any one topic*. The participants are divided into groups. Each group receives 1-2 rubrics.

Examples of headings for a detachment television almanac: “Amazing is nearby” (about an interesting natural phenomenon from personal observations using pictures, “photos”, “herbarium”), “Fears of our detachment”, “Our hands are not for boredom” - an interview with the leader.

The teams are preparing their rubric (small sketches). About 40 minutes to prepare.

The final part: watching the TV almanac, which is hosted by the TV presenter. * - TV almanac can be both comic and serious.

Materials: “TV”, pencil, paper, pens.

kinesthetics

It is held in large camps for a minimum of 3 days to 7 days. Everyone is blindfolded for the duration of kinesthetics.

One hour is given to explore the space. Further, during kinesthetics, other activities are carried out that do not require vision.

Intellectual hockey

Time: 30min – 1 hour for preparation, one hour for each round.

Two teams are playing. Each team is seated in three rows.

1st row - attack (midfield)

2nd row - protection

3rd row - goalkeeper (one person).

The attack is given 5 minutes to answer questions, the defense is 3 minutes, the goalkeeper is 1 minute (or: the attack is 3 minutes, the defense is 1 minute, the goalkeeper answers immediately.

Teams also need time to come up with questions to the other team on a given topic.

I round

The host asks questions - “washers”. The question is asked to the first team. The midfield thinks and if it gives the correct answer, the next question is given to the second team. If the midfield cannot answer, then the “puck” goes to the defenders. If they answered, then the question is asked again to the midfielders of the same team. If the answer to the question is not found within the allotted time, and even the goalkeeper could not help in any way, then the question goes to another team, and the team that missed the “puck” counts a goal.

II round

Teams ask each other questions.

Materials: questions on the chosen topic.

Knight Tournament

Time: 2 - 3 hours.

Each knight chooses a lady for himself. Points are given in each round.

1. The knights serenades the ladies in gibberish, from 1 to 10 points.

2. For one minute look into each other's eyes without laughing or blinking. Points are given. Who came out first - 1, second - 2, etc.

3. Knights turn away from their ladies. They should describe it as fully as possible (hair color, eyes, clothes, etc.). For each correct definition, the knight receives a point.

4. Ladies write with a wet brush on the face of the knights 5 words in turn. The knights must guess the words. You are given 3 attempts per word. Guessing on the first attempt gets 3 points, on the second - 2, on the third - 1 point.

5. Knights take paints and brushes and start making beauties out of ladies. (Draw on their faces.)

6. Whoever holds the girl in his arms longer, points are given in the same way as in paragraph 2.

7. Knights are offered various difficult situations.

8. Knights guess the ladies by their hands (by touch with their eyes closed).

Materials: paints, brushes, mirror, candle.

Deer hunting

Time: 1.5 hours

Depending on the number of children and leaders, the number of deer (leaders) and groups of hunters is determined. There should be one curator and one deer for each group of hunters. The game is played outdoors in a large area, preferably in the forest.

1. The deer are given rags of different bright colors cut into strips - these are their footprints. The deer, running away, leaves traces, so that another can be seen from one rag.

2. Hunters leave 30 minutes after the deer leave. Leaving the last trace, the deer hides somewhere nearby. Hunters need to find the deer within a certain time (40-60 minutes), and collect all the traces, otherwise the deer is not considered to be caught.

Materials: colored rags (colors - according to the number of deer).

blind deer

Time: unlimited

The game is played both outdoors and indoors.

The leader - “blind deer” - sits in the center of the circle blindfolded. The rest stand in a circle - “wolves”. The host of the game stands next to the deer. He claps his hands (the beginning of the game) and points to one of the participants. He begins to sneak up on the deer, his task is to touch the deer with his hand. The deer's task is to guess which side the wolf is coming from and point in that direction. As soon as he guessed, the host claps his hands and the unfortunate wolf goes to his place. The deer must fight off 5-7 wolves, then they are considered the winners. If the wolf touches the deer, they switch places.

Time: 2.5 - 3 hours

The defendant is chosen - it can only be a phenomenon (season, songs, etc.). You can't judge a specific person.

Depending on the number of children and their desire to participate, everyone is divided into defense, prosecution, jury trial, examination.

1. The accuser presents a list of charges.

2. Time is given for the preparation of evidence and witnesses: video tapes (i.e. mini-productions). Witnesses - children portray various people (scientists with reports, certificates, passers-by, personally participating, etc.). The examination may be provided with various certificates about the mental state or about the position in the law of a judge, lawyer, prosecutor. Experts may recognize them as valid or not. The information provided by scientists is considered true no matter what nonsense they carry, as long as it sounds convincing, plausible.

Evening of legends

Everyone is divided into groups and disperse to different rooms. 1 hour is allotted for preparation. During this time, legends are invented. On the candle, all the legends are read. Leaders put a legend before the task.

