Didactic (verbal) games for the development of speech. Didactic games for the development of speech of preschoolers

Maria Farmagey
Didactic games for the development of speech of preschoolers

Didactic games for the development of speech of preschoolers

Target didactic game: expand vocabulary, form coherent speech, correct pronunciation, the ability to correctly express one's thoughts, consolidate the skill of constructing sentences.

"Part and Whole"

Option 1

The adult calls a part of the object, and the child must name this object. for example: wing - plane (or bird, petal - flower, screen - TV, etc.

Option 2

An adult says the initial part of a word. The child completes the word. for example: joy, color, fairy tale, etc.

"Who is bigger?"

Ask your child to name as many words as they can that start with a certain letter. (S, A, I, R, etc.) or syllable (PA, MA, RA, etc.). You can help children by describing this or that object.

"Opposites"

Ask your child to name words that are opposite in meaning to the ones you say. (antonyms). for example: sour - sweet, large - small, etc.

"Name the extra word"

The adult calls the words and invites the child to name "superfluous" word and then explain why this word "superfluous".

doll, sand, spinning top, bucket, ball;

table, wardrobe, carpet, armchair, sofa;

wolf, dog, lynx, fox, hare;

rose, tulip, bean, cornflower, poppy;

sad, mournful, dull, deep;

brave, sonorous, bold, courageous;

yellow, red, strong, green;

"How are things different?"

Cup and glass

apple and pear

tomato and pumpkin

Plate and bowl

"What's in common?"

For two items:

cucumber tomato (vegetables);

chamomile, tulip (flowers);

elephant, dog (animals).

At three items:

ball, sun, ball -.

plate, vase, cup -.

leaf, grass, crocodile -.

"Choose a Word"

This game can be played with the ball, throwing it to each other.

What can you say "fresh"... (air, cucumber, bread, wind); "old"… (house, stump, man, shoe); "fresh"... (bun, news, newspaper, tablecloth); "old" (furniture, fairy tale, book, grandmother); "fresh"... (milk, meat, jam); "old" (armchair, seat, window).

"Magic Glasses"

adult speaks: “Imagine we have magic glasses. When you put them on, everything turns red (green, yellow, blue, etc.). Look around with magic glasses, what color has everything become, tell: red ball, red boots, red dress, red nose, red window, red hand, etc.

"Guess the tale"

The adult says a few words to the child. The child must say what the story is about. for example:

Sun, snow, glass, mirror, rose, friendship ( "The Snow Queen").

Hollow, witch, soldier, dog, princess ( "Flint").

Mouse, horse, pike, pig, cat ( "The Tale of the Stupid Mouse").

"Make an offer"

An adult calls a word and invites the child to make a sentence with this word. for example: (Flowers) “We have beautiful flowers growing in our group”, (Sea) "In the summer I will go to the sea", (Book) "Grandma bought me a new book" etc.

"Slap the word"

An adult calls the word, and his child pronounces it syllable by syllable, for each syllable - cotton. for example: CAROUSEL - KA-ROU-SEL, CROCODILE - CRO-CO-DEAL, etc.

"Trap"

In this game, the child must clap his hands if he hears a given syllable in a word. The adult offers the child "open traps", i.e. put your hands on the table with your elbows, parallel to each other, straightening your palms, which are "traps". He names the words, if the word has a given sound, then "traps" you need to clap, that is, clap your hands. For example, the syllable RO (cow, bed, ferry, etc.).

"Whose is it all?"

The child is called an animal and asked questions that need to be answered in one word. Questions such: whose tail? Whose ear? Whose head? Whose eyes?

Cow - cow, cow, cow, cow.

Hare - hare, hare, hare, hare.

Sheep - sheep, sheep, sheep, sheep.

Horse - equine, equine, equine, equine.

Cat - feline, feline, feline, feline.

"Houses"

The adult explains to the child that in the first house there are words that can be said "he is mine", in the second "She is mine", in third - "it's mine", in the fourth - "they are mine". Need "settle" house words. The guys determine the gender and number of words without naming terms.

“A game is a huge bright window through which a life-giving stream of ideas and concepts about the world around flows into the spiritual world of a child. The game is a spark that ignites the flame of inquisitiveness and curiosity.

Sukhomlinsky V. A.

“Speech is an amazingly powerful tool, but you need to have a lot of intelligence to use it”

G. Hegel

Related publications:

Didactic games for the formation of grammatically correct speech of preschoolers (preparatory group for school) Didactic games and exercises for the formation of grammatically correct speech of preschoolers (preparatory group for school) “Who is more.

Didactic games and exercises for the development of coherent speech in preschool children DIDACTIC GAMES AND EXERCISES FOR THE DEVELOPMENT OF CONNECTED SPEECH IN PRESCHOOL CHILDREN 1. D / and “Let's make a salad” Purpose: to teach children to pronounce.

Didactic games as a means of developing the speech of preschoolers MDOAU Kindergarten No. 3, Zei Educator Iotko A.V. Didactic games as a means of developing the speech of preschoolers Starting from the earliest.

“Such different animals” Purpose: To consolidate knowledge about domestic animals, their cubs, who how to scream, to exercise in the correct sound pronunciation.

MBDOU kindergarten "Rainbow" Morshansky district Didactic games for the development of speech in the older preparatory group. Compiled.

"Name as many objects as possible" goal: vocabulary activation, attention development. Game progress: children stand in a row and are offered one by one.

Preschool age is the most fertile period in a person's life, when the main mental processes develop intensively: thinking, attention, memory, speech, the main qualities of the personality are laid down. Of particular importance in the development of a preschooler is given to speech, since it is speech and closely related thinking that provide great opportunities for understanding the world around us. This, in turn, has a positive effect on the timely development of other mental processes. Parents need to understand that the child will certainly master speech, but how quickly and well it will depend on the people around him. Therefore, it is simply necessary that from an early age, close people actively develop and enrich the baby's speech. Among others, the most effective means in this matter are didactic (educational) games for the development of speech.

What are speech development games for preschoolers?

In order to properly organize speech development games at home, it is advisable for parents to get acquainted with the features of didactic games and their difference from other types. At the same time, understand in what directions the development of speech in preschoolers is going.

The main feature of such a game is that it necessarily sets a learning task, which is solved with the help of certain rules and actions. For example, in the popular game "Object Lotto", the task will be to consolidate children's knowledge about the objects of the world around them and their properties. In didactic games, the main directions for the development of speech will be:

  1. Vocabulary Enrichment
  2. Formation of grammatical culture
  3. Formation of sound culture
  4. Making a connected speech

Didactic games for vocabulary enrichment

Important: enriching the vocabulary of children is the main thing that parents should work on. It must be remembered that adults are an example for children, and in those families where they speak a rich literary language, the child will have a correct, well-developed speech. There is no need to wait for a certain age, relatives can already tell the baby about the objects of the world around them. This is how the child's passive vocabulary is accumulated, which then becomes active.

The accumulation of the passive vocabulary of a preschool child should include words denoting objects of the surrounding world, their properties, purpose, and relationship. In addition, it is necessary to activate the dictionary by all means so that the child can use a large number of words in colloquial speech. For this purpose, educational games are suitable for home learning to expand the quantitative stock, to consolidate the lexical meaning of the word.

"Bag of words"

A popular game like the “wonderful bag” helps preschoolers build vocabulary and teach them to match a word and an object. It can be carried out with children of all ages, the difference in each age group will be the complication of the verbal series. Younger children consolidate the names of objects, older children pay more attention to the properties and purpose of objects, their relationship. The host prepares a beautiful bag where small toys familiar to children are placed. The child must feel for an object in the bag and name it, for example, a ball, a spoon, a rope, a cube. Then the object is pulled out of the bag and it is checked whether the child named correctly.

At an older age, the rules become more complicated: you need to grope and get the item according to the description. For example, the presenter gives the task: “Find a round, smooth, bagel-like thing that you can put on your finger (ring)” or “A soft, fluffy lump loves milk very much (toy kitten)”, or “Long, heavy, metal (spoon)” . Taking out the object, the child must complete the remaining properties (color, shape, purpose). If the game is played in a subgroup of children, the winner is the one who correctly found and named all the items.

"Is this place called...?"

An educational game that teaches a child to understand the lexical meaning of a word. It is useful because you can play in any situation: during a walk, in the country, at home. An adult names a common concept, and a child gives it a name. For example, the place where children study (school); where kids make Easter cakes (sandbox); where books are given out for reading (library), where people come to watch films (cinema). Be sure to encourage the child who understood and named all the words. For kids, the game will still be difficult, so you can start with middle preschoolers of four or five years.

"What's right?"

A playful game, similar to the previous one in terms of the task: you need to choose the correct interpretation of the word, for example, a spoon is an object for digging the earth? for drawing? for food? Is the chair an object for sleeping? for driving on the road? for sitting? Watering can - a subject for drinking? for watering flowers? to store buttons? Such funny concepts will amuse the child and help to correctly understand the lexical concept.

"Guess what it is?"

The task of the game is to correctly recognize the object by its parts. For example, the presenter says: “Cabin, propeller, motor, wings, landing gear (aircraft); body, engine, wheels, steering wheel, headlights (car); walls, roof, windows, foundation, pipe, door (house); sidewalks, roadway, pedestrians, cars (road). In a game for kids, you can use pictures to rely on visual material. Older children work on auditory perception.

"What did the artist forget?"

The game helps to consolidate the name of the parts of objects, activate the vocabulary of children. An adult prepares pictures depicting objects that are missing any parts: the house has windows, the chair has legs, the teapot has lids, and the bag has handles. The child must correctly name the missing part and complete it. For older children, you can gradually complicate the plot of the pictures and increase the number of missing details, for example, tea utensils on the table.

"Object lotto (domestic and wild animals, dishes, flora, transport, furniture, clothing and other topics)"

All kinds of lotto-type tasks provide excellent material for enriching the vocabulary and getting to know new words. The rules are simple: the children are given large cards, the host takes the small cards one by one and names them. Children try to find the corresponding item on their card and close it. The winner is the one who collects big cards faster. As a complicated version for the development of auditory perception, the presenter does not show small pictures, but calls them.

Developing games are carried out in a similar way:

  • “Whoever screams: a dog barks, a cat meows, a rooster crows, a cow lows”,
  • “Who has a house: a bear has a den, a mouse has a mink, a bird has a nest?”,
  • “Whose cub: a cow has a calf, a sheep has a lamb, a goat has a goat, a dog has a puppy, a bird has a chick.”

They make it possible to fix in the speech of children the names of animals, their cubs, habits, habitat. The rules are similar to previous games: find the matching picture among others. Enigmas can keep you interested in rather monotonous activities. For example, "Guess to find the correct picture":

Yesterday, all day long, I was preparing a lair,
I raked up little leaves and moss.
I worked for a long time, fell down without strength,
And in the evening he applied a bunch of grass (bear).

Ran a bump
Near the stump.
And the bump has a black nose
And in thorns back.
On the spines of leaves
From oak and aspen (hedgehog).

How quiet in the autumn forest!
An elk is going to graze.
And behind her among the pines
A little one is jumping ... (elk).

Under the bushes on the edge
I see gray ears.
They stick out of the grass
Little ears ... (hare).

Here sits a ball of fluff.
Nose, black ear.
And let you go to the lawn -
The strekacha will ask like a bunny
(bunny).

Piglet and crochet tail.
Of course you know him.
He's a big pig baby
And it's called - ... (pig).

Games for the formation of speech culture of preschool children

Important: parents should know that the formation of a grammatical culture of speech is necessary for mastering the correct construction of sentences, difficult grammatical forms, and understanding literary speech. All these skills are of great importance in further education at school, as grammar makes speech understandable and beautiful.

Often, young children have serious speech errors. For example, they can incorrectly pronounce the endings of nouns (many girls, dolls, bears), change the gender of nouns (the dress is beautiful, give me ice cream, a large window), incorrectly pronounce indeclinable nouns (on the piano, at the coat), verbs (search instead of look, go ride instead, jump instead of jump), communion (broken toy, sewn dresses). All such speech errors, to which parents may not respond or be touched by children's distortions, lead to their strong fixation in speech, and in the future one has to turn to speech therapists to correct them. To prevent this from happening, parents need to pay attention to the formation of the correct culture of speech. The period of word creation, which touches adults so much, lasts from 2 to 5, and then work on the mistakes is already underway. Therefore, it is better to immediately teach your child, properly organizing children's games.

"Who lives in the house?"

The game perfectly guides children to master such a grammatical category as the gender of nouns. You can solve such a difficult problem for the benefit of the kids, if you show imagination. For example, an adult cuts out houses with windows, it is possible from thick paper, selects pictures, for example, a window, an apple, a flower, a rooster, a car, a candy, pies, books. It is good if the child takes an active part in preparing the attributes for the game. This will raise interest in the task: “Different pictures live in four houses, each has its own house, signed with the words “he”, “she”, “it”, “they”. You need to correctly resettle all the items. You can check the correctness of the choice with words - assistants: he is mine; She is mine; it is mine; they are mine. Tasks are designed for the development of speech of older preschoolers.

"Composing poetry"

Such speech games are intended for children from 4 - 5 years old, as they require a certain amount of experience. Tasks teach children to use the cases of nouns correctly. In this game, the ability to pronounce the words of the plural of the genitive case is worked out, since it is in this form that preschoolers make the most speech errors: without shoes (shoes), for children (children), from sweets (candy). In order not to turn the game into a boring activity and maintain game interest, you can use comic poems by famous authors S. Marshak, K. Chukovsky or compose similar quatrains yourself, for example:



From snails OK, shell ek
And green frogs ek.

After reading the quatrain, ask the child why Marshak thinks that boys are made of snails, shells and frogs? Is what the author says true? If this is a joke, what else can boys be made of? Invite the child to dream up on this topic, picking up words in rhyme. The adult starts and the child continues:

What are boys made of?
What are boys made of?
From cars OK and ball her,
And already her, and dove her.
Chocolate OK and frog ek,
and favorite toys ek.
That's what boys are made of!

"Basket of words"

To work with the word, enrich the children's vocabulary, older preschoolers can be offered a game to convert the word into a diminutive form with suffixes - ik and - OK. It is interesting to play this game in a group of children, for example, at a birthday party, when several children of different ages gather, or at family leisure. The players sit in a circle, a leader is selected by a counting rhyme, who picks up a basket. All participants say: “You have a body OK throw everything at him OK". The child replies: "I'll put it in the back OK sugar OK, colob OK, boat OK, shoe OK, pie OK". If the player makes a mistake, he gives a phantom (any small object). When the basket passes all the participants, you can redeem forfeits by completing any task: sing a song, guess a riddle, dance, come up with a rhyme for a word, for example, “I will give you a lot of sweets, but give me the bike.” You can continue the game by changing the basket for a beautiful package. In this case, the players say: “You have a package in your hands. ik throw everything at him ik". The player says: "I'll put it in a bag ik ticket ik, a bike ik, Hey ik, a bracelet ik, omelette ik, bouquet ik, gun ik". So that the children do not lose interest in the game, an adult needs to make preparations in advance: a set of words or pictures to help children.

Games for the formation of sound culture

In kindergarten, as part of preparation for school, much attention is paid to improving the sound pronunciation of preschool children in accordance with the norms of their native language, which implies the ability to perceive and reproduce all sounds, work with a word, control the volume and speed of speech, use intonation for expressiveness, logical stress. All these skills make it possible to successfully study reading, writing at school, competently perform dictations, and creative work. What didactic games for the development of speech in preschoolers can be offered for home use?

"Word Chain"

The game develops auditory perception, the ability to manipulate the word. The rules are similar to the well-known game of "cities". The participants stand in a circle, the leader starts the game with a word, throwing the ball to the player. He comes up with a word that begins with the last sound of the previous one, for example, before m - m s w b - w ub a - a rbu h - h oloto, etc. The main thing is that the players must clearly pronounce the word and highlight the last sound.

"Say a word"

The goal of the game is similar to the previous one: the development of auditory perception. An adult throws the ball to a child with a syllable, and he must continue the word and return the ball. For example, le - le then, zi - zi ma, not - not bo, honey - honey after all. Words are selected from two syllables, the child’s desire to find several options is always welcome, for example, le - summer, laziness, babble, sculpt.

"We populate the houses"

The game teaches preschoolers to highlight syllables, helps the correct pronunciation. It is better to play individually with the child to get a good result. To maintain interest even among small children, an adult can use a game moment: different words came to visit - pictures and want to settle in houses (drawn or built from cubes). In a house with one window, words with one syllable will live, with two windows - two-syllable words. For example, a child clearly pronounces the words "cat, hedgehog, wolf, elk, lynx, mole; squirrel, fox, cat, hare, honey, after all, woodpecker, ka-ban, co-va (you can use pictures from "Lotto") Alternatively, a mix (mixture) of pictures of different subjects is used.To complicate the game with older preschool children, riddles are introduced, and then a guess-picture is found.

Games for the formation of coherent speech

Competent and beautiful speech is, first of all, the ability to coherently express one's thoughts. The formation of coherent speech, as it were, generalizes the work of the previous directions, therefore, in games, the connection between the enrichment of the dictionary and the grammatical structure of speech, the education of sound culture will be traced.

What happens if...?

The game well develops the ability to meaningfully conduct a dialogue, expands vocabulary, brings up the cultural speech of preschoolers. You can start playing from the age of four or five, gradually complicating the actions at the senior preschool age. The rules are quite simple: the adult begins the phrase as a cause, and the child ends with the effect. Topics can be different: weather, nature, wildlife, household items and more. For example,

  • If we plant a seed in the ground, then ... (a flower will grow).
  • If you do not water the plant, then ... (it will die).
  • If it started to rain, then ... (you need to take an umbrella, put on boots).
  • If there is cold ice cream, then ... (sore throat).

Alternatively, you can modify phrases that may end not with a consequence, as in the first version, but with a cause. For example,

  • Children are dressed in warm jackets, because ... (the weather is cold outside).
  • We're going on vacation because... (mom and dad are on vacation).
  • The cat loves milk because ... (it is delicious).
  • My brother goes to school because... (he's big).

Be sure to encourage the children's original answers, and write down the most interesting ones, so that later they can discuss at the family council and praise the child.

"Advertising (word drawing of the subject)"

The whole family can take part in this game, as it is desirable to show the child various options for describing objects. Adults set an example of how to properly characterize any object so that you want to play with it or use it in a domestic situation. The driver closes his eyes, and one of the participants talks about the subject. The driver tries to guess what is at stake. At the first stage, it is better to use objects that are very well known to the child, for example, household household or edible items, or toys. Then, as knowledge is accumulated, one should talk about other items that can be seen in a toy store or grocery store. For example,

  • This is a kitchen utensil, it is metal, with a transparent lid. She has a bottom, walls, handles. Without it, you can not cook a delicious soup or compote (pan).
  • Both adults and children love her. It can be round or like bricks, white or brown, wrapped or boxed. It is very sweet in taste, without it it will be sad at the holiday, you can even decorate the Christmas tree (candy) with it.

Adults should encourage the child when he tries to make his own description of the objects. After the game, you can arrange a family tea party, having fun discussing the advertisements of the game participants.

Such didactic games for the development of speech in preschoolers will definitely help parents form a competent beautiful speech in a preschooler, which will help him to study successfully at school.

Games are an essential element in the development and upbringing of a child. Didactic games help to establish the relationship between practical and mental actions, which is important for children of any age: at 2–3 years old, 3–4 years old, 4–6 years old.

A didactic game is a type of educational activity organized in the format of a game. Classes implement the principles of gaming, active learning, obey a set of specific rules, have a strict structure and a system of control and evaluation tools.

Didactic games for children 2-3 years old: how to develop a baby.

The games in question, as well as mobile, musical ones, are created by adults (teacher, parent) and are offered ready-made. First, children master the game with the help of its developers, learn the rules, norms of action, and over time, after mastering the necessary content, they begin to play them on their own.

Such classes are one of the leading ones in preschool educational organizations, therefore they are used by educators at all stages of children's development: the first younger group (2-3 years old), the second younger group (3-4 years old), the middle one - 4-5 years old, the older one - 5-6 years, preparatory - 6-7 years.

Properly organized didactic games develop:

  • mental and cognitive abilities- children learn new information, generalize and consolidate it, expand their knowledge about various objects, phenomena of the surrounding reality, about the flora and fauna. Memory develops, all kinds of attention, observation, children learn to express judgments and conclusions;
  • speech- there is a replenishment of the active dictionary and its actualization in speech activity;
  • social and moral values- children learn the relationship between themselves and adults, between objects of animate and inanimate nature, children learn to empathize, give in to each other, be fair, considerate towards the other.

Usually, the games under consideration are divided into 3 main groups:

  1. Games with objects (toys)- are aimed at the direct perception of a thing and action with it, therefore, the child gets acquainted with the characteristics of this object, its shape, color. When working with several toys, children can compare them with each other, find common and different. This type of task allows you to organize independent activities, develops the ability to occupy yourself and not interfere with others in the group.
  2. Board games- aimed at getting to know the surrounding reality, flora, fauna, phenomena of animate and inanimate nature. Such tasks contribute to the development of speech skills, logic, mindfulness, teach modeling life situations, make decisions, train self-control skills.
  3. word games- develop thinking and speech of preschoolers. These games are based on speaking, which allows you to train the ability to solve various mental problems: describe the properties and characteristics of things or phenomena, highlight their main features, compare different objects (phenomena) with each other, guess them according to the description.

Didactic games for children (2-3 years old or older) are conducted by a teacher or parent, at the same time, he organizes activities through familiarization with the content and rules of the game, its course of action, through a clear example of how to play. The game ends with a summing up of its results and analysis, which allows you to identify the individual characteristics of children.

The benefits of didactic games

The games in question develop:

  • speech- children hear the speech of an adult and other preschoolers, therefore, vocabulary is replenished. In addition, the guys answer questions, describe something, reason, therefore, they train the available speech data, they are being improved;
  • thinking- preschoolers expand their knowledge about objects, phenomena, flora and fauna, learn new information, can compare existing experience with what they have received, train memory, logic, mathematical abilities;
  • Attention- children train listening skills and understanding what needs to be done, how to play the game correctly, therefore, they become more attentive, focused, able to regulate their actions;
  • physical qualities- there is a development of the motor system, children become mobile, active, learn to control their movements, manage them, the child's psyche is formed in terms of the ability to be active.

Speech development

Didactic games aimed at developing speech skills are recommended to be selected taking into account the age indicator. Such classes replenish the active vocabulary of the kids and teach to distinguish the sounds of the pupils of the older group.