Painting reproduction

Time: 30 minutes.

Screensaver:

Nightmare, around thieves, disasters, bandits. Horror!!!

My museum! My pictures! Are you an artist? And don't deny it, I know better. So so. Take a piece of paper, a pencil. You have 30 seconds to view this work of art. The rest turn away and don't peek. Thank you. Girl, girl, we had one artist here, but we already fired him, now you ... Well, they painted it. Okay, now you can open the museum, the collection has been assembled.

Task: each participant looks at the drawing of the previous author (the first participant looks at the original) for 30 seconds, then draws from memory what he saw and gives a name (1-2 minutes are allotted for this) *.

Materials: reproduction, paper, felt-tip pens.

* - It is necessary to think over the task for those who do not draw, it can be carried out in parallel with another task.

Psychological training

1. There are two terrorists on the plane, each of them has a bomb. They are negotiating with the pilot. Their task is to decide in 1 minute where they are flying. At the same time, everyone is trying to convince them to fly in their own direction. If they failed to agree in 1 minute, then the plane crashes.

2. “Submarine”

The submarine is about to die. Only 3 people can be saved. An order was received that the captain must return without fail. The task is to decide in 2 minutes who will go with the captain.

3. “Desert island”

A group of people ended up on a desert island. The challenge is deciding what to do.

Roles: leader, opponent of the leader, person who does not like everything that is offered, the rest can join anyone.

Leaders observe and analyze.

4. Lecture

Spectators sit in 3 rows. The lecturer on the stage reads.

1st: One person asks questions, another just attentively, the third one writes down the lecture.

2nd: Discuss the lecture among themselves, express their opinion.

3rd: Do what they want.

After one minute, move one chair to the left. The lecturer sits down on a vacant chair. From the right chair of the last row, a person becomes a lecturer, and this is repeated according to the number of participants. The lecture is read in its entirety.

5. “Trust in the team”

Everyone stands in a circle, close to each other. One is in the center. Closes eyes. Falls on people (feet in one place). If a person bends at the waist, then he does not trust.

6. “Trust in a person”

One (tested) stands with his back to the other at a distance of 1.5-2 m (depending on height). Falls back. The second catches him near the floor.

7. Feelings

Everyone sits holding hands with their eyes closed. One conveys one of the sensations (heat, cold, fear, loud knocking)

8. “Exchange of faults”

Everyone is sitting in a circle. One person says to his neighbor on the right: “I want to give you mine ..... (lack) ....”. “Thank you, I give you my flaw for him.”

9. “Turnip”

Characters: Turnip, Dedka, Grandmother, Granddaughter, Bug, Cat, Mouse, Mole.

Grandfather and his family are trying to convince the turnip to get out of the ground, the Mole - to stay in the garden. Turnip makes a decision in someone's direction. If she decided to get out, then she says who from her grandfather's family convinced the best.

Map

Time: 1 hour.

The detachment draws a map of their country (fictitious). Draw a house for everyone. For some merit, allotments, lands, improvement of houses are given (they sign in detail with the children).

Opera

Time: 1.5 hours.

Screensaver: A provincial came to a big city for one day. I bought tickets to the opera, but there was an emergency and the opera was rescheduled for the next day. The provincial dreamed of visiting the opera all his life. He is heartbroken.

Assignment: Stage an opera (“The Naked King”, “Stirlitz”, etc.).

Amur

(Acting Lesson)

1. Training (flea, mouse, dog, tiger, elephant). You have to say “Ap!”.

2. Flight on the ball.

Take a balloon in your hand, inflate, do not forget to tie. Grab a thread. The ball flies - you weigh on it. Hang on one hand, change hands. Imagine what you are flying over. You are turned by the wind.

3. With the hands and arms as a whole, draw a bird to the music.

4. Sculpture

a) iron on hinges;

b) rubber;

c) rag;

The task is done in pairs. One is a sculptor, the other is a sculpture.

The sculptor turns the sculpture as he wants, not forgetting about his image of a creative person. The sculpture lends itself, but the movements must be in accordance with the material.

5. “The hostess threw the bunny ..” with different expressions.

6. “As on a hill, on a hill, 33 Egorkas lived: once - Egorka ...”

In one breath.

7. Grass in the yard, firewood on the grass. Do not cut wood, on the grass of the yard.

One firewood, two firewood, three firewood. Wood under the yard. Firewood above the yard. Firewood along the yard. Firewood across the yard. We need to get the wood out to the wood yard.

Application

Time: 1 - 1.5 hours.

Just like color painting, but using colored paper. You can make relief, various fringes, etc.

Materials: colored paper, glue, cardboard or landscape sheets (base).

literary deck

Time: 1.5 hours.