Didactic games for children 2-3 years old:

  1. "Wood". The goal is to develop the skill of using prepositions in speech, activating speech skills acquired earlier. Description - the educator reads a short poem and visually shows that ON is on top, and UNDER is on the bottom. After playing the action, he discusses with the children what else happens ON and UNDER. Text:

  1. "The doll is sleeping." The goal is to develop speaking and listening skills. Additional props - a doll and a lullaby (crib). Description - the task of the preschooler is to put the doll to sleep: shake it, sing a lullaby, put it in the crib and cover it with a blanket. The next stage of the game - the teacher explains that while the doll is sleeping, you need to talk in a whisper so as not to wake her up. At the same time, you need to bring the preschooler to a conversation, ask to talk about something. The final stage is to announce that the doll has woken up and now you can talk in full voice.

Classes for preschoolers 4-5 years old:

  1. "Where can you do something?" The goal is to develop the ability to use verbs in speech, listening skills, social and moral values. Description - children answer the teacher's questions: "What can be done on the playground?" (relax, play, ride downhill, run, chat, etc.), “What can you do in nature (in a clinic, in the country, etc.)?”.
  2. "What, what, what." The goal is to develop the ability to use definitions for various objects, phenomena in speech, to activate the existing vocabulary. Description - the teacher calls the words, and the preschoolers in a chain name the properties characteristic of these words. For example: a cat is affectionate, striped, fluffy; coat - warm, autumn, brown.

Games for the senior group:

  1. "vowel sounds". The goal is to develop the skills of isolating vowel sounds from the composition of a word. Description - the teacher calls a word consisting of one, two or three syllables (it all depends on the individual capabilities of the preschooler), children identify vowel sounds by ear and name them.
  2. "Superfluous word". The goal is to develop auditory attention, enrich the vocabulary and clarify the lexical meaning. Description - the teacher calls a chain of words, the task of the pupils is to find an extra word and explain their choice. For example: October, January, summer, June, August; jeans, dress, shoes, sweater, coat.

Development of thinking

Didactic games aimed at developing thinking will be useful not only for children aged 2–3, but also for the middle and older groups. Properly organized classes contribute to the training of all stages of the intellectual development of thinking.

Namely:

  • visual-effective - the child establishes causal relationships through the solution of simple practical problems;
  • visual-figurative - a preschooler establishes connections using a figurative representation of an object, phenomenon;
  • verbal-logical - the establishment of various relationships between words and concepts at a generalized (abstract) level.

Didactic games for children 2-3 years old: how to develop a child's thinking.

Tasks for the development of thinking in the younger group:

  1. "Who loves what." The goal is the development of visual-effective thinking, the synthesis of knowledge about animals. Description - the teacher lays out cards with representatives of the fauna and food for them, the children are invited to feed each representative.
  2. "Words are reversed." The goal is the development of visual-figurative thinking, the ability to analyze. Description - the teacher calls the word, and the pupils need to name the opposite word: narrow - thick, long - short, etc.
  3. "Summarize the words." The goal is the development of verbal-logical thinking, the ability to combine words into groups. Description - the task of children is to summarize the words given in the teacher's chain. For example: a cow, a horse, a ram are domestic animals.

Games for the middle group:

  1. "The Lost Toy" The goal is the development of thinking, the ability to concentrate. Description - several toys are placed in front of the child, they are asked to look at them carefully and remember, then the preschooler closes his eyes, one toy is removed and asked to see which toy is hidden. This game can be complicated if the toys are interchanged, while the preschooler must remember the sequence in which the objects were.
  2. "Find the treasure." The goal is the development of logical thinking, spatial orientation, the ability to act according to the scheme. Description - an object is hidden in the room and a map of its location is drawn, the task of the children is to find the object using the map. The task can be complicated if it is carried out on the playground.

Exercises for older preschoolers:

  1. "Continue the word." The goal is to develop the speed of thinking and consideration. Description - the teacher calls the initial syllable, and the child must come up with a word that begins with this syllable. You can complicate the task and offer to come up with several words for one syllable.
  2. "Similar - not similar." The goal is the development of logical thinking, the ability to analyze, evaluate objects, phenomena, and argue your answer. Description - the teacher arranges various objects in the room in advance, the task of the preschooler is to find similar objects, describe what they have in common, prove his point of view.

Development of attention

Didactic games for children (2-3 years and older) for the development of attention train the ability to listen carefully to the teacher, monitor the situation in the group, which in turn leads to memorization of the necessary information.

Exercises for younger preschoolers:

  1. "Lotto". The goal is to train visual attention, thinking, speech development. Additional material - paired cards with pictures, one set of cards remains with the teacher, the second set is distributed to children (each with a card). Description - the teacher shows a card, a child who has the same picture quickly raises his card and describes it.
  2. "Guess what to do." The goal is to train auditory attention, the ability to correlate their actions with the actions of the teacher. Additional material - a tambourine, colored flags for each child. Description - the teacher picks up a tambourine, the children take the flags. If the tambourine sounds loud, then preschoolers wave flags, if it is quiet, they keep their hands on their knees.

Games for the middle group:

  1. "Buttons". The goal is to develop memory and attention, the ability to find ways to memorize objects. Materials - buttons, a chess board. Description - the pupils are divided into pairs, each receives his own set of buttons. The first player places three buttons on his playing field anywhere, the second player remembers the location of the buttons, the items are covered, and the second player repeats the location of the buttons on the field, then the correctness of the task is checked. Then the players change, the second sets the buttons, and remembers the first. The game can be complicated: 1) by setting not 3, but a larger number of buttons, 2) setting the time to memorize and reproduce the pattern.
  2. "Noisy pictures". The goal is to develop involuntary attention. Material - cards on which various objects are depicted with lines. Description - children look at pictures with several images and must name the objects that are drawn there. Complicating the task: pupils first memorize objects, and then call them from memory.
  1. "Find differences". The goal is to train the ability to arbitrarily switch and distribute attention. Material - a card with pictures that have differences. Description - the task of the child is to find all the differences. You can complicate the exercise if you select images that differ in some details.
  2. "Builders". The goal is to train observational abilities, distribution and concentration of attention. Material - cards with 4 drawings, pencil. Description - there are 4 drawings on the card - 1 is completely drawn, and in 3 others there are no details, the child's task is to finish the remaining drawings so that he gets 4 identical images.

Development of physical qualities

Didactic games for children (2–3 years and older) for training physical qualities are necessary for the overall development of a preschooler. Motor activity can be formed not only in physical education classes, but also in a group or at home.

When doing exercises, children learn to coordinate their movements, become hardy and healthier.

Games for younger students:

  1. "Mirrors". The goal is to consolidate the ways of walking, jumping, running and other movements, developing the ability to come up with new movements. Description - the children form a circle, they will be “mirrors”, the leader stands in the center of the circle and demonstrates movements, the rest repeat after him. Whoever repeats the best - becomes the leader.
  2. "Naughty ball". The goal is to develop the ability to throw a sports equipment with two hands from the chest. Description - children stand at the intended line and perform actions under the poem that the teacher says:

We hug the ball gently

Let's push him away casually.

And now let's catch up together:

We need to pity him!

Exercises for the middle group:

  1. "Who quickly". The goal is to develop the speed of reaction, the formation of the ability to hear and understand the conditions of activity, to perform all actions correctly. Description - divide the children into groups, put a hoop in front of the groups, the first from each column take the hoop, raise it above their heads and lower it through the body to the floor, step over the projectile and go to the end of the column. The teacher carefully observes all groups and awards a flag to the one who correctly completed the exercise. The group with the most flags wins.
  2. "Mousetrap". The goal is to develop speed of reaction, the ability to navigate in new situations. Description - 2 groups are formed from children, 1 group - mice, 3 small circles are created from 2 groups - mousetraps, the task of children is to catch all the mice. The teacher is the leader of the game, voices the actions: the mice run through the mousetraps, but as soon as the teacher says “Stop”, the mousetraps close, the “mice” caught are in a circle.

Tasks for older preschoolers:

  1. "Owl". The goal is to develop movement coordination. Description - the group is divided into 2 teams - butterflies and bees, 1 child is chosen as an owl. At the command of the teacher - “day”, the teams run around the clearing, “night” - all the children freeze, the owl goes hunting and takes those who have moved. The game ends when the owl catches 2-3 butterflies or bees.
  2. "Zhmurka". The goal is to train the ability to navigate in space. Description - children form a circle, two players are selected: one is blindfolded, and the other is given a bell. The task of the first player is to catch the second with his eyes closed.

Card file of didactic games for the younger group of kindergarten

"What is the subject?" (games with toys, objects) - children take out various objects from the bag and name them, describe their characteristics.

“Find the same objects” (board game) - children receive cards with several drawings, among which you need to find the same.

“Olya’s helpers” (word game) - the teacher takes the doll and asks the children, pointing to his hands: “What is this?” (hands), “What are they doing” (take, draw ...). And so for every part of the body.

Didactic color learning games for young children

Didactic games help to introduce preschoolers to primary colors and their shades. First, the kids learn red, blue and yellow, then orange, green and black are added to them.

Basic didactic games with children:

  1. Games with objects Children need to match the colors of two objects. For example: arrange colored pencils in jars with the corresponding color; make several colored pockets in a shoe box and put pebbles in them; plant a butterfly on a flower of the same color, etc.
  2. Board games- Children need to choose the right color for something. For example: prepare stencils with fruits, trees, flowers and other objects and ask children to choose the appropriate color from pieces of colored paper (apple - red, ball - yellow, spruce - green); pick up paper clips of the same color as the picture.
  3. word games Children need to describe what colors they see. For example: a teacher shows a drawing to preschoolers and asks them to name the colors that the artist used. This task can be complicated if you use not just children's drawings, but reproductions of paintings.

After studying the primary colors, they move on to the study of shades, from light to dark tones. Here you can use self-prepared palettes and clothespins with flowers, give a task - pick up a clothespin for the corresponding color of the palette; or assemble a caterpillar from various shades, for example, starting with red, moving to orange and yellow.

Card file of didactic games for middle groups of kindergarten

In the middle group, a card file of games can be compiled on the following topics:

  1. "Child and Health". To study the daily routine, children are invited to look at pictures with images of the daily routine and arrange them in order and comment: the morning starts with exercises, breakfast, etc. Such a game introduces children to a healthy lifestyle, develops speech, attention and memory.
  2. "Healthy foods". The following games will help memorize fruits and vegetables: children take out a model of a product from a bag and describe it (“this is an apple, it is round, red and smooth); the teacher names the characteristics of the fruit / vegetable, and the children guess it; children try products with their eyes closed and name them, say what the fruit / vegetable tastes like.
  3. "Dangerous Items" The purpose of such games is to introduce children to dangerous objects that should not be played or taken without the permission of adults. For example: the teacher prepares cards with dangerous and safe items and asks the pupils to sort them into two groups, explaining their choice. You can complicate the task by offering to tell the children what injuries dangerous things can cause (cut, bruise, etc.).

Card file of didactic games for senior groups of kindergarten

Didactic games in senior groups:

  1. Item games: description of the properties of objects, finding common and different, comparing objects, posing problematic questions. For example, why the oval does not roll.
  2. Board-printed games: mathematical tasks - count birds, animals, tasks for attentiveness, thinking - pick up items for something (dress a girl / boy, set the table, put things in cabinets, etc.), find a pair for something, tasks for development social relations - the study of various professions, ways of behavior in public places.
  3. Word games: naming in one word a group of objects, phenomena, animals, plants, a story about the profession of parents, guessing riddles, compiling stories (“continue the sentence”).

Didactic games for the development of coherent speech in preschoolers

The development of speech is one of the important tasks of pedagogy: the better coherent speech is developed, the more successfully the child learns, since he knows how to form and formulate thoughts, knows how to use speech as a tool for communication and influencing other people.

Didactic games that help develop coherent speech:

  1. "Zoo". The goal is the development of coherent speech, the ability to describe a picture, to compose a mini-story. Description - children receive pictures with animals, their task is to carefully examine them, and then in turn describe the depicted animal according to the scheme: appearance, what it eats.
  2. "Good bad". The goal is the development of coherent speech, logical thinking, the ability to describe the heroes of a fairy tale, and build reasoning. Description - pupils, together with the teacher, describe the characters of the heroes of fairy tales, find positive and negative character traits, reason for what they can praise this / that hero (for example, what is good about the fact that the Serpent Gorynych has three heads).

DIY didactic game

Didactic games for kids:

  1. "Feed the bun." The goal is to develop fine motor skills in children. Description - You will need two small plastic containers, one of them should be round. Glue a funny face (kolobok) to the lid, make a hole in place of the mouth, put the beans in the second jar. The task of the child is to feed the kolobok, i.e. transfer the beans to a jar with a face.
  2. "Carnations and rubber bands". The goal is to train fine motor skills, visual, color and spatial perception, the study of geometric shapes. Description - cut out a square of the desired size from plywood, color it, fasten stationery carnations at an equal distance throughout the space, the child's task is to create various geometric shapes, simple objects (for example, spruce) using bank rubber bands.

Classes with children of the middle group:

  1. "Box of Feelings" The goal is the development of motor skills, imagination, the ability to determine an object by its shape. Description - take a shoe box, make two holes in the lid and sew fabric sleeves to them, put various items in the box and cover with a lid. The task of the children is to put their hands in the sleeves, find the object, guess and describe it.
  2. "Musical Candies" The goal is the development of auditory attention, memory, thinking. Description - put various objects into the eggs from under the kinder surprise - beads, cereals, paper clips, sheathe blanks with fabric in the form of sweets (each sound should have a pair). The task of children is to find pairs of identical candies.

Games for older preschoolers:

  1. "The World of Flora and Fauna". The goal is to develop the ability to observe, analyze, generalize, instill love for wildlife, for a careful attitude towards it. Description - cut out representatives of flora and fauna, stick on cardboard. The task of the children is to consider a card with an animal or plant, describe it, highlight the main characteristics, etc.
  2. "Mosaic". The goal is the development of attention, logical thinking, color perception. Description - prepare various geometric shapes from colored paper, except for a circle. The task of the children is to make a mosaic of these figures in such a way that the same colors do not touch each other.

Didactic games allow you to develop all important processes: speech, attention, thinking, imagination. Such classes are useful not only for children 2-3 years old, but also for the middle and older groups. A variety of games allows the teacher to choose the one that will be aimed at the development of each child.

Video about what didactic games are necessary and useful for children

Didactic games for the formation of the syllabic structure of the word in children:

Musical didactic game:

Do-it-yourself games for the development of speech breathing:

PREPARATORY STAGE

1. Games for the development of the phonetic and phonemic side of speech

"Let's play a fairy tale"

An adult invites the child to remember the fairy tale "Three Bears". Then, changing the pitch of his voice, he asks to guess who is speaking: Mikhailo Ivanovich (low voice), Nastasya Filippovna (medium voice) or Mishutka (high voice). The same remark is pronounced alternately in a voice of different pitch, in three versions:

Who was sitting in my chair?

Who ate from my cup?

Who slept in my bed?

Who was in our house? Etc.

"Broken phone"

Purpose: to develop auditory attention in children.

Game rules. It is necessary to convey the word so that the children sitting next to them do not hear. Who incorrectly conveyed the word, i.e. ruined the phone, transplanted to the last chair.

Game action: whisper the word into the ear of the next sitting player.

Game progress. Children choose a leader with the help of a counting rhyme. Everyone sits on chairs lined up in a row. The leader quietly (in the ear) says a word to the person sitting next to him, he passes it on to the next one, etc. The word must reach the last child. The host asks the latter: “What word did you hear?” If he says the word proposed by the presenter, then the phone is working. If the word is not right, the driver asks everyone in turn (starting from the last one) what word they heard. So they will find out who messed up, "spoiled the phone." The offender takes the place of the last in the row.

"Traffic lights"

The adult gives the child two circles - red and green and offers a game: if the child hears the correct name of the thing shown in the picture, he must raise the green circle, if the wrong one is red. Then he shows the picture and loudly, slowly, clearly pronounces sound combinations:

Baman Paman Banana Banam Vitamin Mitanin Phytamine vavan davan

Bavan vanan witanin mitavin phytavin album aybom anbom

Avbom cage kietta cleta

Tlekt squirrel

2. Games for the development of the lexical side of speech (the formation of a dictionary)

"Moving to a new apartment"

Purpose: to teach children to distinguish between objects that are similar in purpose and similar in appearance, to help remember their names; activate the appropriate vocabulary in the children's speech.

Game material:

1. Subject pictures (paired): a cup-glass, a mug-cup, a butter dish-sugar bowl, a teapot-coffee pot, a pan-frying pan, a scarf-kerchief, a hat-hat, a sundress, a sleeveless sweater, trousers-shorts, socks- golfs, stockings, socks, gloves, mittens, sandals, slippers, sandals, satchel-briefcase, chandelier-table lamp.

2. Boxes for folding pictures.

Game progress: 6 children play. The teacher gives each child 2-3 pairs of pictures, for example: a cup-glass, a scarf, a satchel. He says: “Children, we got a new apartment. We need to collect all the things and pack them for the move. First I will pack the dishes. You will help me. Give me only the thing that I name. Be careful - many things look similar. Do not confuse, for example, a mug with a cup, a teapot with a coffee pot. I will put the collected dishes in a blue box.

The teacher names one item from each pair, for example a coffee pot. If the child is mistaken (presents a teapot), the picture remains

him. By the end of the game, the children should not have a single picture left. The winner is the one with the remaining pictures. Then, in order to activate the corresponding dictionary in the speech of the children, the teacher offers one child to take out the collected pictures from the box and say what he got, and the rest to name the object paired with the presented one.

"Tops-roots"

Didactic task: Exercise children in the classification of vegetables (according to the principle: what is edible for them - the root or the fruit on the stem).

Game rules. You can answer with only two words: tops and roots. Whoever made a mistake pays a fant.

Game action. Playing phantoms.

Game progress. The teacher clarifies with the children what they will call tops and what - roots: "We will call the edible root of the vegetable roots, and the edible fruit on the stem - tops."

The teacher names some vegetable, and the children quickly answer what is edible in it: tops or roots. The one who makes a mistake pays a forfeit, which is redeemed at the end of the game.

The teacher may suggest another option; he says: "Tops - and the children remember vegetables that have edible tops."

"Fruits vegetables"

Purpose of the game: differentiation of similar concepts.

Game progress. At the beginning of the game, the facilitator reminds the children which plants we call fruits and which plants we call vegetables. For fruits, the picture "Garden" is selected, and for vegetables - "Garden". These pictures are laid out on different edges of the table. Object pictures depicting fruits and vegetables lie on the table in a pile depicted down. In turn, the children take one picture from the pile, name it, and also explain to which group it belongs. The explanation should be complete: "A tomato is a vegetable because it grows in the garden." If the child gave the wrong answer, the picture returns to its place, and if the child correctly named the picture and attributed it to the desired concept, he takes it for himself. The game ends after

All pictures will be in the hands of the children. The one with the most pictures wins.

The game "Fruits-berries" is played in the same way, only before the game these concepts are clarified and other pictures-symbols are selected: a bush for berries and a tree for fruits.

"Housewarming"

Purpose: differentiation of the concepts of "clothes" and "shoes".

Game progress. The following game situation is created: “Katya’s doll has a housewarming party. She needs to pack her things for moving to a new apartment. Help her put her things in the right place so that it is easy for her to find all her dresses and shoes in a new place. We will put clothes in one box, and shoes in another. Then the child is given two sets of subject pictures and two boxes, each with its own symbol: a dress for clothes, boots for shoes.

Lotto "In the world of plants"

Purpose of the game: Consolidation of generalization words: flowers, trees, vegetables, fruits, berries; activation of the dictionary on these topics.

Description of the game. Lotto consists of six large cards, in the middle of which there is a plot picture depicting a given group of plants in nature. Along the edges are subject pictures related to any one generic concept, for example, flowers or trees. In addition to large cards, there are small cards with the same subject pictures.

Game progress. The game is played according to the general rule of the lotto game. When all the small cards are distributed, each player must name in one word the entire group of his words - the names of plants.

"Flies, not a bird"

Purpose: differentiation of the concepts of "birds" and "insects".

Game progress. The host makes riddles about birds and insects, Children solve riddles and explain to which thematic group this animal belongs. If the answer is correct, the facilitator gives the child a chip or symbol of the animal. The one with the most chips wins. Before the game, the host reminds the children of the identification signs of birds: they have feathers, a beak, claws, wings, build nests and hatch chicks, they can sing, they are big. Insects are small, have six legs, do not hatch chicks, they do not have feathers.

In a dark dungeon Red paws

Red girls. Pinch on the heels

No thread, no knitting needle (Goose)

Knit knitting.

(Bees in a hive)

Appeared in a yellow fur coat Black, agile,

Farewell, two shells. Screaming "crack"

(Chicken) Worms are the enemy. (Rook)

A bird flew, not a beast, not a bird,

Not feathered, not winged, But the nose is like a knitting needle.

Who will kill her, The flower was sleeping and suddenly woke up:

Human blood I didn't want to sleep anymore.

Shed. Moved, stirred

(Mosquito) Soared up and flew away. (Butterfly)

There are many masters of Vereshchanye, white-sided.

They cut down the hut without corners. And her name is... (magpie).

(Ants)

Little boy Zhu-zhu, zhu-zhu,

I'm sitting on a branch in a gray ball,

Sneaking around the yards, I keep repeating the letter J,

He collects crumbs, Knowing this letter firmly,

He spends the night in the field, I buzz in spring and summer.

Stealing hemp. (Bug)

(Sparrow)

In a clearing near the Christmas trees, On a pole a palace,

The house is built from needles. Singer in the palace

He is not visible behind the grass, But his name is ... (starling).

And it has a million residents. (Anthill.)

"Blurred Letter"

Purpose: To exercise in the compilation of common exercises.

Material. Teddy bear.

Organization. Educator:

Teddy bear received a letter from his brother. But the rain blurred some of the words. We need to help him read the letter. Here is the letter: “Hello, Mishutka. I am writing to you from the zoo. Once I did not listen to my mother and climbed so far that ... I wandered through the forest for a long time and ... Coming out into the clearing, I fell ... I fell into a hole, because ... It was so deep that ... The hunters came and ... Now I I live in… We have a ground for… There are many in the ground for young animals… We play with… They are looked after… They love us because… Soon we will have a trainer from… I hope to get into… It’s great to be able to… Wait for the next letter from … Goodbye. Toptygin".