1. The cards contain sentences from 2-3 texts (one passage). Each team takes a certain number of cards. Write, using them, your story.

Materials: cards with sentences (2-3 texts are selected, about 5 sentences are written out of them in a row), paper, pens.

Workshops

(Literary)

Time: 2 - 3 hours.

1. The text is read out.

2. The text is read five times, everyone writes out their associations.

3. Participants take turns reading the text, everyone writes down the words from the text, distributing them into columns (at their own discretion).

4. Choose from each column for the main word.

5. Of all the main words, choose the most important.

6. 17 associations are thought up and written down to this word.

7. Of all the associations, the most important one is selected.

8. From the two most important words, a name is invented.

9. Of the less important - the theme of the story.

10. Write a story using written words.

Materials: not a very long story, pens, notebook sheets.

Ballet

Time: 1.5 - 2 hours.

1. Screensaver.

2. Groups draw the title of the topic. They put on a ballet.

Materials: cards with the names of the ballet, music (according to the number of teams).

Arrow of poets

Time: 2 hours.

2. Tasks: a) Write down lines from different poems. Combine them into one (inserting their own lines).

b) Write out rhymes from poems. They write poems about them.

c) Poems in a circle:

Each is given a piece of paper. They write two lines, wrap one and pass it to the neighbor on the right. He writes two lines, wraps it up so that only one remains and passes it on, and so on. The latter writes four lines - the output. Unfold and read.

Materials: collection of poems, paper, pens.

musical vinaigrette

Time: depending on the number of tasks.

1. Participants are divided into teams. Listening to the cassette (one minute from different songs)

Task: a) Name as many melodies as possible. Each team writes down the melodies they recognize on their sheet, for the melodies that they did not recognize in the other team - 1 point.

c) Write words to music (short song).

d) Performance (1-10 points, words, costumes, acting skills are evaluated).

Materials: a cassette with the corresponding recording, a list of recorded melodies, paper, pens.

tusovka

Time: 2 hours

Screensaver: Opens a meeting representing different parties.

1. Representation of the party (features of the musical direction, distinctive features).

2. Depict an ensemble, write a song of praise for your party.

Materials: cassettes with music of various directions, books about these musical directions.

Riddles

Time: 2 hours.

1. The elder tells a story made up of riddles.

Task: decipher.

2. Show a riddle without words.

3. Riddle drawings.

The results are summarized for each task, then - the overall result.

Materials: riddle story (from Russian folk tales), paper, felt-tip pens.

Color painting-II

Time: 1 - 1.5 hours.

1. Everyone draws one of those present. He covers his drawing with another sheet of paper of a shorter length so that the edges are visible.

3. Pass in a circle and quietly tell who it is drawn, then draw on a white sheet, continuing the drawing. Again they cover and pass, and so again.

4. Guessing with gradual opening.

Materials: paper, paper clips, paints, brushes.

plasticine phone

Time: 30 minutes.

The first person is shown or called an object. He sculpts it in volume. The second person looks for 30-60 seconds and sculpts what he understood in a plane. The third is volume, etc.

KTD for kids

Time: 1 hour.

1. The leader tells a fairy tale about the word VICTORY (A hedgehog, a bear, a hare, a stork, a ram come in turn and carry away the letters).

The tale is accompanied by either a filmstrip or a skit.

2. Task: choose the same words from the proposed ones and come up with a fairy tale with them.

KTD for kids

Time: 2 hours.

1. A telegram came from a fairyland asking for help. They were attacked by the evil Brundulyak.

2. Children go to Brunduliak's dwelling on the map. Perform feats along the way:

a) Letters have disappeared in the magic fairy tale book, it is necessary to enter and guess the fairy tale.

b) Answer the spider's questions.

c) Make Princess Nesmeyana laugh.

d) Unravel the proverbs.

e) Find the death of Brundulyak (ball). It is solemnly blown away.

Materials: telegram, map, magic book with a fairy tale, the letters of which have disappeared, “spider”, “web”, prepared questions, Nesmeyana’s costume, confusing proverbs, a ball (aka Brundulyak).

(TRIZ - Theory of Inventive Problem Solving)

Time: 1 hour

1. Tasks* of 3 levels of difficulty are distributed. They decide in groups how much they can do in the allotted time - 30 minutes.

2. Discussion of decisions by all groups.

* - Tasks - life problems from domestic to industrial.

Turtle hunting

Time: 2 - 3 hours.

Screensaver: Everyone got to Turtle Island. The evil wizard Chpok enchanted everyone: he blinded them in pairs. But his good half reports that they will learn how to break the spell from the letters of the turtles.

Task: Children tied by the legs in pairs must catch up with the turtles (each group has a turtle) and pick up the letter or part of it.

Having collected all the parts of the letter, they are looking for a treasure - these are scissors.