Reading the letter, the educator encourages the children to complete the sentences with intonation.

"Living Words"

Objective: To exercise in the preparation of proposals for the block diagram.

Organization. Each child draws a word. Educator: - Let Slava depict the word "bear cub"; Anya - the word "loves." What is the third word? (Honey) We read the sentence: "The little bear loves honey." Let's swap the second and third words. What happened? (The bear cub loves honey). Now let the first word be the last. What will happen? (Honey loves a teddy bear). Let's replace the word "honey" with another. Katya will now be the word "tumble". Read the sentence (The little bear loves to tumble). And now? (The bear loves to tumble).

Make up your own sentences with the word "bear cub". (Teddy bear cub, Teddy bear loves raspberries, Teddy bear sleeps...)

"Complete the offer"

Game rules. You need to find and say such a word to get a complete sentence. You only need to add one word.

Game progress. The teacher says a few words of the sentence, and the children must complete it with new words to make a complete sentence, for example: “Mom bought ... - ... books, notebooks, a briefcase,” the children continue.

"Come up with an offer"

Didactic task: To develop children's speech activity, speed of thinking.

Game rule. It is possible to transfer a pebble to another player only after he has come up with a sentence with the named leading word.

Game progress. The children and teacher sit in a circle. The teacher explains the rules of the game:

Today we are going to come up with suggestions. I will say a word, and you will quickly come up with a sentence with this word. For example, I will say the word "close" and give Dasha a pebble. She will take the pebble and quickly answer "I live close to the kindergarten." Then she will say her word and pass the pebble to the person sitting next to him. The word in the sentence should be used in the form in which it is proposed by the guesser. So in turn, in a circle, the pebble passes from one player to another. If the children find it difficult to answer, the teacher helps them.

“Who will notice the tales more?”

Didactic task: To teach children to notice fables, non-logical situations, to explain them; develop the ability to distinguish between real and imagined.

Game rules. Whoever notices a fable in a story, a poem, must put a chip in front of him, and at the end of the game name all the fables noticed.

Game action. Using chips. (Whoever noticed and explained the fables more, he won).

Game progress. Children sit down so that chips can be put aside on the table, the teacher explains the rules of the game:

Now I will read to you an excerpt from Korney Chukovsky's poem "Confusion". There will be many fables in it. Try to notice and remember them. Whoever notices a fable, puts a chip, notices another fable, puts a second chip next to it, etc. Whoever notices more fables wins. You can put a chip only when you yourself noticed the fable.

First, a small part of this poem is read, slowly, expressively, places with fables are accentuated.

After reading, the teacher asks the children why the poem is called "Confusion". Then the one who put aside fewer chips is asked to name the noticed fables. Children who have more chips name those fables that the first responder did not notice. You cannot repeat what has been said. If the child has put more chips than the tales in the poem, the teacher tells him that he did not follow the rules of the game, and suggests that he be more careful another time.

Then the next part of the poem is read. It is necessary to ensure that children do not get tired, because. The game requires a lot of mental effort. Noticing by the behavior of the children that they are tired, the teacher must stop the game. At the end of the game, praise should be given to those who spotted more tales and explained them correctly.

"Where is the beginning of the story?"

Purpose: To teach to convey the correct temporal and logical sequence of the story using serial pictures.

Game progress. The child is asked to write a story. Based on pictures. Pictures serve as a kind of plan for the story, they allow you to accurately convey the plot, from beginning to end. For each picture, the child makes one sentence and together they are combined into a coherent story.

"Find a place for the picture"

Purpose: to teach to follow the sequence of the course of action.

Game progress. A series of pictures is laid out in front of the child, but one picture is not placed in a row, but is given to the child so that he finds the right place for it. After that, the child is asked to compose a story based on the restored series of pictures.

Sets of serial pictures for uploading

"Fix the mistake"

Purpose: to teach to establish the correct sequence of actions.

Game progress. A series of pictures are laid out in front of the child, but one picture is not in its place. The child finds a mistake, puts the picture in the right place, and then makes up a story through the entire series of pictures.

"Which picture is not needed?"

Purpose: to teach to find unnecessary details for this story.

Game progress. A series of pictures are laid out in front of the child in the correct sequence, but one picture is taken from another set. The child must find an unnecessary picture, remove it, and then make up a story

DEVELOPING STAGE

"Repeat"

The child is invited to repeat similar words, first 2, then 3 in the named order:

Mack-buck-so

Tok-knock-so

Bull-buck-side

Dam-house-smoke

Kom-dom-gnome

skein-roller-stream

baton-bud-concrete

booth-pipe-duck

Natka-fleece-branch

cage whip film

When perceiving words, knowledge of concepts is not necessary. The peculiarity of this and subsequent selections of words is that they are available in terms of sound composition, do not contain hard-to-pronounce sounds.

"Looks like it doesn't look like"

From every four words named by an adult, the child must choose a word that is not similar in sound composition to the other three:

Mack-buck-so-banana

Catfish-com-turkey-house

Lemon-wagon-cat-bud

Poppy-buck-broom-cancer

Scoop-gnome-wreath-skating rink

Heel-fleece-lemon-tub

Branch-sofa-cage-grid Skating rink-house-hank-flow

"Catch the Sound"

Highlighted in the sound stream of the vowel sound (A, O, U, I, S, E).

An adult calls and repeats a vowel sound many times, which the child must distinguish from other sounds (clap his hands when he hears). Then the adult slowly, clearly, with pauses pronounces the sound sequence, for example:

A - U - M - A - U - M - I - C - S - O - E - R - W - F - L - C - Z - F - X - S - A

Lotto "Name the picture and find the vowel sound"

Purpose: to teach children to find a given sound in a word at the stage of pronouncing the word out loud by the child himself.

Description of the game. Children have cards with drawn pictures (four in each card). The host calls any vowel sound, the children pronounce the names of their pictures aloud and find the right one. If the picture is named correctly, the presenter allows you to close it with a chip, the one who closes his pictures first wins.

The same lotto set is used to recognize consonant sounds in a word. The game is played in the same way: the presenter calls an isolated consonant sound (in the words-names of pictures from this lotto, sounds can be distinguished: P, K, K, L, L, M, U, S, S, T, B, N, F, D , W, P, B), and the children should name the desired picture.

"Who can find twenty objects whose names contain the sound C"

Purpose: strengthening the ability to highlight a given sound in a word according to the presentation, developing visual attention, teaching counting.

Description of the game. A plot picture is given, on which there are many subject pictures, including those containing the sound C in the name (there should be twenty such pictures)

Game progress. Children are given to look at the picture and name the necessary objects. Whoever names the most items wins. Children put chips on the found pictures, and the host then checks the correctness of the task and determines the winner.

Lotto "Name the picture and find the first sound"

Purpose: to teach children to find the given first sound in a word at the stage of pronouncing the word out loud by the child himself.

Description of the game. Children have cards with drawn pictures (four on each card). The host calls any vowel sound, the children pronounce the names of their pictures aloud and find the right one. If the picture is named correctly, the presenter allows you to close it with a chip. The one who closes their pictures first wins.

"Close the Chain"

Rule: for the first word, a word is selected that begins with the sound with which the first word ends, the third word must begin with the last sound of the second word, and so on. Games can be oral, with the ball shifting, or you can perform a board game with pictures and practice children in laying out the chain without first speaking out loud, only by presentation.

To eliminate mistakes and teach children to act according to the rule, to control the course of the game on their own, the chain should be made closed. If all operations are performed in the required sequence, the chain closes, i.e. the beginning meets the end. You need to start playing from the picture marked with a special icon. The systematic conduct of games helps in solving issues of the mental development of children, because. such a valuable quality of memory as recollection is improved, voluntary attention is significantly improved, and speed of thinking develops. The speech of children becomes more clear, correct, expressive.

"Find a place for the chip"

Purpose of the game: to teach to determine the place of a given sound in a word (beginning, middle, end), based on loud pronunciation.

Description of the game. For the game you will need cards, each contains a subject picture and a diagram: a rectangle divided into three parts. In the upper right corner is given a letter denoting a given sound. In addition to subject pictures, chips are prepared according to the number of cards.

Game progress. Several people can play, but not more than the number of cards. All cards and chips are on the table. The players take one card for themselves, examine and call a picture, a letter aloud and determine the position of the given sound in the word - the name of the picture, laying out a chip in the appropriate place according to the scheme. Then take the next card. The game continues until all cards have been analyzed. The winner is the one who managed to correctly analyze the most cards.

Pictures for the game: zebra(b), bus(s), robe(l), stork(s), heron(c), beehive(y), turkey(k), elk(o), bison(r), pen (h), newspaper(t), clock(s), cat(w), finish(w), sun(c).

"Go around and don't get lost"

Purpose: to teach to determine the place of sound in a word (beginning, middle, end) by presentation.

Description of the game. The game consists of playing fields (a separate field for each sound), on which pictures and diagrams are placed. Labyrinths are laid from picture to picture: they start from each section of the schemes and go to the next pictures. Only one maze will lead to the next picture: the one that moves away from the correct position of the given sound (the sound is given by the letter located in the corner of the playing field). If the player correctly determines the place of the sound in each picture, he will go through the maze from picture to picture and return to the beginning movement (you need to move clockwise from any picture). The winner is the one who returns to the beginning on his playing field first.

Lotto "Paronyms"

Purpose: development of the ability to distinguish words - paronyms by ear.

Description of the game. The game consists of large cards, on which several pictures are drawn, the names of which can form pairs of words - paronyms, but paired pictures are not on the same card. The leader has small cards with written words.

Game progress. The facilitator says the word aloud. The child who has this item on the card must raise his hand and say the name of his picture. If the answer is correct, the facilitator allows him to close this picture with a chip or card - the name of the given word (in this case, the children will practice global reading). If he made a mistake, and in fact the pair word was named as the leader, the player receives a penalty point. The winner is the one who quickly closes his pictures and receives less penalty points.

Cards with words for the game: cancer, poppy, roof, rat, brand, T-shirt, tub, coil, box, bun, shower, ink, bow, bandage, soup, tooth, smoke, house, nut, jackdaw, bank, folder, bream, forest, tower, arable land, whale, cat, duck, fishing rod, mouse, bear, horns, spoons, ball, shawl, tin, six, llama, frame, ears, ducks, sleds, tanks.

"To each sound its own room"

Purpose: to teach to carry out a complete sound analysis of a word based on a sound scheme and chips.

Game progress. Players receive houses with the same number of windows. Residents - “words” should settle in the houses, and each sound wants to live in a separate room.

Children count and conclude how many sounds should be in a word. Then the host pronounces the words, and the players name each sound separately and lay out the chips on the windows of the house - “populate the sounds”. At the beginning of the training, the facilitator speaks only words suitable for settling in, i.e. those in which there will be as many sounds as there are windows in the house. At subsequent stages, you can say a word that is not subject to “settlement” in this house, and the children are convinced of the mistakes through analysis. Such a tenant is sent to live on another street, where words with a different number of sounds live.

"Who will be invited to visit"

Purpose: to teach to determine the number of sounds in words spoken aloud by the child himself.

Game progress. Four players play, each player has a house of some kind. On the table are subject pictures with images of various animals (according to the number of players), as well as a stack of cards with images down. Children choose the necessary pictures for themselves from those that lie with the images up - "find the owner of the house." Then each in turn takes one picture card from the pile, calls the word aloud and determines whether it is necessary to “invite this picture to visit your house or not.” If in the word - the name of the picture opened by the child, there are as many sounds as in the salt - “the owner”, then you need to call for a visit, and then the player gets the right to additional moves until an inappropriate picture is encountered. If the number of sounds is different, the picture is placed at the end of the stack. The winner is the one who called his guests first. One set includes four pictures with each number of sounds. Picture material for the game: pictures - “owners”: cat, wolf, wild boar, dog; pictures - "guests": three sounds - wasp, catfish, beetle, cancer; four sounds - goat, owl, beaver, mole; five sounds - jackdaw, giraffe, marmot, bear; six sounds - cow, chicken, rabbit, crow.

"Solve the puzzle"

Purpose: to teach to distinguish the first syllable from a word, to compose words from syllables.

Game progress. Children are given cards with two pictures on them. The word was "hidden" on the card. It must be compiled by highlighting the first syllables from each word - the name, and then adding a word from them, for example: chamomile, plane - dew. The one with the most words wins.

Pigeons, crayfish - mountain

Bottle, rowan - borax

Balls, basins - mint

Ship, lark - leather

Crackers, balls - land

Chamomile, basins - a company

Phone, raspberries - theme

Stocking, home is a miracle

Wagon, mountain ash - Varya

Pencil, jar - boar

Banana, butterfly - woman

Kolobok, brand - mosquito

Girl, shovel - business

Chanterelles, plane - fox

Fur coat, rocket - Shura

2. Games for the development of the lexical side of speech (enrichment of vocabulary)

"Collect Five"

Purpose: to teach to attribute single objects to certain thematic groups.

Game progress. For the game, you need to prepare a set of subject pictures, consisting of several thematic groups (clothes, dishes, toys, furniture, etc.). Several people play, according to the number of thematic groups. The pictures are face down on the table. Everyone takes one picture, names it and the generic concept to which this picture belongs. Thus, it is established which group each participant will collect. If identical groups are selected, one more picture is opened. Then the host shows the players one picture at a time, and they should ask themselves this or that picture: “I need a doll because I collect toys.” The winner is the one who first collected his group of pictures (the number of pictures in each group must be the same, for example, six pictures).

Purpose: expansion of the verbal vocabulary on this topic.

Game progress. The host reads a poem by G. Sapgir to the children.

The wind brought the spring song

The song was barked by a hunting dog,

The wolf howled this song at the edge,

The frogs croaked a song together.

The bull mumbled this song as best he could.

The lynx purred

Catfish mumbled.

Owl croaked,

Already hissed

And the nightingale sang this song.

"Relay race"

Purpose: activation of the verb dictionary.

Game progress. The players stand in a circle. The leader has a relay race. He utters a word and passes the baton to a nearby child. He must choose the right word-action and quickly pass the wand on. When the baton returns to the leader, he sets a new word, but passes the stick in the other direction. If someone finds it difficult to name a word or chooses the wrong word, he is given a penalty point. After a player has scored three penalty points, he is out of the game. The one with the fewest penalty points at the end of the game wins.

The course of the game: the dog - barks, bites, runs, guards, whines, howls; cat - purrs, hunts, plays, dozes, meows, scratches.

"Vice versa"

Didactic task: To develop children's intelligence, speed of thinking.

Game rule. Name only words that are opposite in meaning.

Game actions. Throwing and catching the ball.

Game progress. Children and teacher sit on chairs in a circle. The teacher pronounces a word and throws a ball to one of the children, the child must catch the ball, say the word opposite in meaning, and again throw the ball to the Teacher. The teacher says: "Forward." The child answers “Back”, (right - left, up and down, under - above, far - close, high - low, inside - outside, further - closer). You can pronounce not only adverbs, but also adjectives, verbs: distant - close, upper - lower, right - left, tie - untie, wet - dry, etc. If the one to whom they threw the ball finds it difficult to answer, the children, at the suggestion of the teacher, say the right word in chorus.

"Who Knows More"

Didactic task: To develop the memory of children; to enrich their knowledge of subjects, to educate such personality traits as resourcefulness, ingenuity.

Game rule. Recall and name how the same item can be used.

Game action. Competition - who will name the most how the item can be used.

Game progress. Children, together with the teacher, sit on chairs (on the carpet) in a circle. The teacher says: - I have a glass in my hands. Who will say how and for what it can be used?

Children answer:

Drink tea, water flowers, measure cereals, cover seedlings, put pencils.

That's right, - the teacher confirms and, if necessary, supplements the answers of the guys. Now let's play. I will name various objects, and you will remember and name what you can do with them. Try to say as much as possible. The teacher selects in advance the words that he will offer the children during the game.

"Say Different"

didactic task. Teach children to choose a synonym - a word that is close in meaning.

Game progress. The teacher says that in this game, children will have to remember words that are similar in meaning to the word that he will name.

"Big" - the teacher offers. Children name the words: huge, large, huge, gigantic.

"Beautiful" - "pretty, good, beautiful, charming, wonderful."

“Wet” - “raw, wet”, etc.

"Choose a Word"

Didactic task: To develop children's ingenuity, the ability to select the words they need in meaning.

Game progress. The teacher, turning to the children, offers them questions, for example: “Remember what you can sew?” Children's answers: “Dress, coat, sundress, shirt, boots, fur coat, etc. "Darn - socks, stockings, mittens, scarf." "Tie - laces, rope, scarf, ties." “To push - a hat, a scarf, a hat, a panama hat, a peakless cap, a peaked cap, a Budyonovka.” “Put on a coat, dress, stockings, fur coat, raincoat, skirt, sundress, tights”, etc.

"First Grader"

Didactic task: To consolidate the knowledge of children about what a first grader needs to study at school, to cultivate a desire to study at school, composure, accuracy.

Game rule. Collect items on a signal.

Game action. Competition - who will quickly collect everything necessary for the school in a portfolio.

Game progress. There are two briefcases on the table. On other tables are study supplies: notebooks, primers, pencil cases, pens, colored pencils, etc. the game is played by two players; at the command of the driver, they must select the necessary educational supplies,

carefully put them in the briefcase and close it. Whoever does it first wins. In order for the game to continue, the children who completed the task choose other participants instead of themselves. The rest act as fans and objectively evaluate the winners.

The game fixes the name and purpose of all items. The teacher draws the attention of the children to something. That not only must everything be folded quickly, but also neatly; rewards those who accurately followed these rules in the game.

"Kuzovok"

Didactic task: Develop auditory attention, activate vocabulary, thinking; develop ingenuity.

Game rules. Only those words that end in -ok can be “put” in the box; who called the word, passes the box to another child.

Game actions. Imitation of movement, as if an object is lowered into the box, whoever makes a mistake by naming an object with a different ending pays a phantom, which is then won back.

Game progress. The players sit at the table. The teacher puts a basket on the table, then asks:

Do you see, children, this box? Do you know what you can put in a container? In this container you will put everything that can be called a word ending in -ok. For example: a lock, a scarf, a stocking, a sock, a lace, a leaf, a lump, a bun, a hook. Fungus, boxes, etc. Everyone puts in the box what he wants, according to the rule, and passes it on to his neighbor, who also puts something from the things whose name ends in -ok, and passes the box on.

"Find the extra picture"

A series of drawings is selected, among which three drawings can be combined into a group according to a common feature, and the fourth one is superfluous.

Offer the child the first four drawings and ask the extra to remove. Ask: “Why do you think that? How similar are the drawings that you left?

"Name three things"

Didactic task: Exercise children in the classification of objects.

Game rules. Name three objects with one common word. Whoever makes a mistake pays a fant.

Game progress. Children, the educator says, we have already played different games where it was necessary to quickly find the right word. Now we will play a similar game, but we will only select not one word, but three at once. I will name one word, for example, furniture, and the one to whom I throw the ball will name three words that can be called one word furniture. What items can be called, in one word, furniture?

Table, chair, bed.

- "Flowers" - says the teacher and after a short pause throws the ball to the child. He replies: "Chamomile, rose, cornflower."

In this game, children learn to attribute three specific concepts to one generic one. In another version of the game, children, on the contrary, learn to find generic concepts using several specific concepts. For example, the Teacher calls: "Raspberries, strawberries, currants." The child who caught the ball answers: "Berries." A more complex version of the game will be when the teacher changes the task during one game: he calls the species concepts, and the children find

Generic, then names generic concepts, and children indicate specific ones. This option is offered if the children often played various games to classify objects.

3. Games for the development of the grammatical structure of speech

"Let's write a letter to the doll"

Purpose: to teach to determine the number of words in a sentence, based on auxiliary means.

Game progress. For the game, you need to prepare long strips for sentences, and short strips for laying out words. The host pronounces a sentence, the children lay out a long strip - “write a letter to the doll.” The second time they listen to the same sentence and put as many short strips under the long strip as there are words in the sentence. Then the second and third sentences are analyzed in the same way.

After "writing", you can ask someone to "read" the first sentence, the second, and so on, in order to develop involuntary memory.

"Say a word"

Purpose: to consolidate the use of nouns in the genitive plural in speech.

Game progress. Familiar lines of poetry are read aloud to children without finishing the last word. (This word is in the genitive plural). Children add the missing word and get a chip for each correct answer. Whoever gets the most chips wins.

I give you my word of honor: He said: "You are a villain,

Yesterday at half past six. You eat people

I saw two pigs. So, for this my sword -

No hats and ... (shoes) Your head with ... (shoulders)

Wait, isn't it for you Ant, ant

Last week. Does not regret ... (bast shoes)

I sent two pairs

Excellent ... (galoshes)

Robin Bobin Barabek. Where is the killer, where is the villain?

I ate forty ... (man) I'm not afraid of him ... (claws)

"Who do I see, what do I see"

Purpose: distinguishing in speech the forms of the accusative case of animate and inanimate nouns, the development of short-term auditory memory.

Game progress. It is better to play this game on a walk so that there are more objects for observation in front of your eyes. Multiple people can play. Before the start of the game, they agree that they will name the objects that are around. The first player says: “I see ... a sparrow” and throws the ball to any player. He should continue: “I see a sparrow, a dove” - and throws the ball to the next one. If someone cannot continue listing objects that can be observed in this situation, he leaves the game. The next round begins, a new proposal is drawn up, and so on.

"Hide and Seek"

Purpose: to teach to understand and correctly use prepositions with spatial meaning in speech (in, on, about, in front of, under).

Game progress. Visiting children Bear and Mouse. The animals began to play hide and seek. The bear leads, and the mouse hides. Children close their eyes. The mouse hid. Children open their eyes. The bear is looking for: “Where is the mouse? It's probably under the car. No. Where is he guys? (In the cockpit) Etc.

"Explain why..."

Purpose: to teach correctly, to build sentences with a cause-and-effect relationship, the development of logical thinking.

Game progress. The facilitator explains that the children will have to complete the sentences that the facilitator starts by using the word "because". You can choose several options for the same beginning of the sentence, the main thing is that they all correctly reflect the cause of the event described in the first part. For each correct continuation, players receive a token. The one who collects the most chips wins.

Unfinished suggestions for the game:

Vova got sick ... (he caught a cold) Mom took an umbrella ... (it's raining)

The children went to bed ... (late) I'm very thirsty ... (hot)

The ice on the river melted ... (warmth) The trees swayed violently ... (wind blowing)

It became very cold ... (it snowed)

"One and Many"

Purpose: to learn to change words by numbers.