Materials: Chpok costume, ropes, letter pieces, scissors.

musical stool

Time: 1.5 hours

Screensaver: Entertainer comes out and announces the beginning of the concert of youth groups. Leaders come out and perform a musical number on improvised musical instruments.

Task: Divide into groups and organize a musical group. Come up with a name, image, rehearse and play your song to your melody.

The entertainer conducts a concert.

Materials: musical instrument.

academies

Time: 1.5 hours

1. Each participant has a route list:

1st column - stage number - in order from 1 to n, equal to the number of stages.

2nd column - table number - it is indicated at which table the participant should sit at this stage, when writing them, you need to make sure that the working groups change.

3rd column - the name of the participant who worked better.

Each table has its own question: the answers to the question are written on a piece of paper, also lying on this table. 15 minutes are given to discuss the issue, after the end of the stage, the participants are transferred to another table, the number of which is indicated for each in the route sheet.

At the last stage, the group processes all thoughts, adds their own. Makes a short presentation.

Materials: problematic questions (such that the answer is unknown, but based on existing knowledge, the children could answer), literature (if needed), clocks, paper, pens, route cards

Visiting Euterpe

Time: 1 hour

Leaders select music according to mood. Music changes after a certain period of time. Everyone writes a story on a given topic by association with music. The stories are read.

Time: 1 hour

Maybe not on that day.

According to the stories on a large sheet of paper, everyone draws at the same time.

Materials: music recording, paper, pens, large sheet of paper, paints, brushes.

Three colors

Time: 1 hour

Task: Everyone chooses 3 colors of paint for themselves and fills the entire sheet with them.

All works are going to the exhibition. Each is considered in turn. Participants take turns saying what it is like. The author listens to everyone, chooses the most liked options.

They disassemble the work and finish it to the picture.

Materials: gouache (watercolor is not suitable, as the paint needs to dry quickly), brushes, paper.


51. Etymology

Time: 40 min. - 1 hour

Materials: cards with rare, unfamiliar words - about 200 pieces, cards with frequently used words - according to the number of participants or groups (one word per card), cards with sayings - phraseological units.

I round

All tours are conducted either individually or in groups

Each participant (group) drags 3 words.

Task: Explain each word for 3 dictionaries: a children's explanatory dictionary, an adult, a young athlete's dictionary (the meaning of a word may be given differently for different dictionaries).

Take turns reading the interpretation of their words.

II round

Receive a card with a familiar word

Task: explain the origin of the word.

III round

Pass out word cards. We need to decipher them.

For example:

Easy to descend (heavy to lift)

An even meter behind the chest (Slanting fathom in the shoulders)

So much body tired (As much as you like)

Having rolled out the leg (rolling up sleeves)

On 3 jumps (two steps away)

The dog laughed (Cat cried)

So calmly fixed (As the wind blew away)

Throw over the nail (Cheat)

Nose to nose (In a personal meeting)

So on the eagle land (Like water off a duck's back)

Drink incense sticks (smoking incense)

To crumb after crumb (Fully)

52. “Water Truce”

Time: 2 hours.

Screensaver: In different corners of the stage, 2 actors are reading books. It is better if the hall is dark, and a beam of light catches them in turn. Hamlet weeps over "Carlson", Carlson is touched by "Hamlet".

Hamlet: That's character. And willpower! "Calm, only calm."

Carlson: “To be or not to be, Kid?”

Hamlet: How deep it is: "The matter of life."

Carlson: (chewing jam)"Poor Eric". Yes, yes, yes, yes, yes, yes, this is how you should live!

Host: Not only Hamlet and Carlson decided so. Absolutely all fairy tales are mixed up. What came of it? We'll see.

1. You must come up with a confusing fairy tale.

Options*: - The plots can be simply mixed up.

Maybe the characters will change texts.

Maybe someone will have a split personality.

The most interesting option is when the heroes of one fairy tale and in its own plot speak the words of the heroes of the second work.

* - It is better not to give direct instructions to children in this regard.

2. Showing fairy tales

Materials: costumes of Hamlet and Carlson, flashlight, books.

discord

Time: 2-3 hours

I round

Groups draw topics (For example: “Zoology”, “Art”). Come up with questions on your topic for 20 minutes.

There is a quiz. For questions and for answers receive "money". The quiz takes 30 to 50 minutes.

II round

Various heroes of fairy tales and cartoons are put up for auction.

Groups, in the order of bidding, buy heroes with the proceeds of “money” (30-40 minutes).

III round

They come up with a fairy tale with the participation of all the purchased characters and stage it (30 minutes)

Fairy tale display.

Materials: cards with themes.

Threadwriting

Time: 30 minutes

Materials: Velvet paper, woolen threads.

Task: Submit a drawing.

Station play option

ORTHODOXY

Time: 3 - 4 hours

The game is played on the street, the children run through the stations.

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