Game progress. “Now we will play such a game: I will name one object with a word, and you will name the word so that many objects turn out. For example, I will say "pencil" and you should say "pencils".

Words for the game:

book pen lamp table window

city ​​chair ear brother flag

child man glass tractor lake

name spring friend seed watermelon

“Now let’s try the other way around. I will speak a word denoting many things, and you - one.

Words for the game:

claws clouds waves leaves

flowers saws well done stems

"Add Words"

Purpose: to teach how to make common sentences.

Game progress. “Now I will make an offer. For example, "Mom sews a dress." What do you think, what can be said about the dress, what is it like? (silk, summer, light, orange). If we add these words, how will the phrase change?” Mom sews a silk dress. Mom sews a summer dress. Mom sews a light dress. Mom sews an orange dress.

Suggestions for the game:

The girl is feeding the dog.

The pilot controls the aircraft.

The boy is drinking juice.

"Untangle the Words"

Purpose: to learn how to make sentences using these words.

Game progress. The words in the sentence are mixed up. Try to put them in their places. What will happen?

Suggestions for the game:

1. Smoke, goes, pipes, out.

2. Loves, teddy bear, honey.

3. Stand, vase, flowers, c.

4. Nuts, in, squirrel, hollow, hides.

"Find the mistake"

Purpose: to teach to find a semantic error in a sentence.

Game progress. “Listen to the sentences and say if everything in them is true. How should the proposal be corrected?

1. In winter, apples bloomed in the garden.

2. Below them was an icy desert.

3. In response, I nod to him.

4. The plane is here to help people.

5. Soon succeeded me by car.

6. The boy broke the ball with glass.

7. After the mushrooms there will be rain.

8. In the spring, the meadows flooded the river.

9. Snow was covered with a lush forest

"Correct or not?"

Purpose: to learn to find grammatical errors.

Game progress. "Do you think it's okay to say that?"

1. Mom puts a vase of flowers on the table.

2. When they want to buy something, they lose money.

3. Grandparents live under the house on the edge.

4. There is a beautiful carpet on the floor.

“Why are the sentences inaccurate? - the teacher additionally asks the children.

4. Games for the development of coherent speech

"Guess it"

Purpose of the game: to teach children to describe an object without looking at it, to find essential features in it; recognize an item from a description.

Game progress. The teacher reminds the children how they talked about familiar objects, guessed and guessed riddles about them and suggests: “Let's play. Let the objects of our room tell about themselves, and we will guess from the description which object speaks. You must follow the rules of the game: when you talk about the subject, do not look at it so that we do not immediately guess. Talk only about those objects that are in the room.

After a short pause (children must choose an object to describe, prepare for an answer), the teacher puts a pebble on the lap of any player. The child gets up and gives a description of the object, and then passes the pebble to the one who will guess. Having guessed, the child describes his object and passes the pebble to another player to guess.

Item Description Plan

It is multicolored and round. You can throw it up, roll it on the ground, but you can’t play it in a group, as you can break the glass

"Draw a fairy tale"

Purpose: to teach how to draw up a drawing plan for the test, use it when telling.

Game progress. The text of the fairy tale is read to the child and offered to write it down with the help of drawings. Thus, the child himself makes a series of consecutive pictures, according to which he then tells a fairy tale. The story should be short.

Of course, you can help the child, show how to schematically draw a person, a house, a road; to determine together with him which episodes of the fairy tale must be depicted, i.e. highlight the main plot twists.

"Photographer"

Purpose: to teach how to write a description of a picture based on fragments of this picture.

Game progress. An adult asks the child to look at a large picture, as well as small subject pictures next to it. “The photographer took many pictures of one leaf. This is the overall picture, and these are parts of the same picture. Show where these fragments are in the big picture. Now tell me what this picture is about. Do not forget to describe those details that the photographer took separately, which means they are very important.

"What Doesn't Happen"

Purpose: to teach to find and discuss errors when looking at absurd pictures.

Game progress. After examining the absurd pictures, ask the child not only to list the wrong places, but also to prove why this image is erroneous. Then you get a complete description of the picture, and even with elements of reasoning.

"How do you know?"

Purpose: to teach to select evidence when compiling stories, choosing essential features.

Game progress. Before the children are objects or pictures that they have to describe. The child chooses any object and names it. The host asks, “How did you know it was a TV?” The player must describe the object, choosing only the essential features that distinguish this object from the rest. For each correctly named sign receives a chip. Whoever collects the most chips wins.

"And I would..."

Purpose: development of creative imagination, teaching free storytelling.

Game progress. After reading the fairy tale to the child, invite him to tell what he would do if he got into this fairy tale and became one of the main characters.

Fixing stage

1. Games for the development of the phonetic and phonemic side of speech

"Make a Word"

Purpose: to learn to distinguish the first sound in words and make words from the received sounds.

Game progress. Children have one card each, the leader has letters. He calls the letter, and the children ask themselves the necessary letters and superimpose them on the necessary pictures. When all the letters are collected, the child must read the resulting word. If he finds it difficult to read the word himself, an adult helps him, and thus teaches him the initial reading.

"Solve the puzzle"

Purpose: to consolidate the ability to select the first syllable from a word, to compose words from syllables.

Game progress. Children are given cards with three pictures each. A word is hidden on the card. It must be compiled by isolating the first syllables from each word-name, and then adding a word from them.

Cards with subject pictures for the game:

Ear, bell, skis - injections

Crowbars, balls, sofa - horses

Kettlebell, slippers, rocket - guitar

Owls, shovel, machine - straw

Cucumber, cannon, pencil - edge

Houses, chamomile, kettlebell - roads

Pencil, seal, balloons - Katyusha

Wasp, titmouse, thimble - aspen

Nuts, owls, cabbage - sedge

Crow, rose, plate - gate

Wasp, chickens, thread - perches

Banana, hare, fish - markets

Owl, balalaika, pencil - dog

"From syllables - a sentence"

Purpose: to teach to distinguish the first syllable from a word, to compose words according to the first syllables, and from them - sentences.

Game progress. The child is given a rebus card on which the whole sentence is encrypted. Each word in this sentence is placed on a separate line. The child selects the first syllables of each picture related to one word, makes a word out of them and memorizes it. Then, on the next line, he analyzes the next group of pictures, makes up the second word from the first syllables, and so on, until he deciphers all the words. Then he calls the received words in order, forming a sentence.

2. Games for the development of the lexical side of speech

"The Fourth Extra"

Purpose: to teach to establish the similarity and difference of objects according to essential features, to consolidate words-generalizations.

Game progress. Four pictures are laid out on the table, three of them belong to one thematic group, and the fourth to some other group. The children are given a task: look at the pictures and determine which one is superfluous. Turn the unsuitable picture over, and name the rest in one word. ”Each participant eliminates the extra picture in turn. If he makes a mistake or does not complete the task, his version is offered to the next player. For each correct execution they give a chip. The one with the most chips wins. Some pictures for the game:

1. Shirt, shoes, pants, jacket.

2. Apple, gooseberry, currant, raspberry.

3. TV, wardrobe, chair, bed.

4. Cuckoo, owl butterfly, magpie.

5. Plate, bread, saucepan, spoon.

6. Chamomile, birch, spruce, poplar.

7. Tomato, cucumber, carrot, plum.

8. Hat, beret, hat, sock.

9. Ax, saw, handle, planer.

10. Bear, fox, teddy bear, hare.

"Is this true?"

Purpose: development of auditory attention, activation of the verb dictionary.

Game progress. Children are read a poem containing ridiculous situations. Children should answer the question: “Is this true? - after each sentence and prove why they think so. A correct answer gets a token. Whoever gets the most chips wins.

Is this true?

They collect cheese from the bushes.

Cows are grazing with hares.

Oxen are being milked in the meadow.

The bear starts dancing.

Pumpkins began to sing songs.

Mowers mow the forest.

There is dew on the snow.

Is it true that once

Did the umbrella save us from the rain?

That the moon shines for us at night?

What don't kids like candy? L. Stanchev

"Find the extra word"

Purpose: to exercise on the development of thought processes of generalization, abstraction, selection of essential features.

Game progress. Ask the child to identify the word that is superfluous. Read a series of words to your child. Each series consists of 4 words. 3 words in each series are homogeneous and can be combined according to their common feature, and 1 word differs from them and should be excluded.

List of word series:

1. Old, decrepit, small, dilapidated.

2. Brave, evil, brave, courageous.

3. Apple, plum, cucumber, pear.

4. Milk, cottage cheese, sour cream, bread.

5. Hour, minute, summer, second.

6. Spoon, plate, pan, bag.

7. Dress, sweater, hat, shirt.

8. Soap, broom, toothpaste, shampoo.

9. Birch, oak, pine, strawberry.

10. Book, TV, radio, tape recorder.

3. Games for the development of the grammatical structure of speech

"Pick up the number"

Purpose: to teach to determine the number of words in a sentence by ear.

Game progress. The facilitator says the sentence aloud, and the children count the number of words and raise the corresponding number. Initially, sentences without prepositions and conjunctions are used for analysis.

Suggestions for the game:

1. Alyosha is sleeping.

2. Petya feeds the chickens.

3. The doctor treats a sick child.

4. Mom bought Natasha a beautiful doll.

5. A strong athlete easily lifted a heavy barbell.

"Why do we need these things"

Purpose: to teach how to use complex sentences of the goal in speech.

Game progress. Various objects lie in front of the players: a ball, pencils, a book, a doll, a truck, a skipping rope and other toys. Children should choose any object for themselves, but explain what it is for. In the sentence, the union must be used to: "I took a pencil to draw."

"Make a Phrase"

Purpose: to consolidate the ability to form sentences from words.

Game progress. Have the children come up with sentences using the following words:

funny puppy full basket

ripe berry cheerful song

thorny bush forest lake

4. Games for the development of coherent speech

"Make up two stories"

Purpose: to teach to distinguish the plots of different stories.

Game progress. In front of the child, two sets of serial pictures are mixed up and asked to lay out two series at once, and then make up stories for each series.

"Search for missing parts"

Purpose: to teach how to write a description of a picture based on fragments of this picture.

Game progress. “The photograph has deteriorated, some fragments have been erased from the big picture. It's good that the small pictures survived. Substitute each fragment in the right place and describe the picture that the photographer shot.

Didactic games are a type of training sessions organized in the form of educational games that implement a number of principles of gaming, active learning and are distinguished by the presence of rules, a fixed structure of gaming activities and an assessment system. Didactic games are specially created by teachers for teaching children. This is one of the methods of active learning for preschoolers and elementary school students, and this is no coincidence. The child will not sit and listen to a boring lecture or report, he will not remember anything, because he is not interested. The child loves to play. Therefore, pedagogy has combined the pleasant with the useful, playing didactic games, the child learns without suspecting it. He is interested. He remembers. We offer a lot of didactic games on completely different topics to educators and primary school teachers, as well as parents on the 7guru website.

  • Sort the gifts into boxes. Didactic game

    A didactic game for preschool children in which you need to put gifts into boxes according to the silhouettes on the packages.

  • We are going for a walk, dress according to the season. Didactic game

    In order not to catch a cold and not overheat, you need to dress properly. Dress for the weather. Of course, when dressing your baby for a walk, you say what season it is outside, what the weather is like and what to wear. And to consolidate this knowledge, you can play this game.

  • Cleaning the room: arrange on the shelves. Didactic game

    In fact, this is the same didactic game "Name it in one word", but in a slightly more complicated version. The child is required not only to name a group of similar objects (primarily for their intended purpose), but to collect scattered objects into a group from the pictures and arrange them on the right shelves.

  • Purpose: Differentiation and automation of sounds in words.

    Material: plot picture, on which 2 hedgehogs are drawn holding umbrella handles (without top); top from picture umbrellas to differentiable sounds.

    Game progress: the child is invited: one hedgehog to select umbrellas with one sound, and the other - with another (the umbrellas are mixed up on the table).

  • Read by first letters - a very fun and entertaining, and at the same time developing reading skills game for children 5-6 years old. These are the simplest puzzles. There are rows of pictures. We name each picture, select which letter the name begins with, and collect a word from these letters, putting them in order from left to right.

  • He, she, it game for children

    The game "HE - SHE - IT" is a useful example of didactic games for the development of speech, contributing to the improvement of the sound culture of speech, the development of fine motor skills of the hands, as well as the development of logical thinking and the ability to form an explanation for one's choice. The rules of the game consist in the correct selection by the participants of cards with images of characters and objects, the name and names of which must be ordered in accordance with masculine, feminine, middle genders. Cards are placed on a special field, separate for each kind. After sorting the cards by birth, the children should explain their choice.

  • The game will help develop the visual memory of children. Print out cards, each of which has several outlines of different objects. Invite the child to trace the contours with his eyes and determine which objects are shown in the picture.

  • Lotto for children "Cheerful cooks"

    Children's loto on the topic of cooking is perfect as an educational game for preschool children. We play like a regular lotto, and at this time the child, without suspecting it, develops attention and learns new knowledge about the names of certain ingredients and dishes. Or maybe your child will be interested in how to cook such dishes and become a great chef in the future :)

  • Labor education is the process of organizing and stimulating the labor activity of children, developing their labor skills and abilities, cultivating a conscientious attitude to their work, stimulating creativity, initiative and striving to achieve better results. The labor education of a child begins with the formation in the family and kindergarten of elementary ideas about labor duties. And we begin to form these ideas in the child, of course, through the game. It is these didactic games that we present to you on this page.

  • Didactic game for children "Who do we see in the windows"

    While playing, the child not only learns the world, but also learns to speak correctly. And an adult can help you learn it. Purpose of the game: Differentiation and automation of sounds in words Material: multi-storey building made of cardboard with cut out windows; cardboard cards the size of windows with subject pictures on one side and painted blue on the other.

  • Game "What is missing?" (cards)

    When entering school, the psychologist will definitely give the child such a task - to find the missing item in the picture and identify it in an empty cell, that is, find what is missing in this empty cell. The task is simple, even easier than the game "Find the extra", in which you need to know the general names of groups of objects (common names), if you understand the logic. In each row or column, a certain sequence of pictures should be traced. The next drawing is placed in accordance with this sequence. But the simplest cards for the game "What is missing?" made on the principle that in each row there is a certain set of things, and in the last one one of them is missing. Let's play with the kids?

  • Tell a story with pictures. Mnemotables for preschool children

    It is important to pay timely attention to the development of the child's speech, in particular, to teach him to talk about something, that is, to compose a coherent story. It is better to start with something familiar, for example, from fairy tales that parents have read to the child more than once and, perhaps, the baby even knows them by heart. We bring to your attention cards with illustrations for popular children's fairy tales, according to which you can play with your child. At 3 years old, the child can print these cards or simply show them on the screen. No need to cut. Tell a story, be sure to point out all the events in the pictures with your finger.

  • About wild animals for children + mnemotable cards who lives where and what they eat

    What should a preschooler know about animals? Firstly, it is a wild animal or a domestic animal, an animal of the forest, the north or Africa, that is, a habitat. Secondly, in what "house" does the animal live, if it is wild: it can be a hole, a lair, a hollow, or the animal does not make a house for itself at all. Thirdly, what does this animal eat. An engaging story is just what you need. And be sure to accompany this story about animals with pictures, because we know that visual memory helps a lot in teaching a preschooler. We will talk with the child about wild animals and show the cards, so the kids will be better interested in the topic and remember all the details.

  • The game "The fourth extra. Soon to school"

    Children in the older group of the kindergarten already understand perfectly well what a school is and what they have to learn to write and read in it. But, unfortunately, not all school supplies are familiar to children. The game of the fourth extra will help not only introduce children to various school supplies, but also develop logical thinking and attentiveness. To play, you need to print the images. Cut each sheet into 4 cards. We ask the child: "What is extra in the row? Why? And what are the other items for? What are they called?" We hope you find the game useful.

  • Game "My, my, my, my"

    It's fun to hear kids say "my daddy" or "my ball" from kids, but it stops being funny by the age of four or five, when the child has to figure out which words to use mine and which mine. A didactic game will help to teach this preschooler. You need to print cards. Split pictures, respectively, cut. The child will take squares with objects and put them on the corresponding card in a square white box. Be sure to pronounce, for example: "my fish."

  • In order for the child to grow up attentive and so that violations related to attention and the ability to concentrate it are not found at school, it is necessary to deal with the child already from a small age, and not wait until he is 3-5 years old. As early as a year old, you can offer your child such a game: find all the birds or all the bunnies in the pictures. The game improves the concentration of the player's attention, since it is necessary not only to find all the necessary items, but also to remember which ones the kid has already shown and which ones have not yet been shown.

  • The purpose of these didactic games is to help adults - parents or educators - prepare the baby for schooling, develop his memory, attention, and thinking. On each page, the baby is invited to complete the task, the tasks are designed for children 4,5,6 years of age (preschoolers). We hope that these entertaining brain teasers will help your little one become more attentive and quick-witted.

  • What did the artist get wrong? Didactic game for children

    One of the important skills of a person, going through his whole life and helping in many life situations, is the ability to think logically and draw conclusions. This is the skill, as well as observation and speech, that we will develop in a preschooler in the game "What did the artist mix up?". Being engaged, the child will develop visual perception, memory, coherent speech. The game consists of cards with pictures - fables.

  • First, tell your child what a shadow is and when it happens. When any non-transparent object is under a light source, it casts a shadow. Show by example: turn on the lamp and place any toy under it. Why is this happening? The object blocks the light and therefore it is dark behind it, this is the shadow. Then print and cut out the cards to play with your child. For each color picture, you need to pick up its pair - a shadow with the same silhouette.

  • If the parent himself does not tell the child in time what this and that is made of, the child will sooner or later begin to ask them this question. It is perfectly! There is reason to discuss what is made of what. There are so many substances and such a variety of materials around us that an adult can immediately get confused in explanations. We will help you.

  • Not every adult is versed in sports and knows all kinds of sports well, can name Olympic sports, knows the names of famous athletes. And what can we say about children. Let's correct this unfortunate misunderstanding. We offer you pictures with different sports, these cards are a combination of a cartoon character and a photograph of how it all happens in life. The pictures are bright and beautiful, the child should not get bored with them.

  • Children are invited to play the didactic game "logical chains". You need to make cards in the correct sequence of actions. The cards are cut, they need to be downloaded, printed, cut along the dotted line and played with the child. You can play online with kids 2-3 years old, then the child will simply point his finger on the screen, and you will explain why this picture is the first, the second after it, and so on.

  • Game "Search for objects in the picture" for children. We develop memory

    We continue to develop the memory of our kids in the game. This time we present to your attention a game to search for objects. You are invited to print and cut the cards. In a large drawing, the child will look for those items that are depicted on small cards, and put them in place, as in a lotto. If it is not possible to print, you can play this game online, the kid will simply find the necessary items and show you on the screen with his finger.

  • Game "Find differences" for the little ones, in pictures

    Mindfulness, at times, fails many children and even adults, so it needs to be developed from early childhood. Already at 2 years old, the baby should be aware of the concepts DIFFERENT and SAME, be able to find differences in the pictures and name them. Of course, the kid will not find 10 small differences, and he should not! One big difference is enough. Learning the concepts of different - the same in the pictures, they are designed specifically for kids and contain only one difference, which the child must notice at least for 10 seconds. And then it will be even faster, you will see how the baby happily points his finger at the picture immediately after your request to find the differences.

  • Educational cards for children "Where are whose kids?" (learn the names of baby animals)

    Even the simplest things the baby has to learn, a lot needs to be understood and remembered, and parents and caregivers are obliged to help the child in this difficult process, teaching him in a playful way. The topic of today's game is: "Where are whose kids?". You need to print cards with the image of animals, mothers and their babies. The cards are cut along the dotted lines. The goal of the game is to match the picture to the adult animal of its baby and kids. The child picks up, and the adult voices the name of the animal and its baby.

  • In life, everything has its opposite: summer turns into winter, heat turns into frost, day turns into night, joy turns into sadness and vice versa. To make it easier for the child to express in words what he thinks, what he sees and what he feels, we will help him understand these opposites. Picture cards will help us with this. They can be downloaded, printed and displayed on a stand or played with to make learning fun and hassle-free.

  • In preschool education, picture cards are very often used, and mathematics is no exception. As a rule, the figure on them is accompanied by images of objects in the same quantity. So it is easier for the child to remember the number itself - he will count the pictures and associate their number with it. On this page you can download and print beautiful cards with numbers and numbers from 0 to 10.

  • The sooner you start playing smart games with your child, the more successful his training in the stake will be, the wider his horizons and understanding of all things and events will be. It seems to be, why should a small child learn the names of figures? And then, that they surround us almost everywhere. Look at the house - it is square, and the roof is a triangle. The round sun and the round moon are our faithful companions from day to day. The pyramid looks like a triangle, and the egg for breakfast is a bit like an oval. Learning shapes with a baby expands his horizons. And to help mom and educator - our didactic materials, cards, pictures.

  • Learn colors: educational games for the little ones

    The child perceives different colors, having opened his eyes for the first time, and sees the world in colors. But what are all these colors called? There are so many of them and it seems that you can’t remember all the names ... How to teach a child to distinguish colors and learn their names? More on this in our article.

  • One of the seemingly difficult tasks for a four- or five-year-old child is the task of finding the missing figure in some pattern. But if you practice a little, the child will be able to easily identify the pattern, and, therefore, he will easily pick up the missing figure. A six-year-old child should cope with such a task in a few seconds.

  • It is very important for the successful education of the child to give him generalizing concepts at an early stage, in other words, "how to name a group of objects in one word." It is important not so much for the child himself - he will understand these concepts with life experience, but for his admission to school - this knowledge is carefully checked by a psychologist and teachers judge the development of your child by their presence or absence. So let's not lose face and learn all these concepts.

  • Do-it-yourself tangram (game schemes, figures)

    Tangram - an old oriental puzzle of figures obtained by cutting a square into 7 parts in a special way: 2 large triangles, one medium, 2 small triangles, a square and a parallelogram. As a result of folding these parts with each other, flat figures are obtained, the contours of which resemble all kinds of objects, ranging from humans, animals and ending with tools and household items. These types of puzzles are often referred to as "geometric construction sets", "cardboard puzzles" or "cut puzzles".

    For any diseases, do not diagnose and treat yourself, you must always consult a specialist doctor.
    Images of covers of educational literature are given on the pages of the site solely as illustrative material (Article 1274, paragraph 1 of the fourth part of the Civil Code of the Russian Federation)

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